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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
|release={{flag list|Japan|July 14, 2005 | |release={{flag list|Japan|July 14, 2005|USA|October 24, 2005|Europe|October 28, 2005|Australia|November 24, 2005<ref>{{cite|language=en|url=themushroomkingdom.net/games/ddrmm|title=''Dance Dance Revolution: Mario Mix''|publisher=The Mushroom Kingdom|accessdate=June 28, 2024}}</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Rhythm games|Rhythm]] | |genre=[[Genre#Rhythm games|Rhythm]] | ||
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|format={{format|gcn=1}} | |format={{format|gcn=1}} | ||
|input={{input|gcn=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]] | |input={{input|gcn=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]] | ||
|serials={{flag list|Japan|DOL-GWZJ-JPN | |serials={{flag list|Japan|DOL-R-GWZJ-JPN}} | ||
}} | }} | ||
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in Europe and Australia) is a [[Nintendo GameCube]] game in the [[Super Mario (franchise)|''Super Mario'' franchise]] based on [[Konami]]'s ''{{wp|Dance Dance Revolution}}'' series | '''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in Europe and Australia) is a [[Nintendo GameCube]] game in the [[Super Mario (franchise)|''Super Mario'' franchise]] based on [[Konami]]'s ''{{wp|Dance Dance Revolution}}'' series. The game uses an included ''Super Mario''-themed dance mat, referred to as an Action Pad. To play the game, the player must step on the up, down, left, and right arrows when they line up with a bar on the screen, called the step zone. The player can choose to play with either [[Mario]] or [[Luigi]] in a number of modes and difficulty levels with nearly 30 songs. However, players have the option to play with a controller if they lack a dance mat. The game uses the same engine from the GameCube installments of the [[Mario Party (series)|''Mario Party'' series]], including reusing character models, animations, and sound effects. A unique feature of the game from other ''Dance Dance: Revolution'' titles is the addition of the Mush Mode, where various ''Super Mario''-themed items replace arrows with their own gimmicks to increase the difficulty of the song. | ||
''Dance Dance Revolution: Mario Mix'' is the second dancing game to be released on the Nintendo GameCube, after ''{{wp|MC Groovz Dance Craze}}''. While ''Dance Dance Revolution: Mario Mix'' does not have an official difficulty chart for its songs, the game is not as intense as standard versions of ''Dance Dance Revolution''. Comparing using the difficulty measurement system introduced in [https://remywiki.com/CS_DDRMAX2_NA ''DDRMAX2 -Dance Dance Revolution 7thMIX-''], the Easy difficulty uses only left and right arrows, which standard ''Dance Dance Revolution'' games do not have; Normal difficulty is equivalent to Beginner; Hard difficulty is equivalent to Light; Very Hard difficulty has a mix of Light and Standard depending on how far in the story the song is; and songs on Super Hard difficulty contain a mix of Standard and Heavy songs also depending on far in the story the song is. | |||
The game includes a Story Mode, which the player must clear at least twice in order to unlock all of the songs in the game. The songs are {{wp|electronic dance music}} covers primarily from various aspects of the ''Super Mario'' franchise, including songs from not only the mainline titles but also the ''Mario Party'' series, [[Paper Mario (series)|''Paper Mario'' series]], ''[[Mario Kart (series)|Mario Kart]]'' series, and more. In addition, a number of songs in the game are rearranged from classical, royalty-free songs such as {{wp|Wolfgang Amadeus Mozart}}'s "{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}." | |||
{{br|left}} | {{br|left}} | ||
==Story Mode== | ==Story Mode== | ||
'''From the instruction booklet:''' | '''From the instruction booklet:''' | ||
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</blockquote> | </blockquote> | ||
The opening scene starts out with [[Waluigi]] breaking into [[Truffle Towers]]. This is troublesome as the [[Music Key]]s are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell | The opening scene starts out with [[Waluigi]] breaking into [[Truffle Towers]]. This is troublesome as the [[Music Key]]s are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell Mario or Luigi, depending on which character the player chose. | ||
Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] into a cavern filled with [[Goomba]]s, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the [[SS Brass]] to recover the other keys. | Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] into a cavern filled with [[Goomba]]s, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the [[SS Brass]] to recover the other keys. | ||
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Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys. Mario and Toad sail to [[Bowser's Castle]] in the SS Brass, and after dodging oncoming [[Bullet Bill]]s, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes [[Mario Bros.' House|home]]. | Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys. Mario and Toad sail to [[Bowser's Castle]] in the SS Brass, and after dodging oncoming [[Bullet Bill]]s, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes [[Mario Bros.' House|home]]. | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
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[[File:Oldmat.jpg|thumb|Dance Mat v1]] | [[File:Oldmat.jpg|thumb|Dance Mat v1]] | ||
[[File:Dancemat.jpg|thumb|Dance Mat v2]] | [[File:Dancemat.jpg|thumb|Dance Mat v2]] | ||
Included with the game is a dance mat, referred to as an Action Pad, that plugs into a controller socket on the [[Nintendo GameCube|GameCube]]. Then, standing in the center of the Action Pad, the player can simply step on an arrow when it reaches | Included with the game is a dance mat, referred to as an Action Pad, that plugs into a controller socket on the [[Nintendo GameCube|GameCube]]. Then, standing in the center of the Action Pad, the player can simply step on an arrow when it reaches the step zone: left, right, up, or down. As the difficulty rises, moves such as jumps to step on two arrows at the same time are required, when the player must move around the mat quickly. | ||
Incidentally, the game can be sold by itself without the Action Pad. The regular controller then uses {{button|gcn|stick}} or {{button|gcn|pad}} and the face buttons for directional input, with {{button|gcn|Y}} for up, {{button|gcn|A}} for down, {{button|gcn|B}} for left, and {{button|gcn|X}} for right. | Incidentally, the game can be sold by itself without the Action Pad. The regular controller then uses {{button|gcn|stick}} or {{button|gcn|pad}} and the face buttons for directional input, with {{button|gcn|Y}} for up, {{button|gcn|A}} for down, {{button|gcn|B}} for left, and {{button|gcn|X}} for right. | ||
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*'''{{color|#0000DD|Early/Late}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same. | *'''{{color|#0000DD|Early/Late}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same. | ||
*'''{{color|#9966CC|Miss...}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases. | *'''{{color|#9966CC|Miss...}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases. | ||
Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade. | Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade. | ||
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===Difficulties=== | ===Difficulties=== | ||
[[File:DDR Super Hard Difficulty Luigi.png|200px|thumb|left|An example of Super Hard difficulty in "[[Underground Mozart]]"]] | [[File:DDR Super Hard Difficulty Luigi.png|200px|thumb|left|An example of Super Hard difficulty in "[[Underground Mozart]]".]] | ||
*'''{{color|#0000FF|Easy}}:''' Includes only left and right arrows. | *'''{{color|#0000FF|Easy}}:''' Includes only left and right arrows. | ||
*'''{{color|#FF6600|Normal}}:''' Basic cardinal steps. | *'''{{color|#FF6600|Normal}}:''' Basic cardinal steps. | ||
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*'''{{color|#00AA00|Very Hard}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur. | *'''{{color|#00AA00|Very Hard}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur. | ||
*'''{{color|#330099|Super Hard}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 337 steps. Offbeat steps may also take place. | *'''{{color|#330099|Super Hard}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 337 steps. Offbeat steps may also take place. | ||
In Story Mode, the player can choose Easy or Normal at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]]. When Story Mode EX is unlocked, the option to play on Hard becomes available, and when that mode is cleared, Very Hard is unlocked. | In Story Mode, the player can choose Easy or Normal at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]]. When Story Mode EX is unlocked, the option to play on Hard becomes available, and when that mode is cleared, Very Hard is unlocked. | ||
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===Music=== | ===Music=== | ||
<center> | <center> | ||
{|class="wikitable sortable"style="width:60%;text-align:center" | {|class="wikitable sortable" style="width:60%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=5%|Title | !width=5%|Title | ||
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==Types of arrow patterns and Mush Mode== | ==Types of arrow patterns and Mush Mode== | ||
===Arrow patterns=== | ===Arrow patterns=== | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=10%|Pattern | !width=10%|Pattern | ||
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|- | |- | ||
!align=left|[[File:DDRMM Jump.png|100px]]<br>Jump | !align=left|[[File:DDRMM Jump.png|100px]]<br>Jump | ||
|align=left|Two arrows that must be stepped on simultaneously, requiring the player to jump to hit them both. Left and right | |align=left|Two arrows that must be stepped on simultaneously, requiring the player to jump to hit them both. Left and right and up/down jumps are the most common, while having a horizontal and vertical arrow for a jump is less common (such as ↑ →). | ||
|- | |- | ||
!align=left|[[File:DDRMM Staircase.png|100px]]<br>Staircase | !align=left|[[File:DDRMM Staircase.png|100px]]<br>Staircase | ||
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'''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario'' franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon. | '''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario'' franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon. | ||
[[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]] | [[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]] | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
!width=10%|Enemy/Item | !width=10%|Enemy/Item | ||
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[[File:LakituShop.png|thumb|Lakitu returns as the store manager.]] | [[File:LakituShop.png|thumb|Lakitu returns as the store manager.]] | ||
Items can be bought from a store in each world from [[Lakitu]] after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the {{button|gcn|Z}} button. | Items can be bought from a store in each world from [[Lakitu]] after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the {{button|gcn|Z}} button. | ||
{|class="wikitable sortable" | |||
!colspan=2|Item | {| class="wikitable sortable" | ||
!In-game description | !colspan=2 |Item | ||
! In-game description | |||
!Cost | !Cost | ||
|- | |- | ||
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==Critical reception== | ==Critical reception== | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|''DDR: Mario Mix is an introduction to dancing games, and it isn't suitable for fleet-footed veterans. This is too bad, because rhythm action fans would really appreciate the long-overdue gameplay revisions Mario Mix brings to bear. However, with a short story mode that serves as a fun, linear introduction to sequential stomping, Mario Mix is suitable for a child, or for an uncoordinated friend.'' | |''DDR: Mario Mix is an introduction to dancing games, and it isn't suitable for fleet-footed veterans. This is too bad, because rhythm action fans would really appreciate the long-overdue gameplay revisions Mario Mix brings to bear. However, with a short story mode that serves as a fun, linear introduction to sequential stomping, Mario Mix is suitable for a child, or for an uncoordinated friend.'' | ||
|- | |- | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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DDRMM Box JP.jpg|Japanese box art | DDRMM Box JP.jpg|Japanese box art | ||
</gallery> | </gallery> | ||
====Action Pad bundle==== | ====Action Pad bundle==== | ||
<gallery> | <gallery> | ||
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DDRMM-Bullet-Bill-Luacher.png|[[Bill Blaster|Bullet Bill Launcher]] | DDRMM-Bullet-Bill-Luacher.png|[[Bill Blaster|Bullet Bill Launcher]] | ||
</gallery> | </gallery> | ||
====Screenshots==== | ====Screenshots==== | ||
<gallery> | <gallery> | ||
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|title1=Here We Go! | |title1=Here We Go! | ||
|length1=0:30 | |length1=0:30 | ||
|file2=DDRMM Jump Jump Jump.oga | |file2=DDRMM Jump Jump Jump.oga | ||
|title2=Jump! Jump! Jump! | |title2=Jump! Jump! Jump! | ||
|length2=0:30 | |length2=0:30 | ||
|file3=DDRMM Hammer Dance.oga | |file3=DDRMM Hammer Dance.oga | ||
|title3=Hammer Dance | |title3=Hammer Dance | ||
|length3=0:30 | |length3=0:30 | ||
|file4=DDRMM Frozen Pipes.oga | |file4=DDRMM Frozen Pipes.oga | ||
|title4=Frozen Pipes | |title4=Frozen Pipes | ||
|length4=0:30 | |length4=0:30 | ||
|file5=DDRMM Always Smiling.oga | |file5=DDRMM Always Smiling.oga | ||
|title5=Always Smiling | |title5=Always Smiling | ||
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==Quotes== | ==Quotes== | ||
{{main|List of Dance Dance Revolution: Mario Mix quotes}} | {{main|List of Dance Dance Revolution: Mario Mix quotes}} | ||
* | *''"If you can get rid of these Koopa Troopas, the key to Truffle Towers is yours!"'' – [[Lakitu]] | ||
* | *''"What are you doing here? This is a PRIVATE dance party!"'' – [[Waluigi]] | ||
* | *''"Wait a second. I got it! Maybe we can fix it by dancing! And by we, I mean you."'' – [[Toad]] | ||
* | *''"It's an exploration of greed, stench, and stubby legs through interpretive dance."'' – [[Wario]] | ||
* | *''"I was going to use the power of the keys to...to...fix my tone deafness. How embarrassing."'' – [[Bowser]] | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=Dance Dance Revolution with MARIO<br>ダンスダンスレボリューション ウィズ マリオ | ||
| | |JapR=Dansu Dansu Reboryūshon wizu Mario | ||
| | |JapM=Dance Dance Revolution with Mario | ||
|Fre=''Dancing Stage Mario Mix'' | |Fre=''Dancing Stage Mario Mix'' | ||
|Dut=''Dancing Stage Mario Mix'' | |Dut=''Dancing Stage Mario Mix'' | ||
|Kor=댄스댄스레볼루션 with 마리오 | |Kor=댄스댄스레볼루션 with 마리오 | ||
|KorR=Daenseu Daenseu Rebollusyeon wijeu Mario | |KorR=Daenseu Daenseu Rebollusyeon wijeu Mario | ||
|KorM=Dance Dance Revolution with Mario | |KorM=Dance Dance Revolution with Mario | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty. | *The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty. | ||
*World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are | *World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are remixed from the same artist, who is Wolfgang Amadeus Mozart. | ||
*This is the only game in which [[Waluigi]] appears but not [[Princess Peach]]. | *This is the only game in which [[Waluigi]] appears but not [[Princess Peach]]. | ||
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{{TCRF|Dance Dance Revolution Mario Mix}} | {{TCRF|Dance Dance Revolution Mario Mix}} | ||
*[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website] | ||
{{DDRMM}} | {{DDRMM}} | ||
{{Super Mario games}} | {{Super Mario games}} | ||
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[[Category:Nintendo GameCube games]] | [[Category:Nintendo GameCube games]] | ||
[[Category:2005 games]] | [[Category:2005 games]] | ||