Editing Confused
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{{distinguish|[[Mewtwo#Confusion|Confusion]]}} | |||
{{about|the status ailment appearing in ''[[Paper Mario: The Thousand-Year Door]]''|the magenta [[Virus]] named Confused appearing in ''[[Dr. Luigi]]''|[[Virus]]}} | {{about|the status ailment appearing in ''[[Paper Mario: The Thousand-Year Door]]''|the magenta [[Virus]] named Confused appearing in ''[[Dr. Luigi]]''|[[Virus]]}} | ||
{{ | {{quote2|Confused! Movement will be hindered for a while!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | ||
[[File:Confused.png|frame|Icon]] | [[File:Confused.png|frame|Icon]] | ||
'''Confused''' is a status ailment found in the game ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has an approximately 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include: | '''Confused''' is a status ailment found in the game ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has an approximately 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include: | ||
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To determine what Mario or his partner does in confusion, the game simulates the player picking menu entries with equal probability, meaning the rates of each option are based on which options are available at that time. Enemies instead do what they would normally do, but aimed at the wrong team.<ref>https://supermariofiles.wordpress.com/2023/02/13/enemy-scripts/</ref> | To determine what Mario or his partner does in confusion, the game simulates the player picking menu entries with equal probability, meaning the rates of each option are based on which options are available at that time. Enemies instead do what they would normally do, but aimed at the wrong team.<ref>https://supermariofiles.wordpress.com/2023/02/13/enemy-scripts/</ref> | ||
[[Vivian]]'s [[Infatuate]] attack, and the [[Ruin Powder]] item can confuse enemies, but several bosses and minibosses are highly resistant or immune to it. The [[Atomic Boo]], the [[Shadow Queen]], [[Wizzerd]]s, and [[Bonetail]] | [[Vivian]]'s [[Infatuate]] attack, and the [[Ruin Powder]] item can confuse enemies, but several bosses and minibosses are highly resistant or immune to it. The following enemies and bosses can inflict this ailment: [[Atomic Boo]], the [[Shadow Queen]], [[Wizzerd]]s, and [[Bonetail]]. Random stage effects such as falling bugs can also confuse combatants. The [[Head Rattle]] badge can confuse grounded foes for 3 turns if the [[Action Command]] is successful; additional Head Rattles prolong the confusion by 2 more turns for each one equipped at the cost of more [[Flower Point|FP]]. | ||
While confusion can be debilitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as [[Lava Bubble]]s will heal each other if they attack each other. | While confusion can be debilitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as [[Lava Bubble]]s will heal each other if they attack each other. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=こんらん | ||
| | |JapR=Konran | ||
| | |JapM=Confusion | ||
|SpaE=Confundido | |SpaE=Confundido | ||
|SpaEM=Confused | |SpaEM=Confused |