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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
|release={{flag list|Japan|July 14, 2005 | |release={{flag list|Japan|July 14, 2005|USA|October 24, 2005|Europe|October 28, 2005|Australia|November 24, 2005<ref>{{cite|language=en|url=themushroomkingdom.net/games/ddrmm|title=''Dance Dance Revolution: Mario Mix''|publisher=The Mushroom Kingdom|accessdate=June 28, 2024}}</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Rhythm games|Rhythm]] | |genre=[[Genre#Rhythm games|Rhythm]] | ||
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|format={{format|gcn=1}} | |format={{format|gcn=1}} | ||
|input={{input|gcn=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]] | |input={{input|gcn=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]] | ||
|serials={{flag list|Japan|DOL-GWZJ-JPN | |serials={{flag list|Japan|DOL-R-GWZJ-JPN}} | ||
}} | }} | ||
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in Europe and Australia) is a [[Nintendo GameCube]] game in the [[Super Mario (franchise)|''Super Mario'' franchise]] based on | '''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in Europe and Australia) is a [[Nintendo GameCube]] game in the [[Super Mario (franchise)|''Super Mario'' franchise]] based on the ''{{wp|Dance Dance Revolution}}'' video game series. The game utilizes an included ''Super Mario''-themed dance mat, referred to as an Action Pad. To play the game, the player must step on the up, down, left, and right arrows when they line up with a bar on the screen, called the step zone. The player can choose to play with either [[Mario]] or [[Luigi]] in a number of modes and difficulty levels with nearly 30 songs. However, players have the option to play with a controller if they lack a dance mat. | ||
''Dance Dance Revolution: Mario Mix'' is the second dancing game to be released on the Nintendo GameCube, after ''{{wp|MC Groovz Dance Craze}}''. The game is not as intense as standard versions of ''Dance Dance Revolution''; Super Hard difficulty is equivalent to "standard" difficulty in other ''Dance Dance Revolution'' games (though some later songs are considered "heavy" in the standard games, especially "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]"). | |||
The game includes a Story Mode, which the player must clear in order to unlock all of the songs in the game. | |||
{{br|left}} | {{br|left}} | ||
==Story Mode== | ==Story Mode== | ||
The opening scene starts out with [[Waluigi]] breaking into [[Truffle Towers]]. This is troublesome as the [[Music Key]]s are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell Mario or Luigi, depending on which character the player chose. | |||
The opening scene starts out with [[Waluigi]] breaking into [[Truffle Towers]]. This is troublesome as the [[Music Key]]s are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell | |||
Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] into a cavern filled with [[Goomba]]s, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the [[SS Brass]] to recover the other keys. | Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] into a cavern filled with [[Goomba]]s, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the [[SS Brass]] to recover the other keys. | ||
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Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys. Mario and Toad sail to [[Bowser's Castle]] in the SS Brass, and after dodging oncoming [[Bullet Bill]]s, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes [[Mario Bros.' House|home]]. | Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys. Mario and Toad sail to [[Bowser's Castle]] in the SS Brass, and after dodging oncoming [[Bullet Bill]]s, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes [[Mario Bros.' House|home]]. | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
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==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
*[[Mario]] | |||
*[[Luigi]] | |||
===Non-playable=== | ===Non-playable=== | ||
*[[Toad]] | |||
*[[Waluigi]] | |||
*[[Toadette]] | |||
*[[Wario]] | |||
*[[Bowser]] | |||
*[[Piranha Plant]] | |||
*[[Shy Guy]] | |||
*[[Lakitu]] | |||
*[[Ukiki]] | |||
*[[Spiny (Dance Dance Revolution: Mario Mix)|Spiny]] | |||
*[[Spiny (Dance Dance Revolution: Mario Mix)|Ice Spiny]] | |||
*[[Mr. Blizzard]] | |||
*[[Penguin]] | |||
==Gameplay== | ==Gameplay== | ||
===Action Pad=== | ===Action Pad=== | ||
[[File:Oldmat.jpg|thumb|Dance Mat v1]] | [[File:Oldmat.jpg|thumb|Dance Mat v1]] | ||
[[File:Dancemat.jpg|thumb|Dance Mat v2]] | [[File:Dancemat.jpg|thumb|Dance Mat v2]] | ||
Included with the game is a dance mat, referred to as an Action Pad, that plugs into a controller socket on the [[Nintendo GameCube|GameCube]]. Then, standing in the center of the Action Pad, the player can simply step on an arrow when it reaches | Included with the game is a dance mat, referred to as an Action Pad, that plugs into a controller socket on the [[Nintendo GameCube|GameCube]]. Then, standing in the center of the Action Pad, the player can simply step on an arrow when it reaches the step zone: left, right, up, or down. As the difficulty rises, moves such as jumps to step on two arrows at the same time are required, when the player must move around the mat quickly. | ||
Incidentally, the game can be sold by itself without the Action Pad. The regular controller then uses {{button|gcn|stick}} or {{button|gcn|pad}} and the face buttons for directional input, with {{button|gcn|Y}} for up, {{button|gcn|A}} for down, {{button|gcn|B}} for left, and {{button|gcn|X}} for right. | Incidentally, the game can be sold by itself without the Action Pad. The regular controller then uses {{button|gcn|stick}} or {{button|gcn|pad}} and the face buttons for directional input, with {{button|gcn|Y}} for up, {{button|gcn|A}} for down, {{button|gcn|B}} for left, and {{button|gcn|X}} for right. | ||
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*'''{{color|#0000DD|Early/Late}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same. | *'''{{color|#0000DD|Early/Late}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same. | ||
*'''{{color|#9966CC|Miss...}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases. | *'''{{color|#9966CC|Miss...}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases. | ||
Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade. | Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade. | ||
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===Difficulties=== | ===Difficulties=== | ||
[[File:DDR Super Hard Difficulty Luigi. | [[File:DDR Super Hard Difficulty Luigi.jpg|200px|thumb|left|An example of Super Hard difficulty in the Japanese version]] | ||
*'''{{color|#0000FF|Easy}}:''' Includes only left and right arrows. | *'''{{color|#0000FF|Easy}}:''' Includes only left and right arrows. | ||
*'''{{color|#FF6600|Normal}}:''' Basic cardinal steps. | *'''{{color|#FF6600|Normal}}:''' Basic cardinal steps. | ||
*'''{{color|#FF3399|Hard}}:''' Steps per song are up to 200 at times. Common patterns appear in step sequences. | *'''{{color|#FF3399|Hard}}:''' Steps per song are up to 200 at times. Common patterns appear in step sequences. | ||
*'''{{color|#00AA00|Very Hard}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur. | *'''{{color|#00AA00|Very Hard}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur. | ||
*'''{{color|#330099|Super Hard}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has | *'''{{color|#330099|Super Hard}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 339 steps. Offbeat steps may also take place. | ||
In Story Mode, the player can choose Easy or Normal at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]]. When Story Mode EX is unlocked, the option to play on Hard becomes available | In Story Mode, the player can choose Easy or Normal at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]]. When Story Mode EX is unlocked, the option to play on Hard becomes available. | ||
{{br}} | {{br}} | ||
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===Music=== | ===Music=== | ||
<center> | <center> | ||
{|class="wikitable sortable"style="width:60%;text-align:center" | {|class="wikitable sortable" style="width:60%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=5%|Title | !width=5%|Title | ||
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|- | |- | ||
![[Here We Go!]]<br>[[File:DDRIcon1.png|150px]] | ![[Here We Go!]]<br>[[File:DDRIcon1.png|150px]] | ||
|1-1||''[[Super Mario Bros.]]'' ([[Ground Theme (Super Mario Bros.)|Ground Theme]])||[[Koji Kondo]]||style="background:# | |1-1||''[[Super Mario Bros.]]'' ([[Ground Theme (Super Mario Bros.)|Ground Theme]])||[[Koji Kondo]]||style="background:#90EEEE"|37||style="background:#FFFFAF"|47||style="background:#FF6655"|110||style="background:#90EE90"|145||style="background:#C080FF"|193 | ||
|- | |- | ||
![[Underground Mozart]]*<br>[[File:DDRIcon2.png|150px]] | ![[Underground Mozart]]*<br>[[File:DDRIcon2.png|150px]] | ||
|1-2||''[[Mario Bros. (game)|Mario Bros.]]'' (''{{wp|Eine kleine Nachtmusik|Eine Kleine Nachtmusik}}'')||{{wp|Wolfgang Amadeus Mozart}}||style="background:# | |1-2||''[[Mario Bros. (game)|Mario Bros.]]'' (''{{wp|Eine kleine Nachtmusik|Eine Kleine Nachtmusik}}'')||{{wp|Wolfgang Amadeus Mozart}}||style="background:#90EEEE"|43||style="background:#FFFFAF"|53||style="background:#FF6655"|173||style="background:#90EE90"|222||style="background:#C080FF"|293 | ||
|- | |- | ||
![[Pipe Pop]]<br>[[File:DDRIcon3.png|150px]] | ![[Pipe Pop]]<br>[[File:DDRIcon3.png|150px]] | ||
|1-2EX||{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}||Wolfgang Amadeus Mozart||style="background:# | |1-2EX||{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}||Wolfgang Amadeus Mozart||style="background:#90EEEE"|49||style="background:#FFFFAF"|59||style="background:#FF6655"|145||style="background:#90EE90"|186||style="background:#C080FF"|260 | ||
|- | |- | ||
![[Garden Boogie]]<br>[[File:DDRIcon4.png|150px]] | ![[Garden Boogie]]<br>[[File:DDRIcon4.png|150px]] | ||
|1-3||''{{wp|Carmen}}''||{{wp|Georges Bizet}}||style="background:# | |1-3||''{{wp|Carmen}}''||{{wp|Georges Bizet}}||style="background:#90EEEE"|42||style="background:#FFFFAF"|54||style="background:#FF6655"|154||style="background:#90EE90"|201||style="background:#C080FF"|280 | ||
|- | |- | ||
![[Destruction Dance]]<br>[[File:DDRIcon5.png|150px]] | ![[Destruction Dance]]<br>[[File:DDRIcon5.png|150px]] | ||
|1-4||''[[Wrecking Crew]]'' (Bonus Stage)||{{wp|Hirokazu Tanaka}}||style="background:# | |1-4||''[[Wrecking Crew]]'' (Bonus Stage)||{{wp|Hirokazu Tanaka}}||style="background:#90EEEE"|45||style="background:#FFFFAF"|19||style="background:#FF6655"|148||style="background:#90EE90"|188||style="background:#C080FF"|237 | ||
|- | |- | ||
![[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]<br>[[File:DDRIcon6.png|150px]] | ![[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]<br>[[File:DDRIcon6.png|150px]] | ||
|2-1||''[[Super Mario Bros. 3]]'' ([[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]])||Koji Kondo||style="background:# | |2-1||''[[Super Mario Bros. 3]]'' ([[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]])||Koji Kondo||style="background:#90EEEE"|56||style="background:#FFFFAF"|80||style="background:#FF6655"|112||style="background:#90EE90"|187||style="background:#C080FF"|256 | ||
|- | |- | ||
![[Fishing Frenzy]]*<br>[[File:DDRIcon7.png|150px]] | ![[Fishing Frenzy]]*<br>[[File:DDRIcon7.png|150px]] | ||
|2-2||''[[Yoshi's Cookie]]'' ({{wp|Csikós Post|Csikos Post}})||{{wp|Hermann Necke}}||style="background:# | |2-2||''[[Yoshi's Cookie]]'' ({{wp|Csikós Post|Csikos Post}})||{{wp|Hermann Necke}}||style="background:#90EEEE"|61||style="background:#FFFFAF"|97||style="background:#FF6655"|126||style="background:#90EE90"|160||style="background:#C080FF"|235 | ||
|- | |- | ||
![[Pirate Dance]]<br>[[File:DDRIcon8.png|150px]] | ![[Pirate Dance]]<br>[[File:DDRIcon8.png|150px]] | ||
|2-2EX||''[[Super Mario World]]'' ([[Ground Theme (Super Mario World)|Ground Theme]])||Koji Kondo||style="background:# | |2-2EX||''[[Super Mario World]]'' ([[Ground Theme (Super Mario World)|Ground Theme]])||Koji Kondo||style="background:#90EEEE"|51||style="background:#FFFFAF"|104||style="background:#FF6655"|142||style="background:#90EE90"|199||style="background:#C080FF"|258 | ||
|- | |- | ||
![[In the Whirlpool]]*<br>[[File:DDRIcon9.png|150px]] | ![[In the Whirlpool]]*<br>[[File:DDRIcon9.png|150px]] | ||
|2-3||''{{wp|Pomp and Circumstance Marches|Pomp and Circumstance}}''||{{wp|Edward Elgar}}||style="background:# | |2-3||''{{wp|Pomp and Circumstance Marches|Pomp and Circumstance}}''||{{wp|Edward Elgar}}||style="background:#90EEEE"|76||style="background:#FFFFAF"|100||style="background:#FF6655"|125||style="background:#90EE90"|160||style="background:#C080FF"|224 | ||
|- | |- | ||
![[Step by Step]]<br>[[File:DDRIcon10.png|150px]] | ![[Step by Step]]<br>[[File:DDRIcon10.png|150px]] | ||
|2-3EX||''Super Mario World'' ([[Bonus Men BGM]])||Koji Kondo||style="background:# | |2-3EX||''Super Mario World'' ([[Bonus Men BGM]])||Koji Kondo||style="background:#90EEEE"|79||style="background:#FFFFAF"|90||style="background:#FF6655"|116||style="background:#90EE90"|155||style="background:#C080FF"|232 | ||
|- | |- | ||
![[Blooper Bop]]<br>[[File:DDRIcon11.png|150px]] | ![[Blooper Bop]]<br>[[File:DDRIcon11.png|150px]] | ||
|2-4||''Super Mario Bros.'' ([[Underwater Theme]])||Koji Kondo||style="background:# | |2-4||''Super Mario Bros.'' ([[Underwater Theme]])||Koji Kondo||style="background:#90EEEE"|60||style="background:#FFFFAF"|73||style="background:#FF6655"|126||style="background:#90EE90"|149||style="background:#C080FF"|190 | ||
|- | |- | ||
![[Hammer Dance]]<br>[[File:DDRIcon12.png|150px]] | ![[Hammer Dance]]<br>[[File:DDRIcon12.png|150px]] | ||
|3-1||''Super Mario Bros. 3'' ([[Ground Theme (Super Mario Bros. 3)|Ground Theme]])||Koji Kondo||style="background:# | |3-1||''Super Mario Bros. 3'' ([[Ground Theme (Super Mario Bros. 3)|Ground Theme]])||Koji Kondo||style="background:#90EEEE"|68||style="background:#FFFFAF"|95||style="background:#FF6655"|152||style="background:#90EE90"|196||style="background:#C080FF"|270 | ||
|- | |- | ||
![[Rollercoasting]]<br>[[File:DDRIcon13.png|150px]] | ![[Rollercoasting]]<br>[[File:DDRIcon13.png|150px]] | ||
|3-2||''[[Mario Kart: Double Dash!!]]'' ([[GCN Mario Circuit|Mario]]/[[GCN Luigi Circuit|Luigi]]/[[GCN Yoshi Circuit|Yoshi Circuit]])||||style="background:# | |3-2||''[[Mario Kart: Double Dash!!]]'' ([[GCN Mario Circuit|Mario]]/[[GCN Luigi Circuit|Luigi]]/[[GCN Yoshi Circuit|Yoshi Circuit]])||||style="background:#90EEEE"|114||style="background:#FFFFAF"|127||style="background:#FF6655"|146||style="background:#90EE90"|184||style="background:#C080FF"|243 | ||
|- | |- | ||
![[Boo Boogie]]*<br>[[File:DDRIcon14.png|150px]] | ![[Boo Boogie]]*<br>[[File:DDRIcon14.png|150px]] | ||
|3-3||''[[Super Mario Bros. 2]]'' ([[Ground Theme (Super Mario Bros. 2)|Ground Theme]])||Koji Kondo||style="background:# | |3-3||''[[Super Mario Bros. 2]]'' ([[Ground Theme (Super Mario Bros. 2)|Ground Theme]])||Koji Kondo||style="background:#90EEEE"|60||style="background:#FFFFAF"|73||style="background:#FF6655"|126||style="background:#90EE90"|149||style="background:#C080FF"|207 | ||
|- | |- | ||
![[Moustache, Barrel, and Gorilla]]<br>[[File:DDRIcon15.png|150px]] | ![[Moustache, Barrel, and Gorilla]]<br>[[File:DDRIcon15.png|150px]] | ||
|3-3EX||''[[Donkey Kong (game)|Donkey Kong]]'' (Various)||Yukio Kaneoka||style="background:# | |3-3EX||''[[Donkey Kong (game)|Donkey Kong]]'' (Various)||Yukio Kaneoka||style="background:#90EEEE"|116||style="background:#FFFFAF"|116||style="background:#FF6655"|143||style="background:#90EE90"|173||style="background:#C080FF"|240 | ||
|- | |- | ||
![[Starring Wario!]]<br>[[File:DDRIcon16.png|150px]] | ![[Starring Wario!]]<br>[[File:DDRIcon16.png|150px]] | ||
|3-4||''[[Wario World]]'' ([[Greenhorn Forest]])||||style="background:# | |3-4||''[[Wario World]]'' ([[Greenhorn Forest]])||||style="background:#90EEEE"|112||style="background:#FFFFAF"|114||style="background:#FF6655"|140||style="background:#90EE90"|183||style="background:#C080FF"|241 | ||
|- | |- | ||
![[Frozen Pipes]]<br>[[File:DDRIcon17.png|150px]] | ![[Frozen Pipes]]<br>[[File:DDRIcon17.png|150px]] | ||
|4-1||{{wp|Old Folks at Home}}||{{wp|Stephen Foster}}||style="background:# | |4-1||{{wp|Old Folks at Home}}||{{wp|Stephen Foster}}||style="background:#90EEEE"|116||style="background:#FFFFAF"|116||style="background:#FF6655"|143||style="background:#90EE90"|173||style="background:#C080FF"|240 | ||
|- | |- | ||
![[Cabin Fever]]*<br>[[File:DDRIcon18.png|150px]] | ![[Cabin Fever]]*<br>[[File:DDRIcon18.png|150px]] | ||
|4-2||''[[Mario Party 5]]'' ([[Toy Dream|Lots of Toys]])||Aya Tanaka||style="background:# | |4-2||''[[Mario Party 5]]'' ([[Toy Dream|Lots of Toys]])||Aya Tanaka||style="background:#90EEEE"|111||style="background:#FFFFAF"|132||style="background:#FF6655"|169||style="background:#90EE90"|201||style="background:#C080FF"|219 | ||
|- | |- | ||
![[Ms. Mowz's Song]]<br>[[File:DDRIcon19.png|150px]] | ![[Ms. Mowz's Song]]<br>[[File:DDRIcon19.png|150px]] | ||
|4-2EX||''[[Paper Mario: The Thousand-Year Door]]'' ([[Ms. Mowz]]'s Theme; [[X-Naut Fortress]])||||style="background:# | |4-2EX||''[[Paper Mario: The Thousand-Year Door]]'' ([[Ms. Mowz]]'s Theme; [[X-Naut Fortress]])||||style="background:#90EEEE"|121||style="background:#FFFFAF"|135||style="background:#FF6655"|175||style="background:#90EE90"|213||style="background:#C080FF"|239 | ||
|- | |- | ||
![[Deep Freeze (song)|Deep Freeze]]<br>[[File:DDRIcon20.png|150px]] | ![[Deep Freeze (song)|Deep Freeze]]<br>[[File:DDRIcon20.png|150px]] | ||
|4-3||''[[Dr. Mario (game)|Dr. Mario]]'' ([[Fever]])||Hirokazu Tanaka||style="background:# | |4-3||''[[Dr. Mario (game)|Dr. Mario]]'' ([[Fever]])||Hirokazu Tanaka||style="background:#90EEEE"|125||style="background:#FFFFAF"|147||style="background:#FF6655"|190||style="background:#90EE90"|237||style="background:#C080FF"|250 | ||
|- | |- | ||
![[Rendezvous on Ice]]*<br>[[File:DDRIcon21.png|150px]] | ![[Rendezvous on Ice]]*<br>[[File:DDRIcon21.png|150px]] | ||
|4-4||{{wp|Les Patineurs (waltz)|Les Patineurs}}||{{wp|Émile Waldteufel}}||style="background:# | |4-4||{{wp|Les Patineurs (waltz)|Les Patineurs}}||{{wp|Émile Waldteufel}}||style="background:#90EEEE"|116||style="background:#FFFFAF"|129||style="background:#FF6655"|194||style="background:#90EE90"|248||style="background:#C080FF"|255 | ||
|- | |- | ||
![[Midnight Drive]]<br>[[File:DDRIcon22.png|150px]] | ![[Midnight Drive]]<br>[[File:DDRIcon22.png|150px]] | ||
|4-4EX||''[[Mario Kart 64]]'' (Title Theme)||[[Kenta Nagata]]||style="background:# | |4-4EX||''[[Mario Kart 64]]'' (Title Theme)||[[Kenta Nagata]]||style="background:#90EEEE"|129||style="background:#FFFFAF"|131||style="background:#FF6655"|169||style="background:#90EE90"|209||style="background:#C080FF"|224 | ||
|- | |- | ||
![[Always Smiling]]<br>[[File:DDRIcon23.png|150px]] | ![[Always Smiling]]<br>[[File:DDRIcon23.png|150px]] | ||
|5-1||{{wp|Tritsch-Tratsch-Polka}}||{{wp|Johann Strauss II}}||style="background:# | |5-1||{{wp|Tritsch-Tratsch-Polka}}||{{wp|Johann Strauss II}}||style="background:#90EEEE"|107||style="background:#FFFFAF"|116||style="background:#FF6655"|144||style="background:#90EE90"|179||style="background:#C080FF"|293 | ||
|- | |- | ||
![[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]<br>[[File:DDRIcon24.png|150px]] | ![[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]<br>[[File:DDRIcon24.png|150px]] | ||
|5-2||''Mario Kart: Double Dash!!'' ([[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]])||||style="background:# | |5-2||''Mario Kart: Double Dash!!'' ([[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]])||||style="background:#90EEEE"|126||style="background:#FFFFAF"|146||style="background:#FF6655"|177||style="background:#90EE90"|268||style="background:#C080FF"|337 | ||
|- | |- | ||
![[Up, Down, Left, Right]]<br>[[File:DDRIcon25.png|150px]] | ![[Up, Down, Left, Right]]<br>[[File:DDRIcon25.png|150px]] | ||
|||{{wp|Twinkle, Twinkle, Little Star}}||||style="background:# | |||{{wp|Twinkle, Twinkle, Little Star}}||||style="background:#90EEEE"|28||style="background:#FFFFAF"|36||style="background:#FF6655"|131||style="background:#90EE90"|159||style="background:#C080FF"|231 | ||
|- | |- | ||
![[Choir on the Green]]**<br>[[File:DDRIcon26.png|150px]] | ![[Choir on the Green]]**<br>[[File:DDRIcon26.png|150px]] | ||
|||Ah, Lovely Meadow||||style="background:# | |||Ah, Lovely Meadow||||style="background:#90EEEE"|47||style="background:#FFFFAF"|60||style="background:#FF6655"|124||style="background:#90EE90"|153||style="background:#C080FF"|203 | ||
|- | |- | ||
![[Hop, Mario!]]***<br>[[File:DDRIcon27.png|150px]] | ![[Hop, Mario!]]***<br>[[File:DDRIcon27.png|150px]] | ||
|||''Super Mario World'' ([[Title (Super Mario World)|Title Theme]])||Koji Kondo||style="background:# | |||''Super Mario World'' ([[Title (Super Mario World)|Title Theme]])||Koji Kondo||style="background:#90EEEE"|62||style="background:#FFFFAF"|75||style="background:#FF6655"|136||style="background:#90EE90"|160||style="background:#C080FF"|216 | ||
|- | |- | ||
![[Where's the Exit?]]****<br>[[File:DDRIcon28.png|150px]] | ![[Where's the Exit?]]****<br>[[File:DDRIcon28.png|150px]] | ||
|||''Super Mario Bros.'' ([[Underground Theme]])||Koji Kondo||style="background:# | |||''Super Mario Bros.'' ([[Underground Theme]])||Koji Kondo||style="background:#90EEEE"|61||style="background:#FFFFAF"|80||style="background:#FF6655"|141||style="background:#90EE90"|181||style="background:#C080FF"|266 | ||
|- | |- | ||
![[Piroli]]*****<br>[[File:DDRIcon29.png|150px]] | ![[Piroli]]*****<br>[[File:DDRIcon29.png|150px]] | ||
|||[[Family Computer Disk System|Famicom Disk System]] (BIOS)||||style="background:# | |||[[Family Computer Disk System|Famicom Disk System]] (BIOS)||||style="background:#90EEEE"|60||style="background:#FFFFAF"|72||style="background:#FF6655"|142||style="background:#90EE90"|167||style="background:#C080FF"|252 | ||
|} | |} | ||
</center> | </center> | ||
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==Types of arrow patterns and Mush Mode== | ==Types of arrow patterns and Mush Mode== | ||
===Arrow patterns=== | ===Arrow patterns=== | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=10%|Pattern | !width=10%|Pattern | ||
!width=90% class=unsortable|Description | !width=90% class=unsortable|Description | ||
|- | |- | ||
!align=left| | !align=left|1/4 step | ||
|align=left|The most common and basic step of the song, placed on their beats. Songs are composed entirely of | |align=left|The most common and basic step of the song, placed on their beats. Songs are composed entirely of them on lower difficulties. | ||
|- | |- | ||
!align=left| | !align=left|1/8 step | ||
|align=left| | |align=left|Placed halfway between beats of the song and are glowed in colors opposite of the 1/4 steps. These are more frequent on higher difficulties. | ||
|- | |- | ||
!align=left| | !align=left|Jump | ||
|align=left|Two arrows that must be stepped on simultaneously, | |align=left|Two arrows that must be stepped on simultaneously, which the player needs to jump to hit them both. Left and right and up down jumps are the most common, while having a horizontal and vertical arrow for a jump are less common (such as ↑ →). | ||
|- | |- | ||
!align=left| | !align=left|Staircase | ||
|align=left|A set of arrows going from right to left or left to right, appearing as a stairs shape onscreen. | |align=left|A set of arrows going from right to left or left to right, appearing as a stairs shape onscreen. | ||
|- | |- | ||
!align=left| | !align=left|Drill | ||
|align=left|At least two sets of notes at least | |align=left|At least two sets of notes at least an 1/8th apart, alternating on two arrows. Appears only on Super Hard songs. | ||
|- | |- | ||
!align=left| | !align=left|Jackhammer | ||
|align=left|A series of quick, consecutive notes of the same arrow. | |align=left|A series of quick, consecutive notes of the same arrow. | ||
|} | |} | ||
===Mush Mode=== | ===Mush Mode=== | ||
[[File:DDRMMKoopa.jpg|thumb|200px|left|Help screens come up before the song for each Mush Mode effect.]] | |||
'''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario'' franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon. | '''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario'' franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon. | ||
[[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]] | [[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]] | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=10%| | !width=10%|Item | ||
!width=90% class=unsortable|Description | !width=90% class=unsortable|Description | ||
|- | |- | ||
! | ![[Goomba]] | ||
|align=left|Just like with regular arrows, the player should step on | |align=left|Just like with regular arrows, the player should step on them, squashing them. | ||
|- | |- | ||
![[ | ![[Koopa Troopa]] | ||
|align=left|For each one, the player should step on it once to put it in its shell, then once more to either defeat it or send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect!" step. | |align=left|For each one, the player should step on it once to put it in its shell, then once more to either defeat it or send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect!" step. | ||
|- | |- | ||
![[ | ![[Bob-omb]] | ||
|align=left|[[Lava Bubble|Podoboo]]s replace steps, and when the player misses one, it hits a Bob-omb, greatly decreasing their dance meter. In dance-offs, Podoboos are passed off to the other player and timed back in with the song. | |||
|- | |- | ||
![[ | ![[Cheep Cheep]] | ||
|align=left|Cheep Cheeps curve into the screen, giving the player less time to see where to step. They work in the same way as Podoboos in dance-offs. | |align=left|Cheep Cheeps curve into the screen, giving the player less time to see where to step. They work in the same way as Podoboos in dance-offs. | ||
|- | |- | ||
! | ![[Spiny (Dance Dance Revolution: Mario Mix)|Spinies]] | ||
|align=left| | |align=left|Similar to Shock Arrows in later ''Dance Dance: Revolution'' titles, stepping on their spikes causes them to explode and decreases the player's dance meter. On the harder levels, they can be timed with real steps. Red Spinies move faster than green Spinies. | ||
|- | |- | ||
![[ | ![[Blooper Baby|Mini-Blooper]]s and [[Big Blooper]]'s tentacle | ||
|align=left|When the player misses a mini-Blooper (which works as a regular step), ink covers the bottom of the screen, and the player cannot see arrows coming up. The | |align=left|When the player misses a mini-Blooper (which works as a regular step), ink covers the bottom of the screen, and the player cannot see arrows coming up. The Big Blooper moves a tentacle up the screen at a fast rate. On harder difficulties, two tentacles may move up at once. | ||
|- | |- | ||
![[ | ![[Hammer]]s | ||
|align=left| | |align=left|These appear only during "Hammer Dance." They act the same as Podoboos in single and dance-off mode. If the player misses a hammer, it explodes, decreasing their dance meter. | ||
|- | |- | ||
![[ | ![[Coin Switches]] | ||
|align=left|Stepping on a Coin Switch (which moves faster than regular arrows usually) turns all arrows into coins for a few seconds, helping the player obtain coins in Story mode. Some of them curve in like Cheep Cheeps and move fast. The better the step grade (Perfect to Early/Late), the longer the arrows remain coins. | |align=left|Stepping on a Coin Switch (which moves faster than regular arrows usually) turns all arrows into coins for a few seconds, helping the player obtain coins in Story mode. Some of them curve in like Cheep Cheeps and move fast. The better the step grade (Perfect to Early/Late), the longer the arrows remain coins. | ||
|- | |- | ||
![[ | ![[Boo]]s and [[Big Boo|Giant Boo]] | ||
|align=left|A | |align=left|A Giant Boo sits on the bottom of the screen, and as the player misses steps, it moves up, blocking more of the incoming arrows (creating, in essence, the effect of the "Sudden" modifier in other ''Dance Dance Revolution'' games). Stepping on normal Boos pushes him back down. | ||
|- | |- | ||
![[ | ![[Arrow Cheep]] | ||
|align=left| | |align=left|Appearing only during "Frozen Pipes," they pop up and change a step's direction halfway up the screen, sometimes even later. On harder difficulties, two may come up at the same time. | ||
|- | |- | ||
![[ | ![[Freezie]] and [[Fire Flower]]s | ||
|align=left|Appearing only in "Deep Freeze, | |align=left|Appearing only in "Deep Freeze", these act just like the Boos and Giant Boo, except a huge Freezie covers the screen, and when the player steps on a Fire Flower, a [[fireball]] moves down the screen into the Freezie. | ||
|- | |- | ||
! | ![[Spiny (Dance Dance Revolution: Mario Mix)|Ice Spinies]] | ||
|align=left|These act identically to regular Spinies, but they do not have a visible color difference. | |align=left|These act identically to regular Spinies, but they do not have a visible color difference. | ||
|- | |- | ||
! | ![[Bullet Bill]]s''' | ||
|align=left|These are found only during "Always Smiling." [[Bill Blaster]]s line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. The player must step on them to redirect them back to the Bill Blasters. A Bill Blaster has to be hit three times to get destroyed. | |align=left|These are found only during "Always Smiling." [[Bill Blaster]]s line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. The player must step on them to redirect them back to the Bill Blasters. A Bill Blaster has to be hit three times to get destroyed. | ||
|- | |- | ||
! | ![[Rocket Part]]s | ||
|align=left|These are exclusive to the song "Bowser's Castle." Rocket parts replace some of the steps during the song, and they have to be stepped on to build a rocket to the right side. Three consecutive parts fire a rocket at Bowser. Missing a part decreases the player's dance meter. If the player cannot shoot enough rockets at Bowser (and the fireworks sequence does not play), | |align=left|These are exclusive to the song "Bowser's Castle." Rocket parts replace some of the steps during the song, and they have to be stepped on to build a rocket to the right side. Three consecutive parts fire a rocket at Bowser. Missing a part decreases the player's dance meter. If the player cannot shoot enough rockets at Bowser (and the fireworks sequence does not play), they fail the song. | ||
|} | |} | ||
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[[File:LakituShop.png|thumb|Lakitu returns as the store manager.]] | [[File:LakituShop.png|thumb|Lakitu returns as the store manager.]] | ||
Items can be bought from a store in each world from [[Lakitu]] after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the {{button|gcn|Z}} button. | Items can be bought from a store in each world from [[Lakitu]] after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the {{button|gcn|Z}} button. | ||
{|class="wikitable sortable" | |||
!colspan=2|Item | {| class="wikitable sortable" | ||
!In-game description | !colspan=2 |Item | ||
! In-game description | |||
!Cost | !Cost | ||
|- | |- | ||
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==Critical reception== | ==Critical reception== | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 456: | Line 396: | ||
|''DDR: Mario Mix is an introduction to dancing games, and it isn't suitable for fleet-footed veterans. This is too bad, because rhythm action fans would really appreciate the long-overdue gameplay revisions Mario Mix brings to bear. However, with a short story mode that serves as a fun, linear introduction to sequential stomping, Mario Mix is suitable for a child, or for an uncoordinated friend.'' | |''DDR: Mario Mix is an introduction to dancing games, and it isn't suitable for fleet-footed veterans. This is too bad, because rhythm action fans would really appreciate the long-overdue gameplay revisions Mario Mix brings to bear. However, with a short story mode that serves as a fun, linear introduction to sequential stomping, Mario Mix is suitable for a child, or for an uncoordinated friend.'' | ||
|- | |- | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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DDRMM Box JP.jpg|Japanese box art | DDRMM Box JP.jpg|Japanese box art | ||
</gallery> | </gallery> | ||
====Action Pad bundle==== | ====Action Pad bundle==== | ||
<gallery> | <gallery> | ||
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DDRMM-Bullet-Bill-Luacher.png|[[Bill Blaster|Bullet Bill Launcher]] | DDRMM-Bullet-Bill-Luacher.png|[[Bill Blaster|Bullet Bill Launcher]] | ||
</gallery> | </gallery> | ||
====Screenshots==== | ====Screenshots==== | ||
<gallery> | <gallery> | ||
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|title1=Here We Go! | |title1=Here We Go! | ||
|length1=0:30 | |length1=0:30 | ||
|file2=DDRMM Jump Jump Jump.oga | |file2=DDRMM Jump Jump Jump.oga | ||
|title2=Jump! Jump! Jump! | |title2=Jump! Jump! Jump! | ||
|length2=0:30 | |length2=0:30 | ||
|file3=DDRMM Hammer Dance.oga | |file3=DDRMM Hammer Dance.oga | ||
|title3=Hammer Dance | |title3=Hammer Dance | ||
|length3=0:30 | |length3=0:30 | ||
|file4=DDRMM Frozen Pipes.oga | |file4=DDRMM Frozen Pipes.oga | ||
|title4=Frozen Pipes | |title4=Frozen Pipes | ||
|length4=0:30 | |length4=0:30 | ||
|file5=DDRMM Always Smiling.oga | |file5=DDRMM Always Smiling.oga | ||
|title5=Always Smiling | |title5=Always Smiling | ||
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==Quotes== | ==Quotes== | ||
{{main|List of Dance Dance Revolution: Mario Mix quotes}} | {{main|List of Dance Dance Revolution: Mario Mix quotes}} | ||
* | *''"If you can get rid of these Koopa Troopas, the key to Truffle Towers is yours!"'' – [[Lakitu]] | ||
* | *''"What are you doing here? This is a PRIVATE dance party!"'' – [[Waluigi]] | ||
* | *''"Wait a second. I got it! Maybe we can fix it by dancing! And by we, I mean you."'' – [[Toad]] | ||
* | *''"It's an exploration of greed, stench, and stubby legs through interpretive dance."'' – [[Wario]] | ||
* | *''"I was going to use the power of the keys to...to...fix my tone deafness. How embarrassing."'' – [[Bowser]] | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=Dance Dance Revolution with MARIO<br>ダンスダンスレボリューション ウィズ マリオ | ||
| | |JapR=Dansu Dansu Reboryūshon wizu Mario | ||
| | |JapM=Dance Dance Revolution with Mario | ||
|Fre=''Dancing Stage Mario Mix'' | |Fre=''Dancing Stage Mario Mix'' | ||
|Dut=''Dancing Stage Mario Mix'' | |Dut=''Dancing Stage Mario Mix'' | ||
|Kor=댄스댄스레볼루션 with 마리오 | |Kor=댄스댄스레볼루션 with 마리오 | ||
|KorR=Daenseu Daenseu Rebollusyeon wijeu Mario | |KorR=Daenseu Daenseu Rebollusyeon wijeu Mario | ||
|KorM=Dance Dance Revolution with Mario | |KorM=Dance Dance Revolution with Mario | ||
}} | }} | ||
== | ==Trivia== | ||
*The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty. | *The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty. | ||
*World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are | *World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are remixed from the same artist, who is Wolfgang Amadeus Mozart. | ||
*This is the only game in which [[Waluigi]] appears but not [[Princess Peach]]. | *This is the only game in which [[Waluigi]] appears but not [[Princess Peach]]. | ||
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{{TCRF|Dance Dance Revolution Mario Mix}} | {{TCRF|Dance Dance Revolution Mario Mix}} | ||
*[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website] | ||
{{DDRMM}} | {{DDRMM}} | ||
{{Super Mario games}} | {{Super Mario games}} | ||
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[[Category:Nintendo GameCube games]] | [[Category:Nintendo GameCube games]] | ||
[[Category:2005 games]] | [[Category:2005 games]] | ||