Latest revision |
Your text |
Line 1: |
Line 1: |
| {{italic title}} | | {{Infobox |
| {{game infobox
| | |image=[[File:KingofSwingEuropeBox65.png|250px]] |
| |image=[[File:DKKoS cover art.jpg|250px]] | | |developer=[[Paon]] |
| |developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]] | | |publisher=[[Nintendo]] |
| |publisher=[[Nintendo]] | | |designer= |
| |release='''Game Boy Advance:'''<br>{{flag list|Europe|February 4, 2005<ref>{{cite|title=''Nintendo Official Magazine'' Issue 150 (UK)|date=March 2005|page=2|publisher=EMAP}}</ref>|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070608210936/http://www.nintendo.com/gamemini?gameid=54ec20d9-d3fe-471e-a1e6-f9ad0123af86|title=Nintendo.com Games : DK: King of Swing|publisher=Nintendo.com|accessdate=May 12, 2024|language=en-us}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}} | | |engine= |
| |languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
| | |released={{releasedate|Europe|February 4, 2005|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005 <ref>[http://themushroomkingdom.net/games/dkkos TMK: Release date info], retrieved 9-20-2008</ref>}} |
| |genre=[[Genre#Puzzle|Puzzle]] | | |genre=Puzzle |
| |modes=Single-player, multiplayer | | |modes=Single Player - Multiplayer |
| |ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A|acb=G}} | | |ratings={{ratings|esrb=E|usk=0|pegi=3}} |
| |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]]) | | |platforms=[[Game Boy Advance]] |
| |format={{format|gba=1|wiiudl=1}} | | |media= |
| |input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}} | | |requirements= |
| |serials={{flag list|Europe|AGB-BBKP-EUR|Australia|AGB-BBKU-AUS{{ref needed}}|Japan|AGB-BBKJ-JPN|USA|AGB-BBKE-USA|China|AGB-BBKC-CHN}}
| | |input={{input|gba=1}} |
| }} | | }} |
| '''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to ''{{iw|nwiki|Clu Clu Land}}'', but has been re-formatted in certain aspects to have similarities to an adventure game. ''DK: King of Swing'' involves [[Donkey Kong]] having to go through five [[world]]s to retrieve the [[Jungle Jam]] [[Medal (DK: King of Swing)|medals]] stolen by [[King K. Rool]]. The game was developed by [[Paon DP|Paon]], followed by ''[[DK: Jungle Climber]]'' and ''[[Donkey Kong Barrel Blast]]''. ''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015. | | '''''DK: King of Swing''''' is a puzzle game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to the [[Nintendo Entertainment System|NES]] game ''[[wikipedia:Clu Clu Land|Clu Clu Land]]'', but has been re-formatted in certain aspects to provide more of an adventure game feel. In this game, [[Donkey Kong]], and [[Diddy Kong]] must quest across five worlds to win back the Jungle Jam medals that King K. Rool has stolen and scattered across the levels. The game is the first [[Donkey Kong (series)|Donkey Kong]] game developed by [[Paon]] for [[Nintendo]], the sequel, made by the same company, is ''[[DK: Jungle Climber]]''. |
| | |
| A release of the game in mainland China was planned by [[iQue]], though it had been canceled due to the huge scene of piracy in China at that time.{{ref needed}} A prototype of the game still received an {{wp|ISBN}}, so it reached a point of being approved for distribution.
| |
|
| |
|
| ==Story== | | ==Story== |
| [[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]]
| | The game takes place during the [[Jungle Jam Tournament]], where a huge festival held on [[Donkey Kong Island]] occurs. During the tournament, medals (which are actually [[DK Coin]]s) are handed out as prizes to participants in contents like breaking barrels and jumping pegs, the winner being crowned the hero of the jungle. [[King K. Rool]], however, attempts the traditional raining on the Kong's parade and steals all the medals before the tournament commences, proclaiming himself the jungle hero. Naturally, [[Donkey Kong]] pursues the [[Kremling]] leader to get the medals back and restore peace to Donkey Kong Island. |
| The game takes place during the [[Jungle Jam]], where a huge festival is held. During the tournament, [[Medal (DK: King of Swing)|medals]] are handed out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]], however, steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] pursues [[King K. Rool]] to get the medals back and restore peace to Donkey Kong Island. After traveling through four different regions, gaining the stolen medals dropped by K. Rool, Donkey Kong arrives on the King Kruizer III. Confronting K. Rool, Donkey Kong wins both a climbing race and battle against him and claims the last medal. He leaves with all the medals on K. Rool's hovercraft while the flying fortress falls out of the sky. | |
| {{br|left}}
| |
| | |
| ==Gameplay==
| |
| [[File:Banana Bungalow Flitter DKKoS.png|thumb|left|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]]
| |
| The player character is [[Donkey Kong]], who swings and climbs across many [[peg]]s for most of the game, similarly to [[Bubbles (Clu Clu Land)|Bubbles]] of ''Clu Clu Land''. The stages appear in [[world]]s, and like the platforming games, Donkey Kong has to complete every stage first before he can challenge the world boss. After the boss is defeated, Donkey Kong can continue to the next world.
| |
| | |
| After completing the game and obtaining every [[Medal (DK: King of Swing)|medal]] and [[Crystal Coconut]], the two required collectible items, the player unlocks [[Diddy Kong]] for play, in place of Donkey Kong, in a variation of the Adventure mode titled Diddy Mode. A few things were removed from Diddy Mode, including the tutorial level, the Bonus Barrels, and most bananas.
| |
| | |
| ===Controls===
| |
| The basic controls while swinging on the [[peg]]s is {{button|gba|L}} to move Donkey Kong left and {{button|gba|R}} to move right. By keeping the former button held down, Donkey Kong swings on a fixed spot from left to right, and vice versa if the latter is held. If the button is lightly tapped, Donkey Kong goes flying off in the direction he is facing. Donkey Kong can improve his aim by swinging about until facing in the correct direction. Attacking is done by holding down both the {{button|gba|L}} and {{button|gba|R}} buttons: Donkey Kong clutches the pegs and begins to glow red, at which point releasing both buttons causes Donkey Kong to launch. Donkey Kong can restore a health unit by pressing the {{button|gba|B}} button while having at least ten bananas. He can also use the [[Going Bananas]] move, making him temporarily invincible with a higher jumping ability, if the player presses the {{button|gba|A}} button while having at least twenty bananas.
| |
| | |
| While on the ground, Donkey Kong can walk quickly with the {{button|gba|L}} and {{button|gba|R}} buttons; when both are pressed at the same time, Donkey Kong lifts off from the ground in a flying leap.
| |
|
| |
|
| ==Game modes== | | ==Game modes== |
| [[File:KingofSwingmodes.png|thumb|The list of modes]] | | [[File:KingofSwingmodes.png|thumb|The list of modes.]] |
| *'''Adventure''': The main mode of the game. | | *'''Adventure''': The main mode of the game. |
| *'''Single [[Jungle Jam]]''': The mode has a total of twelve events, most of which are races. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], and they can also unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]]. | | *'''Single [[Jungle Jam Tournament]]''': There are a total of twelve events that can be played in this mode. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], the player can unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]]. |
| *'''Multiplayer [[Jungle Jam]]''': The same as above, but in multiplayer with four players using the GBA Link Cable. | | *'''Multiplayer [[Jungle Jam Tournament]]''': The same as above, but in multiplayer with four players using the GBA Link cable. |
| *'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode. | | *'''Extras''': It features [[Cranky's Lectures]] (the tutorial from the beginning of the game), a Time Attack Mode, and Diddy Mode, which allows the player to use Diddy Kong in the place of Donkey Kong during the Adventure mode. |
| ===Time Attack mode===
| |
| A Time Attack mode is unlocked by completing Adventure. When the player selects the mode (from Extras), they are presented with a list of every level, each with a best time for the player to team. There are three other optional times in the high scores list, since these do not unlock anything. The player character has three hearts during the mode, and if they lose all of them, the character has to restart Time Attack. It is still passible to use the Going Bananas move, if enough Bananas are collected along the way. Once the level is completed, the player's time is recorded if it surpasses one of the default high scores.
| |
| {{br}}
| |
|
| |
|
| ==Characters== | | ===Diddy Mode Differences=== |
| {|width=100% class="wikitable dk"
| | *The tutorial stage is no longer present. |
| |-
| | *Bananas laying out in the open are no longer there; the player can only collect them by destroying enemies or crates. |
| !colspan=4 style="background:saddlebrown;color:white"|Playable in all modes
| | *Crystal Coconuts were removed, and as a result, Bonus Barrels and the bonus stages they led to are no longer present. |
| |-
| | *Diddy is slightly faster and jumps slightly higher than Donkey Kong. |
| !Image
| |
| !Name
| |
| !Description
| |
| !width=5%|Stats
| |
| |-
| |
| |align="center"|[[File:DKKOSDonkeyKongSprite.png]]
| |
| |[[Donkey Kong]]
| |
| |Donkey Kong is the starter character of Adventure mode. He is also playable in Jungle Jam, having the most balanced stats compared to the other characters.
| |
| |'''Jump:''' 3/5<br>'''Attack:''' 3/5
| |
| |-
| |
| |align="center"|[[File:DKKingofSwing-DiddySprite.png]]
| |
| |[[Diddy Kong]]
| |
| |Diddy is the unlockable character of Adventure Mode, after defeating [[King K. Rool]] as Donkey Kong. Diddy is also playable in Jungle Jam. He has a high jump, though his attack is low.
| |
| |'''Jump:''' 4/5<br>'''Attack:''' 2/5
| |
| |-
| |
| !colspan=4 style="background:saddlebrown;color:white"|Playable in Jungle Jam
| |
| |-
| |
| !Image
| |
| !Name
| |
| !Description
| |
| !width=5%|Stats
| |
| |-
| |
| |align="center"|[[File:DKKOSDixieKongSprite.png]]
| |
| |[[Dixie Kong]]
| |
| |Dixie is playable in the Jungle Jam mode. She has one of the highest jumping abilities, though her attack is the lowest.
| |
| |'''Jump:''' 5/5<br>'''Attack:''' 1/5
| |
| |-
| |
| |align="center"|[[File:Funky Kong DKKoS sprite.png]]
| |
| |[[Funky Kong]]
| |
| |Funky is the fourth and final starting character of the Jungle Jam mode. He has a high attack stat but a low jumping stat.
| |
| |'''Jump:''' 2/5<br>'''Attack:''' 4/5
| |
| |-
| |
| !colspan=4 style="background:saddlebrown;color:white"|Unlockable in Jungle Jam
| |
| |-
| |
| !Image
| |
| !Name
| |
| !Description
| |
| !width=5%|Stats
| |
| |-
| |
| |align="center"|[[File:Kritter-DKKOS.png]]
| |
| |[[Kritter|Kremling]]
| |
| |Kremling is unlocked by earning six gold medals in Jungle Jam. His stats are the same as Donkey Kong's.
| |
| |'''Jump:''' 3/5<br>'''Attack:''' 3/5
| |
| |-
| |
| |align="center"|[[File:DKKOSWrinklyKongSprite.png]]
| |
| |[[Wrinkly Kong]]
| |
| |Wrinkly is unlocked once all twenty [[Crystal Coconut]]s are obtained. Her stats are nearly identical to Dixie's, but with just a slightly higher attack.
| |
| |'''Jump:''' 5/5<br>'''Attack:''' 2/5
| |
| |-
| |
| |align="center"|[[File:KingKRool-DKKOS.png]]
| |
| |[[King K. Rool]]
| |
| |King K. Rool is unlocked upon obtaining 12 gold medals in Jungle Jam. He has maximum attack power whilst having the lowest jumping ability.
| |
| |'''Jump:''' 1/5<br>'''Attack:''' 5/5
| |
| |-
| |
| |align="center"|[[File:DKKOSBubblesSprite.png]]
| |
| |[[Bubbles (Clu Clu Land)|Bubbles]]
| |
| |Bubbles is unlocked by collecting every medal in Diddy Mode. She has a high attack and jumping ability.
| |
| |'''Jump:''' 4/5<br>'''Attack:''' 4/5
| |
| |-
| |
| !colspan=4 style="background:saddlebrown;color:white"|Supporting
| |
| |-
| |
| !Image
| |
| !Name
| |
| !colspan=2|Description
| |
| |-
| |
| |align="center"|[[File:DKKOSCrankyKongSprite.png]]
| |
| |[[Cranky Kong]]
| |
| |colspan=2|Cranky presides in [[Cranky's Lectures]], where he teaches basic controls and provides gameplay hints.
| |
| |-
| |
| |align="center"|[[File:DKKOSCandyKongSprite.png]]
| |
| |[[Candy Kong]]
| |
| |colspan=2|Candy appears only in the opening and closing cutscenes of Adventure mode, having neither any lines nor role.
| |
| |}
| |
|
| |
|
| ===Enemies=== | | ===Time Attack Mode=== |
| {|class="wikitable dk" style="text-align:center"
| | A Time Attack appears in ''DK: King of Swing'', where it can only be played after the player has completed the adventure mode. It can be found under the Extras menu. When the player selects the mode, they are given a list of every level, each with its only best time that the player can beat. Three other times also exist in the high scores list that the player can beat. However, beating the times are optional and do not allow the player to unlock any new mode or item. |
| !rowspan=2|Sprite!!rowspan=2|Enemy!!rowspan=2|Summary!!colspan=2|Levels
| |
| |-
| |
| !Debut !! Final
| |
| |-
| |
| |[[File:ClickClack-DKKOS.png]]
| |
| |[[Click-Clack]]
| |
| |align=left|Click-Clacks are found on peg boards. Their mandibles protect them from any frontal attack. When a Click-clack detects the player character, it follows them while making a clicking noise.
| |
| |colspan=2|[[Cactus Woods]]
| |
| |-
| |
| |[[File:FlipFlap-DKKOS.png]]
| |
| |[[Flipflap]]
| |
| |align=left|Blue bats appearing mostly in cave levels. They fly either in horizontal or vertically patterns or towards the ground.
| |
| |[[Contraption Cave]]
| |
| |[[Kremling Kamp]]
| |
| |-
| |
| |[[File:Flitter-DKKOS.png]]
| |
| |[[Flitter]]
| |
| |align=left|Blue dragonflies that behave similarly to Flipflaps, except they do not hover towards the ground.
| |
| |[[Banana Bungalow]]
| |
| |[[Cactus Woods]]
| |
| |-
| |
| |[[File:Ghost DKKoS.png]]
| |
| |[[Ghost (DK series)|Ghost]]
| |
| |align=left|Ghosts attack the player character by approaching them. If visible, the Ghost aims to harm to the Kong. Ghosts are only defeatable while invisible, although with visible silhouettes.
| |
| |colspan=2|[[Ship of Souls]]
| |
| |-
| |
| |[[File:Kritter-DKKOS2.png]]
| |
| |[[Kritter|Kremling]]
| |
| |align=left|Very common enemies that either throw rocks, pull on peg switches, or jump from one peg to another.
| |
| |[[Contraption Cave]]
| |
| |[[K. Kruizer III Hull]]
| |
| |-
| |
| |[[File:Lockjaw-DKKOS.png]]
| |
| |[[Lockjaw]]
| |
| |align=left|Lockjaws are in some of the underwater levels. If it spots the player character, Lockjaw does a biting call before charging in his direction.
| |
| |[[Risky Reef]]
| |
| |[[Underwater Ruins]]
| |
| |-
| |
| |[[File:MiniNecky-DKKOS.png]]
| |
| |[[Mini-Necky]]
| |
| |align=left|Vultures that either spit coconuts or swoop, like in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].
| |
| |[[Necky's Canyon]]
| |
| |[[Booster Barrel Skyway]]
| |
| |-
| |
| |[[File:Neek-DKKOS.png]]
| |
| |[[Neek]]
| |
| |align=left|Rats in cave-themed levels that make a squeaking sound while moving around on peg boards.
| |
| |[[Contraption Cave]]
| |
| |[[Madcap Mine]]
| |
| |-
| |
| |[[File:Shuri-DKKOS.png]]
| |
| |[[Shuri]]
| |
| |align=left|Starfish that bounce around from walls in underwater areas.
| |
| |[[Risky Reef]]
| |
| |[[Underwater Ruins]]
| |
| |-
| |
| |[[File:Zinger-DKKOS.png]]
| |
| |[[Zinger]]
| |
| |align=left|Buzzing wasps that move either horizontally or vertically. Only a frontal attack can defeat a Zinger, since they have spikes and a stinger on their back.
| |
| |[[Cactus Woods]]
| |
| |[[Booster Barrel Skyway]]
| |
| |}
| |
|
| |
|
| ===Bosses===
| | During the mode, the player is given three hearts of life. If all three are lost, they must start the Time Attack over. Additionally, hearts can be restored if they collect ten bananas and use them for Donkey Kong's "Going Bananas" move. Unlike in adventure mode, though, the player is given no bananas to start with and must find them around the course. After the level is completed, the player's time is recorded if it beats a score on the high scores list. |
| {|class="wikitable dk"
| |
| !#!!Sprite!!Boss!!Stage!!Summary
| |
| |-
| |
| |1
| |
| |[[File:Congazuma-DKKOS.png|40px]]
| |
| |[[Congazuma]]
| |
| |[[Congazuma's Castle]]
| |
| |align=left|A large Kremling statue that attacks by slowly jumping toward the the player character. After being charged into four times, Congazuma is defeated.
| |
| |-
| |
| |2
| |
| |[[File:FireNecky-DKKOS.png|70px]]
| |
| |[[Fire Necky]]
| |
| |[[Fire Necky's Nest]]
| |
| |align=left|A large, fiery [[Necky]] who spits flames that form into rocks at the player character. After seven hits, Fire Necky is defeated.
| |
| |-
| |
| |3
| |
| |[[File:DavyBones-DKKOS.png|50px]]
| |
| |[[Davy Bones]]
| |
| |[[Davy Bones' Locker]]
| |
| |align=left|An undead eel who emerges from one of six holes towards the player character, then around him for a few seconds. Davy Bones takes damage if the player character swings it into the spikes after grabbing the peg at the tip of its tail. After enough damage, Davy Bones is defeated.
| |
| |-
| |
| |4
| |
| |[[File:SassySquatch-DKKOS.png|55px]]
| |
| |[[Sassy Squatch]]
| |
| |[[Sassy Squatch's Lair]]
| |
| |align=left|A sasquatch who chases the player character up a snowy mountain as he climbs around on pegs. It is damaged from bombs entering its mouth. After being damaged, Sassy Squatch shoots frozen pegs from its mouth, which melt soon after. After eating enough bombs, Sassy Squatch is defeated.
| |
| |-
| |
| |5
| |
| |[[File:KingKRool-DKKOS.png]]
| |
| |[[King K. Rool]]
| |
| |[[King K. Rool (level)]]
| |
| |align=left|K. Rool first challenges the player character to a climbing race. If the player character wins, K. Rool then challenges him to an attack battle. After losing all health, K. Rool is defeated, and the player wins the game.
| |
| |}
| |
|
| |
|
| ==Worlds and levels== | | ==Gameplay== |
| {|class="wikitable dk"width=99%
| | [[File:KEngine165.PNG|thumb|200px|Donkey Kong in one of the game's levels.]] |
| !colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Jungle World}}
| | As mentioned earlier, the gameplay is very similar to the NES game ''Clu Clu Land'', and mainly consists of swinging across boards of pegs. However, in this game the player must climb, swing, and even shoot their way to reach the top, all the while collecting the [[DK Coins|medals]]. The player cannot face the boss without beating each level; once all levels have been completed, the player may face the boss at the designated boss stage. After the boss is beaten, the player may continue to the next world. |
| |-
| |
| !rowspan=1 width=40%|Level
| |
| !rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
| |
| !rowspan=1 width=40%|Type of level
| |
| |-
| |
| |-
| |
| |align="center"colspan=1|[[Banana Bungalow]]||align="center"|none||align="center" |Jungle
| |
| |- | |
| |align="center"rowspan=1|[[Tropical Treetops (DK: King of Swing)|Tropical Treetops]]||align="center"|Bronze||align="center"|Jungle | |
| |-
| |
| |align="center"rowspan=1|[[Contraption Cave]]||align="center"|Bronze||align="center"|Cave
| |
| |-
| |
| |align="center"rowspan=1|[[Puzzling Pyramid]]||align="center"|Silver||align="center"|Pyramid
| |
| |-
| |
| |align="center"rowspan=1|Boss level: [[Congazuma's Castle]]||align="center"|Gold||align="center"|Pyramid
| |
| |-
| |
| !colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Wild West World}}
| |
| |-
| |
| !rowspan=1 width=40%|Level
| |
| !rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
| |
| !rowspan=1 width=40%|Type of level
| |
| |-
| |
| |-
| |
| |align="center"rowspan=1|[[Necky's Canyon]]||align="center"|Silver||align="center"|Desert
| |
| |-
| |
| |align="center"rowspan=1|[[Cactus Woods]]||align="center"|Silver||align="center"|Cactus
| |
| |-
| |
| |align="center"rowspan=1|[[Treacherous Twister]]||align="center"|Bronze||align="center"|Desert
| |
| |-
| |
| |align="center"rowspan=1|[[Madcap Mine]]||align="center"|Bronze||align="center"|Mines
| |
| |-
| |
| |align="center"rowspan=1|Boss level: [[Fire Necky's Nest]]||align="center"|Gold||align="center"|Desert
| |
| |-
| |
| ! colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Aqua World}}
| |
| |-
| |
| !rowspan=1 width=40%|Level
| |
| !rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
| |
| !rowspan=1 width=40%|Type of level
| |
| |-
| |
| |-
| |
| |align="center"rowspan=1|[[Risky Reef]]||align="center"|Bronze||align="center"|Underwater
| |
| |-
| |
| |align="center"rowspan=1|[[Lockjaw Falls]]||align="center"|Bronze||align="center"|Waterfalls
| |
| |-
| |
| |align="center"rowspan=1|[[Kremling Kamp]]||align="center"|Silver||align="center"|Ship
| |
| |-
| |
| |align="center"rowspan=1|[[Ship of Souls]]||align="center"|Silver||align="center"|Ship
| |
| |-
| |
| |align="center"rowspan=1|Boss level: [[Davy Bones' Locker]]||align="center"|Gold||align="center"|Underwater
| |
| |-
| |
| !colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Ice World}}
| |
| |-
| |
| !rowspan=1 width=40%|Level
| |
| !rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
| |
| !rowspan=1 width=40%|Type of level
| |
| |-
| |
| |-
| |
| |align="center"rowspan=1|[[Cold Cold Forest]]||align="center"|Silver||align="center"|Forest
| |
| |-
| |
| |align="center"rowspan=1|[[Raging Ravine]]||align="center"|Silver||align="center"|Ice
| |
| |-
| |
| |align="center"rowspan=1|[[Underwater Ruins]]||align="center"|Bronze||align="center"|Underwater
| |
| |-
| |
| |align="center"rowspan=1|[[Ice Castle]]||align="center"|Gold||align="center"|Ice
| |
| |-
| |
| |align="center"rowspan=1|Boss level: [[Sassy Squatch's Lair]]||align="center"|Gold||align="center"|Ice
| |
| |-
| |
| !colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|K. Kruizer III}}
| |
| |-
| |
| !rowspan=1 width=40%|Level
| |
| !rowspan=1 width=20%|[[Medal (DK: King of Swing)|Medal]]
| |
| !rowspan=1 width=40%|Type of level
| |
| |-
| |
| |-
| |
| |align="center"rowspan=1|[[Booster Barrel Skyway]]||align="center"|Bronze||align="center"|Sky
| |
| |- | |
| |align="center"rowspan=1|[[K. Kruizer III Artillery]]||align="center"|Silver||align="center"|Gunship
| |
| |-
| |
| |align="center"rowspan=1|[[K. Kruizer III Hull]]||align="center"|Gold||align="center"|Gunship
| |
| |-
| |
| |align="center"rowspan=1|[[K. Kruizer III Engine]]||align="center"|Gold||align="center"|Gunship
| |
| |-
| |
| |align="center" rowspan=1|Boss level: [[King K. Rool (level)|King K. Rool]]||align="center"|Gold||align="center"|Gunship
| |
| |}
| |
|
| |
|
| ==Items==
| | If the player chooses to collect each [[Crystal Coconut]], hidden items concealed inside crates, boxes, nooks and crannies, or even inside enemies, [[Wrinkly Kong]] is unlocked as a player in the single player Jungle Jam Tournament. There are twenty Crystal Coconuts in all. |
| {|class="wikitable dk" style="text-align:center" width=100%
| |
| !Sprite!!Item!!Summary
| |
| |-
| |
| |[[File:DKKOS Banana.png]]
| |
| |[[Banana|One Banana]]
| |
| |align=left|Common items found in every level. When enough bananas are collected, they can be used for [[Going Bananas]] or restoring health.
| |
| |-
| |
| |[[File:DKKOS Banana Bunch.png]]
| |
| |[[Banana Bunch|Five Bananas]]
| |
| |align=left|A less common type of banana worth five individual ones, analogous to [[Five Coin]]s.
| |
| |-
| |
| |[[File:DKKOS 10Bananas.png]]
| |
| |[[Banana Bunch|Ten Bananas]]
| |
| |align=left|A less common type of banana worth ten of them each, analogous to [[10-Coin]]s.
| |
| |-
| |
| |[[File:DKKOSCrystalCoconut.png]]
| |
| |[[Crystal Coconut]]
| |
| |align=left|One of these crystalline objects appear in each level. They are obtained by breaking a certain [[crate]] or [[barrel]], defeating a certain enemy, or for completing a [[Bonus Barrel]] challenge. Once all twenty Coconuts are obtained, [[Wrinkly Kong]] is unlocked for single player Jungle Jam Tournament.
| |
| |-
| |
| |[[File:DKKOSBronze.png]][[File:DKKOSSilver.png]]<br>[[File:DKKOSGold.png]]
| |
| |[[Medal (DK: King of Swing)|Medal]]s
| |
| |align=left|Every level except [[Banana Bungalow]] has either a hidden bronze or a silver medal. A gold medal is rewarded for defeating a boss.
| |
| |}
| |
|
| |
|
| ===Objects=== | | ===Controls=== |
| {|class="wikitable dk" style="text-align:center" width=100%
| | The controls are made to be simple: "L" swings Donkey Kong left, "R" swings Donkey Kong right. If the "L" button is held down, DK will swing on a fixed spot from left to right, and vice versa for the "R" button. If the button is lightly tapped, Donkey will go flying of in whatever direction he is pointing. To get a better aim, DK must swing about until he is facing the right way. |
| !Sprite!!Object!!Summary
| |
| |-
| |
| |[[File:DKKOSBomb.png]]
| |
| |[[Bomb]]
| |
| |align=left|Bombs can break open obstacles or destroy enemies. They detonate about five seconds later and inflict one heart of damage to the player character if he holds the bomb for too long.
| |
| |-
| |
| |[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
| |
| |[[Cannon]]s
| |
| |align=left|Fixed and rotating cannons shoot fireballs at the player character in different levels of [[K. Kruizer III]].
| |
| |-
| |
| |[[File:DKKOSCoconut.png]]
| |
| |[[Coconut]]
| |
| |align=left|They are spit by some Mini-Neckys, though can be destroyed by a rock.
| |
| |-
| |
| |[[File:DKKOSRock.png]]
| |
| |[[Rock (DK series)|Rock]]
| |
| |align=left|Throwable objects that either damage enemies or destroy breakable walls.
| |
| |-
| |
| |[[File:DKKOSSpike.png]]
| |
| |[[Spike Trap|Spike]]
| |
| |align=left|They are lined all over certain surfaces and inflict a unit of damage on contact. Some spikes appear as either stationary or moving floating balls.
| |
| |-
| |
| |[[File:DKKOSTire.png]]
| |
| |[[Tire (object)|Tire]]
| |
| |align=left|Bouncing off of them allows certain items and places to be reached.
| |
| |-
| |
| |[[File:DKKOSCrate.png]]
| |
| |[[Crate|Wooden Crate]]
| |
| |align=left|Boxes of wood that can break open from Donkey Kong's charge attack. Many of them cover a peg board, so destroying them is sometimes necessary to progress.
| |
| |}
| |
|
| |
|
| ===Barrels===
| | When on the ground, DK can walk about quite quickly using the "L" and "R" buttons; when they are tapped simultaneously he will lift off from the ground in a flying leap. |
| {|class="wikitable dk" style="text-align:center" width=100%
| |
| !Sprite!!Barrel!!Summary
| |
| |-
| |
| |[[File:DKKOSBarrel.png]]
| |
| |[[Barrel]]
| |
| |align=left|Can be destroyed to reveal bananas or other items.
| |
| |-
| |
| |[[File:DKKOSBarrelCannon.png]]
| |
| |[[Barrel Cannon]]
| |
| |align=left|Entering one launches Donkey Kong in a certain direction.
| |
| |-
| |
| |[[File:DKKOSBonusBarrel.png]]
| |
| |[[Bonus Barrel]]
| |
| |align=left|Blasts the player character to a Bonus Area
| |
| |-
| |
| |[[File:DKKOSBoosterBarrel.png]]
| |
| |[[Booster Barrel]]
| |
| |align=left|Rocket-like barrels that can be steered with {{button|gba|L}} and {{button|gba|R}}.
| |
| |-
| |
| |[[File:DKKOSQuestionBarrel.png]]
| |
| |[[Question Barrel]]
| |
| |align=left|Destroying them is necessary to either reveal certain [[Peg Board]]s or to activate doors.
| |
| |-
| |
| |[[File:DKKOSRollingBarrel.png]]
| |
| |[[Spinner Barrel|Rolling Barrel]]
| |
| |align=left|Barrels that can be entered to have their aim adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons.
| |
| |}
| |
|
| |
|
| ===Pegs===
| | Donkey Kong can also Attack by holding down both the "L" and "R" buttons at once. DK will clutch the pegs, and slowly start to glow red; once he is totally glowing, the buttons should be released and DK will go flying off into an aerial attack. |
| {|class="wikitable dk" style="text-align:center" width=100%
| |
| !Sprite!!Barrel!!Summary
| |
| |-
| |
| |[[File:DKKOSPegs.png]]
| |
| |[[Peg]]
| |
| |align=left|The most common type of pegs are represented by single, floating studs.
| |
| |-
| |
| |[[File:DKKOSPegBoards.png]]
| |
| |[[Peg Board]]
| |
| |align=left|Groups of pegs that the Kongs can climb on. Their grid size can range from 2x2 to 5x6.
| |
| |-
| |
| |[[File:DKKOSHandlePeg.png]]<br>[[File:DKKOSRedHandlePeg.png]]
| |
| |[[Handle Peg]]
| |
| |align=left|Wheel-like pegs that travel in a straight line if held by the player character.
| |
| |-
| |
| |[[File:DKKOSSwitchPegGreen.png]][[File:DKKOSSwitchPegRed.png]][[File:DKKOSSwitchPegBlue.png]]
| |
| |[[Switch Peg]]
| |
| |align=left|They open doors or reveal a means of progressing if the player character pulls down on them with both hands.
| |
| |-
| |
| |[[File:DKKOSJackPegGreen.png]][[File:DKKOSJackPegRed.png]][[File:DKKOSJackPegBlue.png]]
| |
| |[[Jack Peg]]
| |
| |align=left|They operate mechanisms if pulled down on repeatedly, whether to open doors or reveal peg boards obscured by walls.
| |
| |-
| |
| |[[File:DKKOSRotatingPeg.png]]
| |
| |[[Spinning Peg]]
| |
| |align=left|Pegs that rotate either clockwise or counterclockwise, and can be held to take the player character to a higher area.
| |
| |-
| |
| |[[File:DKKOSGreenCrackedPeg.png]][[File:DKKOSRedCrackedPeg.png]][[File:DKKOSBlueCrackedPeg.png]]
| |
| |Cracked Peg
| |
| |align=left|Obstacles that slowly fall after being grabbed on to.
| |
| |-
| |
| |[[File:DKKOSConveyerBelt.png]]
| |
| |[[Conveyor Belt]]
| |
| |align=left|Peg Boards that slide Donkey Kong in one of the cardinal directions if he does not move while grabbing it.
| |
| |-
| |
| |[[File:DKKOSIcyPeg.png]]
| |
| |Icy Peg Board
| |
| |align=left|Peg Boards that are encased in solid ice, preventing the Kong from being able to grab them.
| |
| |}
| |
|
| |
|
| ==Development==
| | Finally, DK can either Charge using the "B" Button (uses ten bananas; restores one health unit) or Go Bananas using the "A" Button (uses twenty bananas; makes DK invincible and able to leap great heights). |
| While playing around with a Game Boy Advance, Paon employee Atsushi Kaneko had an idea to make a game that used the system's shoulder button to simulate the action of grabbing with one's left and right hands, being inspired by the hobby of {{Wp|free climbing}}.<ref name=NOM>{{cite|deadlink=y|archive=web.archive.org/web/20051102033738/http://www.nintendo.co.jp/nom/0506/12/index.html|title=Nintendo Online Magazine Interview|accessdate=May 12, 2024|publisher=Nintendo.co.jp|author=Nintendo}}</ref> The Paon team made the initial pitch to Nintendo with an original character, but afterwards producer Toshiharu Izuno suggested to make it star Donkey Kong as to give the game more international appeal and because he thought Donkey Kong best conveyed the visual of a character climbing with his feet dangling.<ref name=NOM/> The game started development in earnest on the summer of 2003 but it took the Paon developers about half a year to create proper visuals for Donkey Kong.<ref name=NOM/> Nintendo heavily supervised Donkey Kong's design and portrayal, explaining to the developers that the character has a "warm image and a bit of a laid-back feel."<ref name=NOM/> The game was originally made for the [[Nintendo GameCube]] in mind until halfway through development after which the target system changed to the Game Boy Advance.<ref name=NOM/>
| |
|
| |
|
| ==Reception== | | ==Characters== |
| {| class="wikitable reviews"
| | ===Playable Characters=== |
| !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
| | [[File:KingofSwingPlayables.png|thumb|240px|The first four playable characters.]] |
| |-style="background-color:#E6E6E6"
| | ;Starters |
| |Release | | *[[Donkey Kong]] |
| |Reviewer, Publication | | *[[Diddy Kong]] |
| |Score | | *[[Dixie Kong]] |
| |Comment
| | *[[Funky Kong]] |
| |-
| | ;Unlockables |
| |[[Game Boy Advance]]
| | *[[Kritter|Kremling]] (A [[Kritter]]) - Get 6 Gold Medals in Jungle Jam. |
| |Craig Harris, [https://www.ign.com/articles/2005/09/17/dk-king-of-swing IGN]
| | *[[Wrinkly Kong]] - Collect all 20 Crystal Coconuts as Donkey Kong. |
| |7.8/10
| | *[[King K. Rool]] - Get 12 Gold Medals in Jungle Jam. |
| |"''DK: King of Swing is a classic example of a Nintendo game attempting something that's both unique and familiar at the same time. It's a concept that could only be successful on the Game Boy Advance for its rather basic structure, but even with its simplistic design DK: King of Swing has a lot going for it. Simple L and R gameplay isn't enough to keep interest high all the way through, so it works best as a quick-shot experience.''"
| | *[[Bubbles (Clu Clu Land)|Bubbles]] - Finish Diddy Mode and collect all 24 Medals. |
| |-
| |
| |Game Boy Advance
| |
| |Frank Provo, [https://www.gamespot.com/reviews/dk-king-of-swing-review/1900-6133539/ GameSpot]
| |
| |7.3/10
| |
| |"''All told, DK: King of Swing is a unique and interesting take on the puzzle genre that people will either love or hate depending on how accepting they are of the game's innovative control scheme.''" | |
| |-
| |
| |Game Boy Advance
| |
| |Kristan Reed, [https://www.eurogamer.net/articles/r_dkkingofswing_gba Eurogamer]
| |
| |7/10
| |
| |"''But ignoring the entirely superfluous Jungle Jam, the single-player adventure more than makes up for it and although has arguably way too many incidences of annoying level design to get too excited about, for those with a steely mindset and a longing for something genuinely new DK: King Of Swing is a surprisingly worthwhile addition to the handheld (swinging) scene. Monkeys and bananas are still evidently doing it for us.''"
| |
| |-
| |
| !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
| |
| |-style="background-color:#E6E6E6"
| |
| |colspan=2|Compiler
| |
| |colspan=2|Platform / Score
| |
| |-
| |
| |colspan=2|Metacritic
| |
| |colspan=2 style="background-color:Gold"|[https://www.metacritic.com/game/game-boy-advance/dk-king-of-swing 70]
| |
| |-
| |
| |colspan=2|GameRankings | |
| |colspan=2|[https://www.gamerankings.com/gba/920791-dk-king-of-swing/index.html 71.85%]
| |
| |}
| |
|
| |
|
| ==Staff== | | ===Bosses=== |
| {{main|List of DK: King of Swing staff}}
| | *[[Congazuma]] |
| | *[[Fire Necky]] |
| | *[[Davy Bones]] |
| | *[[Sassy Squatch]] |
| | *[[King K. Rool]] |
| | |
| | ==Worlds== |
| | [[File:Banana Bungalow.PNG|thumb|190px|Banana Bungalow, a level in the Jungle World.]] |
| | ===[[Jungle World]]=== |
| | *[[Banana Bungalow]] |
| | *[[Tropical Treetops]] |
| | *[[Contraption Cave]] |
| | *[[Puzzling Pyramid]] |
| | *[[Congazuma|Congazuma's Castle]] |
| | [[File:NeckysCanyon265.PNG|thumb|190px|Necky's Canyon, a level in the Wild West World.]] |
| | ===[[Wild West World]]=== |
| | *[[Necky's Canyon]] |
| | *[[Cactus Woods]] |
| | *[[Treacherous Twister]] |
| | *[[Madcap Mine]] |
| | *[[Fire Necky|Fire Necky's Nest]] |
| | [[File:RiskyReef65.PNG|thumb|190px|Risky Reef, a level in the Aqua World.]] |
| | ===[[Aqua World]]=== |
| | *[[Risky Reef]] |
| | *[[Lockjaw Falls]] |
| | *[[Kremling Kamp]] |
| | *[[Ship of Souls]] |
| | *[[Davy Bones|Davy Bones' Locker]] |
| | [[File:IceCastle265.PNG|thumb|190px|Ice Castle, a level in the Ice World.]] |
| | ===[[Ice World]]=== |
| | *[[Cold Cold Forest]] |
| | *[[Raging Ravine]] |
| | *[[Underwater Ruins]] |
| | *[[Ice Castle]] |
| | *[[Sassy Squatch|Sassy Squatch's Lair]] |
| | ===[[K. Kruizer III]]=== |
| | *[[Booster Barrel Skyway]] |
| | *[[K. Kruizer III Artillery]] |
| | *[[K. Kruizer III Hull]] |
| | *[[K. Kruizer III Engine]] |
| | *[[King K. Rool#DK: King of Swing|King K. Rool]] |
|
| |
|
| ==Quotes== | | ==Quotes== |
| {{main|List of DK: King of Swing quotes}} | | {{main|List of Quotes in DK: King of Swing}} |
| | |
| ==Pre-release and unused content==
| |
| {|class="wikitable dk" width=100% style="text-align:center"
| |
| !Screenshot
| |
| !Details
| |
| |-
| |
| |[[File:DKKos Beta 1.png|240px]]
| |
| |align=left|This screen shows five heart points, while in the final, there are only three of them. It was not possible to go beyond that number in the final release.
| |
| |-
| |
| |[[File:DifferentBG.jpg|240px]]
| |
| |align=left|Everything in this image is the same as it is in the final game, minus the five heart points and different background.
| |
| |-
| |
| |[[File:BombPegs.jpg|240px]]
| |
| |align=left|This screen features explosive pegs that weren't present in the final game.
| |
| |-
| |
| |[[File:Spikes.jpg|240px]]
| |
| |align=left|These floating spikes were not found in this area in the final game.
| |
| |-
| |
| |[[File:DifferentArea.jpg|240px]]
| |
| |align=left|This area does not exist in the final game.
| |
| |}
| |
| | |
| ==Profiles==
| |
| ;[[Nintendo eShop]] description
| |
| <blockquote>''King K. Rool has stolen the medals to be used in the Jungle Jam Tournament just as the festivities are ramping up, putting a damper to everyone's good spirits. With Cranky's blessing and techniques, Donkey Kong sets off to bring those medals back to their rightful place!''
| |
|
| |
|
| ''Grab, climb, and swing on pegs as you charge and bash through enemies that block your way. Collect bananas and Crystal Coconuts in the five worlds of Adventure mode, or play some puzzling levels in Single-player Jungle Jam mode.''
| | ==Beta elements== |
| | | {{main|DK: King of Swing/Beta elements}} |
| ''Find those medals, and let the festivities begin!''</blockquote>
| |
|
| |
|
| ==Gallery== | | ==Gallery== |
| {{main-gallery}} | | {{morepic}} |
| <gallery>
| |
| DK DKSwing.png|[[Donkey Kong]]
| |
| Diddy-DKKOS.png|[[Diddy Kong]]
| |
| Dixie DKKoS art.png|[[Dixie Kong]]
| |
| Funky Kong DKKoS art.jpg|[[Funky Kong]]
| |
| Wrinkly DKKoS artwork.jpg|[[Wrinkly Kong]]
| |
| Cranky Kong DKKoS artwork.jpg|[[Cranky Kong]]
| |
| K Rool DKKoS art.jpg|[[King K. Rool]]
| |
| </gallery>
| |
| | |
| ==Media==
| |
| {{main-media}}
| |
| {{media table
| |
| |file1=DKKOSTitle.oga
| |
| |title1=Theme
| |
| }}
| |
| | |
| ==Names in other languages==
| |
| {{foreign names
| |
| |Jap=ぶらぶらドンキー
| |
| |JapR=Burabura Donkī
| |
| |JapM=Hanging Donkey
| |
| |Ger=''DK: King of Swing''
| |
| |ChiS=摇摆森喜刚
| |
| |ChiSC=<ref>From the unreleased iQue version.</ref>
| |
| |ChiSR=Yáobǎi Sēnxǐgāng
| |
| |ChiSM=Swing Donkey Kong
| |
| }}
| |
| | |
| ==Trivia==
| |
| *It is the first game where [[Funky Kong]], [[Wrinkly Kong]], [[Kritter]], and [[King K. Rool]] are playable.
| |
| *A promotional browser game was released in 2005 called ''[[Hurling for Distance|DK: King of Swing -- Hurling for Distance]]''.
| |
|
| |
|
| ==References== | | ==References== |
| <references/> | | <references/> |
|
| |
|
| ==External links== | | ==External Links== |
| {{NIWA|NWiki=1|StrategyWiki=1}}
| | *[http://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website] |
| {{TCRF}}
| | <br clear=all> |
| *[https://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website] | | {{NIWA|DKWiki=1}} |
| *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_DKKingOfSwing_EN_DE_FR_ES_IT.pdf European manual]
| | {{DKGames}} |
| | |
| {{DKKOS}} | |
| {{Donkey Kong games}} | |
| {{GBA}} | | {{GBA}} |
| [[Category:Game Boy Advance games]] | | [[Category:Game Boy Advance Games]] |
| [[Category:2005 games]] | | [[Category:2005 games]] |
| [[Category:DK: King of Swing|*]] | | [[Category:DK: King of Swing|*]] |
| [[Category:Puzzle games]] | | [[Category:Puzzle Games]] |
| [[Category:Virtual Console games]]
| |
| [[Category:Games]]
| |
| [[de:Donkey Kong: King of Swing]]
| |
| [[it:DK: King of Swing]]
| |