Editing DK's Konga Line
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Latest revision | Your text | ||
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==Gameplay== | ==Gameplay== | ||
The players each have a circle that | The players each have a circle that the beats will appear in, and the players must press either {{button|switch|L}}, {{button|switch|R}}, or both at the right time. They receive two [[point]]s for a perfect match, one point if they are too early or too late, and no points if they miss the beat. | ||
In the Mario Party mode, the player who encountered Donkey Kong on the board first to trigger the minigame has their rhythm circle increased in size as an advantage. | In the Mario Party mode, the player who encountered Donkey Kong on the board first to trigger the minigame has their rhythm circle increased in size as an advantage. | ||
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|RusR= | |RusR= | ||
|RusM= | |RusM= | ||
| | |SpaE= | ||
| | |SpaEM= | ||
}} | }} | ||
{{SMPJ minigames}} | {{SMPJ minigames}} | ||
[[Category:Super Mario Party Jamboree new minigames]] | [[Category:Super Mario Party Jamboree new minigames]] |