Latest revision |
Your text |
Line 1: |
Line 1: |
| {{minigame infobox | | {{minigame-infobox |
| |image=[[File:WWIMM CrazyCars.png]]<br>''WarioWare, Inc.: Mega Microgame$!''<br>[[File:CrazyCars WarioWareGold.png|260px]]<br>''WarioWare Gold'' | | |image=[[File:WWIMM_CrazyCars.png]] |
| |appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''<br>''[[WarioWare Gold]]'' | | |appeared_in=''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]<br>[[WarioWare Gold]] |
| |league=[[List of WarioWare Gold microgames#Mash League|Mash League]]
| | |type=[[Introduction]] |
| |type=[[List of WarioWare, Inc.: Mega Microgame$! microgames#Intro Games|Introduction]] ([[Wario]], ''Mega Microgame$!'')<br>[[List of WarioWare Gold microgames#Intro Games|Introduction]] (Wario, ''Gold'') | | |intro=''Dodge!'' |
| |intro=''Dodge! / Dodge?'' | | |info=''"Don't get smashed by the crazy cars!"'' |
| |info=''"Don't get smashed by the crazy cars!"'' (''Mega Microgame$!'')<br>''"Jump over anything that comes your way! I threw a few tricks in there, so pay attention..."'' (''Gold'') | | |controls={{button|gba|A}}/{{button|gcn|A}}/{{button|3ds|A}} - Jump |
| |controls={{button|gba|A}} / {{button|gcn|A}} / {{button|3ds|A}} – Jump | | |clear=20 |
| |clear=20 (''Mega Microgame$!'')<br>15 (''Gold'') | |
| |track=Crazy Cars
| |
| }} | | }} |
| '''Crazy Cars''' is one of [[Wario]]'s introduction [[microgame]]s in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and reappears as one of the Mash League introduction microgames in ''[[WarioWare Gold]]''. | | '''Crazy Cars''' is the first [[microgame]] in ''[[WarioWare, Inc.: Mega Microgame$!]]''. To unlock it, the player simply has to play the "[[Introduction]]" folder. |
|
| |
|
| ==History==
| | A revamped version of this microgame is set to appear in ''[[WarioWare Gold]]'' for [[Nintendo 3DS]]. |
| ===''Mario Artist: Polygon Studio''===
| |
| This microgame originally appeared in ''[[Mario Artist: Polygon Studio]]'' in the Sound Bomber mode under the name "JUMP". In this version, the player controls a generic figure instead of Wario and the "car" is whatever model the player is currently working on. Aside from lacking the two scenarios in which the player does not need to do anything, the microgame behaves more or less the same.
| |
| | |
| ===''WarioWare'' series===
| |
| Crazy Cars was redefined as a microgame of the [[WarioWare (series)|''WarioWare'' series]] by the release of ''WarioWare, Inc.: Mega Microgame$!'' A different iteration of Crazy Cars appears in ''[[WarioWare: D.I.Y.]]'' as a microgame that can be edited, this time retitled [[Crazy Car]]. Wario has to jump over the incoming item by tapping the [[Nintendo DS]] touch screen. Unedited, the incoming item is a car shaped like a shark. After this, the original Crazy Cars was readded into ''WarioWare Gold''.
| |
| | |
| ===''Super Smash Bros.'' series===
| |
| In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], particularly ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]'', Crazy Cars is part of the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]]. Like in the actual microgame, fighters must avoid the car that is about to go by. A warning sign will appear so that the players know which side of the screen the vehicle will come out from. The car can also occasionally jump.
| |
|
| |
|
| ==Gameplay== | | ==Gameplay== |
| [[Wario]] is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, the Door to Nowhere (a door car), and a teapot car (the final three being exclusive to ''[[WarioWare Gold]]''). The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car. This microgame shares its music with [[Bad Man Bash]], [[Batter Up (WarioWare, Inc.: Mega Microgame$!)|Batter Up]], [[Bug Bite]] and [[Ninja Pipe Cleaner]]. | | [[Wario]] is standing on the left edge of the platform, and one of three cars come from the right: a potato car, a hot dog car, a watering can car (exclusive to ''[[WarioWare Gold]]''), and a shark-like car. The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car. |
| *'''1st level difficulty:''' There are no tricks.
| |
| *'''2nd level difficulty:''' There are some tricks:
| |
| **The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car starts moving again.
| |
| **In ''WarioWare Gold'', the Door to Nowhere will stop, open, and release another car.
| |
| *'''3rd level difficulty:''' All the tricks from level 2, along with some new tricks:
| |
| **The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly not to jump.
| |
| **The car will stop, then drive in the other direction. This variation (and the next two) wil always result in a win regardless of if the player does anything.
| |
| **The car comes out miniature-sized and merely bounces off of Wario if it touches him.
| |
| **The car will stop and not move at all after doing so.
| |
|
| |
|
| ''WarioWare Gold'' has a mission titled [[List of WarioWare Gold missions|Road Rager]], where the player has to make the miniature car crash into Wario.
| | The microgame starts out straightforward, with cars simply moving straight at Wario. However, several more situations arise on harder difficulty levels: |
|
| |
|
| ===''Mega Microgame$!'' probability distributions===
| | *The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car keeps moving again. |
| The three vehicles that appear in ''Mega Microgame$!'' have an equal chance of spawning. Their behaviour is determined by the microgame level, and a number rolled between 0 and 15: | | *The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump. |
| {|class="wikitable"
| | *The text preceding the microgame will read "Dodge?" rather than the normal "Dodge!" The car will begin to drive out to the left, but will stop, then return to the right. |
| !Level
| | *The text says "Dodge?" instead of "Dodge!" The car comes out miniature-sized, and merely bounce off of Wario if it touches him. |
| !Outcome(s)
| |
| !Probability
| |
| |-
| |
| |1st Level
| |
| |The vehicle will drive normally with no tricks.
| |
| |100% (16/16)
| |
| |-
| |
| |rowspan=2|2nd Level
| |
| |The vehicle will drive normally with no tricks.
| |
| |62.5% (10/16)
| |
| |-
| |
| |The vehicle will stop shortly before moving again towards the player
| |
| |37.5% (6/16)
| |
| |-
| |
| |rowspan=5|3rd Level
| |
| |The vehicle will drive normally with no tricks.
| |
| |37.5% (6/16)
| |
| |-
| |
| |The vehicle will stop shortly before moving again towards the player.
| |
| |25% (4/16)
| |
| |-
| |
| |The vehicle will jump when it gets close to Wario.
| |
| |25% (4/16)
| |
| |-
| |
| |The vehicle will stop then drive away from Wario (definite win).
| |
| |6.25% (1/16)
| |
| |-
| |
| |A miniature vehicle that bounces off Wario if it comes in contact with him (definite win).
| |
| |6.25% (1/16)
| |
| |-
| |
| |}
| |
|
| |
|
| ==Gallery==
| | *'''1st level difficulty:''' The incoming car drives towards Wario at a normal speed. |
| <gallery>
| | *'''2nd level difficulty:''' The incoming car will either drive towards Wario or stop shortly and move afterwards. |
| Jump microgame MAPoS.png|JUMP in ''[[Mario Artist: Polygon Studio]]''
| | *'''3rd level difficulty:''' The incoming car will either drive towards Wario, stops shortly and moves afterwards, or jump over Wario. In rare cases the text might say "Dodge?". |
| WarioWare-Dodge2-SSBB.png|Crazy Cars, in ''Super Smash Bros. Brawl''
| |
| WWG Nintendo 3DS souvenir Crazy Cars.png|Crazy Cars in a ''WarioWare Gold'' Nintendo 3DS souvenir where its {{button|3ds|A}} button is pressed with the stylus
| |
| </gallery>
| |
|
| |
|
| ==Descriptions==
| | {{br}} |
| '''Chinese''': ''不要被疯狂汽车撞到!'' (''Don't get hit by crazy cars!'')
| |
|
| |
|
| '''French''': ''Ne te fais pas écraser par les voitures!'' (''Don't get run over by cars!'') | | ==Appearances in other games== |
| | | {{multiple image |
| '''German''': ''Lass dich nicht von dem beräderten Etwas zerquetschen!'' (''Don't let yourself be crushed by the rolling things!'') | | |align=right |
| | | |direction=horizontal |
| '''Italian''': ''Non farti investire da queste pazze auto!'' (''Don't get run over by these crazy cars!'') | | |image1=Jump microgame MAPoS.png |
| | | |width1=200 |
| '''Japanese''': ''せまりくる アレを ジャンプで とびこえろ!'' (''Jump and jump over the approaching things!'')
| | |caption1=JUMP in ''[[Mario Artist: Polygon Studio]]''. |
| | |image2=WarioWare-Dodge2-SSBB.png |
| | |width2=230 |
| | |caption2='''Crazy Cars''', in ''Super Smash Bros. Brawl''. |
| | }} |
| | *This microgame originally appeared in ''[[Mario Artist: Polygon Studio]]'' in the Sound Bomber mode under the name "JUMP". In this version, the player controls a generic figure instead of Wario and the "car" is whatever model the player is currently working on. Aside from lacking the two scenarios in which the player doesn't need to do anything, the microgame behaves more or less the same. |
| | *This microgame appears in the game ''[[Super Smash Bros. Brawl]]'', as part of the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]]. Like in the actual microgame, fighters must avoid the car that's about to go by. A warning sign will appear so that the players know which side of the screen the vehicle will come out from. |
| | *This game appeared in ''[[WarioWare: D.I.Y.]]'' as a game that can be edited, this time retitled [[Crazy Car]]. Wario has to jump over the incoming item by tapping the DS screen. Unedited, the incoming item is a car shaped like a shark. |
| | {{br}} |
|
| |
|
| '''Spanish''': ''¡Que los autos locos no te pillen!'' (''Don't let the crazy cars get you!'')
| | ==Names in other languages== |
| | |
| ==Additional names==
| |
| ===Internal names===
| |
| {{internal names
| |
| |game1=''[[WarioWare Inc.: Mega Microgame$!]]''
| |
| |name1=DODGE WITH JUMP
| |
| |meaning1=
| |
| }}
| |
| ===Names in other languages===
| |
| {{foreign names | | {{foreign names |
| |Jap={{hover|ボウソウ|暴走}}{{hover|じどうしゃ|自動車}} | | |Jap=ボウソウじどうしゃ |
| |JapR=Bōsō Jidōsha | | |JapR=Bōsō Jidōsha |
| |JapM=Runaway Car | | |JapM=Runaway Car |
| |Ger=Verrückte Flitzer | | |Ger=Verrückte Flitzer |
| |GerM=Crazy Runabouts | | |GerM=Crazy Runabouts |
| |Fre=Voitures folles | | |Fra=Voitures folles |
| |FreM=Crazy cars | | |FraM=Crazy cars |
| |Ita=Pazze auto | | |Ita=Pazze auto |
| |ItaM=Crazy cars | | |ItaM=Crazy cars |
| |SpaA=Coches locos | | |Por=Cuidado Wario! |
| |SpaAM=Crazy cars | | |PorM=Watch Out Wario! |
| |SpaE=Autos locos
| | |Chi=疯狂汽车 |
| |SpaEM=Crazy cars
| | |ChiR=Fēngkuáng qìchē |
| |ChiS=疯狂汽车 | | |ChiM=Crazy Cars}} |
| |ChiSR=Fēngkuáng qìchē | | {{WWIMM Microgames}} |
| |ChiSM=Crazy Cars | |
| }}
| |
| | |
| {{Wario's microgames}}
| |
| {{WWIMM microgames}} | |
| {{WWG microgames}}
| |
| [[Category:WarioWare, Inc.: Mega Party Game$!]] | | [[Category:WarioWare, Inc.: Mega Party Game$!]] |
| [[Category:WarioWare, Inc.: Mega Microgame$! microgames]] | | [[Category:WarioWare, Inc.: Mega Microgame$! Microgames]] |
| [[Category:WarioWare Gold microgames]] | | [[Category:WarioWare Gold Microgames]] |
| [[it:Pazze auto]] | | [[it:Pazze auto]] |