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{{level infobox | {{level infobox | ||
|image=[[File:Criss Kross Cliffs.png|256px]] | |title=Criss Kross Cliffs | ||
|image={{tabber|title1=Original|content1=[[File:Criss Kross Cliffs.png|256px]]|title2=Remake|content2=[[File:CrissKrossCliffs-GBA.png]]<br>Dixie and Kiddy encounter a Kuff 'n' Klout in the Game Boy Advance remake}} | |||
|code=8 - 2 (SNES)<br>9 - 2 (GBA) | |code=8 - 2 (SNES)<br>9 - 2 (GBA) | ||
|world=[[Krematoa]] | |world=[[Krematoa]] | ||
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'''Criss Kross Cliffs''' is the thirty-seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of the lost world, [[Krematoa]]. In the [[Game Boy Advance]] remake, it is the forty-third level, due to the addition of [[Pacifica]] and its six levels. Criss Kross Cliffs has a [[Bazuka]] at the very bottom of the level, where it fires [[Steel Keg]]s directly up the mountain, which [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must bounce on to go up the area. In parts of the stage, the [[Kong]]s must utilize [[Switch Barrel]]s to change the Steel Kegs to [[TNT Barrel]]s to defeat a red [[Buzz (enemy)|Buzz]] blocking the path, then change it back to Steel Kegs. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring [[Klasp]]s. As with the other Krematoa levels, the level gets a reddish-orange tint after the [[Knautilus]] is revealed. | '''Criss Kross Cliffs''' is the thirty-seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of the lost world, [[Krematoa]]. In the [[Game Boy Advance]] remake, it is the forty-third level, due to the addition of [[Pacifica]] and its six levels. Criss Kross Cliffs has a [[Bazuka]] at the very bottom of the level, where it fires [[Steel Keg]]s directly up the mountain, which [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must bounce on to go up the area. In parts of the stage, the [[Kong]]s must utilize [[Switch Barrel]]s to change the Steel Kegs to [[TNT Barrel]]s to defeat a red [[Buzz (enemy)|Buzz]] blocking the path, then change it back to Steel Kegs. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring [[Klasp]]s. As with the other Krematoa levels, the level gets a reddish-orange tint after the [[Knautilus]] is revealed. | ||
Criss Kross Cliffs was made slightly easier for the [[ | Criss Kross Cliffs was made slightly easier for the [[Game Boy Advance]] remake. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the sides of the blasting Steel Kegs injures the Kongs. The Klasps also move slower than in the original version. | ||
==Layout== | ==Layout== | ||
When the level begins, the Kongs find [[KONG Letters|the letter K]] above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a [[DK Barrel]]. Moving farther up, they hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the [[TNT Barrel]]s back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a [[Barrel Cannon]] and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the [[Star Barrel]]. | When the level begins, the Kongs find [[KONG Letters|the letter K]] above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a [[DK Barrel]]. Moving farther up, they hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the [[TNT Barrel]]s back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a [[Barrel Cannon]] and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the [[Star Barrel]]. | ||
About halfway into the level, the Kongs find a fork in the road. Taking the left passage makes them head past some Kuff 'n' Klouts, while heading to the right makes them climb up some horizontal tightropes, avoiding Klasps. The two paths later meet. The Kongs ride up the mountain with more steel barrels and pass the letter G, found in another small alcove. Heading left, the Kongs go to the top of the area with some platforms and defeat a Buzz by using a Switch Barrel. If they move farther up at this point, they are taken to another area, where they will find a Barrel Cannon. It shoots them to a set of tightropes to climb. Once they get up the ropes, they move along more kegs to be taken to a part of the mountain with more horizontal tightropes. After they jump up from the two ropes, they hit a Switch Barrel to defeat a red Buzz in their path. Soon, the Kongs find the [[Level Flag]], which rewards them with one of the Lost World's [[ | About halfway into the level, the Kongs find a fork in the road. Taking the left passage makes them head past some Kuff 'n' Klouts, while heading to the right makes them climb up some horizontal tightropes, avoiding Klasps. The two paths later meet. The Kongs ride up the mountain with more steel barrels and pass the letter G, found in another small alcove. Heading left, the Kongs go to the top of the area with some platforms and defeat a Buzz by using a Switch Barrel. If they move farther up at this point, they are taken to another area, where they will find a Barrel Cannon. It shoots them to a set of tightropes to climb. Once they get up the ropes, they move along more kegs to be taken to a part of the mountain with more horizontal tightropes. After they jump up from the two ropes, they hit a Switch Barrel to defeat a red Buzz in their path. Soon, the Kongs find the [[Level Flag]], which rewards them with one of the Lost World's [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s. | ||
==Enemies== | ==Enemies== | ||
{{rewrite-expand|section=y|Add the number of red Buzzes in the European and Japanese versions, which reportedly have more.}} | |||
The following enemies appear in the following quantities: | The following enemies appear in the following quantities: | ||
<gallery> | <gallery> | ||
Bazuka DKC3.png|[[Bazuka]] (3) | Bazuka DKC3.png|[[Bazuka]] (3) | ||
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==Items and objects== | ==Items and objects== | ||
The following items and objects appear in the following quantities: | The following items and objects appear in the following quantities: | ||
<gallery> | <gallery> | ||
DK Barrel.png|[[DK Barrel]] (3) | DK Barrel.png|[[DK Barrel]] (3) | ||
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SwitchBarrel.png|[[Switch Barrel]] (8) | SwitchBarrel.png|[[Switch Barrel]] (8) | ||
</gallery> | </gallery> | ||
===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
*'''K:''' Just after the level entrance, where it can be reached using a [[team up]] throw. | *'''K:''' Just after the level entrance, where it can be reached using a [[team up]] throw. | ||
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{{multiframe|[[File:Criss Kross Cliffs Bonus Area 1 GBA.png|200px]] [[File:Criss Kross Cliffs Bonus Area 2 GBA.png|200px]]|size=420|The first and second Bonus Levels respectively}} | {{multiframe|[[File:Criss Kross Cliffs Bonus Area 1 GBA.png|200px]] [[File:Criss Kross Cliffs Bonus Area 2 GBA.png|200px]]|size=420|The first and second Bonus Levels respectively}} | ||
Criss Kross Cliffs has two [[Bonus room|Bonus Levels]], listed by type: | Criss Kross Cliffs has two [[Bonus room|Bonus Levels]], listed by type: | ||
*'''Grab 15 Bananas!''': At the start of the level, the Kongs can find the first two red Buzzes to the right as they blast upward. They can find the [[Bonus Barrel]] behind them. The objective is for the Kongs to collect 15 green bananas within 30 seconds, which individually spawn between both ledges. However, Dixie and Kiddy must avoid a [[Bazuka]] as it fires TNT Barrels vertically. After collecting every Banana, the Kongs can collect the [[Bonus Coin (Donkey Kong | |||
*'''Grab 15 Bananas!''': At the start of the level, the Kongs can find the first two red Buzzes to the right as they blast upward. They can find the [[Bonus Barrel]] behind them. The objective is for the Kongs to collect 15 green bananas within 30 seconds, which individually spawn between both ledges. However, Dixie and Kiddy must avoid a [[Bazuka]] as it fires TNT Barrels vertically. After collecting every Banana, the Kongs can collect the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] on the ledge to the right. | |||
*'''Bash the Baddies!''': After passing the letter G and Koin, the Kongs must land on an open ground region on the right. They must go all the way east, and use Team Up to enter the second Bonus Barrel above. Dixie and Kiddy's objective is to defeat five Knik-Knaks within 25 seconds. They can only reach them by using Steel Kegs fired from a Bazuka. | *'''Bash the Baddies!''': After passing the letter G and Koin, the Kongs must land on an open ground region on the right. They must go all the way east, and use Team Up to enter the second Bonus Barrel above. Dixie and Kiddy's objective is to defeat five Knik-Knaks within 25 seconds. They can only reach them by using Steel Kegs fired from a Bazuka. | ||
{{br}} | {{br}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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Criss Kross Cliffs red tint.png|Criss Kross Cliffs appears in a red tint after the Knautilus is revealed. | Criss Kross Cliffs red tint.png|Criss Kross Cliffs appears in a red tint after the Knautilus is revealed. | ||
Criss Kross Cliffs Bonus Area 1.png|The first bonus area in the SNES version | Criss Kross Cliffs Bonus Area 1.png|The first bonus area in the SNES version | ||
Criss Kross Cliffs (europe version).png|A Bazuka at the start of the level | Criss Kross Cliffs (europe version).png|A Bazuka at the start of the level | ||
</gallery> | </gallery> | ||
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|Spa=Colinas Zigzag | |Spa=Colinas Zigzag | ||
|SpaM=Zigzag Hills | |SpaM=Zigzag Hills | ||
| | |Fra=Monts Mélangés | ||
| | |FraM=Mixed Mountains | ||
|Ger=Klippen-Klamotte | |Ger=Klippen-Klamotte | ||
|GerM=Cliff Junk | |GerM=Cliff Junk | ||
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|ItaM=Rockets and Wriggle | |ItaM=Rockets and Wriggle | ||
}} | }} | ||
{{DKC3}} | {{DKC3}} | ||
[[Category:Mountains]] | [[Category:Mountains]] | ||
[[Category:Secret levels]] | [[Category:Secret levels]] | ||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]] | [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]] |