Editing Crazy Cars
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==Gameplay== | ==Gameplay== | ||
[[Wario]] is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, the Door to Nowhere (a door car), and a teapot car (the final three being exclusive to ''[[WarioWare Gold]]''). The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car. | [[Wario]] is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, the Door to Nowhere (a door car), and a teapot car (the final three being exclusive to ''[[WarioWare Gold]]''). The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car. | ||
*'''Level 1''' | *'''Level 1:''' There are no tricks. | ||
*'''Level 2''' | *'''Level 2:''' There are some tricks: | ||
**The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car starts moving again. | **The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car starts moving again. | ||
**In ''WarioWare Gold'', the Door to Nowhere will stop, open, and release another car. | **In ''WarioWare Gold'', the Door to Nowhere will stop, open, and release another car. | ||
*'''Level 3''' | *'''Level 3:''' All the tricks from level 2, along with some new tricks: | ||
**The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly not to jump. | **The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly not to jump. | ||
**The car will stop, then drive in the other direction. This variation (and the next two) will always result in a win regardless of if the player does anything. | **The car will stop, then drive in the other direction. This variation (and the next two) will always result in a win regardless of if the player does anything. |