Editing Crosshair Cranky

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{{minigame infobox
{{minigame infobox
|image=[[File:DKC GBC Crosshair Cranky Overworld.png]]<br>Areas of the world map exclusive to Crosshair Cranky
|image=[[File:DKC GBC Crosshair Cranky Overworld.png]]<br>The extended world map exclusively appearing in Crosshair Cranky
|appears_in=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color]])
|appears_in=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color]])
|controls={{button|gbc|Pad}} &ndash; moving the crosshair<br>{{button|gbc|a}} &ndash; firing a coconut<br>{{button|gbc|B}} &ndash; reloading the supply after it runs out
|controls={{button|gbc|Pad}} &ndash; moving the crosshair<br>{{button|gbc|a}} &ndash; firing a coconut<br>{{button|gbc|B}} &ndash; reloading the supply after it runs out
}}
}}
'''Crosshair Cranky''' is a mini-game mode exclusively appearing in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]] of ''[[Donkey Kong Country]]''. [[Cranky Kong|Cranky]] is named in the title, though he does not appear anywhere within the mode.
'''Crosshair Cranky''' is a mini-game mode exclusively appearing in the [[Game Boy Color]] [[Donkey Kong Country (Game Boy Color)|version]] of ''[[Donkey Kong Country]]''. Crosshair Cranky is seemingly run by [[Cranky Kong]], although he does not appear in the mode.
==Gameplay==
==Gameplay==
Donkey Kong starts from the position of [[Kongo Jungle]] on the [[Donkey Kong Island]] map, except it is inaccessible. The only other places are along near the shore of [[Donkey Kong Island]], and none of them can be accessed in the main game at all. The mode has a two-player equivalent where the second player is represented by a [[Diddy Kong|Diddy]] with a blue cap, both of whom compete to complete every stage first.<ref>{{cite|url=youtu.be/KJhajd_1Qfo?feature=shared&t=21|timestamp=0:21|language=en|title=Donkey Kong Country (2000, GBC) - ENABLE THE LINK CABLE - 2 exclusive multiplayer mini games|date=December 2, 2023|author=Zack “SquallSnake” G|publisher=YouTube|accessdate=November 4, 2024}}</ref> Every stage involves shooting [[coconut]]s at targets, which are usually [[Kremling]]s. Each time a coconut is fired, a section of the coconut icon in the center is filled, going in clockwise order from top left to bottom right. Once four coconuts have been used, the player has to reload manually before they can shoot more. A mood icon of Donkey Kong is at the bottom left, showing him as happy by default, though his mood worsens each time a mistake is made, such as failing to hit a Kremling. If Donkey Kong makes four mistakes, he loses. Every stage has a counter set to a certain number, which decreases gradually if the objective is met, usually being when a Kremling is shot. When the counter reaches zero, Donkey Kong wins, and the game progress is saved.
Donkey Kong starts on the world map on an inaccessible area named "Crosshair Cranky" (which is actually [[Kongo Jungle]]). Crosshair Cranky has six stages, all of which take place on small islands on the shore of [[Donkey Kong Island]]. Every stage is inaccessible in the main Adventure mode, although Galleon Gunner could be considered a partial exception due to taking place just outside [[Gangplank Galleon]]. The mode has a two-player equivalent where the first player is Donkey Kong and the second player is [[Diddy Kong|Diddy]] with a blue cap, both of whom compete to complete every stage first.
 
During gameplay, every stage involves the use of the [[Coconut Shooter]], which [[Donkey Kong]] has to use to fire [[coconut]]s at targets, usually [[Kremling]]s. A yellow-background coconut icon is displayed in the center of each stage, divided into four sections and sorted in a manner of the first section being at the top left corner while the last section is at the bottom right. Each time a coconut is fired, a section of the coconut icon turns entirely brown. When Donkey Kong is out of ammo, which occurs after shooting four coconuts, the player must reload the supply (and therefore reset the coconut icon). However, the supply cannot be reloaded until every coconut is used. A mood icon of Donkey Kong is at the bottom left, showing a happy face at first, but it worsens gradually each time Donkey Kong makes a mistake, such as failing to hit a Kremling. If Donkey Kong makes four mistakes, he loses. Every stage has a counter set to a specific number, which gradually decreases (usually by numbers of one) if Donkey Kong meets an objective, such as shooting a Kremling. When the counter successfully decreases down to zero, Donkey Kong wins at the stage. Just like in Adventure mode, the mini-game saves the progress of the stages that were completed by Donkey Kong.


The stages are as follows:
The stages are as follows:
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|-
|-
|{{anchor|Kremlings and Kongs}}[[File:DKC GBC Kremlings and Kongs.png]]<br>'''Kremlings and Kongs'''
|{{anchor|Kremlings and Kongs}}[[File:DKC GBC Kremlings and Kongs.png]]<br>'''Kremlings and Kongs'''
|The basic goal is to fire coconuts at any [[Kritter|Kremlings]] but not the [[Kong]]s.<ref>{{cite|author=Game dialogue|date=2000|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Kremlings and Kongs''': Stop the Kremlings but don't hit your chimpy chums.|publisher=Nintendo|language=en}}</ref> The stage is set in a temple, so it plays the "Voices of the Temple" theme. Fifty Kremlings have to be shot at to stop them from taking the [[Banana]]s,<ref>{{cite|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|url=youtu.be/HhGvGFcZ7P0?feature=shared&t=12|timestamp=0:12|date=June 13, 2020|publisher=YouTube|language=en|title=Donkey Kong Country (GBC) - Crosshair Cranky - Kremlings and Kongs}}</ref> while avoiding to shoot Donkey Kong and Diddy Kong as they also jump on the Bananas. If Donkey Kong misses too many Kremlings or hits too many Kongs, he loses.
|Donkey Kong must fire coconuts at fifty [[Kritter]]s, who try to steal [[Banana]]s. Donkey Kongs and Diddy Kongs also jump on the Bananas, of whom he must not fire at. If Donkey Kong misses too many Kritters or misfires at too many Kongs, he loses. The stage is set in a temple, and as a result has the "Voices of the Temple" theme.
|-
|-
|{{anchor|Barrel o' Kremlings}}[[File:DKC GBC Barrel O Kremlings.png]]<br>'''Barrel o' Kremlings'''
|{{anchor|Barrel o' Kremlings}}[[File:DKC GBC Barrel O Kremlings.png]]<br>'''Barrel o' Kremlings'''
|The object is to hit Kremlings, though missing too many results in a loss.<ref>{{cite|author=Game dialogue|date=2000|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Barrel o' Kremlings''': Hit the Kremlings, but miss too many and you're out.|publisher=Nintendo|language=en}}</ref> The counter starts at 100,<ref>{{cite|language=en|author=VideoGamePhenom|url=youtu.be/eadG2_kNI8Q?feature=shared&t=13|timestamp=0:13|title=Donkey Kong Country (GBC) - Crosshair Cranky - Barrel o' Kremlings|date=June 13, 2020|publisher=YouTube}}</ref> decreasing by one, two, and five units by hitting green, blue, and red Kremlings, respectively. This stage is heavily based on [[Kremling Kosh!]] from ''[[Donkey Kong 64]]''. The untitled forest theme plays.
|Kritters randomly pop out of barrels, and they must be shot with coconuts. The counter is set at "100" at the beginning of this stage. The counter decreases based on which color Kritter Donkey Kong shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If Donkey Kong fails to shot too many Kritters, he loses the stage. This stage is heavily based on the ''[[Donkey Kong 64]]'' bonus stage, [[Kremling Kosh!]]. The forest theme plays here despite the stage taking place on a wooden platform in the Island's shore.
|-
|-
|{{anchor|Kremling Krackdown}}[[File:DKC GBC Kremling Krackdown.png]]<br>'''Kremling Krackdown'''
|{{anchor|Kremling Krackdown}}[[File:DKC GBC Kremling Krackdown.png]]<br>'''Kremling Krackdown'''
|Kremlings have to be hit again to stop them from stealing the [[Banana Bunch]]es.<ref>{{cite|author=Game dialogue|date=2000|language=en|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Kremling Krackdown''': Stop the Kremlings from stealing any banana bunches.|publisher=Nintendo}}</ref> There are 70 Kremlings to shoot,<ref>{{cite|author=VideoGamePhenom|url=youtu.be/MkcZedux0y8?feature=shared&t=12|timestamp=0:12|language=en|date=June 13, 2020|title= Donkey Kong Country (GBC) - Crosshair Cranky - Kremling Krackdown|publisher=YouTube}}</ref> and since no Kongs appear, the stage is simpler than Kremlings and Kongs. The stage takes place in a jungle environment, so "[[DK Island Swing]]" plays in the background.
|Donkey Kong must shoot 70 Kritters, all of whom try attempt to steal the Bananas again. The stage has a jungle setting, and the background music is "[[DK Island Swing]]."
|-
|-
|{{anchor|Buddies Beware}}[[File:DKC GBC Buddies Beware.png|160px]]<br>'''Buddies Beware'''
|{{anchor|Buddies Beware}}[[File:DKC GBC Buddies Beware.png]]<br>'''Buddies Beware'''
|The player has to plug holes with coconuts to help [[Animal Friend|buddies]] get across safely.<ref>{{cite|author=Game dialogue|date=2000|publisher=Nintendo|language=en|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Buddies Beware''': Plug the holes with coconuts to help the buddies.}}</ref> There are twenty-five buddies (consisting of [[Expresso]]s, [[Rambi]]s, and [[Winky]]s) to help cross two holes over each of the three pathways,<ref>{{cite|url=youtu.be/iQPM44F_Lu8?feature=shared&t=13|timestamp=0:13|author=VideoGamePhenom|title=Donkey Kong Country (GBC) - Crosshair Cranky - Buddies Beware|language=en|date=June 13, 2020|publisher=YouTube}}</ref> going from top to bottom. The buddies are always chased by big [[Gnawty]]s, which have no gameplay purpose. If too many buddies fall into the holes, the player loses. Only two coconuts can be used before the player has to reload, unlike other stages. A coconut patches a hole only up until the buddy crosses it. The stage is comparable to [[Peril Path Panic!]] from ''Donkey Kong 64'', though it takes place in a jungle area and plays DK Island Swing like the previous stage.
|In this stage, big [[Gnawty]]s (who resemble [[Very Gnawty]] and [[Really Gnawty]]) chase [[Expresso]]s, [[Rambi]]s, and [[Winky]]s across three different pathways, each with two holes in them. Donkey Kong must help 25 [[Animal Buddy|Animal Buddies]] safely cross each pathway by firing coconuts at the holes, to prevent them from falling down. Each fired coconut will darken a half of the counter, which is not divided into four sections, unlike other stages, so the player has to reload each time they shoot two coconuts. The coconuts only temporarily patch the holes and disappear after an Animal Buddy crosses over it. The counter, originally set at 25, decreases by a number after an Animal Buddy exits from the right side of the third and lowest path. The stage's difficulty increases halfway through (when the counter is down at 12), as more Animal Buddies start to spawn from the paths and even run faster. Donkey Kong loses if too many of the Animal Buddies fall down the holes. This mini-game is similar to the bonus stage [[Peril Path Panic!]] from ''Donkey Kong 64'', but it can also be compared to the Game & Watch game ''[[Manhole (Game & Watch)|Manhole]]''. Just like Kremling Krackdown, this stage appears within a jungle and plays the DK Island Swing theme.  
|-
|-
|{{anchor|Wanted}}[[File:DKC GBC Wanted.png]]<br>'''Wanted'''
|{{anchor|Wanted}}[[File:DKC GBC Wanted.png]]<br>'''Wanted'''
|The player has to shoot at the requested Kremling specifically.<ref>{{cite|author=Game dialogue|date=2000|language=en|publisher=Nintendo|title=''Donkey Kong Country''|format=Game Boy Color|quote='''Wanted''': Hit the wanted Kremling. Misses will cost you.}}</ref> The stage is set up similarly to Barrel o' Kremlings, mainly because the Kremlings are also in barrels, and the counter starts at 70.<ref>{{cite|author=VideoGamePhenom|date=June 13, 2020|title=Donkey Kong Country (GBC) - Crosshair Cranky - Wanted|language=en|publisher=YouTube|url=youtu.be/LpSkjXkr2_w?feature=shared&t=11|timestamp=0:11}}</ref> The stage begins with the area darkening and either a red, a blue, or a green Kremling peeking out of a barrel; this is the Kremling that has to be fired at amongst the others that also appear from the barrels when the area brightens. There are purple and gray Kremlings, though neither is programmed to ever be one of the targets.{{ref needed}} Later on, a few Kremlings are wanted at once, increasing the difficulty. If the player shoots an incorrect Kremling four times or misses the targets too much, they lose. The stage takes place in a dark area and plays the "Cave Dweller Concert" theme.
|This stage's objective is similar to "Barrel o' Kremlings" except that Donkey Kong has to fire at specific Kritters in the barrels, known as the "wanted" ones. After Donkey Kong accesses the stage, the lights go out and a Kritter (either red, blue, or green) pokes its head out a barrel; this Kritter is the "wanted" one, as indicated by its color. The Kritter then retreats in its barrel, the lights turn on, and many Kritters start to pop their heads out of barrels. Donkey Kong must only shoot a coconut at the "wanted" Kritter. The cycle repeats, and the number of wanted Kritters increases (thus increasing the difficulty) as the stage progresses; additionally, purple and gray Kritters are added, but are never "wanted." Donkey Kong loses if he hits the incorrect Kritter four times or misses too many of the wanted ones. The stage is set inside a cave and plays the "Cave Dweller Concert" theme.
|-
|-
|{{anchor|Galleon Gunner}}[[File:DKC GBC Galleon Gunner.png]]<br>'''Galleon Gunner'''
|{{anchor|Galleon Gunner}}[[File:DKC GBC Galleon Gunner.png]]<br>'''Galleon Gunner'''
|The only stage without an intro,<ref>{{cite|author=VideoGamePhenomHD|date=June 13, 2020|url=youtu.be/XSnzmFbTq6s?feature=shared&t=1|timestamp=0:01|title=Donkey Kong Country (GBC) - Crosshair Cranky - Galleon Gunner|publisher=YouTube|language=en}}</ref> Galleon Gunner involves firing coconuts at the six cannons on the side of [[Gangplank Galleon]], and it also has its namesake theme as the background music. [[King K. Rool]] can be seen on-board, controlling the cannons to come out and retract back into the ship. The counter is set to 36 and decreases by one each time the player hits a cannon out. After a cannon is shot, it goes back into the ship. Each cannon takes six hits to completely destroy. If the player takes four hits, they lose. Once every cannon is destroyed, the player wins, and an animation is shown of K. Rool jumping around the ship angrily.
|Donkey Kong must shoot coconuts at [[Gangplank Galleon]]'s six cannons, all of which are at the side of the ship. [[King K. Rool]] is on-board the ship in this minigame and operates the cannons. The counter is set at 36, and Donkey Kong must destroy every cannon by firing at each one six times. The counter decreases by one for every cannon that is shot. Donkey Kong can only shoot a cannon after K. Rool pulls it out; he has to quickly fire coconuts at the cannons before they fire first. After he shoots a cannon, it retracts into the ship. Donkey Kong loses at the stage if he gets hit by cannonballs four times. After Donkey Kong destroys every cannon, K. Rool furiously jumps around in his ship. The player then completes the mini-game. If the mini-game is completed for the first time, the player will unlock the Banner Creator, accessible from the Selection menu. Galleon Gunner plays the Gangplank Galleon theme.
|}
|}


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|JapR=Kurankī no Minigēmu
|JapR=Kurankī no Minigēmu
|JapM=Cranky's Minigame
|JapM=Cranky's Minigame
|JapC=<ref>{{cite|language=ja|date=October 12, 2020|publisher=YouTube|author=ピンカーのゲーム動画館_実況無しVideo game_Japanese|url=www.youtube.com/watch?v=7uqHp423w-0|timestamp=0:00|title=【ドンキーコング2001】コングとクレムリン【クランキーのミニゲーム1】|accessdate=November 4, 2024}}</ref>
|Spa=Mirilla Cranky
|Spa=Mirilla Cranky
|SpaM=Peephole Cranky
|SpaM=Peephole Cranky
|SpaC=<ref>{{cite|url=youtu.be/Cf0o6wxnMrg?feature=shared&t=93|timestamp=01:33|title=Let's Play Donkey Kong Country <nowiki>[Bonus]</nowiki> Mirilla Cranky|language=es|author=MeGamer ~Old School Gaming|date=May 24, 2015|publisher=YouTube|accessdate=November 4, 2024}}</ref>
|Fre=Cibles Cranky
|Fre=Cibles Cranky
|FreM=Target Cranky
|FreM=Target Cranky
|FreC=<ref>{{cite|url=youtu.be/-SJi4OXqo6c?feature=shared&t=59|title=Donkey Kong Country (Game Boy Color) - Se7h un jeu Rétro|author=NintendoLeSite|date=July 28, 2024|publisher=YouTube|language=fr|accessdate=November 4, 2024|timestamp=0:59}}</ref>
|Ger=Crankys Crash
|Ger=Crankys Crash
|GerM=Cranky's Crash
|GerM=Cranky's Crash
|GerC=<ref>{{cite|url=youtu.be/WON9-pNs4Rg?feature=shared&t=10527|timestamp=2:55:27|title= 🔴 DONKEY KONG COUNTRY (GBC) <nowiki>[RA]</nowiki> # 01 🍌 Twitch-Livestream # 633 vom 19.04.23|author=LETSPLAYmarkus Streams|date=June 27, 2023|publisher=YouTube|accessdate=November 3, 2024|language=de}}</ref>
|Ita=Mirino di Cranky
|Ita=Mirino di Cranky
|ItaM=Cranky's Viewfinder
|ItaM=Cranky's Viewfinder
}}
}}
==References==
<references/>
{{DKC levels}}
{{DKC levels}}
[[Category:Donkey Kong Country minigames]]
[[Category:Donkey Kong Country minigames]]
[[Category:Donkey Kong Country (Game Boy Color)]]

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