Editing Cool Kong
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{{species infobox | {{species infobox | ||
|title=Cool Kong | |||
|image=[[File:CoolKong_MvsDK2.png|200px]]<br>A Cool Kong assisting a [[Mini Mario (toy)|Mini Mario]] | |image=[[File:CoolKong_MvsDK2.png|200px]]<br>A Cool Kong assisting a [[Mini Mario (toy)|Mini Mario]] | ||
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]]) | |first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]]) | ||
| | |last_appearance=''[[Mini Mario & Friends: amiibo Challenge]]'' ([[List of games by date#2016|2016]]) | ||
| | |variant_of=[[Monkey robot]] | ||
}} | }} | ||
'''Cool Kongs''' are [[ | '''Cool Kongs''' are [[monkey robot]]s that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. They are first seen in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. | ||
Cool Kongs are normally twice as large as a [[Mini Mario (toy)|Mini Mario]], and move back and forth on the surfaces they occupy, which are often blocked off from the rest of the stage. However, if a Mini Mario grabs the tie that extends below them, the robot will be pulled down to half its size – the Mini Mario can hold on to the tie as long as they like while the Cool Kong moves around, which is critical to get over long obstacles, such as water and spikes. | Cool Kongs are normally twice as large as a [[Mini Mario (toy)|Mini Mario]], and move back and forth on the surfaces they occupy, which are often blocked off from the rest of the stage. However, if a Mini Mario grabs the tie that extends below them, the robot will be pulled down to half its size – the Mini Mario can hold on to the tie as long as they like while the Cool Kong moves around, which is critical to get over long obstacles, such as water and spikes. | ||
Cool Kongs that are restricted to their own area and pulled down by their ties may be able to travel under low platforms as well; this is often key in bringing a particular Mini to the [[Goal Door (Mario vs. Donkey Kong series)|goal door]]. If found in an open area, it is also possible for the Cool Kong's lowered head to serve as a safe platform for another Mini. | Cool Kongs that are restricted to their own area and pulled down by their ties may be able to travel under low platforms as well; this is often key in bringing a particular Mini to the [[Goal Door (Mario vs. Donkey Kong series)|goal door]]. If found in an open area, it is also possible for the Cool Kong's lowered head to serve as a safe platform for another Mini. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=クールコング<ref>[[Media:MvDK2 Shogakukan Book.jpg|''Mario vs. Donkey Kong 2'' Shogakukan book]]</ref> | ||
| | |JapR=Kūru Kongu | ||
| | |JapM=Cool Kong | ||
}} | }} | ||
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{{Kongs}} | {{Kongs}} | ||
{{ | {{MVDKMOTM}} | ||
[[Category:Allies]] | [[Category:Allies]] | ||
[[Category: | [[Category:Kongs]] | ||
[[Category:Minis]] | |||
[[Category:Mario vs. Donkey Kong 2: March of the Minis]] | [[Category:Mario vs. Donkey Kong 2: March of the Minis]] | ||
[[ | [[Category:Mini Mario & Friends: amiibo Challenge]] |