Editing Crazy Clouds
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==Overview== | ==Overview== | ||
[[File:CrazyClouds1.jpg|thumb|left|220px|The [[Kong]]s are shot through a broken airplane hull and are about to land on a platform carried by a cloud.]] | [[File:CrazyClouds1.jpg|thumb|left|220px|The [[Kong]]s are shot through a broken airplane hull and are about to land on a platform carried by a cloud.]] | ||
The level begins with a few platforms held up by propellers, and standing on them will cause them to collapse after a short time. A skull [[Blast Barrel]] appears afterward, and launches the Kongs into a long segment with platforms on clouds that disappear after a short time, as well as some gusts that push the Kongs upwards. After firing from another skull Blast Barrel, the Kongs will reach a segment with more propeller platforms and some [[Hot Hootz]]es. Moments after passing a [[Puffton]], the Kongs will fire from another skull Blast Barrel and must ride platforms on clouds while dodging spiked blocks. Yet another skull Blast Barrel follows, leading to a segment where the Kongs must roll to avoid the [[Tucks]], then jump on a series of [[Hootz]]es. The Kongs must then time their launch from a skull [[Barrel Cannon]] to avoid spiked blocks, then go through another propeller platform segment with more | The level begins with a few platforms held up by propellers, and standing on them will cause them to collapse after a short time. A skull [[Blast Barrel]] appears afterward, and launches the Kongs into a long segment with platforms on clouds that disappear after a short time, as well as some gusts that push the Kongs upwards. After firing from another skull Blast Barrel, the Kongs will reach a segment with more propeller platforms and some [[Hot Hootz]]es. Moments after passing a [[Puffton]], the Kongs will fire from another skull Blast Barrel and must ride platforms on clouds while dodging spiked blocks. Yet another skull Blast Barrel follows, leading to a segment where the Kongs must roll to avoid the [[Tucks]]es, then jump on a series of [[Hootz]]es. The Kongs must then time their launch from a skull [[Barrel Cannon]] to avoid spiked blocks, then go through another propeller platform segment with more Tuckses, Hootzes, and [[Blue Hootz]]es. It then leads to a segment where the Kongs must ride platforms on clouds and bounce off Hootzes. This leads to a series of rocket platforms where the Kongs must avoid spiked blocks, leading directly to the [[Slot Machine Barrel]]. | ||
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*[[Hootz]]es | *[[Hootz]]es | ||
*[[Hot Hootz]]es | *[[Hot Hootz]]es | ||
*[[Tucks]] | *[[Tucks]]es | ||
*[[Puffton]]s | *[[Puffton]]s | ||
*[[Blue Hootz]]es | *[[Blue Hootz]]es |