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{{level infobox
{{Levelbox
|title=Criss Kross Cliffs
|image=[[File:Criss Kross Cliffs.png|256px]]
|image=[[File:Criss Kross Cliffs.png|256px]]
|code=8 - 2 (SNES)<br>9 - 2 (GBA)
|code=8 - 2 (SNES)<br>9 - 2 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|track=Rockface Rumble
|song=Rockface Rumble
|before=[[Stampede Sprint|<<]]
|before=[[Stampede Sprint|<<]]
|after=[[Tyrant Twin Tussle|>>]]
|after=[[Tyrant Twin Tussle|>>]]
}}
}}
'''Criss Kross Cliffs''' is the thirty-seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of the lost world, [[Krematoa]]. In the [[Game Boy Advance]] remake, it is the forty-third level, due to the addition of [[Pacifica]] and its six levels. Criss Kross Cliffs has a [[Bazuka]] at the very bottom of the level, where it fires [[Steel Keg]]s directly up the mountain, which [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must bounce on to go up the area. In parts of the stage, the [[Kong]]s must utilize [[Switch Barrel]]s to change the Steel Kegs to [[TNT Barrel]]s to defeat a red [[Buzz (enemy)|Buzz]] blocking the path, then change it back to Steel Kegs. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring [[Klasp]]s. As with the other Krematoa levels, the level gets a reddish-orange tint after the [[Knautilus]] is revealed.
'''Criss Kross Cliffs''' is the thirty-seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is the second level of the lost world, [[Krematoa]]. In the [[Game Boy Advance]] remake, it is the forty-third level.


Criss Kross Cliffs was made slightly easier for the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]]. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the sides of the blasting Steel Kegs will injure the Kongs.
==Summary==
The main feature of Criss Kross Cliffs is a [[Bazuka]] at the very bottom of the level. It is directly firing [[Steel Keg]]s directly up the mountain, which [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must bounce on to go up the area. In parts of the stage, the [[Kong]]s must utilize [[Switch Barrel]]s to change the Steel Kegs to [[TNT Barrel]]s, to defeat a red [[Buzz (enemy)|Buzz]] blocking the path. After defeating the Buzz, the Kongs must revert the Switch Barrel back to firing Steel Kegs because the TNT Barrels injure them. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring [[Klasp]]s.


==Layout==
Criss Kross Cliffs was made slightly easier for the [[Game Boy Advance]] remake. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the sides of the blasting Steel Kegs injures the Kongs. The Klasps also move slower than in the original version.
[[File:CrissKrossCliffs-GBA.png|thumb|left|Criss Kross Cliffs in the Game Boy Advance version]]
When the level begins, the Kongs find [[KONG Letters|the letter K]] above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a [[DK Barrel]]. Moving farther up, they  hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the [[TNT Barrel]]s back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a [[Barrel Cannon]] and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the [[Star Barrel]].


About halfway into the level, the Kongs find a fork in the road. Taking the left passage makes them head past some Kuff 'n' Klouts, while heading to the right makes them climb up some horizontal tightropes, avoiding Klasps. The two paths later meet. The Kongs ride up the mountain with more steel barrels and pass the letter G, found in another small alcove. Heading left, the Kongs go to the top of the area with some platforms and defeat a Buzz by using a Switch Barrel. If they move farther up at this point, they are taken to another area, where they will find a Barrel Cannon. It shoots them to a set of tightropes to climb. Once they get up the ropes, they move along more kegs to be taken to a part of the mountain with more horizontal tightropes. After they jump up from the two ropes, they hit a Switch Barrel to defeat a red Buzz in their path. Soon, the Kongs find the [[Level Flag]], which rewards them with one of the Lost World's [[Cog (Donkey Kong Country 3)|cog]]s.
As with the other Krematoa levels, the level gets a reddish-orange tint after the [[Knautilus]] is revealed. In the Game Boy Advance version, this tint is featured in the level both before and after the Knautilus is revealed.
 
==Level layout==
[[File:CrissKrossCliffs-GBA.png|thumb|left|Dixie and Kiddy encounter a Kuff 'n' Klout in the Game Boy Advance remake.]]
When the level begins, the Kongs find the letter K above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a [[DK Barrel]]. Moving farther up, they  hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the [[TNT Barrel]]s back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a [[Barrel Cannon]] and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the [[Star Barrel]].
 
About halfway into the level, the Kongs find a fork in the road. Taking the left passage makes them head past some Kuff 'n' Klouts, while heading to the right makes them climb up some horizontal tightropes, avoiding Klasps. The two paths later meet. The Kongs ride up the mountain with more steel barrels and pass the letter G, found in another small alcove. Heading left, the Kongs go to the top of the area with some platforms and defeat a Buzz by using a Switch Barrel. If they move farther up at this point, they are taken to another area, where they will find a Barrel Cannon. It shoots them to a set of tightropes to climb. Once they get up the ropes, they move along more kegs to be taken to a part of the mountain with more horizontal tightropes. After they jump up from the two ropes, they hit a Switch Barrel to defeat a red Buzz in their path. Soon, the Kongs find the [[Level Flag]], which rewards them with one of the Lost World's [[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s.


==Enemies==
==Enemies==
The following enemies appear in the following quantities:
{|class="dktable-brown" width=20%
<gallery>
|-
Bazuka DKC3.png|[[Bazuka]] (3)
!Name
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (1)
!Count
Buzz DKC3 red.png|Buzz (red) (10)
|-
Klasp DKC3.png|[[Klasp]] (5)
|[[File:Bazuka DKC3.png]]<br>[[Bazuka]]
Knik Knak DKC3 red.png|[[Knik-Knak]] (red) (5)
|3 (two in a Bonus Area each)
Kuff Klout DKC3.png|[[Kuff 'n' Klout]] (2)
|-
Rekoil DKC3.png|[[Re-Koil]] (11)
|[[File:Buzz DKC3 red.png]][[File:Buzz DKC3 green.png]]<br>[[Buzz (enemy)|Buzz]]
</gallery>
|10 (red), 1 (green)<br>11 (total)
|-
|[[File:Klasp DKC3.png]]<br>[[Klasp]]
|5
|-
|[[File:Knik Knak DKC3 red.png]]<br>[[Knik-Knak]] (red)
|5 (Bonus Area only)
|-
|[[File:Kuff Klout DKC3.png]]<br>[[Kuff 'n' Klout]]
|2
|-
|[[File:Rekoil DKC3.png]]<br>[[Re-Koil]]
|11
|}
 
==Items==
{|class="dktable-brown" width=20%
|-
!Name
!Count
|-
|[[File:DK Barrel.png]]<br>[[DK Barrel]]
|3
|-
|[[File:Red Extra Life Balloon DKC3.png]][[File:Green Extra Life Balloon DKC3.png]]<br>[[Extra Life Balloon]]
|1 (green), 1 (red)
|-
|[[File:SwitchBarrel.png]]<br>[[Switch Barrel]]
|8
|}
 
==Secrets==
===Bonus Areas===
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|[[File:Criss Kross Cliffs Bonus Area 1 GBA.png]]
|'''Grab 15 Bananas!'''<br>At the start of the level, the Kongs can find the first two red Buzzes to the right as they blast upward. They can find the [[Bonus Barrel]] behind them. The objective is for the Kongs to collect 15 green bananas within 30 seconds, which individually spawn between both ledges. However, Dixie and Kiddy must avoid a [[Bazuka]] as it fires TNT Barrels vertically; in the Game Boy Advance remake, the Bazuka fires the TNT Barrels a slower rate. After collecting every Banana, the Kongs can collect the [[Bonus Coin]] from the right-side ledge.
|-
|[[File:Criss Kross Cliffs Bonus Area 2 GBA.png]]
|'''Bash the Baddies!'''<br>After passing the letter G and Koin, the Kongs must land on an open ground region on the right. They must go all the way east, and use Team Up to enter the second Bonus Barrel above. Dixie and Kiddy's objective is to defeat five Knik-Knaks within 25 seconds. They can only reach them by using Steel Kegs fired from a Bazuka.
|}


==Items and objects==
The following items and objects appear in the following quantities:
<gallery>
DK Barrel.png|[[DK Barrel]] (3)
Green Extra Life Balloon DKC3.png|[[Green Balloon]] (1)
Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1)
SwitchBarrel.png|[[Switch Barrel]] (8)
</gallery>
===K-O-N-G Letters===
===K-O-N-G Letters===
*'''K:''' Just after the level entrance, where it can be reached using a [[team up]] throw.
{|class="dktable-brown" width=70%
*'''O:''' Found on a wooden platform after a group of four Re-Koils.
|-
*'''N:''' After the Star Barrel, the Kongs reach a fork in the path. They must go left and jump into a [[Barrel Cannon]], which blasts them to the letter N and a [[bear coin]].
!Letter
*'''G:''' After collecting the letter N, the Kongs must go up further on the Steel Kegs. On the right side, they can find an alcove with the letter G.
!Location
|-
| align="center" |[[File:Letter K.png]]
| Just after the level entrance. In the original version, the Kongs can only obtain it by using [[Team Up]]. In the [[Game Boy Advance]] version, the letter was lowered, therefore Team Up is not required to obtain it.  
|-
| align="center" |[[File:Letter O.png]]
|Found on a wooden platform after a group of four Re-Koils.
|-
| align="center" |[[File:Letter N.png]]
|After the Star Barrel, the Kongs reach a fork in the path. They must go left and jump into a [[Barrel Cannon]], which blasts them to the letter N and a [[Bear Coin]].
|-
| align="center" |[[File:Letter G.png]]
|After collecting the letter N, the Kongs must go up further on the Steel Kegs. On the right side, they can find an alcove with the letter G.
|}


===DK Coin===
===DK Coin===
After obtaining the letter G, the Kongs must continue upward until they find a Switch Barrel on the left. They must jump at it to defeat a red Buzz, then change it back to Steel Kegs. They must continue bouncing up on the Steel Kegs until they find an alcove on the right side. In the alcove is the [[Koin]] and a Steel Keg. As in many other levels, the Kongs must throw the barrel at the wall behind Koin, so that it bounces off and hits Koin in the back. This reveals the [[DK Coin]] for the Kongs to collect.
{|class="dktable-brown" width=70%
 
|-
==Bonus Levels==
!Sprite
{{multiframe|[[File:Criss Kross Cliffs Bonus Area 1 GBA.png|200px]] [[File:Criss Kross Cliffs Bonus Area 2 GBA.png|200px]]|size=420|The first and second Bonus Levels respectively}}
!Location
Criss Kross Cliffs has two [[Bonus room|Bonus Levels]], listed by type:
|-
*'''Grab 15 Bananas!''': At the start of the level, the Kongs can find the first two red Buzzes to the right as they blast upward. They can find the [[Bonus Barrel]] behind them. The objective is for the Kongs to collect 15 green bananas within 30 seconds, which individually spawn between both ledges. However, Dixie and Kiddy must avoid a [[Bazuka]] as it fires TNT Barrels vertically. After collecting every Banana, the Kongs can collect the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] on the ledge to the right.
|[[File:Koin DKC3.png]]
*'''Bash the Baddies!''': After passing the letter G and Koin, the Kongs must land on an open ground region on the right. They must go all the way east, and use Team Up to enter the second Bonus Barrel above. Dixie and Kiddy's objective is to defeat five Knik-Knaks within 25 seconds. They can only reach them by using Steel Kegs fired from a Bazuka.
|After obtaining the letter G, the Kongs must continue upward until finding a Switch Barrel on the left. They must jump at it to defeat a red Buzz, then change it back to Steel Kegs. The must continue bouncing up on the Steel Kegs until find an alcove on the right side. In the alcove is the [[Koin]] and a Steel Keg. Like many other levels, the Kongs must throw the barrel at all, from which it bounces off and hits Koin in the back. This reveals the [[DK Coin]] for the Kongs to collect.
{{br}}
|}


==Gallery==
==Gallery==
Line 60: Line 114:
Criss Kross Cliffs red tint.png|Criss Kross Cliffs appears in a red tint after the Knautilus is revealed.
Criss Kross Cliffs red tint.png|Criss Kross Cliffs appears in a red tint after the Knautilus is revealed.
Criss Kross Cliffs Bonus Area 1.png|The first bonus area in the SNES version
Criss Kross Cliffs Bonus Area 1.png|The first bonus area in the SNES version
Criss Kross Cliffs (europe version).png|A Bazuka at the start of the level in the PAL SNES version
</gallery>
</gallery>


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|Spa=Colinas Zigzag
|Spa=Colinas Zigzag
|SpaM=Zigzag Hills
|SpaM=Zigzag Hills
|Fre=Monts Mélangés
|Fra=Monts Mélangés
|FreM=Mixed Mountains
|FraM=Mixed Mountains
|Ger=Klippen-Klamotte
|Ger=Klippen-Klamotte
|GerM=Cliff Junk
|GerM=Cliff Junk
Line 77: Line 130:
|ItaM=Rockets and Wriggle
|ItaM=Rockets and Wriggle
}}
}}
==Trivia==
*The European and Japanese versions of the original ''Donkey Kong Country 3'' feature more red Buzzes than the North American version.
{{DKC3}}
{{DKC3}}
[[Category:Mountains]]
[[Category:Mountains]]
[[Category:Secret levels]]
[[Category:Secret Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]

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