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|image=[[File:DarknessNSMBUDX.png|220px]]<br>The dark in ''[[New Super Mario Bros. U Deluxe]]''
|image=[[File:DarknessNSMBUDX.png|220px]]<br>The dark in ''[[New Super Mario Bros. U Deluxe]]''
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Donkey Kong Country Returns HD]]'' ([[List of games by date#2025|2025]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
}}
}}
In the [[Super Mario (franchise)|''Super Mario'' franchise]], the '''dark''' is a recurring obstacle, representing player characters' reduced range of vision in low light.
In the [[Super Mario (franchise)|''Super Mario'' franchise]], the '''dark''' is a recurring obstacle, representing player characters' reduced range of vision in low light.
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====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
In ''[[Super Mario Bros. 3]]'', the third overworld screen of [[Dark Land]] is shrouded in darkness, with only the player's vicinity lit in a circle. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', this circle expands while the lock on the same screen is undone.
In ''[[Super Mario Bros. 3]]'', the third overworld screen of [[Dark Land]] is shrouded in darkness, with only the player's vicinity lit in a circle. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', this circle expands while the lock on the same screen is undone.
Unlike later games, the levels themselves are not darker than expected, aside from exclusively having black backgrounds in the original version.
Unlike later games, the levels themselves are not darker than expected.


====''Super Mario World''====
====''Super Mario World''====
[[File:SMW BackDoor.png|thumb|The final room with the spotlight on]]
[[File:SMW BackDoor.png|thumb|The final room with the spotlight on]]
In ''[[Super Mario World]]'', the final room of [[Bowser's Castle]] before the battle with [[Bowser]] is dimly lit. A spotlight<ref>{{cite|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=147|publisher=Nintendo of America|language=en-us}}</ref> below the [[Item storage|Item Stock]] casts a beam of light down across the center of the screen, rocking back and forth. The dark room is accessed directly though the [[Back Door]], with slight alterations from the [[Front Door]] layout.
In ''[[Super Mario World]]'', the final room of [[Bowser's Castle]] before the battle with [[Bowser]] is dimly lit. A spotlight<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 147.</ref> below the [[Item storage|Item Stock]] casts a beam of light down across the center of the screen, rocking back and forth. The dark room is accessed directly though the [[Back Door]], with slight alterations from the [[Front Door]] layout.
 
====''Super Mario Land 2: 6 Golden Coins''====
In ''[[Super Mario Land 2: 6 Golden Coins]]'', darkness appears in [[Pumpkin Zone]], where it causes [[invisible/flashing block|certain blocks]] to fade in and out of visibility.
 
====''Super Mario Sunshine''====
{{quote|Though it is daytime in [[Delfino Plaza]], our poor residents tremble beaneath a veil of darkness.|Pianta prosecutor|Super Mario Sunshine}}
A subdued version of darkness appears in ''[[Super Mario Sunshine]]'', where it affects [[Delfino Plaza]] due to the fleeing of the [[Shine Sprite]]s. Rather than blackness, it appears as a haze preventing the sunlight from getting through aside from around the [[Shine Gate]]. The more Shine Sprites are recovered, the further out the lit area grows until it eventually covers the whole plaza.


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
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The dark occurs in multiple courses in ''[[New Super Mario Bros. Wii]]''. It is first present in the main underground area of [[World 2-3 (New Super Mario Bros. Wii)|World 2-3]], which demonstrates that it is warded off by the [[fireball]]s of [[Fire Mario]], [[Fire Piranha Plant]]s, [[Fire Snake]]s, and [[Fire Bro]]s, as well as torches in the ground.
The dark occurs in multiple courses in ''[[New Super Mario Bros. Wii]]''. It is first present in the main underground area of [[World 2-3 (New Super Mario Bros. Wii)|World 2-3]], which demonstrates that it is warded off by the [[fireball]]s of [[Fire Mario]], [[Fire Piranha Plant]]s, [[Fire Snake]]s, and [[Fire Bro]]s, as well as torches in the ground.


[[Glow Block]]s increase the holder's range of vision. They appear in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], {{world link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]], and [[World 8-4 (New Super Mario Bros. Wii)|World 8-4]].
[[Glow Block]]s increase the holder's range of vision. They appear in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]], and [[World 8-4 (New Super Mario Bros. Wii)|World 8-4]].


World 8-4 introduces bioluminescent enemies: [[Bulber]]s and [[Jellybeam]]s.
World 8-4 introduces bioluminescent enemies: [[Bulber]]s and [[Jellybeam]]s.
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====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', [[Flash Black Galaxy]] is pitch-black; a flash of light illuminates the course every eight beats of the background music. Entities that are not part of the terrain proper, such as player characters, items, enemies, and [[Empty Block]]s, are always shown at full brightness. Parts of the background are also dimly lit, which can provide contrast with the pitch-black terrain. However, the back wall of the tower makes this less effective. The [[Boo Moon Galaxy#Ghost Maze Planet|Ghost Maze Planet]] in [[Boo Moon Galaxy]] is shrouded in darkness. While on this planet, the player's character illuminates a small portion of the surroundings.
In ''[[Super Mario Galaxy 2]]'', [[Flash Black Galaxy]] is pitch-black; a flash of light illuminates the course every eight beats of the background music. Entities that are not part of the terrain proper, such as player characters, items, enemies, and [[Empty Block]]s, are always shown at full brightness. Parts of the background are also dimly lit, which can provide contrast with the pitch-black terrain. However, the back wall of the tower makes this less effective.


====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''====
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
There are two types of darkness in ''[[Super Mario Bros. Wonder]]'': the first and most common renders all elements as silhouettes, causing objects on the same plane to blend into one another and obscure most identifying details with some exceptions, such as characters' eyes or [[Piranha Plant]]s' teeth, similar to ''[[Donkey Kong Country Returns]]''. An area can appear this way by default, or darkness may be turned on or off by a [[Wonder Flower]] or [[ON/OFF Switch]]. The second type obscures the entire level in darkness except for the player. Elements such as fire and electricity can light the way; enemies that walk through electric currents become light sources themselves. In [[Pull, Turn, Burn]] and [[High-Voltage Gauntlet]], their respective [[Wonder Effects]] can grant the player a fiery shield or the [[Metal Mario]] transformation (allowing them to conduct electricity) to light the way.
There are two types of darkness in ''[[Super Mario Bros. Wonder]]'': the first and most common renders all elements as silhouettes, causing objects on the same plane to blend into one another and obscure most identifying details with some exceptions, such as characters' eyes or [[Piranha Plants]]' teeth, similar to ''[[Donkey Kong Country Returns]]''. An area can appear this way by default, or darkness may be turned on or off by a [[Wonder Flower]] or [[ON/OFF Switch]]. The second type obscures the entire level in darkness except for the player. Elements such as fire and electricity can light the way; enemies that walk through electric currents become light sources themselves. In [[Pull, Turn, Burn]] and [[High-Voltage Gauntlet]], their respective [[Wonder Effects]] can grant the player a fiery shield or the [[Metal Mario]] transformation (allowing them to conduct electricity) to light the way.


===''Hotel Mario''===
===''Hotel Mario''===
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Some stages of [[Larry's Chillton Hotel]] also feature the dark. Floors other than the one that Mario is currently on are dimly lit.
Some stages of [[Larry's Chillton Hotel]] also feature the dark. Floors other than the one that Mario is currently on are dimly lit.


===''Donkey Kong Country'' series===
===''Donkey Kong Country''===
====''Donkey Kong Country''====
[[File:Blackout Basement GBA darkness.png|thumb|Blackout Basement as seen in the [[Game Boy Advance]] version of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]]]
[[File:Blackout Basement GBA darkness.png|thumb|Blackout Basement as seen in the [[Game Boy Advance]] version of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]]]
In ''[[Donkey Kong Country]]'', darkness occurs in a few stages. [[Blackout Basement]] has the lights flicker on and off every few moments, with the stage and enemies disappearing completely when the lights are out. [[Torchlight Trouble]] and [[Loopy Lights]] feature a more subdued darkness that can be lit with [[Squawks]] in the former and [[On & Off Barrel]]s in the latter.
In ''[[Donkey Kong Country]]'', the level [[Blackout Basement]] uses the dark by obscuring both the level's terrain and enemies.
 
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====''Donkey Kong Country 2: Diddy's Kong Quest''====
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', darkness appears in [[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]], where it is lit by [[Glimmer]].
 
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', darkness appears in [[Murky Mill]], where it must be used to keep [[Ellie]] from seeing [[Sneek]]s under the lights as she is afraid of them. Later, in [[Floodlit Fish]], [[Enguarde]] can temporarily brighten the dark reef by defeating a [[Gleamin' Bream]].
 
====''Donkey Kong Country Returns'' (''3D'' / ''HD'')====
A different kind of darkness occurs in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch]] ports, where it instead causes everything to appear in black silhouette against a brightly lit background, with only a few objects such as the red in [[Donkey Kong]]'s tie remaining colored. This appears in [[Sunset Shore]], [[Foggy Fumes]], and [[Smokey Peak]].
 
====''Donkey Kong Country: Tropical Freeze''====
[[File:WiiU DKCountry scrn03 E3.png|thumb|Strange creatures light the abyss in ''[[Donkey Kong Country: Tropical Freeze]]'']]
In ''[[Donkey Kong Country: Tropical Freeze]]'', the type of darkness from ''Donkey Kong Country Returns'' reappears in the stages [[Busted Bayou]], [[Amiss Abyss]], and [[Cliffside Slide]]. Of these, the middle one is the most ambiently dark, being otherwise only lit by bioluminescent deep-sea creatures in the foreground and background, such as {{wp|pyrosome}}s, {{wp|brittle star}}s, and {{wp|leafy seadragon}}s.
 
===''Donkey Kong Land 2''===
In ''[[Donkey Kong Land 2]]'', darkness returns in [[Glimmer's Galleon (Donkey Kong Land 2)|Glimmer's Galleon]], though due to the absence of Glimmer, [[Light Barrel]]s are used to light the stage instead.
 
===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
====''Super Mario World 2: Yoshi's Island''====
In ''[[Super Mario World 2: Yoshi's Island]]'', darkness appears in certain rooms of [[fortress|fort]]s and [[castle]]s. [[Spark|Piro Dangle]]s are found in one such room, providing a small amount of light.


====''Yoshi's Island DS''====
====''Yoshi's Island DS''====
In ''[[Yoshi's Island DS]]'', darkness appears in a similar capacity as it does in the predecessor. Due to the generally lighter colors of the game, the darkness is also easier to see through.


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===''Wario Land II''===
===''Wario Land II''===
-->
-->
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', darkness appears in [[Bowser's Castle|Bowser's Keep]] during the second visit, specifically the room immediately beyond where Mario fights [[Bowser]] in the first visit. A spotlight effect is used, though the surrounding areas can still faintly be seen. Enemies inhabit the dark here.


===''Mario Party'' series===
===''Mario Party'' series===
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====''Mario Party 10''====
====''Mario Party 10''====
In ''[[Mario Party 10]]'', it occurs in the minigame [[Murky Maze]], wherein the players use Glow Blocks to navigate a dark maze.
In ''[[Mario Party 10]]'', it occurs in the minigame [[Murky Maze]], wherein the players use Glow Blocks to navigate a dark maze.
===''Donkey Kong 64''===
In ''[[Donkey Kong 64]]'', darkness appears a few times. In a hidden cave under [[Jungle Japes]], a path is only lit by flaring torches that occasionally go off. Additionally, the shipwrecks in [[Gloomy Galleon]] are dark and lit by a [[Lightfish]] as a call-back to [[Glimmer]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.


===''Paper Mario'' series===
===''Paper Mario'' series===
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In ''[[Paper Mario: Color Splash]]'', a solid wall of darkness obscures the world past [[Lighthouse Island]]. By fixing the lighthouse by using the [[cutout]] ability and placing a Lightbulb [[Battle Card (Paper Mario: Color Splash)|Battle Card]], the lighthouse dissipates the darkness and reveals a [[Mini Paint Star]] in the process.
In ''[[Paper Mario: Color Splash]]'', a solid wall of darkness obscures the world past [[Lighthouse Island]]. By fixing the lighthouse by using the [[cutout]] ability and placing a Lightbulb [[Battle Card (Paper Mario: Color Splash)|Battle Card]], the lighthouse dissipates the darkness and reveals a [[Mini Paint Star]] in the process.
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===''Luigi's Mansion'' series===
{{quote|[[ghost (Luigi's Mansion series)|Ghost]]s love to hide in dark places. Isn't that a hoot? There! Here they come!|Professor E. Gadd|Luigi's Mansion}}
{{see also|Blackout}}
In the ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series, darkness represents rooms Luigi has not cleared out all the [[ghost (Luigi's Mansion series)|ghost]]s from. The original ''[[Luigi's Mansion]]'' also features a [[blackout]] event, where the power goes out and plunges [[Luigi's Mansion (location)|the entire mansion]] into darkness, allowing ghosts to respawn indefinitely when rooms are revisited until the power is restored.
===''Super Smash Bros.'' series===
In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, darkness occurs sometimes due to random effects from {{iw|bulbapedia|Togepi (Pokémon)|Togepi}} and {{iw|zeldawiki|Tingle}}. It also appears in the [[Adventure Mode: The Subspace Emissary#Battleship Halberd Interior|Battleship Halberd Interior]] stage of [[Adventure Mode: The Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]'', where temporary switches turn the lights on.
===''Super Princess Peach''===
In ''[[Super Princess Peach]]'', darkness appears in [[Shriek Mansion]]. In the battle against [[King Boo]], he is invincible until the darkness is lifted by lighting all the [[Lantern Ghost]]-shaped [[lantern|torch]]es with [[Rage]].
===''Mario & Luigi: Partners in Time''===
In ''[[Mario & Luigi: Partners in Time]]'', darkness appears in certain passages where [[Baby Mario]] and [[Baby Luigi]] travel through. They are temporarily lit by a [[Shine Sprite]] spawned from an [[Adult Shine Block]].


==Gallery==
==Gallery==
<gallery>
<gallery>
Torchlight Trouble SNES 3.png|''[[Donkey Kong Country]]''
Blackout Basement DKC screen 2.png|''[[Donkey Kong Country]]''
Blackout Basement DKC screen 2.png|''Donkey Kong Country''
Loopy Lights SNES.png|''Donkey Kong Country''
PiroGreen.png|''[[Super Mario World 2: Yoshi's Island]]''
SMW2YI Boo with Blindfold screenshot.png|''Super Mario World 2: Yoshi's Island''
Glimmer's Galleon Puftups.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
Glimmer's Galleon DKL2.png|''[[Donkey Kong Land 2]]''
Bowser's Keep Treasure 1.png|''[[Super Mario RPG: Legend of the Seven Stars]]''
Murky Mill DKC3 Sneek in dark.png|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
Floodlit Fish.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
MP1 PedalPower.png|''[[Mario Party]]''
PM Watt Is Freed.png|''[[Paper Mario]]''
PM Watt Is Freed.png|''[[Paper Mario]]''
Whale Mouth Area PM.png|''Paper Mario''
DK64 Jungle Japes Chunky Banana 1b.png|''[[Donkey Kong 64]]''
DK64 Gloomy Galleon Diddy Banana 3.png|''Donkey Kong 64''
BlackoutBasement-GBC-2.png|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color]])
BlackoutBasement-GBC-2.png|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color]])
Parlor Hidden Mansion - NTSC.png|''[[Luigi's Mansion]]''
GlimmerGalleon-GBA-O.png|''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]])
SM64DS HideandBooSeek.png|''[[Super Mario 64 DS]]''
LightUpMahNight.png|''[[Mario Party 6]]''
LightUpMahNight.png|''[[Mario Party 6]]''
GhostInTheHall.png|''[[Mario Party 7]]''
GhostInTheHall.png|''[[Mario Party 7]]''
Castle of Priscilla the Peckish.png|''[[Yoshi's Island DS]]''
Murky Maze.png|''[[Mario Party 10]]''
SPM Darkness.png|''[[Super Paper Mario]]''
SPM Darkness.png|''[[Super Paper Mario]]''
NSMBW World 5-GH Screenshot.png|''[[New Super Mario Bros. Wii]]''
NSMBW World 6-6 Screenshot.png|''New Super Mario Bros. Wii''
NSMBW World 8-4 Screenshot.png|''New Super Mario Bros. Wii''
SMG2 Boo Moon Starting Planet.png|''[[Super Mario Galaxy 2]]''
Sunshet Shore Tiki Bush DKCR.png|''[[Donkey Kong Country Returns]]''
DKCR Foggy Fumes Mr G&W.png|''Donkey Kong Country Returns''
DKCR Foggy Fumes Puzzle Piece 1.png|''Donkey Kong Country Returns''
DKCR Smokey Peak Puzzle Piece 1.png|''Donkey Kong Country Returns''
Murky Maze.png|''[[Mario Party 10]]''
SM3DW Switchblack Ruins start.jpg|''[[Super Mario 3D World]]''
Deep-Black Jungle Drift.jpg|''Super Mario 3D World''
NSMBU E3 Fire Snake Cavern Baby Yoshi.png|''[[New Super Mario Bros. U]]''
NSMBU Light Blocks Dark Tower Screenshot.jpg|''New Super Mario Bros. U''
NSLU Piranhas in the Dark Screenshot.png|''New Super Luigi U''
NSLU Light-Up-Lift Tower Screenshot.jpg|''[[New Super Luigi U]]''
DKCTF Screenshot Samus Gunship.png|''[[Donkey Kong Country: Tropical Freeze]]''
Cliffside Slide DKCTF 2.jpg|''Donkey Kong Country: Tropical Freeze''
PMCS Lighthouse Island dark.png|''[[Paper Mario: Color Splash]]''
PMCS Lighthouse Island dark.png|''[[Paper Mario: Color Splash]]''
PMCS Lighthouse Island light on.png|''Paper Mario: Color Splash''
PMCS Lighthouse Island light on.png|''Paper Mario: Color Splash''
Bowser's Keep Treasure 1 (Switch).png|''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]])
DarknessSMBW.png|''[[Super Mario Bros. Wonder]]''
DarknessSMBW.png|''[[Super Mario Bros. Wonder]]''
</gallery>
</gallery>
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=くらやみ
|Jap=くらやみ
|JpnR=Kurayami
|JapR=Kurayami
|JpnM=Darkness
|JapM=Darkness
}}
}}


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<references/>
<references/>


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