Editing Dark
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|image=[[File:DarknessNSMBUDX.png|220px]]<br>The dark in ''[[New Super Mario Bros. U Deluxe]]'' | |image=[[File:DarknessNSMBUDX.png|220px]]<br>The dark in ''[[New Super Mario Bros. U Deluxe]]'' | ||
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]]) | |first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]]) | ||
}} | }} | ||
In the [[Super Mario (franchise)|''Super Mario'' franchise]], the '''dark''' is a recurring obstacle, representing player characters' reduced range of vision in low light. | In the [[Super Mario (franchise)|''Super Mario'' franchise]], the '''dark''' is a recurring obstacle, representing player characters' reduced range of vision in low light. | ||
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====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
In ''[[Super Mario Bros. 3]]'', the third overworld screen of [[Dark Land]] is shrouded in darkness, with only the player's vicinity lit in a circle. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', this circle expands while the lock on the same screen is undone. | In ''[[Super Mario Bros. 3]]'', the third overworld screen of [[Dark Land]] is shrouded in darkness, with only the player's vicinity lit in a circle. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', this circle expands while the lock on the same screen is undone. | ||
Unlike later games, the levels themselves are not darker than expected | Unlike later games, the levels themselves are not darker than expected. | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
[[File:SMW BackDoor.png|thumb|The final room with the spotlight on]] | [[File:SMW BackDoor.png|thumb|The final room with the spotlight on]] | ||
In ''[[Super Mario World]]'', the final room of [[Bowser's Castle]] before the battle with [[Bowser]] is dimly lit. A spotlight<ref> | In ''[[Super Mario World]]'', the final room of [[Bowser's Castle]] before the battle with [[Bowser]] is dimly lit. A spotlight<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 147.</ref> below the [[Item storage|Item Stock]] casts a beam of light down across the center of the screen, rocking back and forth. The dark room is accessed directly though the [[Back Door]], with slight alterations from the [[Front Door]] layout. | ||
====''Super Mario 64 DS''==== | ====''Super Mario 64 DS''==== | ||
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The dark occurs in multiple courses in ''[[New Super Mario Bros. Wii]]''. It is first present in the main underground area of [[World 2-3 (New Super Mario Bros. Wii)|World 2-3]], which demonstrates that it is warded off by the [[fireball]]s of [[Fire Mario]], [[Fire Piranha Plant]]s, [[Fire Snake]]s, and [[Fire Bro]]s, as well as torches in the ground. | The dark occurs in multiple courses in ''[[New Super Mario Bros. Wii]]''. It is first present in the main underground area of [[World 2-3 (New Super Mario Bros. Wii)|World 2-3]], which demonstrates that it is warded off by the [[fireball]]s of [[Fire Mario]], [[Fire Piranha Plant]]s, [[Fire Snake]]s, and [[Fire Bro]]s, as well as torches in the ground. | ||
[[Glow Block]]s increase the holder's range of vision. They appear in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], {{world link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]], and [[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]. | [[Glow Block]]s increase the holder's range of vision. They appear in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]], and [[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]. | ||
World 8-4 introduces bioluminescent enemies: [[Bulber]]s and [[Jellybeam]]s. | World 8-4 introduces bioluminescent enemies: [[Bulber]]s and [[Jellybeam]]s. | ||
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====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
In ''[[Super Mario Galaxy 2]]'', [[Flash Black Galaxy]] is pitch-black; a flash of light illuminates the course every eight beats of the background music. Entities that are not part of the terrain proper, such as player characters, items, enemies, and [[Empty Block]]s, are always shown at full brightness. Parts of the background are also dimly lit, which can provide contrast with the pitch-black terrain. However, the back wall of the tower makes this less effective | In ''[[Super Mario Galaxy 2]]'', [[Flash Black Galaxy]] is pitch-black; a flash of light illuminates the course every eight beats of the background music. Entities that are not part of the terrain proper, such as player characters, items, enemies, and [[Empty Block]]s, are always shown at full brightness. Parts of the background are also dimly lit, which can provide contrast with the pitch-black terrain. However, the back wall of the tower makes this less effective. | ||
====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''==== | ====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''==== | ||
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====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
There are two types of darkness in ''[[Super Mario Bros. Wonder]]'': the first and most common renders all elements as silhouettes, causing objects on the same plane to blend into one another and obscure most identifying details with some exceptions, such as characters' eyes or [[Piranha | There are two types of darkness in ''[[Super Mario Bros. Wonder]]'': the first and most common renders all elements as silhouettes, causing objects on the same plane to blend into one another and obscure most identifying details with some exceptions, such as characters' eyes or [[Piranha Plants]]' teeth, similar to ''[[Donkey Kong Country Returns]]''. An area can appear this way by default, or darkness may be turned on or off by a [[Wonder Flower]] or [[ON/OFF Switch]]. The second type obscures the entire level in darkness except for the player. Elements such as fire and electricity can light the way; enemies that walk through electric currents become light sources themselves. In [[Pull, Turn, Burn]] and [[High-Voltage Gauntlet]], their respective [[Wonder Effects]] can grant the player a fiery shield or the [[Metal Mario]] transformation (allowing them to conduct electricity) to light the way. | ||
===''Hotel Mario''=== | ===''Hotel Mario''=== | ||
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Some stages of [[Larry's Chillton Hotel]] also feature the dark. Floors other than the one that Mario is currently on are dimly lit. | Some stages of [[Larry's Chillton Hotel]] also feature the dark. Floors other than the one that Mario is currently on are dimly lit. | ||
===''Donkey Kong Country'' | ===''Donkey Kong Country''=== | ||
[[File:Blackout Basement GBA darkness.png|thumb|Blackout Basement as seen in the [[Game Boy Advance]] version of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]]] | [[File:Blackout Basement GBA darkness.png|thumb|Blackout Basement as seen in the [[Game Boy Advance]] version of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]]] | ||
In ''[[Donkey Kong Country]]'', | In ''[[Donkey Kong Country]]'', the level [[Blackout Basement]] uses the dark by obscuring both the level's terrain and enemies. | ||
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===''Yoshi's Island'' series=== | ===''Yoshi's Island'' series=== | ||
====''Super Mario World 2: Yoshi's Island''==== | ====''Super Mario World 2: Yoshi's Island''==== | ||
====''Yoshi's Island DS''==== | ====''Yoshi's Island DS''==== | ||
===''Wario Land II''=== | ===''Wario Land II''=== | ||
--> | --> | ||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
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====''Mario Party 10''==== | ====''Mario Party 10''==== | ||
In ''[[Mario Party 10]]'', it occurs in the minigame [[Murky Maze]], wherein the players use Glow Blocks to navigate a dark maze. | In ''[[Mario Party 10]]'', it occurs in the minigame [[Murky Maze]], wherein the players use Glow Blocks to navigate a dark maze. | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
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In ''[[Paper Mario: Color Splash]]'', a solid wall of darkness obscures the world past [[Lighthouse Island]]. By fixing the lighthouse by using the [[cutout]] ability and placing a Lightbulb [[Battle Card (Paper Mario: Color Splash)|Battle Card]], the lighthouse dissipates the darkness and reveals a [[Mini Paint Star]] in the process. | In ''[[Paper Mario: Color Splash]]'', a solid wall of darkness obscures the world past [[Lighthouse Island]]. By fixing the lighthouse by using the [[cutout]] ability and placing a Lightbulb [[Battle Card (Paper Mario: Color Splash)|Battle Card]], the lighthouse dissipates the darkness and reveals a [[Mini Paint Star]] in the process. | ||
{{br}} | {{br}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Blackout Basement DKC screen 2.png|''[[Donkey Kong Country]]'' | |||
Blackout Basement DKC screen 2 | |||
PM Watt Is Freed.png|''[[Paper Mario]]'' | PM Watt Is Freed.png|''[[Paper Mario]]'' | ||
BlackoutBasement-GBC-2.png|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color]]) | BlackoutBasement-GBC-2.png|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color]]) | ||
LightUpMahNight.png|''[[Mario Party 6]]'' | LightUpMahNight.png|''[[Mario Party 6]]'' | ||
GhostInTheHall.png|''[[Mario Party 7]]'' | GhostInTheHall.png|''[[Mario Party 7]]'' | ||
Murky Maze.png|''[[Mario Party 10]]'' | |||
SPM Darkness.png|''[[Super Paper Mario]]'' | SPM Darkness.png|''[[Super Paper Mario]]'' | ||
PMCS Lighthouse Island dark.png|''[[Paper Mario: Color Splash]]'' | PMCS Lighthouse Island dark.png|''[[Paper Mario: Color Splash]]'' | ||
PMCS Lighthouse Island light on.png|''Paper Mario: Color Splash'' | PMCS Lighthouse Island light on.png|''Paper Mario: Color Splash'' | ||
DarknessSMBW.png|''[[Super Mario Bros. Wonder]]'' | DarknessSMBW.png|''[[Super Mario Bros. Wonder]]'' | ||
</gallery> | </gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=くらやみ | ||
| | |JapR=Kurayami | ||
| | |JapM=Darkness | ||
}} | }} | ||
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<references/> | <references/> | ||
{{ | {{nav templates| | ||
{{SMB3}} | {{SMB3}} | ||
{{SMW}} | {{SMW}} |