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|developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]] | |developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Game Boy Advance:'''<br>{{flag list|Europe|February 4, 2005<ref>{{cite|title=''Nintendo Official Magazine'' Issue 150 (UK)|date=March 2005|page=2|publisher=EMAP}}</ref>|Australia|March 17, 2005|Japan|May 19, 2005 | |release='''Game Boy Advance:'''<br>{{flag list|Europe|February 4, 2005<ref>{{cite|title=''Nintendo Official Magazine'' Issue 150 (UK)|date=March 2005|page=2|publisher=EMAP}}</ref>|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070608210936/http://www.nintendo.com/gamemini?gameid=54ec20d9-d3fe-471e-a1e6-f9ad0123af86|title=Nintendo.com Games : DK: King of Swing|publisher=Nintendo.com|accessdate=May 12, 2024|language=en-us}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}} | ||
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Puzzle|Puzzle]] | ||
|modes=Single-player, multiplayer | |modes=Single-player, multiplayer | ||
|ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A | |ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A}} | ||
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]]) | |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]]) | ||
|format={{format|gba=1|wiiudl=1}} | |format={{format|gba=1|wiiudl=1}} | ||
|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}} | |input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}} | ||
|serials={{flag list|Europe|AGB-BBKP-EUR | |serials={{flag list|Europe|AGB-BBKP-EUR|Japan|AGB-BBKJ-JPN|USA|AGB-BBKE-USA|China|AGB-BBKC-CHN}} | ||
}} | }} | ||
'''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to ''{{iw|nwiki|Clu Clu Land}}'', but has been re-formatted in | '''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to ''{{iw|nwiki|Clu Clu Land}}'', but it has been re-formatted in aspects to make it more similar to an adventure game. In the game, [[Donkey Kong]] must quest across five worlds to recover the Jungle Jam [[medal (DK: King of Swing)|medal]]s that [[King K. Rool]] has stolen and scattered across the levels. ''DK: King of Swing'' is the first game of the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] to be developed by [[Paon DP|Paon]]. The game would receive a sequel, ''[[DK: Jungle Climber]]'', for the [[Nintendo DS]] in 2007. | ||
''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015. | |||
==Story== | ==Story== | ||
[[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]] | [[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]] | ||
The game takes place during the [[Jungle Jam]], where a huge festival is held. During the tournament, [[ | The game takes place during the [[Jungle Jam]], where a huge festival is held. During the tournament, [[medal (DK: King of Swing)|medal]]s are given out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]] appears and steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] goes on an adventure after King K. Rool to recover the medals. After traveling through four different worlds, gaining the stolen medals dropped by K. Rool, Donkey Kong enters the final world, [[K. Kruizer III]]. At the end of the last world, Donkey Kong is confronted by K. Rool, who challenges him to both a climbing race and battle for the last medal. After defeating K. Rool, Donkey Kong leaves the location using a small, green aircraft while the King Kruizer III explodes and falls from the sky. | ||
{{br|left}} | {{br|left}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:Banana Bungalow Flitter DKKoS.png|thumb|left|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]] | [[File:Banana Bungalow Flitter DKKoS.png|thumb|left|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]] | ||
Like ''Clu Clu Land'', the gameplay consists of Donkey Kong swinging and climbing across many pegs. Donkey Kong's goal is to climb, swing, and even blast his way to the top of the level. Donkey Kong cannot battle the world boss without completing every level prior. When Donkey Kong defeats the boss, he can continue to the next world. | |||
There is either a bronze or a silver medal hidden in each level. In every boss level, Donkey Kong is rewarded a gold medal if he defeats the boss. Medals are usually found inside a barrel located in detours of the main path, or in hard to reach areas. | |||
[[Crystal Coconut]]s are another collectible item in the game, and they are often hidden inside a [[crate]], a [[barrel]], or as a reward for completing a [[Bonus Barrel]] challenge. Sometimes, Donkey Kong must defeat an enemy to obtain the Crystal Coconut. While they are not required to complete the adventure mode, the Crystal Coconuts allow the player to unlock more content. If Donkey Kong obtains all twenty of them, the player unlocks [[Wrinkly Kong]] in the single player Jungle Jam Tournament. | |||
After completing the game and obtaining every medal, the player unlocks the Diddy Mode, where they play as [[Diddy Kong]] during the adventure mode instead of Donkey Kong. A few things were removed from Diddy Mode, including the tutorial level, the Crystal Coconuts and thus the Bonus Barrels, and most bananas were removed except for those that can be obtained from defeating enemies or breaking crates. Diddy is able to jump higher than Donkey Kong. | |||
{{br|left}} | |||
===Controls=== | ===Controls=== | ||
The | The game mainly uses the {{button|gba|L}} and {{button|gba|R}} buttons, which moves [[Donkey Kong]] left and right respectively. Unlike most games, the {{button|gba|Pad}} is rarely used, except when selecting an option on the main menu or a level from the world map. While Donkey Kong is holding on a [[peg]], the player can hold the {{button|gba|L}} or {{button|GBA|R}} buttons to make him spin in a counterclockwise or clockwise direction respectively. If the player releases either button, Donkey Kong jumps in the direction that he is facing. While Donkey Kong is in midair, the player can press {{button|gba|L}} or {{button|gba|R}} to make him grab with his left or right hand respectively. When Donkey Kong is on the ground, the player can make him move quickly from left to right by pressing the respective {{button|gba|L}} and {{button|gba|R}} buttons. If they simultaneously press the buttons, Donkey Kong jumps up into the air. If the player holds down both the {{button|gba|L}} and {{button|gba|R}} buttons, Donkey Kong clutches on the pegs and builds up energy for performing a charge attack. When Donkey Kong is glowing red, the player must release the buttons to make Donkey Kong spin into a ball and charge in the direction he is facing. | ||
By pressing the {{button|GBA|B}} button, the player can use ten of Donkey Kong's collected bananas to restore one of his [[heart]] units. By pressing {{button|GBA|A}}, the player can use twenty of Donkey Kong's bananas to have temporarily invincible and perform the Going Bananas move. The move also allows him to jump higher. The moves do not work if Donkey Kong does not have the necessary number to perform either move. | |||
==Game modes== | ==Game modes== | ||
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*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode. | *'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode. | ||
===Time Attack mode=== | ===Time Attack mode=== | ||
The player can unlock the Time Attack mode after completing the Adventure mode. When the player selects the mode, they are given a list of every level, each with its own best time that the player can beat. Three other times also exist in the high scores list that the player can beat. The times are optional and do not allow the player to unlock any new mode or item. | |||
During the mode, Donkey Kong has three hearts like in the regular adventure. If he loses all three of them, the player must restart the level. Donkey Kong can still find bananas around the level, although he is not given any to start with. When Donkey Kong completes a level, the player can record their time if it beats a score on the high scores list. | |||
{{br}} | {{br}} | ||
==Characters== | ==Characters== | ||
{|width=100% class="wikitable dk" | {|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse;background:white" | ||
|- | |- | ||
!colspan=4 style="background:saddlebrown;color:white"|Playable in all modes | !colspan=4 style="background:saddlebrown;color:white"|Playable in all modes | ||
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|align="center"|[[File:DKKOSDonkeyKongSprite.png]] | |align="center"|[[File:DKKOSDonkeyKongSprite.png]] | ||
|[[Donkey Kong]] | |[[Donkey Kong]] | ||
|Donkey Kong is the | |Donkey Kong is the main protagonist and the playable character of Adventure mode. He is also playable in the Jungle Jam mode, and has the most balanced statistics of the other characters. | ||
|'''Jump:''' 3/5<br>'''Attack:''' 3/5 | |'''Jump:''' 3/5<br>'''Attack:''' 3/5 | ||
|- | |- | ||
|align="center"|[[File:DKKingofSwing-DiddySprite.png]] | |align="center"|[[File:DKKingofSwing-DiddySprite.png]] | ||
|[[Diddy Kong]] | |[[Diddy Kong]] | ||
|Diddy is the unlockable | |Diddy is playable in the unlockable Diddy Mode, where the player plays as Diddy instead of Donkey Kong. Diddy is also playable in the Jungle Jam mode, where he has a high jumping ability but has a low-average attack. | ||
|'''Jump:''' 4/5<br>'''Attack:''' 2/5 | |'''Jump:''' 4/5<br>'''Attack:''' 2/5 | ||
|- | |- | ||
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|align="center"|[[File:DKKOSDixieKongSprite.png]] | |align="center"|[[File:DKKOSDixieKongSprite.png]] | ||
|[[Dixie Kong]] | |[[Dixie Kong]] | ||
|Dixie is | |Dixie Kong is Diddy Kong's girlfriend. She is one of the four starter characters of the Jungle Jam mode. Out of all the characters, Dixie has the highest jumping ability, but has the weakest attack. | ||
|'''Jump:''' 5/5<br>'''Attack:''' 1/5 | |'''Jump:''' 5/5<br>'''Attack:''' 1/5 | ||
|- | |- | ||
|align="center"|[[File:Funky Kong DKKoS sprite.png]] | |align="center"|[[File:Funky Kong DKKoS sprite.png]] | ||
|[[Funky Kong]] | |[[Funky Kong]] | ||
|Funky is the | |Funky is one of the four starter characters of the Jungle Jam mode. His statistics are switched from Diddy's, as he has an average-high attack, but a low-average jumping ability. | ||
|'''Jump:''' 2/5<br>'''Attack:''' 4/5 | |'''Jump:''' 2/5<br>'''Attack:''' 4/5 | ||
|- | |- | ||
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|align="center"|[[File:Kritter-DKKOS.png]] | |align="center"|[[File:Kritter-DKKOS.png]] | ||
|[[Kritter|Kremling]] | |[[Kritter|Kremling]] | ||
|Kremling is | |Kremling one of the unlockable characters in the mode. It is a Kritter, but is named "Kremling" in the game. The player can unlock Kremling by obtaining six gold medals in the Jungle Jam. Its statistics are the same as Donkey Kong's. | ||
|'''Jump:''' 3/5<br>'''Attack:''' 3/5 | |'''Jump:''' 3/5<br>'''Attack:''' 3/5 | ||
|- | |- | ||
|align="center"|[[File:DKKOSWrinklyKongSprite.png]] | |align="center"|[[File:DKKOSWrinklyKongSprite.png]] | ||
|[[Wrinkly Kong]] | |[[Wrinkly Kong]] | ||
|Wrinkly | |Wrinkly Kong can be unlocked after Donkey Kong obtains all 20 [[Crystal Coconut]]s. Wrinkly is tied with Dixie for highest jump ability. She has a low-average attack power, slightly higher than that of Dixie's. | ||
|'''Jump:''' 5/5<br>'''Attack:''' 2/5 | |'''Jump:''' 5/5<br>'''Attack:''' 2/5 | ||
|- | |- | ||
|align="center"|[[File:KingKRool-DKKOS.png]] | |align="center"|[[File:KingKRool-DKKOS.png]] | ||
|[[King K. Rool]] | |[[King K. Rool]] | ||
|King K. Rool is unlocked | |King K. Rool is unlocked after earning 12 gold medals in the Jungle Jam. He has a maximum attack power, but his jumping ability is very weak. | ||
|'''Jump:''' 1/5<br>'''Attack:''' 5/5 | |'''Jump:''' 1/5<br>'''Attack:''' 5/5 | ||
|- | |- | ||
|align="center"|[[File:DKKOSBubblesSprite.png]] | |align="center"|[[File:DKKOSBubblesSprite.png]] | ||
|[[Bubbles (Clu Clu Land)|Bubbles]] | |[[Bubbles (Clu Clu Land)|Bubbles]] | ||
|Bubbles is unlocked | |Bubbles is unlocked after the player completes Diddy Mode from collecting all 24 medals. This is her first and only appearance in a [[Donkey Kong (franchise)|''Donkey Kong'']] game. She has the highest balanced stats of the characters. | ||
|'''Jump:''' 4/5<br>'''Attack:''' 4/5 | |'''Jump:''' 4/5<br>'''Attack:''' 4/5 | ||
|- | |- | ||
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|align="center"|[[File:DKKOSCrankyKongSprite.png]] | |align="center"|[[File:DKKOSCrankyKongSprite.png]] | ||
|[[Cranky Kong]] | |[[Cranky Kong]] | ||
|colspan=2|Cranky | |colspan=2|Cranky Kong's main role is in [[Cranky's Lectures]], where he teaches the controls to Donkey Kong along with providing some advice. | ||
|- | |- | ||
|align="center"|[[File:DKKOSCandyKongSprite.png]] | |align="center"|[[File:DKKOSCandyKongSprite.png]] | ||
|[[Candy Kong]] | |[[Candy Kong]] | ||
|colspan=2|Candy | |colspan=2|Candy Kong has minimal involvement in the story, only appearing in the opening, when K. Rool steals the medals, and the ending, when Donkey Kong returns with them. | ||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
{| | {{content appearances|dk=y | ||
|image1=[[File:ClickClack-DKKOS.png]] | |||
|name1=[[Click-Clack]] | |||
|description1=Click-Clacks are uncommon enemies that walk around Peg Boards. They are invulnerable to frontal attacks due to their pincers, but they can be defeated from behind. When they notice Donkey Kong in the area, they make a clicking noise and follow him. | |||
|firstlevel1=[[Cactus Woods]] | |||
|lastlevel1=Cactus Woods | |||
|[[Click-Clack]] | |image2=[[File:FlipFlap-DKKOS.png]] | ||
| | |name2=[[Flipflap]] | ||
| | |description2=Flipflaps are blue bats that appear mostly in cave levels. They fly above Peg Boards or hover below to the ground. Their attack pattern involves them flying back and forth, either horizontally or vertically. Donkey Kong can defeat them with a charge attack. | ||
| | |firstlevel2=[[Contraption Cave]] | ||
|[[File:FlipFlap-DKKOS.png]] | |lastlevel2=[[Kremling Kamp]] | ||
|[[Flipflap]] | |image3=[[File:Flitter-DKKOS.png]] | ||
| | |name3=[[Flitter]] | ||
|[[Contraption Cave]] | |description3=Flitters are blue dragonflies that are common in the [[Jungle World]]. They move back and forth like Flipflaps, except they do not move in a zigzag pattern. They can only be defeated from a charge attack. | ||
|[[Kremling Kamp]] | |firstlevel3=[[Banana Bungalow]] | ||
| | |lastlevel3=[[Cactus Woods]] | ||
|image4=[[File:Ghost DKKoS.png]] | |||
|[[Flitter]] | |name4=[[Ghost (DK series)|Ghost]] | ||
| | |description4=Ghosts are enemies that only appear in one level, Ship of Souls. They can go invisible and move through objects. If a ghost becomes visible, it can injure Donkey Kong by contact. They can only be defeated by a charge attack while they are invisible, but their silhouettes are still perceivable. | ||
|[[Banana Bungalow]] | |firstlevel4=[[Ship of Souls]] | ||
|[[Cactus Woods]] | |lastlevel4=Ship of Souls | ||
| | |image5=[[File:Kritter-DKKOS2.png]] | ||
|name5=[[Kritter|Kremling]] | |||
|[[Ghost (DK series)|Ghost]] | |description5=Kremlings are one of the most common enemies, as they are in at least one level of every world. Kremlings can do a variety of actions which include climbing around peg boards, throwing rocks, or repeatedly pulling down on a Jack Peg. | ||
| | |firstlevel5=[[Contraption Cave]] | ||
| | |lastlevel5=[[K. Kruizer III Hull]] | ||
| | |image6=[[File:Lockjaw-DKKOS.png]] | ||
|[[File:Kritter-DKKOS2.png]] | |name6=[[Lockjaw]] | ||
|[[Kritter|Kremling]] | |description6=Lockjaws are another enemy that return from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are piranhas encountered in underwater and waterfall levels. If a Lockjaw notices Donkey Kong, it does a biting call and then charges at him. In [[Lockjaw Falls]], they are the main and titular enemy, who attack Donkey Kong by jumping at him from the waterfalls. | ||
| | |firstlevel6=[[Risky Reef]] | ||
|[[Contraption Cave]] | |lastlevel6=[[Underwater Ruins]] | ||
|[[K. Kruizer III Hull]] | |image7=[[File:MiniNecky-DKKOS.png]] | ||
| | |name7=[[Mini-Necky]] | ||
|description7=Mini-Neckys most often appear in the [[Wild West World]], and they attack by either spitting a coconut at Donkey Kong or by swooping at him. | |||
|[[Lockjaw]] | |firstlevel7=[[Necky's Canyon]] | ||
| | |lastlevel7=[[Booster Barrel Skyway]] | ||
|[[Risky Reef]] | |image8=[[File:Neek-DKKOS.png]] | ||
|[[Underwater Ruins]] | |name8=[[Neek]] | ||
| | |description8=Neeks are rats who scurry around Peg Boards in cave-themed levels. They can be heard making a squeaking noise as they move around. Neeks can be defeated by a charge attack. | ||
|firstlevel8=[[Contraption Cave]] | |||
|[[Mini-Necky]] | |lastlevel8=[[Madcap Mine]] | ||
| | |image9=[[File:Shuri-DKKOS.png]] | ||
|[[Necky's Canyon]] | |name9=[[Shuri]] | ||
|[[Booster Barrel Skyway]] | |description9=Shuris are starfish that appear in underwater levels. They have no fixed movement, as they just bounce off the wall. | ||
| | |firstlevel9=[[Risky Reef]] | ||
|lastlevel9=[[Underwater Ruins]] | |||
|[[Neek]] | |image10=[[File:Zinger-DKKOS.png]] | ||
| | |name10=[[Zinger]] | ||
|[[Contraption Cave]] | |description10=Zingers are bees that make a buzzing sound as they move up and down or side to side. They can only be defeated from the front because of the spikes and a stinger on their back. | ||
|[[Madcap Mine]] | |firstlevel10=[[Cactus Woods]] | ||
| | |lastlevel10=[[Booster Barrel Skyway]] | ||
}} | |||
|[[Shuri]] | |||
| | |||
|[[Risky Reef]] | |||
|[[Underwater Ruins]] | |||
| | |||
|[[Zinger]] | |||
| | |||
|[[Cactus Woods]] | |||
|[[Booster Barrel Skyway]] | |||
===Bosses=== | ===Bosses=== | ||
{| | {{content description|dk=y | ||
|image1=[[File:Congazuma-DKKOS.png|40px]] | |||
|name1=[[Congazuma]] | |||
|description1=Congazuma is a large Kremling statue. He is the first boss, and is fought in [[Congazuma's Castle]]. Congazuma attacks by slowly jumping toward him. Donkey Kong can attack Congazuma by performing a charge attack into him. He must do this four times to defeat Congazuma. | |||
|[[File:Congazuma-DKKOS.png|40px]] | |image2=[[File:FireNecky-DKKOS.png|70px]] | ||
|[[Congazuma]] | |name2=[[Fire Necky]] | ||
|[[Congazuma's Castle]] | |description2=Fire Necky is a large Necky engulfed in flames. He is the second boss, and is fought in [[Fire Necky's Nest]]. He attacks by spitting flames which crystallize into rocks shortly after. Donkey Kong must throw seven rocks at Fire Necky to defeat him. | ||
|image3=[[File:DavyBones-DKKOS.png|50px]] | |||
| | |name3=[[Davy Bones]] | ||
|description3=Davy Bones is the undead skeleton of an eel. It is the third boss, and is fought in [[Davy Bones' Locker]]. Davy Bones attacks from one of six holes towards Donkey Kong, then swims around him for a few seconds. Donkey Kong must grab the peg at the tip of Davy Bones' tail and swing it into the spikes on the edges. When Davy Bones is hit against the spikes enough times, it is defeated. | |||
|image4=[[File:SassySquatch-DKKOS.png|55px]] | |||
|[[Fire Necky]] | |name4=[[Sassy Squatch]] | ||
|[[Fire Necky's Nest]] | |description4=Sassy Squatch is a massive sasquatch. It is the fourth boss, and is fought in [[Sassy Squatch's Lair]], where it chases the player character up a mountain. Donkey Kong can attack Sassy Squatch by throwing bombs into its large mouth. After taking a hit, Sassy Squatch shoots out crystalized pegs for Donkey Kong to continue up to the next section. When enough bombs are thrown into Sassy Squatch's mouth, it gets defeated. | ||
|image5=[[File:KingKRool-DKKOS.png]] | |||
| | |name5=[[King K. Rool]] | ||
|description5=K. Rool is the fifth and final boss of the game, fought in his own [[King K. Rool (level)|level of the same name]]. He and Donkey Kong first engage in a Climbing Race. If Donkey Kong wins, the king challenges him to an Attack Battle. If Donkey Kong also defeats K. Rool at the attack battle, the game ends, and Donkey Kongs recovers all the medals. | |||
}} | |||
|[[Davy Bones]] | |||
|[[Davy Bones' Locker]] | |||
| | |||
|[[Sassy Squatch]] | |||
|[[Sassy Squatch's Lair]] | |||
| | |||
|[[King K. Rool]] | |||
|[[King K. Rool (level)]] | |||
==Worlds and levels== | ==Worlds and levels== | ||
There are five worlds, each with four regular [[level]]s and a boss level at the end. There are a total of 25 levels in the game. | |||
{|class="wikitable dk"width=99% | {|class="wikitable dk"width=99% | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color link|white|Jungle World}} | !colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Jungle World}} | ||
|- | |- | ||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
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|align="center"rowspan=1|Boss level: [[Congazuma's Castle]]||align="center"|Gold||align="center"|Pyramid | |align="center"rowspan=1|Boss level: [[Congazuma's Castle]]||align="center"|Gold||align="center"|Pyramid | ||
|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color link|white|Wild West World}} | !colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Wild West World}} | ||
|- | |- | ||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
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|align="center"rowspan=1|Boss level: [[Fire Necky's Nest]]||align="center"|Gold||align="center"|Desert | |align="center"rowspan=1|Boss level: [[Fire Necky's Nest]]||align="center"|Gold||align="center"|Desert | ||
|- | |- | ||
! colspan=3 style="background:saddlebrown;color:white"align=center|{{color link|white|Aqua World}} | ! colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Aqua World}} | ||
|- | |- | ||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
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|align="center"rowspan=1|Boss level: [[Davy Bones' Locker]]||align="center"|Gold||align="center"|Underwater | |align="center"rowspan=1|Boss level: [[Davy Bones' Locker]]||align="center"|Gold||align="center"|Underwater | ||
|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color link|white|Ice World}} | !colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Ice World}} | ||
|- | |- | ||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
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|align="center"rowspan=1|Boss level: [[Sassy Squatch's Lair]]||align="center"|Gold||align="center"|Ice | |align="center"rowspan=1|Boss level: [[Sassy Squatch's Lair]]||align="center"|Gold||align="center"|Ice | ||
|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color link|white|K. Kruizer III}} | !colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|K. Kruizer III}} | ||
|- | |- | ||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
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|align="center" rowspan=1|Boss level: [[King K. Rool (level)|King K. Rool]]||align="center"|Gold||align="center"|Gunship | |align="center" rowspan=1|Boss level: [[King K. Rool (level)|King K. Rool]]||align="center"|Gold||align="center"|Gunship | ||
|} | |} | ||
{{br}} | |||
==Items== | ==Items== | ||
{| | {{content description|dk=y | ||
|image1=[[File:DKKOS Banana.png]] | |||
|name1=[[Banana|One Banana]] | |||
|[[File:DKKOS Banana.png]] | |description1=Bananas are common items that appear in every level. Each single banana adds one to Donkey Kong's stash, which could be used for [[Going Bananas]] or for replenishing health. | ||
|[[Banana|One Banana]] | |image2=[[File:DKKOS Banana Bunch.png]] | ||
| | |name2=[[Banana Bunch|Five Bananas]] | ||
| | |description2=Banana bunches are found in most levels and add a total of five bananas to Donkey Kong's stash. | ||
|image3=[[File:DKKOS 10Bananas.png]] | |||
|[[Banana Bunch|Five Bananas]] | |name3=[[Banana Bunch|Ten Bananas]] | ||
| | |description3=A bunch of ten bananas is more rare than the other bananas, but are found in levels after breaking open [[barrel]]s or [[crate]]s. One bunch of ten bananas can restore one full heart of health. | ||
| | |image4=[[File:DKKOSCrystalCoconut.png]] | ||
|name4=[[Crystal Coconut]] | |||
|[[Banana Bunch|Ten Bananas]] | |description4=Crystal Coconuts are found in each level. They are usually found in similar spots to the medal, and can also be obtained by defeating an enemy. | ||
| | |image5=[[File:DKKOSBronze.png]][[File:DKKOSSilver.png]]<br>[[File:DKKOSGold.png]] | ||
| | |name5=[[Medal (DK: King of Swing)|Medal]]s | ||
|description5=Medals appear in each level besides [[Banana Bungalow]]. They can be found in [[Bonus Area]]s or inside of barrels or crates. The gold variants are awarded after defeating a boss. | |||
|[[Crystal Coconut]] | }} | ||
| | |||
| | |||
|[[Medal (DK: King of Swing)|Medal]]s | |||
| | |||
===Objects=== | ===Objects=== | ||
{| | {{content description|dk=y | ||
|image1=[[File:DKKOSBomb.png]] | |||
|name1=[[Bomb]] | |||
|[[File:DKKOSBomb.png]] | |description1=Bombs are items that can break open obstacles or destroy enemies. They detonate within approximately five seconds and will cause one heart of damage to Donkey Kong if he holds onto it for too long. | ||
|[[Bomb]] | |image2=[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]] | ||
| | |name2=[[Cannon]]s | ||
| | |description2=Cannons are objects that are encountered in the levels on the [[K. Kruizer III]]. They shoot fireballs at Donkey Kong in an attempt to cause damage to his health. Some cannons rotate towards the direction of Donkey Kong while others stay in the same position. | ||
|image3=[[File:DKKOSCoconut.png]] | |||
|[[Cannon]]s | |name3=[[Coconut]] | ||
| | |description3=Coconuts are objects that some [[Mini-Necky]]s shoot from their mouths. They cause one heart's worth of damage to Donkey Kong if it comes into contact with him. Coconuts can be destroyed if they hit a projectile that Donkey Kong throws, such as a rock. | ||
| | |image4=[[File:DKKOSRock.png]] | ||
|name4=[[Rock (DK series)|Rock]] | |||
|[[Coconut]] | |description4=Rocks are common items that are used to damage enemies or destroy breakable walls. | ||
| | |image5=[[File:DKKOSSpike.png]] | ||
| | |name5=[[Spike Trap|Spike]] | ||
|description5=Spikes are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Spikes can be found lining the floors, walls, or ceilings, or appear as floating balls. Floating spikes can be stationary or move in set patterns. | |||
|[[Rock (DK series)|Rock]] | |image6=[[File:DKKOSTire.png]] | ||
| | |name6=[[Tire (object)|Tire]] | ||
| | |description6=Tires are common objects that can be bounced off, helping Donkey Kong reach high places that would not be reachable otherwise. | ||
|image7=[[File:DKKOSCrate.png]] | |||
|[[Spike Trap|Spike]] | |name7=[[Crate|Wooden Crate]] | ||
| | |description7=Wooden Crates are large boxes of wood that can be broken by Donkey Kong with a simple attack. They usually take up an entire peg board, and, when broken, allow the Kong to progress up. Additionally, wooden crates represent 100 bananas in the player's stash in the bottom right of the screen. | ||
| | }} | ||
|[[Tire (object)|Tire]] | |||
| | |||
| | |||
|[[Crate|Wooden Crate]] | |||
| | |||
===Barrels=== | ===Barrels=== | ||
{| | {{content description|dk=y | ||
|image1=[[File:DKKOSBarrel.png]] | |||
|name1=[[Barrel]] | |||
|[[File:DKKOSBarrel.png]] | |description1=Standard barrels, if broken by Donkey Kong, reveal bananas or other items. Additionally, barrels represent fifty bananas in the player's stash in the bottom right of the screen. | ||
|[[Barrel]] | |image2=[[File:DKKOSBarrelCannon.png]] | ||
| | |name2=[[Barrel Cannon]] | ||
| | |description2=Barrel Cannons are enterable barrels that launch Donkey Kong in a given direction. | ||
|image3=[[File:DKKOSBonusBarrel.png]] | |||
|[[Barrel Cannon]] | |name3=[[Bonus Barrel]] | ||
| | |description3=Bonus Barrels shoot Donkey Kong to a Bonus Area upon entering it. | ||
| | |image4=[[File:DKKOSBoosterBarrel.png]] | ||
|name4=[[Booster Barrel]] | |||
|[[Bonus Barrel]] | |description4=Booster Barrels are barrels that act as rockets and are steered with {{button|gba|L}} and {{button|gba|R}}. They are the subject of the level [[Booster Barrel Skyway]]. | ||
| | |image5=[[File:DKKOSQuestionBarrel.png]] | ||
| | |name5=[[Question Barrel]] | ||
|description5=Question Barrels are like standard ones, where if broken they reveal something. These barrels reveal [[Peg Board]]s or activate doors. | |||
|[[Booster Barrel]] | |image6=[[File:DKKOSRollingBarrel.png]] | ||
| | |name6=[[Spinner Barrel|Rolling Barrel]] | ||
| | |description6=Rolling Barrels are enterable barrels and their aims can be adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons. | ||
}} | |||
|[[Question Barrel]] | |||
| | |||
| | |||
|[[Spinner Barrel|Rolling Barrel]] | |||
| | |||
===Pegs=== | ===Pegs=== | ||
{| | [[Peg]]s are common objects in the game that have many different variants. Each variant performs a different function and assists Donkey Kong in reaching further areas. | ||
{{content description|dk=y | |||
|[[File:DKKOSPegs.png]] | |image1=[[File:DKKOSPegs.png]] | ||
|[[Peg]] | |name1=[[Peg]] | ||
| | |description1=Pegs are single, floating studs that the Kongs are able to grab onto. They are the most common of all Peg variants and featured in [[Jungle Jam]] events as well. | ||
| | |image2=[[File:DKKOSPegBoards.png]] | ||
|name2=[[Peg Board]] | |||
|[[Peg Board]] | |description2=Peg Boards are groups of pegs that the Kongs are able to climb on. They come in many different sizes, ranging from two by two pegs to five by six pegs. They are also the main obstacle in the Jungle Jam events. | ||
| | |image3=[[File:DKKOSHandlePeg.png]]<br>[[File:DKKOSRedHandlePeg.png]] | ||
| | |name3=[[Handle Peg]] | ||
|description3=Handle Pegs are wheel-like pegs that, if grabbed onto, carry Donkey Kong on a mechanism. These mechanisms run up and down or left and right. | |||
|[[Handle Peg]] | |image4=[[File:DKKOSSwitchPegGreen.png]][[File:DKKOSSwitchPegRed.png]][[File:DKKOSSwitchPegBlue.png]] | ||
| | |name4=[[Switch Peg]] | ||
| | |description4=Switch Pegs can open doors or reveal new secrets if grabbed onto and pulled down with both hands. | ||
|image5=[[File:DKKOSJackPegGreen.png]][[File:DKKOSJackPegRed.png]][[File:DKKOSJackPegBlue.png]] | |||
|[[Switch Peg]] | |name5=[[Jack Peg]] | ||
| | |description5=Jack Pegs are peg variants that operate mechanism if pulled down on repeatedly. They can open doors or reveal new peg boards. | ||
| | |image6=[[File:DKKOSRotatingPeg.png]] | ||
|name6=[[Spinning Peg]] | |||
|[[Jack Peg]] | |description6=Spinning Pegs rotate quickly either clockwise or counterclockwise. If grabbed with the correct hand, they can launch Donkey Kong high up to new areas. | ||
| | |image7=[[File:DKKOSGreenCrackedPeg.png]][[File:DKKOSRedCrackedPeg.png]][[File:DKKOSBlueCrackedPeg.png]] | ||
| | |name7=Cracked Peg | ||
|description7=Cracked Pegs are rare types of pegs that slowly fall once Donkey Kong grabs onto them. | |||
|[[Spinning Peg]] | |image8=[[File:DKKOSConveyerBelt.png]] | ||
| | |name8=[[Conveyor Belt]] | ||
| | |description8=Conveyor Belts are variants of peg boards that slide Donkey Kong from up to down or side to side if he simply stays still while grabbing on it. They are common in Mine-themed levels. | ||
|image9=[[File:DKKOSIcyPeg.png]] | |||
|Cracked Peg | |name9=Icy Peg Board | ||
| | |description9=Icy Peg Boards are types of peg boards that are frozen over, causing the Kong to slip on it before being able to get a firm grip. They appear in the level [[Ice Castle]] | ||
| | }} | ||
|[[Conveyor Belt]] | |||
| | |||
|[[File:DKKOSIcyPeg.png]] | |||
|Icy Peg Board | |||
| | |||
==Development== | ==Development== | ||
While playing around with a Game Boy Advance, Paon employee Atsushi Kaneko had an idea to make a game that used the system's shoulder button to simulate the action of grabbing with one's left and right hands, being inspired by the hobby of {{Wp|free climbing}}.<ref name=NOM>{{cite|deadlink=y|archive=web.archive.org/web/20051102033738/http://www.nintendo.co.jp/nom/0506/12/index.html|title=Nintendo Online Magazine Interview|accessdate=May 12, 2024|publisher | While playing around with a Game Boy Advance, Paon employee Atsushi Kaneko had an idea to make a game that used the system's shoulder button to simulate the action of grabbing with one's left and right hands, being inspired by the hobby of {{Wp|free climbing}}.<ref name=NOM>{{cite|deadlink=y|archive=web.archive.org/web/20051102033738/http://www.nintendo.co.jp/nom/0506/12/index.html|title=Nintendo Online Magazine Interview|accessdate=May 12, 2024|publisher=Nintendo}}</ref> The Paon team made the initial pitch to Nintendo with an original character, but afterwards producer Toshiharu Izuno suggested to make it star Donkey Kong as to give the game more international appeal and because he thought Donkey Kong best conveyed the visual of a character climbing with his feet dangling.<ref name=NOM/> The game started development in earnest on the summer of 2003 but it took the Paon developers about half a year to create proper visuals for Donkey Kong.<ref name=NOM/> Nintendo heavily supervised Donkey Kong's design and portrayal, explaining to the developers that the character has a "warm image and a bit of a laid-back feel."<ref name=NOM/> The game was originally made for the [[Nintendo GameCube]] in mind until halfway through development after which the target system changed to the Game Boy Advance.<ref name=NOM/> | ||
==Reception== | ==Reception== | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|"''But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us.''" | |"''But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
{|class= | ''DK: King of Swing'' went through some changes during its development. | ||
! | {|class=wikitable width=100% | ||
! | !Image | ||
!Description | |||
|- | |- | ||
|[[File:DKKos Beta 1.png|240px]] | |[[File:DKKos Beta 1.png|240px]] | ||
|This screen shows five heart points, while in the final, there are only three of them. It was not possible to go beyond that number in the final release. | |||
|- | |- | ||
|[[File:DifferentBG.jpg|240px]] | |[[File:DifferentBG.jpg|240px]] | ||
|Everything in this image is the same as it is in the final game, minus the five heart points and different background. | |||
|- | |- | ||
|[[File:BombPegs.jpg|240px]] | |[[File:BombPegs.jpg|240px]] | ||
|This screen features explosive pegs that weren't present in the final game. | |||
|- | |- | ||
|[[File:Spikes.jpg|240px]] | |[[File:Spikes.jpg|240px]] | ||
|These floating spikes were not found in this area in the final game. | |||
|- | |- | ||
|[[File:DifferentArea.jpg|240px]] | |[[File:DifferentArea.jpg|240px]] | ||
|This area does not exist in the final game. | |||
|} | |} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ぶらぶらドンキー | ||
| | |JapR=Burabura Donkī | ||
| | |JapM=Hanging Donkey | ||
|Ger=''DK: King of Swing'' | |Ger=''DK: King of Swing'' | ||
|ChiS=摇摆森喜刚 | |ChiS=摇摆森喜刚<ref>From the unreleased iQue version.</ref> | ||
|ChiSR=Yáobǎi Sēnxǐgāng | |ChiSR=Yáobǎi Sēnxǐgāng | ||
|ChiSM=Swing Donkey Kong | |ChiSM=Swing Donkey Kong | ||
}} | }} | ||
== | ==Trivia== | ||
*It is the first game where [[Funky Kong]], [[Wrinkly Kong]], [[Kritter]], and [[King K. Rool]] are playable. | *It is the first game where [[Funky Kong]], [[Wrinkly Kong]], [[Kritter]], and [[King K. Rool]] are playable. | ||
*It is the first and only game where [[Dixie Kong]] does not wear her top tied. | |||
*This game was planned to release in mainland China by [[iQue]], but left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from Chinese government. | |||
*A promotional browser game was released in 2005 called ''[[Hurling for Distance|DK: King of Swing -- Hurling for Distance]]''. | *A promotional browser game was released in 2005 called ''[[Hurling for Distance|DK: King of Swing -- Hurling for Distance]]''. | ||
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*[https://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website] | ||
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_DKKingOfSwing_EN_DE_FR_ES_IT.pdf European manual] | *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_DKKingOfSwing_EN_DE_FR_ES_IT.pdf European manual] | ||
{{DKKOS}} | {{DKKOS}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} |