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{{ | {{infobox | ||
|image=[[File: | |image=[[File:DKKoSUSbox65.png|250px]] | ||
|developer=[[ | |developer=[[Paon]]<br>[[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''Game Boy Advance:'''<br>{{released|Europe|February 4, 2005|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005 <ref>[http://themushroomkingdom.net/games/dkkos TMK: Release date info], retrieved 9-20-2008</ref>}} '''[[Virtual Console]] ([[Wii U]]):'''<br>{{released|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}} | ||
|genre=Platformer | |||
|genre= | |modes=Single Player, Multiplayer | ||
|modes=Single | |ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A}} | ||
|ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A | |||
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]]) | |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]]) | ||
| | |media={{media|gba=1|wiiudl=1}} | ||
|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}} | |input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}} | ||
}} | }} | ||
'''''DK: King of Swing''''' is a | '''''DK: King of Swing''''' is a puzzle game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to the [[Nintendo Entertainment System|NES]] game ''[[wikipedia:Clu Clu Land|Clu Clu Land]]'', but has been re-formatted in certain aspects to provide more of an adventure game feel. In this game, [[Donkey Kong]] and [[Diddy Kong]] must quest across five worlds to win back the Jungle Jam medals that King K. Rool has stolen and scattered across the levels. The game is the first [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] game developed by [[Paon]] for [[Nintendo]], who also made the sequel, ''[[DK: Jungle Climber]]'' and the racing title ''[[Donkey Kong Barrel Blast]]''. | ||
==Story== | ==Story== | ||
The game takes place during the [[Jungle Jam Tournament]], where a huge festival held on [[Donkey Kong Island]] occurs. During the tournament, medals (which are actually [[DK Coin]]s) are handed out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]], however, steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] pursues [[King K. Rool]] to get the medals back and restore peace to Donkey Kong Island. | |||
The game takes place during the [[Jungle Jam]], where a huge festival | |||
==Game modes== | |||
[[File:KingofSwingmodes.png|thumb|right|240px|The list of modes.]] | |||
*'''Adventure''': The main mode of the game. | |||
*'''Single [[Jungle Jam Tournament]]''': There are a total of twelve events that can be played in this mode. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], the player can unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]]. | |||
*'''Multiplayer [[Jungle Jam Tournament]]''': The same as above, but in multiplayer with four players using the GBA Link cable. | |||
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial from the beginning of the game), a Time Attack Mode, and Diddy Mode, which allows the player to use Diddy Kong in the place of Donkey Kong during the Adventure mode. | |||
===Diddy Mode differences=== | |||
*The tutorial stage is no longer present. | |||
*Bananas laying out in the open are no longer there; the player can only collect them by destroying enemies or crates. | |||
*Crystal Coconuts were removed, and as a result, Bonus Barrels and the bonus stages they led to are no longer present. | |||
*Diddy is slightly faster and jumps slightly higher than Donkey Kong. | |||
===Time Attack mode=== | |||
A Time Attack appears in ''DK: King of Swing'', where it can only be played after the player has completed the adventure mode. It can be found under the Extras menu. When the player selects the mode, they are given a list of every level, each with its only best time that the player can beat. Three other times also exist in the high scores list that the player can beat. However, beating the times are optional and do not allow the player to unlock any new mode or item. | |||
During the mode, the player is given three hearts of life. If all three are lost, they must start the Time Attack over. Additionally, hearts can be restored if they collect ten bananas and use them for Donkey Kong's "Going Bananas" move. Unlike in adventure mode, though, the player is given no bananas to start with and must find them around the course. After the level is completed, the player's time is recorded if it beats a score on the high scores list. | |||
{{br}} | |||
==Gameplay== | ==Gameplay== | ||
[[File: | [[File:KEngine165.PNG|thumb|right|240px|Donkey Kong in one of the game's levels.]] | ||
As mentioned earlier, the gameplay is very similar to the NES game ''Clu Clu Land'', and mainly consists of swinging across boards of pegs. However, in this game the player must climb, swing, and even shoot their way to reach the top, all the while collecting the [[DK Coins|medals]]. The player cannot face the boss without beating each level; once all levels have been completed, the player may face the boss at the designated boss stage. After the boss is beaten, the player may continue to the next world. | |||
If the player chooses to collect each [[Crystal Coconut]], hidden items concealed inside crates, boxes, nooks and crannies, or even inside enemies, [[Wrinkly Kong]] is unlocked as a player in the single player Jungle Jam Tournament. There are twenty Crystal Coconuts in all. | |||
===Controls=== | ===Controls=== | ||
The | The controls are made to be simple: {{button|gba|L}} swings Donkey Kong left, {{button|gba|R}} swings Donkey Kong right. If the {{button|gba|L}} button is held down, DK will swing on a fixed spot from left to right, and vice versa for the {{button|gba|R}} button. If the button is lightly tapped, Donkey will go flying of in whatever direction he is pointing. To get a better aim, DK must swing about until he is facing the right way. | ||
When on the ground, DK can walk about quite quickly using the {{button|gba|L}} and {{button|gba|R}} buttons; when they are tapped simultaneously he will lift off from the ground in a flying leap. | |||
Donkey Kong can also Attack by holding down both the {{button|gba|L}} and {{button|gba|R}} buttons at once. DK will clutch the pegs, and slowly start to glow red; once he is totally glowing, the buttons should be released and DK will go flying off into an aerial attack. | |||
Finally, DK can either Charge using the {{button|gba|B}} Button (uses ten bananas; restores one health unit) or Go Bananas using the {{button|gba|A}} Button (uses twenty bananas; makes DK invincible and able to leap great heights). | |||
{{br}} | {{br}} | ||
==Characters== | ==Characters== | ||
{|width=100% | ===Playable characters=== | ||
|- | ;Starting characters | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white" | |||
|-style="background:yellow;" | |||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align="center"|[[File:DKKOSDonkeyKongSprite.png]] | | align="center" |[[File:DKKOSDonkeyKongSprite.png]] | ||
![[Donkey Kong]] | |||
|Donkey Kong is the | |Donkey Kong is the first Kong to be playable in Adventure Mode. He is also available in the Jungle Jam Tournament mode. In the Jungle Jam Tournament mode, Donkey Kong is the most balanced character statistically-wise, as his jump and attack abilities are at 3/5 apiece. | ||
|- | |- | ||
|align="center"|[[File:DKKingofSwing-DiddySprite.png]] | | align="center" |[[File:DKKingofSwing-DiddySprite.png]] | ||
![[Diddy Kong]] | |||
|Diddy is | |Diddy reappears as Donkey Kong's buddy. He is available to play as in Adventure Mode, after the player defeats [[King K. Rool]] as Donkey Kong. Diddy is also a playable character in the Jungle Jam Tournament mode. His jump ability is high at a 4/5 due to his weight. However, this negatively affects his attack ability, as it is only at a 2/5. | ||
|- | |- | ||
| align="center" |[[File:DKKOSDixieKongSprite.png]] | |||
![[Dixie Kong]] | |||
|Dixie Kong is Diddy Kong's girlfriend. She is playable in the Jungle Jam Tournament mode. Her apparent feather-like weight results in her jump ability being maxed out at a 5/5. However, her attacking ability is as weak as possible, as it sits at a 1/5. | |||
|- | |- | ||
| align="center" |[[File:DKkingosfwingFunkykong sprite.PNG]] | |||
![[Funky Kong]] | |||
|Funky Kong makes his first appearance in any game as a playable character. He is the fourth and final starting character in the Jungle Jam Tournament mode. He prefers the attack-based contests, as his attacking ability ranks at a 4/5, while his jumping is at 2/5. These stats are exact opposite to Diddy's. | |||
|} | |||
<br> | |||
;Unlockable characters | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white" | |||
|-style="background:yellow;" | |||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:Kritter-DKKOS.png]] | ||
![[Kritter|Kremling]] | |||
| | |Kremling appears as an unlockable playable character. He is simply a Kritter, but the game refers to him as "Kremling". Kremling is unlocked when the player earns 6 Gold Medals in the Jungle Jam Tournament. This game marks the first time where a Kritter is a playable character. His stats are exactly like Donkey Kong's: 3/3 jump, 3/3 attack. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:DKKOSWrinklyKongSprite.png]] | ||
![[Wrinkly Kong]] | |||
| | |Wrinkly Kong is available to play as in Jungle Jam Tournament mode after the player collects all 20 of the [[Crystal Coconut]]s while playing as Donkey Kong in Adventure Mode. This game marks the first and only time Wrinkly is a playable character in any game. It is also the first time she appears as a ghost. Because of her weightlessness, Wrinkly's jump ability is maxed out at 5/5, tying her with Dixie Kong for the best jump rating. Her attack is weak, as it is only a 2/5. | ||
|- | |- | ||
| align="center" |[[File:KingKRool-DKKOS.png]] | |||
![[King K. Rool]] | |||
|King K. Rool appears as the final boss in Adventure Mode. Upon earning 12 Gold Medals in the Jungle Jam Tournament, he is also available as a playable character in the Jungle Jam. This marks his first game as a playable character. He is the strongest character in the game with an attack rating of 5/5. His jump, however, is extremely weak, as it only ranks 1/5. | |||
|- | |- | ||
| align="center" |[[File:DKKOSBubblesSprite.png]] | |||
![[Bubbles (Clu Clu Land)|Bubbles]] | |||
|Bubbles is unlocked after the player completes Diddy Mode while collecting all 24 Medals. She makes her first and only appearance in a [[Donkey Kong (franchise)|''Donkey Kong'']] game. Her stats are the most balanced out of any character, as her jump and attack rate a 4/5 each. | |||
|} | |||
<br> | |||
===Supporting characters=== | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white" | |||
|-style="background:yellow;" | |||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:DKKOSCrankyKongSprite.png]] | ||
![[Cranky Kong]] | |||
| | |Cranky Kong returns as Donkey Kong's grandfather and mentor. His main role is to preside in [[Cranky's Lectures]], where he teaches Donkey Kong the controls for the game and gives a couple of tips. | ||
|- | |- | ||
|align="center | | align="center |[[File:DKKOSCandyKongSprite.png]] | ||
![[Candy Kong]] | |||
| | |Candy Kong's appearance in ''DK: King of Swing'' is extremely minimal, as she only appears in the opening cutscene in which King K. Rool crashes the Jungle Jam Tournament and in the final cutscene in which Donkey Kong has returned with the Medals. | ||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
{| | ====Normal enemies==== | ||
! | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white" | ||
|-style="background:yellow;" | |||
!Image | |||
!Name | |||
!Description | |||
!First level appearance | |||
!Last level appearance | |||
|- | |- | ||
! | | align="center" |[[File:ClickClack-DKKOS.png]] | ||
![[Click-Clack]] | |||
|Click-Clacks are found on peg boards. They are invulnerable to frontal attacks due to their claws. When they detect Donkey or Diddy Kong in the area, they follow the Kong while making a clicking noise, making their pattern of attack changeable. | |||
| align="center" |[[Cactus Woods]] | |||
| align="center" |[[Cactus Woods]] | |||
|- | |- | ||
|[[File: | | align="center" |[[File:FlipFlap-DKKOS.png]] | ||
![[Flipflap]] | |||
| | |Flipflaps are blue bats that appear mostly in cave levels. They fly above peg boards or hover low to the ground. Their attack pattern includes flying left to right or up and down. | ||
| | | align="center" |[[Contraption Cave]] | ||
| align="center" |[[Kremling Kamp]] | |||
|- | |- | ||
|[[File: | | align="center" |[[File:Flitter-DKKOS.png]] | ||
![[Flitter]] | |||
| | |Flitters are blue dragonflies that are common in the [[Jungle World]]. Like Flipflaps, their pattern of attack is either flying left to right or up and down. | ||
|[[ | | align="center" |[[Banana Bungalow]] | ||
|[[ | | align="center" |[[Cactus Woods]] | ||
|- | |- | ||
|[[File: | | align="center" |[[File:Kritter-DKKOS2.png]] | ||
![[Kritter|Kremling]] | |||
| | |Besides appearing as an unlockable, playable character, Kremlings (Kritters) are extremely common enemies found throughout the game, as they are found in every world. They can be found throwing rocks, pulling peg switches, or jumping from peg to peg. | ||
|[[ | | align="center" |[[Contraption Cave]] | ||
|[[ | | align="center" |[[K. Kruizer III Hull]] | ||
|- | |- | ||
|[[File: | | align="center" |[[File:Lockjaw-DKKOS.png]] | ||
|[[ | ![[Lockjaw]] | ||
|Lockjaws make their return to the [[Donkey Kong (franchise)|''Donkey Kong'' series]] after a decently long hiatus. They retain their red-orange color and biting attack, and are commonly encountered in underwater levels. If a Lockjaw sees one of the Kongs, it will do a biting call then charge towards the Kong. | |||
| | | align="center" |[[Risky Reef]] | ||
| align="center" |[[Underwater Ruins]] | |||
|- | |- | ||
|[[File: | | align="center" |[[File:MiniNecky-DKKOS.png]] | ||
|[[ | ![[Mini-Necky]] | ||
|align= | |Mini-Neckies also return to the ''Donkey Kong'' series after a brief absence. These vultures retain their trademark coconut spit attack and can also attack via a swoop. They are commonly seen in the [[Wild West World]]. | ||
|[[ | | align="center" |[[Necky's Canyon]] | ||
|[[ | | align="center" |[[Booster Barrel Skyway]] | ||
|- | |- | ||
|[[File: | | align="center" |[[File:Neek-DKKOS.png]] | ||
![[Neek]] | |||
| | |Neeks can be found climbing on peg boards in cave-themed levels. When near Donkey or Diddy Kong, they make a squeaking noise. | ||
|[[ | | align="center" |[[Contraption Cave]] | ||
|[[ | | align="center" |[[Madcap Mine]] | ||
|- | |- | ||
|[[File: | | align="center" |[[File:Pointe.png]] | ||
![[Powan]] | |||
| | |Powans are ghosts that are only seen in the level Ship of Souls. They attack Donkey or Diddy by approaching them. If visible, the Powan exerts harm to the Kong. They are only able to be defeated when they are invisible, but their silhouettes are still perceivable. | ||
|[[ | | align="center" |[[Ship of Souls]] | ||
|[[ | | align="center" |[[Ship of Souls]] | ||
|- | |- | ||
|[[File: | | align="center" |[[File:Shuri-DKKOS.png]] | ||
![[Shuri]] | |||
| | |Shuris are starfish that are only found in underwater levels. They have no fixed movement, as they just bounce off the wall. | ||
|[[ | | align="center" |[[Risky Reef]] | ||
|[[ | | align="center" |[[Underwater Ruins]] | ||
|- | |- | ||
| align="center" |[[File:Zinger-DKKOS.png]] | |||
![[Zinger]] | |||
|align= | |Zingers reappear as one of the most common enemies in the ''Donkey Kong'' series. These bees can be heard buzzing as they move up and down or side to side. They can only be defeated by an attack to their front, as they have stingers and spikes on their back. | ||
| align="center" |[[Cactus Woods]] | |||
| align="center" |[[Booster Barrel Skyway]] | |||
|[[File:Zinger-DKKOS.png]] | |||
| | |||
|[[Cactus Woods]] | |||
|[[Booster Barrel Skyway]] | |||
|} | |} | ||
===Bosses=== | ====Bosses==== | ||
{| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse;background:white" | ||
! | |-style="background:yellow;" | ||
!Image | |||
!Name | |||
!Description | |||
!Level Appearance | |||
|- | |- | ||
| | | align="center" |[[File:Congazuma-DKKOS.png|40px]] | ||
|[[File:Congazuma-DKKOS.png|40px]] | ![[Congazuma]] | ||
|This Kremling statue is the game's first boss. It attacks Donkey Kong by jumping around towards him. Its jump, however, can only go so high, and can be dodged if Donkey Kong positions himself on the peg boards above. The statue is defeated when Donkey Kong performs four simple Attacks on it by holding down {{button|gba|L}} and {{button|gba|R}} simultaneously. | |||
| | | align="center" |[[Congazuma|Congazuma's Castle]] | ||
|- | |- | ||
| | | align="center |[[File:FireNecky-DKKOS.png|70px]] | ||
|[[File:FireNecky-DKKOS.png|70px]] | ![[Fire Necky]] | ||
|This fiery [[Necky]]'s method of attack is spitting out flames, which shortly crystallize into rocks, at Donkey Kong. Donkey Kong hit Fire Necky with these rocks a total of seven times, while avoiding contact with its flames. | |||
|[[ | | align="center" |[[Fire Necky|Fire Necky's Nest]] | ||
|align= | |||
|- | |- | ||
| | | align="center |[[File:DavyBones-DKKOS.png|50px]] | ||
|[[File:DavyBones-DKKOS.png|50px]] | ![[Davy Bones]] | ||
|This undead eel emerges from one of six holes towards Donkey Kong, then swims around him for a few seconds. Donkey Kong must grab the peg at the tip of its tail and swing it into spikes which are found on the edges of the holes. Its method of attack is repeated until its defeat. | |||
| align="center" |[[Davy Bones|Davy Bones' Locker]] | |||
| | |||
|- | |- | ||
| | | align="center |[[File:SassySquatch-DKKOS.png|55px]] | ||
|[[File:SassySquatch-DKKOS.png|55px]] | ![[Sassy Squatch]] | ||
|Sassy Squatch breaks through a surface of ice to first encounter Donkey Kong. It chases him up a series of pegs, where two bombs are waiting at the end. These bombs can be thrown into its mouth in order to cause damage. Once a bomb enters its mouth, Sassy Squatch shoots out crystallized pegs from its mouth, which shortly melt into climbable obstacles for Donkey Kong to climb up and escape its subsequent pursuit. This process is repeated until the snow monster is defeated. | |||
| | | align="center" |[[Sassy Squatch|Sassy Squatch's Lair]] | ||
|- | |- | ||
| | | align="center |[[File:KingKRool-DKKOS.png]] | ||
|[[File:KingKRool-DKKOS.png]] | ![[King K. Rool]] | ||
|In the final duel of the game, Donkey Kong must race K. Rool in a Climbing Race. If Donkey Kong wins, the king challenges him to an Attack Battle, which, if won, ultimately defeats the [[Kremling]] king and ends the game. | |||
| | | align="center" |[[King K. Rool#DK: King of Swing|King K. Rool]] | ||
|} | |} | ||
==Worlds | ==Worlds== | ||
{| | {| border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99% | ||
!colspan=3 style="background: | ! colspan=3 style="background:yellow" align=center | <big>Levels</big> | ||
|- | |- | ||
! colspan=3 style="background:yellow" align=center | [[Jungle World]] | |||
|- style=background:yellow align=center | |||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
!rowspan=1 width=20%|[[ | !rowspan=1 width=20%|[[DK Coin|Medal]] | ||
!rowspan=1 width=40%|Type of level | !rowspan=1 width=40%|Type of level | ||
|-style="background:yellow" align="center" | |||
|- | |- | ||
|align="center" colspan=1 | [[Banana Bungalow]] ||align="center" | none || align="center" | Jungle | |||
|- | |- | ||
|align="center" | |align="center" rowspan=1 | [[Tropical Treetops (DK: King of Swing)|Tropical Treetops]] || align="center" | Bronze || align="center" | Jungle | ||
|- | |- | ||
|align="center"rowspan=1|[[ | |align="center" rowspan=1 | [[Contraption Cave]] ||align="center" | Bronze ||align="center" | Cave | ||
|- | |- | ||
|align="center"rowspan=1|[[ | |align="center" rowspan=1 | [[Puzzling Pyramid]] ||align="center" | Silver ||align="center" | Pyramid | ||
|- | |- | ||
|align="center"rowspan=1|[[ | |align="center" rowspan=1 | BOSS LEVEL: [[Congazuma|Congazuma's Castle]] ||align="center" | Gold ||align="center" | Pyramid | ||
|- | |- | ||
! colspan=3 style="background:yellow" align=center | [[Wild West World]] | |||
|- style=background:yellow align=center | |||
!colspan=3 style="background: | |||
|- | |||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
!rowspan=1 width=20%|[[ | !rowspan=1 width=20%|[[DK Coin|Medal]] | ||
!rowspan=1 width=40%|Type of level | !rowspan=1 width=40%|Type of level | ||
|-style="background:yellow" align="center" | |||
|- | |- | ||
|align="center" rowspan=1 | [[Necky's Canyon]] ||align="center" | Silver ||align="center" | Desert | |||
|- | |- | ||
|align="center"rowspan=1|[[ | |align="center" rowspan=1 | [[Cactus Woods]] ||align="center" | Silver ||align="center" | Cactus | ||
|- | |- | ||
|align="center"rowspan=1|[[ | |align="center" rowspan=1 | [[Treacherous Twister]] ||align="center" | Bronze ||align="center" | Desert | ||
|- | |- | ||
|align="center"rowspan=1|[[ | |align="center" rowspan=1 | [[Madcap Mine]] ||align="center" | Bronze ||align="center" | Mines | ||
|- | |- | ||
|align="center"rowspan=1|[[ | |align="center" rowspan=1 | BOSS LEVEL: [[Fire Necky|Fire Necky's Nest]] ||align="center" | Gold ||align="center" | Desert | ||
|- | |- | ||
! colspan=3 style="background:yellow" align=center | [[Aqua World]] | |||
|- style=background:yellow align=center | |||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
!rowspan=1 width=20%|[[ | !rowspan=1 width=20%|[[DK Coin|Medal]] | ||
!rowspan=1 width=40%|Type of level | !rowspan=1 width=40%|Type of level | ||
|- | |-style="background:yellow" align="center" | ||
|- | |- | ||
|align="center"rowspan=1|[[Risky Reef]]||align="center"|Bronze||align="center"|Underwater | |align="center" rowspan=1 | [[Risky Reef]] ||align="center" | Bronze ||align="center" | Underwater | ||
|- | |- | ||
|align="center"rowspan=1|[[Lockjaw Falls]]||align="center"|Bronze||align="center | |align="center" rowspan=1 | [[Lockjaw Falls]] ||align="center" | Bronze ||align="center | Waterfalls | ||
|- | |- | ||
|align="center"rowspan=1|[[Kremling Kamp]]||align="center"|Silver||align="center"|Ship | |align="center" rowspan=1 | [[Kremling Kamp]] ||align="center" | Silver ||align="center" | Ship | ||
|- | |- | ||
|align="center"rowspan=1|[[Ship of Souls]]||align="center"|Silver||align="center"|Ship | |align="center" rowspan=1 | [[Ship of Souls]] ||align="center" | Silver ||align="center" | Ship | ||
|- | |- | ||
|align="center"rowspan=1| | |align="center" rowspan=1 | BOSS LEVEL: [[Davy Bones|Davy Bones' Locker]] ||align="center" | Gold ||align="center" | Underwater | ||
|- | |- | ||
!colspan=3 style="background: | ! colspan=3 style="background:yellow" align=center | [[Ice World]] | ||
|- | |- style=background:yellow align=center | ||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
!rowspan=1 width=20%|[[ | !rowspan=1 width=20%|[[DK Coin|Medal]] | ||
!rowspan=1 width=40%|Type of level | !rowspan=1 width=40%|Type of level | ||
|- | |-style="background:yellow" align="center" | ||
|- | |- | ||
|align="center"rowspan=1|[[Cold Cold Forest]]||align="center"|Silver||align="center"|Forest | |align="center" rowspan=1 | [[Cold Cold Forest]] ||align="center" | Silver ||align="center" | Forest | ||
|- | |- | ||
|align="center"rowspan=1|[[Raging Ravine]]||align="center"|Silver||align="center"|Ice | |align="center" rowspan=1 | [[Raging Ravine]] ||align="center" | Silver ||align="center" | Ice | ||
|- | |- | ||
|align="center"rowspan=1|[[Underwater Ruins]]||align="center"|Bronze||align="center"|Underwater | |align="center" rowspan=1 | [[Underwater Ruins]] ||align="center" | Bronze ||align="center" | Underwater | ||
|- | |- | ||
|align="center"rowspan=1|[[Ice Castle]]||align="center"|Gold||align="center"|Ice | |align="center" rowspan=1 | [[Ice Castle]] ||align="center" | Gold ||align="center" | Ice | ||
|- | |- | ||
|align="center"rowspan=1| | |align="center" rowspan=1 | BOSS LEVEL: [[Sassy Squatch|Sassy Squatch's Lair]] ||align="center" | Gold ||align="center" | Ice | ||
|- | |- | ||
! colspan=3 style="background:yellow" align=center | [[K. Kruizer III]] | |||
|- style=background:yellow align=center | |||
!rowspan=1 width=40%|Level | !rowspan=1 width=40%|Level | ||
!rowspan=1 width=20%|[[ | !rowspan=1 width=20%|[[DK Coin|Medal]] | ||
!rowspan=1 width=40%|Type of level | !rowspan=1 width=40%|Type of level | ||
|-style="background:yellow" align="center" | |||
|- | |||
|align="center" rowspan=1 | [[Booster Barrel Skyway]] ||align="center" | Bronze ||align="center" | Sky | |||
|- | |- | ||
|align="center" rowspan=1 | [[K. Kruizer III Artillery]] ||align="center" | Silver ||align="center" | Gunship | |||
|align="center"rowspan=1|[[ | |||
|- | |- | ||
|align="center"rowspan=1|[[K. Kruizer III | |align="center" rowspan=1 | [[K. Kruizer III Hull]] ||align="center" | Gold ||align="center" | Gunship | ||
|- | |- | ||
|align="center"rowspan=1|[[K. Kruizer III | |align="center" rowspan=1 | [[K. Kruizer III Engine]] ||align="center" | Gold ||align="center" | Gunship | ||
|- | |- | ||
|align="center"rowspan=1|[[K. | |align="center" rowspan=1 | BOSS LEVEL: [[King K. Rool#DK: King of Swing|King K. Rool]] ||align="center | Gold ||align="center" | Gunship | ||
|- | |- | ||
|} | |} | ||
{{br}} | |||
==Items== | ==Items and objects== | ||
{| | {{construction|section=yes}} | ||
! | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:yellow;" | |||
!Image | |||
!Name | |||
!Description | |||
|- | |- | ||
|[[File:DKKOS Banana.png]] | | align="center" |[[File:DKKOS Banana.png]] | ||
![[Banana]] | |||
| | |Bananas are common items that appear in every level. Each single banana adds one to Donkey Kong's stash, which could be used for [[Going Bananas]] or for replenishing health. | ||
|- | |- | ||
|[[File:DKKOS Banana Bunch.png]] | | align="center" |[[File:DKKOS Banana Bunch.png]] | ||
![[Banana|Banana Bunch]] | |||
| | |Banana Bunches are found in most levels and add a total of five bananas to Donkey Kong's stash. | ||
|- | |- | ||
|[[File:DKKOS 10Bananas.png]] | | align="center" |[[File:DKKOS 10Bananas.png]] | ||
![[Banana|10 Bananas]] | |||
|A bunch of ten bananas is more rare than the other bananas, but are found in levels after breaking open [[barrel]]s or [[crate]]s. One bunch of ten bananas can restore one full heart of health. | |||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSBronze.png]][[File:DKKOSSilver.png]]<br>[[File:DKKOSGold.png]] | ||
![[DK Coin#DK: King of Swing|DK Medals]] | |||
| | |DK Medals appear in each level besides [[Banana Bungalow]]. They can be found in [[Bonus Area]]s or inside of barrels or crates. The gold variants are awarded after defeating a boss. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSCrystalCoconut.png]] | ||
![[Crystal Coconut]] | |||
| | |Crystal Coconuts are found in each level. They are usually found in similar spots to the DK Medal, and can also be obtained by defeating an enemy. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSTire.png]] | ||
![[Tire]] | |||
| | |Tires are common objects that can be bounced off, helping Donkey Kong reach high places that would not be reachable otherwise. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSRock.png]] | ||
!Rock | |||
| | |Rocks are common items that are used to damage enemies or destroy breakable walls. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSBomb.png]] | ||
![[Bomb (item)|Bomb]] | |||
| | |Bombs are items that can break open obstacles or destroy enemies. They detonate on impact. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSSpike.png]] | ||
![[Floating Mine|Mine]] | |||
| | |Mines are spiked objects that are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Mines can also move around, too. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]] | ||
![[Cannon]]s | |||
|Cannons are objects that are encountered in the levels on the [[K. Kruizer III]]. They shoot fireballs at Donkey Kong in an attempt to cause damage to his health. Some cannons rotate towards the direction of Donkey Kong while others stay in the same position. | |||
| | |||
|} | |} | ||
===Barrels=== | ===Barrels=== | ||
{| | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
! | |-style="background:yellow;" | ||
!Image | |||
!Name | |||
!Description | |||
|- | |- | ||
|[[File:DKKOSBarrel.png]] | | align="center" |[[File:DKKOSBarrel.png]] | ||
![[Barrel]] | |||
| | |Standard barrels, if broken by Donkey Kong, reveal bananas or other items. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSQuestionBarrel.png]] | ||
![[Barrel|Question Barrel]] | |||
| | |Question Barrels are like standard ones, where if broken they reveal something. These barrels reveal [[Peg Board]]s or activate doors. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSBoosterBarrel.png]] | ||
![[Booster Barrel]] | |||
| | |Booster Barrels are barrels that act as rockets and are steered with {{button|gba|L}} and {{button|gba|R}}. They are the subject of the level [[Booster Barrel Skyway]]. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSBonusBarrel.png]] | ||
![[Bonus Barrel]] | |||
| | |Bonus Barrels shoot Donkey Kong to a Bonus Area upon entering it. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:DKKOSBarrelCannon.png]] | ||
![[Barrel Cannon]] | |||
| | |Barrel Cannons are enterable barrels that launch Donkey Kong in a given direction. | ||
|- | |- | ||
|[[File:DKKOSRollingBarrel.png]] | | align="center"|[[File:DKKOSRollingBarrel.png]] | ||
![[Rotatable Barrel|Rolling Barrel]] | |||
| | |Rolling Barrels are enterable barrels and their aims can be adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons. | ||
|} | |} | ||
===Pegs=== | ===Pegs=== | ||
[[Peg]]s are common objects in the game that have many different variants. Each variant performs a different function and assists Donkey Kong in reaching further areas. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
|-style="background:yellow;" | |||
!Image | |||
!Name | |||
!Description | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align="center"|[[File:DKKOSPegs.png]] | ||
![[Peg]] | |||
|Pegs are single, floating studs that the Kongs are able to grab onto. They are the most common of all Peg variants and featured in [[Jungle Jam Tournament]] Events as well. | |||
|- | |- | ||
|[[File: | | align="center"|[[File:DKKOSPegBoards.png]] | ||
![[Peg Board]] | |||
|Peg Boards are groups of pegs that the Kongs are able to climb on. They come in many different sizes, ranging from two by two pegs to five by six pegs. They are also the main obstacle in the Jungle Jam Tournament Events. | |||
|- | |- | ||
|[[File: | | align="center"|[[File:DKKOSHandlePeg.png]] | ||
!Handle Peg | |||
| | |Handle Pegs are wheel-like pegs that, if grabbed onto, carry Donkey Kong on a mechanism. These mechanisms run up and down or left and right. | ||
|- | |- | ||
|[[ | | align="center"|[[File:DKKOSSwitchPegGreen.png]][[File:DKKOSSwitchPegRed.png]][[File:DKKOSSwitchPegBlue.png]] | ||
!Switch Peg | |||
|Switch Pegs can open doors or reveal new secrets if grabbed onto and pulled down with both hands. | |||
| | |||
|- | |- | ||
| | | align="center"|[[File:DKKOSJackPegGreen.png]][[File:DKKOSJackPegRed.png]][[File:DKKOSJackPegBlue.png]] | ||
| | !Jack Peg | ||
|Jack Pegs are peg variants that operate mechanism if pulled down on repeatedly. They can open doors or reveal new peg boards. | |||
| | |||
|- | |- | ||
| | |align="center"|[[File:DKKOSRotatingPeg.png]] | ||
| | !Rotating Peg | ||
|Rotating Pegs rotate quickly either clockwise or counterclockwise. If grabbed with the correct hand, they can launch Donkey Kong high up to new areas. | |||
| | |||
|- | |- | ||
|align="center"|[[File:DKKOSConveyerBelt.png]] | |||
![[Conveyor|Conveyor Belt]] | |||
|Conveyor Belts are variants of peg boards that slide Donkey Kong from up to down or side to side if he simply stays still while grabbing on it. They are common in Mine-themed levels. | |||
| | |||
| | |||
|} | |} | ||
Line 483: | Line 439: | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{| | ''DK: King of Swing'' went through some changes during its development. | ||
! | |||
! | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |||
!Image | |||
!Description | |||
|- | |- | ||
|[[File:DKKos Beta 1.png|240px]] | |[[File:DKKos Beta 1.png|240px]] | ||
|This screen shows five heart points, while in the final, there's only three of them. It was not possible to go beyond that number in the final release. | |||
|- | |- | ||
|[[File:DifferentBG.jpg|240px]] | |[[File:DifferentBG.jpg|240px]] | ||
|Everything in this image is the same as it is in the final game, minus the five heart points and different background. | |||
|- | |- | ||
|[[File:BombPegs.jpg|240px]] | |[[File:BombPegs.jpg|240px]] | ||
|This screen features explosive pegs that weren't present in the final game. | |||
|- | |- | ||
|[[File:Spikes.jpg|240px]] | |[[File:Spikes.jpg|240px]] | ||
|These spikeballs weren't found in this area in the final game. | |||
|- | |- | ||
|[[File:DifferentArea.jpg|240px]] | |[[File:DifferentArea.jpg|240px]] | ||
|This area doesn't exist in the final game. | |||
|} | |} | ||
==Gallery== | ==Gallery== | ||
{{main-gallery}} | {{main-gallery}} | ||
==Media== | ==Media== | ||
{{main-media}} | {{main-media}} | ||
{{media table | {{media table | ||
| | |type1=audio | ||
| | |name1=DKKOSTitle | ||
|pipe1=Theme | |||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ぶらぶらドンキー | ||
| | |JapR=Burabura Donkī | ||
| | |JapM=Hanging Donkey}} | ||
}} | |||
== | ==Trivia== | ||
* | *A level in ''[[Donkey Kong Country Returns]]'' is called [[King of Cling]], a title very similar to this game. | ||
* | *This game marks the first playable appearances of [[Funky Kong]], [[Wrinkly Kong]], [[Kritter]], and [[King K. Rool]]. | ||
*This is the first, and currently the only game were [[Dixie Kong]] does not wear her top tied. | |||
==References== | ==References== | ||
Line 550: | Line 487: | ||
==External links== | ==External links== | ||
{{NIWA| | {{NIWA|DKWiki=1}} | ||
*[http://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website] | |||
*[ | |||
{{DKKOS}} | {{DKKOS}} | ||
{{ | {{DKGames}} | ||
{{GBA}} | {{GBA}} | ||
[[Category:Game Boy Advance | [[Category:Game Boy Advance Games]] | ||
[[Category:2005 games]] | [[Category:2005 games]] | ||
[[Category:DK: King of Swing|*]] | [[Category:DK: King of Swing|*]] | ||
[[Category:Puzzle | [[Category:Puzzle Games]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[de:Donkey Kong: King of Swing]] | [[de:Donkey Kong: King of Swing]] | ||