Editing Dance Dance Revolution: Mario Mix

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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|release={{flag list|Japan|July 14, 2005<ref>{{cite|url=www.nintendo.co.jp/ngc/gwzj/index.html|title=Dance Dance Revolution with MARIO|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 8, 2021}}</ref>|USA|October 24, 2005<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|October 28, 2005<ref>{{cite|url=https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Dancing-Stage-Mario-Mix-267862.html|title=Dancing Stage: Mario Mix <nowiki>| Nintendo GameCube | Games |</nowiki> Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=January 18, 2025}}</ref>|Australia|November 24, 2005<ref>{{cite|url=http://www.nintendo.com.au/nintendo/news/index.php|title=nintendo.com.au - News from Nintendo|publisher=Nintendo Australia|language=en-au|accessdate=January 18, 2025|archive=https://web.archive.org/web/20051124073843/http://www.nintendo.com.au/nintendo/news/index.php|deadlink=yes}}</ref>}}
|release={{flag list|Japan|July 14, 2005<ref name="DDRMM release">{{cite|language=en|url=themushroomkingdom.net/games/ddrmm|title=''Dance Dance Revolution: Mario Mix''|publisher=The Mushroom Kingdom|accessdate=June 28, 2024}}</ref>|USA|October 24, 2005<ref name="DDRMM release"/>|Europe|October 28, 2005<ref name="DDRMM release"/>|Australia|November 24, 2005<ref name="DDRMM release"/>}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Rhythm games|Rhythm]]
|genre=[[Genre#Rhythm games|Rhythm]]
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The game uses an included ''Super Mario''-themed dance mat, referred to as an Action Pad. However, players have the option to play with a controller if they lack a dance mat. The game uses the same engine from the GameCube installments of the ''Mario Party'' series, including reusing character models, animations, and sound effects.
The game uses an included ''Super Mario''-themed dance mat, referred to as an Action Pad. However, players have the option to play with a controller if they lack a dance mat. The game uses the same engine from the GameCube installments of the ''Mario Party'' series, including reusing character models, animations, and sound effects.
{{br|left}}
{{br|left}}
==Story Mode==
==Story Mode==
'''From the instruction booklet:'''
'''From the instruction booklet:'''
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Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys. Mario and Toad sail to [[Bowser's Castle]] in the SS Brass, and after dodging oncoming [[Bullet Bill]]s, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes [[Mario Bros.' House|home]].
Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys. Mario and Toad sail to [[Bowser's Castle]] in the SS Brass, and after dodging oncoming [[Bullet Bill]]s, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes [[Mario Bros.' House|home]].
===Gallery===
===Gallery===
<gallery>
<gallery>
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*'''{{color|#0000DD|Early/Late}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same.
*'''{{color|#0000DD|Early/Late}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same.
*'''{{color|#9966CC|Miss...}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases.
*'''{{color|#9966CC|Miss...}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases.
Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade.
Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade.


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*'''{{color|#00AA00|Very Hard}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur.
*'''{{color|#00AA00|Very Hard}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur.
*'''{{color|#330099|Super Hard}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 337 steps. Offbeat steps may also take place.
*'''{{color|#330099|Super Hard}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 337 steps. Offbeat steps may also take place.
While ''Dance Dance Revolution: Mario Mix'' does not have an official difficulty chart for its songs, the game is not as intense as standard versions of ''Dance Dance Revolution''. Comparing using the difficulty measurement system introduced in [https://remywiki.com/CS_DDRMAX2_NA ''DDRMAX2 -Dance Dance Revolution 7thMIX-''], the Easy difficulty uses only left and right arrows, which standard ''Dance Dance Revolution'' games do not have; Normal difficulty is equivalent to Beginner; Hard difficulty is equivalent to Light; Very Hard difficulty has a mix of Light and Standard depending on how far in the story the song is; and songs on Super Hard difficulty contain a mix of Standard and Heavy songs also depending on far in the story the song is.
While ''Dance Dance Revolution: Mario Mix'' does not have an official difficulty chart for its songs, the game is not as intense as standard versions of ''Dance Dance Revolution''. Comparing using the difficulty measurement system introduced in [https://remywiki.com/CS_DDRMAX2_NA ''DDRMAX2 -Dance Dance Revolution 7thMIX-''], the Easy difficulty uses only left and right arrows, which standard ''Dance Dance Revolution'' games do not have; Normal difficulty is equivalent to Beginner; Hard difficulty is equivalent to Light; Very Hard difficulty has a mix of Light and Standard depending on how far in the story the song is; and songs on Super Hard difficulty contain a mix of Standard and Heavy songs also depending on far in the story the song is.


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===Music===
===Music===
<center>
<center>
{|class="wikitable sortable"style="width:60%;text-align:center"
{|class="wikitable sortable" style="width:60%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=5%|Title
!width=5%|Title
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==Types of arrow patterns and Mush Mode==
==Types of arrow patterns and Mush Mode==
===Arrow patterns===
===Arrow patterns===
{|class="wikitable sortable"style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=10%|Pattern
!width=10%|Pattern
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'''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario''  franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon.
'''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario''  franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon.
[[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]]
[[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]]
{|class="wikitable sortable"style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=10%|Enemy/Item
!width=10%|Enemy/Item
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[[File:LakituShop.png|thumb|Lakitu returns as the store manager.]]
[[File:LakituShop.png|thumb|Lakitu returns as the store manager.]]
Items can be bought from a store in each world from [[Lakitu]] after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the {{button|gcn|Z}} button.
Items can be bought from a store in each world from [[Lakitu]] after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the {{button|gcn|Z}} button.
{|class="wikitable sortable"
 
!colspan=2|Item
{| class="wikitable sortable"
!In-game description
!colspan=2 |Item
! In-game description
!Cost
!Cost
|-
|-
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==Critical reception==
==Critical reception==
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|''DDR: Mario Mix is an introduction to dancing games, and it isn't suitable for fleet-footed veterans. This is too bad, because rhythm action fans would really appreciate the long-overdue gameplay revisions Mario Mix brings to bear. However, with a short story mode that serves as a fun, linear introduction to sequential stomping, Mario Mix is suitable for a child, or for an uncoordinated friend.''
|''DDR: Mario Mix is an introduction to dancing games, and it isn't suitable for fleet-footed veterans. This is too bad, because rhythm action fans would really appreciate the long-overdue gameplay revisions Mario Mix brings to bear. However, with a short story mode that serves as a fun, linear introduction to sequential stomping, Mario Mix is suitable for a child, or for an uncoordinated friend.''
|-
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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DDRMM Box JP.jpg|Japanese box art
DDRMM Box JP.jpg|Japanese box art
</gallery>
</gallery>
====Action Pad bundle====
====Action Pad bundle====
<gallery>
<gallery>
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DDRMM-Bullet-Bill-Luacher.png|[[Bill Blaster|Bullet Bill Launcher]]
DDRMM-Bullet-Bill-Luacher.png|[[Bill Blaster|Bullet Bill Launcher]]
</gallery>
</gallery>
====Screenshots====
====Screenshots====
<gallery>
<gallery>
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|title1=Here We Go!
|title1=Here We Go!
|length1=0:30
|length1=0:30
|file2=DDRMM Jump Jump Jump.oga
|file2=DDRMM Jump Jump Jump.oga
|title2=Jump! Jump! Jump!
|title2=Jump! Jump! Jump!
|length2=0:30
|length2=0:30
|file3=DDRMM Hammer Dance.oga
|file3=DDRMM Hammer Dance.oga
|title3=Hammer Dance
|title3=Hammer Dance
|length3=0:30
|length3=0:30
|file4=DDRMM Frozen Pipes.oga
|file4=DDRMM Frozen Pipes.oga
|title4=Frozen Pipes
|title4=Frozen Pipes
|length4=0:30
|length4=0:30
|file5=DDRMM Always Smiling.oga
|file5=DDRMM Always Smiling.oga
|title5=Always Smiling
|title5=Always Smiling
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==Quotes==
==Quotes==
{{main|List of Dance Dance Revolution: Mario Mix quotes}}
{{main|List of Dance Dance Revolution: Mario Mix quotes}}
*"''If you can get rid of these Koopa Troopas, the key to Truffle Towers is yours!''" – [[Lakitu]]
*''"If you can get rid of these Koopa Troopas, the key to Truffle Towers is yours!"'' – [[Lakitu]]
*"''What are you doing here? This is a PRIVATE dance party!''" – [[Waluigi]]
*''"What are you doing here? This is a PRIVATE dance party!"'' – [[Waluigi]]
*"''Wait a second. I got it! Maybe we can fix it by dancing! And by we, I mean you.''" – [[Toad]]
*''"Wait a second. I got it! Maybe we can fix it by dancing! And by we, I mean you."'' – [[Toad]]
*"''It's an exploration of greed, stench, and stubby legs through interpretive dance.''" – [[Wario]]
*''"It's an exploration of greed, stench, and stubby legs through interpretive dance."'' – [[Wario]]
*"''I was going to use the power of the keys to...to...fix my tone deafness. How embarrassing.''" – [[Bowser]]
*''"I was going to use the power of the keys to...to...fix my tone deafness. How embarrassing."'' – [[Bowser]]


==Names in other languages==
==Names in other languages==
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|KorR=Daenseu Daenseu Rebollusyeon wijeu Mario
|KorR=Daenseu Daenseu Rebollusyeon wijeu Mario
|KorM=Dance Dance Revolution with Mario
|KorM=Dance Dance Revolution with Mario
|KorC=<ref>[https://blog.naver.com/inuneco/221175628799 62.댄스댄스 레볼루션 With 마리오 (NGC)]. (2018. 1. 3). 이누네코의 게임자료실. Retrieved November 28, 2024.</ref>
|KorC=<ref>[https://m.blog.naver.com/inuneco/221175628799 62.댄스댄스 레볼루션 With 마리오 (NGC)]. (2018. 1. 3). ''이누네코의 게임자료실''. Retrieved November 28, 2024.</ref>
}}
}}


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{{TCRF|Dance Dance Revolution Mario Mix}}
{{TCRF|Dance Dance Revolution Mario Mix}}
*[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website]
{{DDRMM}}
{{DDRMM}}
{{Super Mario games}}
{{Super Mario games}}

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