Editing Countdown Timer
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{{quote|If [[Baby Mario]] falls off Yoshi's back, the Countdown Timer will begin. When it reaches 0, [[Kamek's Toadies|Kamek's toadies]] will swoop in and kidnap Baby Mario!|In-game text|''[[Super Mario World 2: Yoshi's Island]]''}} | {{quote|If [[Baby Mario]] falls off Yoshi's back, the Countdown Timer will begin. When it reaches 0, [[Kamek's Toadies|Kamek's toadies]] will swoop in and kidnap Baby Mario!|In-game text|''[[Super Mario World 2: Yoshi's Island]]''}} | ||
The '''Countdown Timer''' (or just the '''timer'''), also known as the '''counter''',<ref name=YNI>''Yoshi's New Island'' digital instruction manual, Page 9 / 17 Playing the Game.</ref> is a feature in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. This feature is first explained in the level [[Welcome To Yoshi's Island]]. If a [[Yoshi (species)|Yoshi]] takes damage, [[Baby Mario]] (or any other baby in ''Yoshi's Island DS'') flies away in a [[bubble]] and starts crying, and the timer begins, indicating how long [[star (Yoshi's Island series)|star]] power can protect him. The Countdown Timer stops when the Yoshi retrieves the baby, and the timer slowly restores to ten seconds if it is nine or less. The timer turns from white to red when it falls below ten (in ''Yoshi's Island DS'', the timer turns yellow below ten seconds and red in the last three seconds). If the Countdown Timer reaches zero, [[ | The '''Countdown Timer''' (or just the '''timer'''), also known as the '''counter''',<ref name=YNI>''Yoshi's New Island'' digital instruction manual, Page 9 / 17 Playing the Game.</ref> is a feature in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. This feature is first explained in the level [[Welcome To Yoshi's Island]]. If a [[Yoshi (species)|Yoshi]] takes damage, [[Baby Mario]] (or any other baby in ''Yoshi's Island DS'') flies away in a [[bubble]] and starts crying, and the timer begins, indicating how long [[star (Yoshi's Island series)|star]] power can protect him. The Countdown Timer stops when the Yoshi retrieves the baby, and the timer slowly restores to ten seconds if it is nine or less. The timer turns from white to red when it falls below ten (in ''Yoshi's Island DS'', the timer turns yellow below ten seconds and red in the last three seconds). If the Countdown Timer reaches zero, a few [[Toady|Toadies]] come and steal Baby Mario (or whichever baby is riding on the Yoshi's back in ''Yoshi's Island DS''), and the player loses a life. Stars add one more second to the timer, and [[Checkpoint Ring]]s add ten more seconds, up to 30. If the player has reached the maximum, any extra stars released from [[Winged Cloud]]s and [[tulip]]s are replaced by [[coin]]s. The Countdown Timer also plays a part in determining the score for completing a [[level]], with a [[point]] awarded for each second left on the timer. | ||
In ''Super Mario World 2: Yoshi's Island'' and its reissue, in addition to collecting individual stars to increase the timer, the Yoshis can use items called [[10-Point Star]]s and [[20-Point Star]]s. | In ''Super Mario World 2: Yoshi's Island'' and its reissue, in addition to collecting individual stars to increase the timer, the Yoshis can use items called [[10-Point Star]]s and [[20-Point Star]]s. |