Editing Confused

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{{distinguish|[[Mewtwo#Confusion|Confusion]]}}
{{about|the status ailment appearing in ''[[Paper Mario: The Thousand-Year Door]]''|the magenta [[Virus]] named Confused appearing in ''[[Dr. Luigi]]''|[[Virus]]}}
{{about|the status ailment appearing in ''[[Paper Mario: The Thousand-Year Door]]''|the magenta [[Virus]] named Confused appearing in ''[[Dr. Luigi]]''|[[Virus]]}}
{{quote|Confused! Movement will be hindered for a while!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
{{quote2|Confused! Movement will be hindered for a while!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[File:Confused.png|frame|Icon]]
[[File:Confused.png|frame|Icon]]
'''Confused''' is a status ailment found in the game ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has an approximately 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include:
'''Confused''' is a status ailment found in the game ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has an approximately 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include:
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* Mario or his partner may attack each other with a basic attack which is not [[Action Command]]ed (such as a jump, hammer, or no-FP move), which the player cannot [[Guard |Guard]] or [[Superguard|Superguard]].
* Mario or his partner may attack each other with a basic attack which is not [[Action Command]]ed (such as a jump, hammer, or no-FP move), which the player cannot [[Guard |Guard]] or [[Superguard|Superguard]].
* Mario or his partner may use the Defend, Appeal, or Run Away actions.
* Mario or his partner may use the Defend, Appeal, or Run Away actions.
* Mario or his partner may switch to a random partner. This move ignores the [[Quick Change]] badge if Mario has it equipped, so in effect, it always ends their turn.
* Mario or his partner may switch to a random partner. This move ignores the [[Quick Change]] badge if Mario has it equipped, so in effect, ending their turn.
* Enemies may attack each other, or use healing moves or items on Mario and/or his partner. If an enemy is alone and attempts to attack an ally in confusion (or there are no allies who are valid targets), it simply does nothing.
* Enemies may attack each other, or use healing moves or items on Mario and/or his partner. If an enemy is alone and attempts to attack an ally in confusion (or there are no allies who are valid targets), it simply does nothing.


To determine what Mario or his partner does in confusion, the game simulates the player picking menu entries with equal probability, meaning the rates of each option are based on which options are available at that time. Enemies instead do what they would normally do, but aimed at the wrong team.<ref>https://supermariofiles.wordpress.com/2023/02/13/enemy-scripts/</ref>
To determine what Mario or his partner does in confision, the game simulates the player picking menu entries with equal probability, meaning the rates of each option are based on which options are available at that time. Enemies instead do what they would normally do, but aimed at the wrong team.<ref>https://supermariofiles.wordpress.com/2023/02/13/enemy-scripts/</ref>


[[Vivian]]'s [[Infatuate]] attack, and the [[Ruin Powder]] item can confuse enemies, but several bosses and minibosses are highly resistant or immune to it. The [[Atomic Boo]], the [[Shadow Queen]], [[Wizzerd]]s, and [[Bonetail]] can inflict this status ailment. Random stage effects such as falling bugs can also confuse combatants. The [[Head Rattle]] badge can confuse grounded foes for 3 turns if the [[Action Command]] is successful; additional Head Rattles prolong the confusion by 2 more turns for each one equipped at the cost of more [[Flower Point|FP]].
[[Vivian]]'s [[Infatuate]] attack, and the [[Ruin Powder]] item can confuse enemies, but several bosses and minibosses are highly resistant or immune to it. The following enemies can inflict this ailment: [[Atomic Boo]], the [[Shadow Queen]], [[Wizzerd]]s, and [[Bonetail]]. Random stage effects such as falling bugs can also confuse combatants. The [[Head Rattle]] badge can confuse grounded foes for 3 turns if the [[Action Command]] is successful; additional Head Rattles prolong the confusion by 2 more turns for each one equipped at the cost of more [[Flower Point|FP]].


While confusion can be debilitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as [[Lava Bubble]]s will heal each other if they attack each other.
While confusion can be debilitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as [[Lava Bubble]]s will heal each other if they attack each other.

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