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{{about|the status ailment appearing in ''[[Paper Mario: The Thousand-Year Door]]''|the magenta [[Virus]] named Confused appearing in ''[[Dr. Luigi]]''|[[Virus]]}}
{{LLQuote|Confused! Movement will be hindered for a while!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
{{quote|Confused! Movement will be hindered for a while!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[Image:Confused.PNG|frame]]
[[File:Confused.png|frame|Icon]]
'''Confused''' is a status ailment found in the game ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has approximately a 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include:
'''Confused''' is a status ailment found in the game ''[[Paper Mario: The Thousand-Year Door]]'', indicated with an orange spiral found above the victim. A confused character, whether it be Mario, his partner, or an enemy, has an approximately 50% chance each turn to do something random and unexpected instead of what the player or the enemy's AI told it to do. One can tell a character is about to do something unusual if there is an extra-long pause before it acts. Possible results include:


* Mario or his partner may attack each other with a basic attack which is not [[Action Command]]ed (such as a jump, hammer, or no-FP move), which the player cannot [[Guard |Guard]] or [[Superguard|Superguard]].
* Mario or his partner may attack each other with a basic attack which is not [[Action Command]]ed (such as a jump, hammer, or no-FP move), which the player can try to block.
* Mario or his partner may use the Defend, Appeal, or Run Away actions.
* Mario or his partner may use the Defend, Appeal, or Run Away actions.
* Mario or his partner may switch to a random partner. This move ignores the [[Quick Change]] badge if Mario has it equipped, so in effect, it always ends their turn.
* Mario's partner may switch to a random partner. (It is unconfirmed whether Mario can do this.)
* Enemies may attack each other, or use healing moves or items on Mario and/or his partner. If an enemy is alone and attempts to attack an ally in confusion (or there are no allies who are valid targets), it simply does nothing.
* Enemies may attack each other, or use healing moves or items on Mario and/or his partner. If an enemy is alone and attempts to attack an ally in confusion, it simply does nothing.


To determine what Mario or his partner does in confusion, the game simulates the player picking menu entries with equal probability, meaning the rates of each option are based on which options are available at that time. Enemies instead do what they would normally do, but aimed at the wrong team.<ref>https://supermariofiles.wordpress.com/2023/02/13/enemy-scripts/</ref>
[[Vivian]]'s [[Infatuate]] attack, and the [[Ruin Powder]] item can confuse all enemies, but many if not all bosses and minibosses resist or are immune to it. Random stage effects such as falling bugs can also confuse combatants. The [[Head Rattle]] [[Badge]] can confuse grounded foes if the [[Action Command]] is successful for 3 turns (more Head Rattles prolong the confusion by 2 more turns, but it costs more [[FP]] in return).
 
[[Vivian]]'s [[Infatuate]] attack, and the [[Ruin Powder]] item can confuse enemies, but several bosses and minibosses are highly resistant or immune to it. The [[Atomic Boo]], the [[Shadow Queen]], [[Wizzerd]]s, and [[Bonetail]] can inflict this status ailment. Random stage effects such as falling bugs can also confuse combatants. The [[Head Rattle]] badge can confuse grounded foes for 3 turns if the [[Action Command]] is successful; additional Head Rattles prolong the confusion by 2 more turns for each one equipped at the cost of more [[Flower Point|FP]].


While confusion can be debilitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as [[Lava Bubble]]s will heal each other if they attack each other.
While confusion can be debilitating to either side of a battle, players should be cautious about which enemies they are confusing, as enemies such as [[Lava Bubble]]s will heal each other if they attack each other.


==Names in other languages==
{{BoxTop}}
{{foreign names
|Jap=こんらん
|JapR=Konran
|JapM=Confusion
|SpaE=Confundido
|SpaEM=Confused
}}
 
==References==
<references/>
 
{{PMTTYD}}
{{PMTTYD}}
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[Category:Status effects]]
[[de:Schwindel]]
[[Category:Paper Mario: The Thousand-Year Door]]

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