Editing Dance Dance Revolution: Mario Mix
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!width=90% class=unsortable|Description | !width=90% class=unsortable|Description | ||
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![[File:DDRMM Goomba.png|100px]]<br>[[Goomba]] | ![[File:DDRMM Goomba.png|100px]]<br>[[Goomba]] | ||
|align=left|Just like with regular arrows, the player should step on Goombas, squashing them. | |align=left|Just like with regular arrows, the player should step on Goombas, squashing them. | ||
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![[File:DDRMM Koopa Troopa.png|100px]]<br>[[Koopa Troopa]] | ![[File:DDRMM Koopa Troopa.png|100px]]<br>[[Koopa Troopa]] | ||
|align=left|For each one, the player should step on it once to put it in its shell, then once more to either defeat it or send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect!" step. | |align=left|For each one, the player should step on it once to put it in its shell, then once more to either defeat it or send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect!" step. | ||
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|align=left|Podoboos replace steps, and when the player misses one, it hits a Bob-omb, greatly decreasing their dance meter. In dance-offs, Podoboos are passed off to the other player and timed back in with the song. | |align=left|Podoboos replace steps, and when the player misses one, it hits a Bob-omb, greatly decreasing their dance meter. In dance-offs, Podoboos are passed off to the other player and timed back in with the song. | ||
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![[File:DDRMM Cheep Cheep.png|100px]]<br>[[Cheep Cheep]] | ![[File:DDRMM Cheep Cheep.png|100px]]<br>[[Cheep Cheep]] | ||
|align=left|Cheep Cheeps curve into the screen, giving the player less time to see where to step. They work in the same way as Podoboos in dance-offs. | |align=left|Cheep Cheeps curve into the screen, giving the player less time to see where to step. They work in the same way as Podoboos in dance-offs. | ||
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|align=left|A [[Big Boo|Giant Boo]] sits on the bottom of the screen, and as the player misses steps, it moves up, blocking more of the incoming arrows (creating, in essence, the effect of the "Sudden" modifier in other ''Dance Dance Revolution'' games). Stepping on mini-Boos pushes it back down. | |align=left|A [[Big Boo|Giant Boo]] sits on the bottom of the screen, and as the player misses steps, it moves up, blocking more of the incoming arrows (creating, in essence, the effect of the "Sudden" modifier in other ''Dance Dance Revolution'' games). Stepping on mini-Boos pushes it back down. | ||
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![[File:DDRMM Cheep Cheep Frozen Pipes.png|100px]]<br>[[Cheep Cheep]] | ![[File:DDRMM Cheep Cheep Frozen Pipes.png|100px]]<br>[[Cheep Cheep]] ("Frozen Pipes") | ||
|align=left|Cheep Cheeps pop up and change a step's direction halfway up the screen, sometimes even later. On harder difficulties, two may come up at the same time. | |align=left|Cheep Cheeps pop up and change a step's direction halfway up the screen, sometimes even later. On harder difficulties, two may come up at the same time. | ||
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|align=left|These act identically to regular Spinies, but they do not have a visible color difference. | |align=left|These act identically to regular Spinies, but they do not have a visible color difference. | ||
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![[File:DDRMM Bullet Bill.png|100px]]<br>[[Bullet Bill]]s | ![[File:DDRMM Bullet Bill.png|100px]]<br>[[Bullet Bill]]s''' | ||
|align=left|These are found only during "Always Smiling." [[Bill Blaster]]s line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. The player must step on them to redirect them back to the Bill Blasters. A Bill Blaster has to be hit three times to get destroyed. | |align=left|These are found only during "Always Smiling." [[Bill Blaster]]s line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. The player must step on them to redirect them back to the Bill Blasters. A Bill Blaster has to be hit three times to get destroyed. | ||
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