Editing DS Peach Gardens

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==''Mario Kart DS''==
==''Mario Kart DS''==
===Course layout===
===Course layout===
The track starts with the starting line in the front of the mansion's backdoor. The racers go along a straight piece of road towards a bridge to the pond in a roundabout circling the garden topiary of Mario and a single Chain Chomp running around the topiary. The racers swerve to the left onto another bridge to return to the garden and take a semicircular turn to the right. A patch of flowers in it can be passed through to skip the turn. The road continues uphill to a square terrace with a pair of squared patches of grass and flowers in it. The road turns in a 90 degrees turn to the right; however, any racer can cut the path by going to a narrow portion of flat terrain to the right of the front patch of flowers and go instantly downhill out of the terrace. Racers enter to a maze-like zone, where the main road is split up in multiple paths by square parterres and some stray Chain Chomps wander in the maze with two [[Item Box]]es following after them. The maze ends with the paths gathering again to the main road that leads the racers uphill to another terrace. The road makes an abrupt S bend to the right and around a patch of flowers and goes downhill to a circular path with three high hedges that split the road again in parts into multiple paths, but gathers shortly and sends the racers to a curly path of dark soil with green lawn and some trees scattered in the zone. Among other elements in this section of the track are the Monty Moles hiding below holes found in the corners of the path. The path ends near the mansion in a straight walkway that returns the racers to the backdoor, and swerving to the right from this spot, racers find the finish line to complete a lap.
The track starts with the starting line in the front of the mansion's backdoor. The racers go along a straight piece of road towards a bridge to the pond in a roundabout circling the garden topiary of Mario and a single Chain Chomp running around the topiary. The racers swerve to the left onto another bridge to return to the garden and take a semicircular turn to the right. A patch of flowers in it can be passed through to skip the turn. The road continues uphill to a square terrace with a pair of squared patches of grass and flowers in it. The road turns in a 90 degrees turn to the right; however, any racer can cut the path by going to a narrow portion of flat terrain to the right of the front patch of flowers and go instantly downhill out of the terrace. Racers enter to a maze-like zone, where the main road is split up in multiple paths by square parterres and some stray Chain Chomps wander in the maze with two [[Item Box]]es following after them. The maze ends with the paths gathering again to the main road that leads the racers uphill to another terrace. The road makes an abrupt S bend to the right and around a patch of flowers and goes downhill to a circular path with three high hedges that split the road again in parts into multiple paths, but gathers shortly and sends the racers to a curly path of dark soil with green lawn and some trees scattered in the zone. Among other elements in this section of the track are the Monty Moles hiding below holes found in the corners of the path and, in ''Mario Kart Wii'', a pair of speed ramps found over the lawn to perform [[Trick]]s. The path ends near the mansion in a straight walkway that returns the racers to the backdoor, and swerving to the right from this spot, racers find the finish line to complete a lap.


Peach Gardens is the only course in the game whose finish line gate is not placed directly over it, being placed slightly farther ahead instead. The gate is repositioned over the finish line in the course's future appearances.
Peach Gardens is the only course in the game whose finish line gate is not placed directly over it, being placed slightly farther ahead instead. The gate is repositioned over the finish line in the course's future appearances.

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