Editing Daintye Islet
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|first_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | |first_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | ||
}} | }} | ||
'''Daintye Islet''' is a location in ''[[Mario & Luigi: Brothership]]'', found in an isolated current in the northeastern [[Gulchrock Sea]] and only accessible after [[Technikki]] or [[Adaphne]] has added an engine to [[Shipshape Island]]. Like other islets in the game, its name references its small size, being a corruption of "dainty". Numerous [[Zok | '''Daintye Islet''' is a location in ''[[Mario & Luigi: Brothership]]'', found in an isolated current in the northeastern [[Gulchrock Sea]] and only accessible after [[Technikki]] or [[Adaphne]] has added an engine to [[Shipshape Island]]. Like other islets in the game, its name references its small size, being a corruption of "dainty". Numerous [[Zok Troop]]s are found on the island. | ||
When Mario and Luigi first arrive on the island and move forward, a group of Helmet Zok Troopers led by a Zokkarang Trooper stop them and force them into a battle. When this group of enemies is defeated, the Zokkarang Trooper retreats and sends a group of Ring Zok Troopers and Spike Zok Troopers to battle Mario and Luigi. When this group is defeated, the Zokkarang Trooper again retreats, joining a large group of Zok Troopers at the eastern edge of the island and battling Mario and Luigi with this group when approached. These enemy groups do not reappear once they are defeated. | When Mario and Luigi first arrive on the island and move forward, a group of Helmet Zok Troopers led by a Zokkarang Trooper stop them and force them into a battle. When this group of enemies is defeated, the Zokkarang Trooper retreats and sends a group of Ring Zok Troopers and Spike Zok Troopers to battle Mario and Luigi. When this group is defeated, the Zokkarang Trooper again retreats, joining a large group of Zok Troopers at the eastern edge of the island and battling Mario and Luigi with this group when approached. These enemy groups do not reappear once they are defeated. | ||
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|JpnM=Elongation of「センチ」(''senchi'', the SI prefix "centi-" and also a clipping of "centimeter") + "island" | |JpnM=Elongation of「センチ」(''senchi'', the SI prefix "centi-" and also a clipping of "centimeter") + "island" | ||
|JpnC=<ref>{{cite|author=SA GAMES CHANNEL|date=December 24th, 2024|title=マリオ&ルイージRPGブラザーシップ!センチー島でゾケット軍団との対決|url= https://www.youtube.com/watch?v=lc8pm1E2uME|timestamp=0:46|accessdate=January 9th, 2025}}</ref> | |JpnC=<ref>{{cite|author=SA GAMES CHANNEL|date=December 24th, 2024|title=マリオ&ルイージRPGブラザーシップ!センチー島でゾケット軍団との対決|url= https://www.youtube.com/watch?v=lc8pm1E2uME|timestamp=0:46|accessdate=January 9th, 2025}}</ref> | ||
| | |Chi=厘岛 | ||
| | |ChiR=Lí Dǎo | ||
| | |ChiM=Centi Island | ||
|Dut=Fuutiel | |Dut=Fuutiel | ||
|DutM=Corruption of ''futiel'' ("futile") | |DutM=Corruption of ''futiel'' ("futile") |