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| {{another language}} | | {{conjecture}} |
| {{about|the [[Donkey Kong's robot|monkey robots]] that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''|the character referred to as "one cool Kong!" in the [[DK Rap]]|[[Tiny Kong]]}}
| | [[Image:tiekong.jpg|thumb|right|A Tie Kong aiding a [[Mini-Mario]].]] |
| {{species infobox
| | '''Tie Kongs''' are [[Mini-Donkey Kong]]s in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. |
| |image=[[File:CoolKong_MvsDK2.png|200px]]<br>A Cool Kong assisting a [[Mini Mario (toy)|Mini Mario]] | |
| |first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]])
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| |last_appearance=''[[Mini Mario & Friends: amiibo Challenge]]'' ([[List of games by date#2016|2016]])
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| |variant_of=[[Donkey Kong's robot]]
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| |comparable=[[Robo Kikki]]
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| }}
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| '''Cool Kongs''' are [[Donkey Kong's robot|monkey robot]]s that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. They are first seen in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. | |
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| Cool Kongs are normally twice as large as a [[Mini Mario (toy)|Mini Mario]], and move back and forth on the surfaces they occupy, which are often blocked off from the rest of the stage. However, if a Mini Mario grabs the tie that extends below them, the robot will be pulled down to half its size – the Mini Mario can hold on to the tie as long as they like while the Cool Kong moves around, which is critical to get over long obstacles, such as water and spikes.
| | Originally, a Tie Kong is twice as large as a [[Mini-Mario]]. However, if a Mini-Mario grabs their ties, the Mini-Mario will hold on to it, while the Tie Kong moves around. The pressure lowers the Tie Kong by half, and the Mini Mario can hold on as long as he pleases – this is critical to get over long obstacles of water and spikes. |
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| Cool Kongs that are restricted to their own area and pulled down by their ties may be able to travel under low platforms as well; this is often key in bringing a particular Mini to the [[Goal Door (Mario vs. Donkey Kong series)|goal door]]. If found in an open area, it is also possible for the Cool Kong's lowered head to serve as a safe platform for another Mini.
| | A Tie Kong moves back and forth on the surface it's on, which is often blocked off of normal access by a Mini – except for the tie, which often must be jumped for. When a Tie Kong is lowered, it sometimes travels under another low platform, allowing it to travel farther can it could have without a Mini. Often this is the key to get that particular Mini to the [[Goal]] (or even Minis – sometimes the Tie Kong is able to reach a spot where another Mini can ride on top of it, like any other movable platform. |
| ==Names in other languages==
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| {{foreign names
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| |Jap=クールコング<ref>[[Media:MvDK2 Shogakukan Book.jpg|''Mario vs. Donkey Kong 2'' Shogakukan book]]</ref>
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| |JapR=Kūru Kongu
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| |JapM=Cool Kong
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| }}
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| ==References==
| | {{Mini-Kongs}} |
| <references/>
| | [[Category:Enemies]] |
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| {{Kongs}} | |
| {{MVDKMOTM}}
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| [[Category:Allies]]
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| [[Category:Donkey Kong's robots]] | |
| [[Category:Mario vs. Donkey Kong 2: March of the Minis]]
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| [[Category:Mini Mario & Friends: amiibo Challenge]]
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| [[it:Cool Kong]]
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