Editing Croozin' for a Broozin'
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|appears_in=''[[Super Mario Party]]'' | |appears_in=''[[Super Mario Party]]'' | ||
|type=4-Player minigame | |type=4-Player minigame | ||
|track=Run Away! | |track=Run Away! | ||
}} | }} | ||
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Players must continuously run down a dimly lit corridor to escape a group of Broozers. The corridor regularly splits into two brief segments, one of which contains blocks that obstruct the players' progress; players must choose a path to follow blindly. Additionally, [[Warp Pipe]]s that appear along the unlucky lane spawn additional Broozers. Any player that is hit by a Broozer is automatically eliminated. The last player standing wins. | Players must continuously run down a dimly lit corridor to escape a group of Broozers. The corridor regularly splits into two brief segments, one of which contains blocks that obstruct the players' progress; players must choose a path to follow blindly. Additionally, [[Warp Pipe]]s that appear along the unlucky lane spawn additional Broozers. Any player that is hit by a Broozer is automatically eliminated. The last player standing wins. | ||
In Challenge Road, this is the first minigame played at [[End of the Road]] and the 64th challenge overall. The player must outrun the Broozers for | In the [[Challenge Road]] mode, this is the first minigame played at [[End of the Road]] and the 64th challenge overall. The player must outrun the Broozers for forty seconds in the normal challenge, and for fifty seconds in the master challenge. | ||
==Ending== | ==Ending== |