Editing Croozin' for a Broozin'

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|appears_in=''[[Super Mario Party]]''
|appears_in=''[[Super Mario Party]]''
|type=4-Player minigame
|type=4-Player minigame
|time=40 seconds (Challenge Road - Normal Mode)<br>50 seconds (Challenge Road - Master Mode)
|track=Run Away!
|track=Run Away!
}}
}}
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Players must continuously run down a dimly lit corridor to escape a group of Broozers. The corridor regularly splits into two brief segments, one of which contains blocks that obstruct the players' progress; players must choose a path to follow blindly. Additionally, [[Warp Pipe]]s that appear along the unlucky lane spawn additional Broozers. Any player that is hit by a Broozer is automatically eliminated. The last player standing wins.
Players must continuously run down a dimly lit corridor to escape a group of Broozers. The corridor regularly splits into two brief segments, one of which contains blocks that obstruct the players' progress; players must choose a path to follow blindly. Additionally, [[Warp Pipe]]s that appear along the unlucky lane spawn additional Broozers. Any player that is hit by a Broozer is automatically eliminated. The last player standing wins.


In Challenge Road, this is the first minigame played at [[End of the Road]] and the 64th challenge overall. The player must outrun the Broozers for 40 seconds in the normal challenge and for 50 seconds in the Master Challenge.
In the [[Challenge Road]] mode, this is the first minigame played at [[End of the Road]] and the 64th challenge overall. The player must outrun the Broozers for forty seconds in the normal challenge, and for fifty seconds in the master challenge.


==Ending==
==Ending==

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