Editing Color-Switch Dungeon

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==Layout==
==Layout==
The players start at an area where there are three jars, with two of them being pushed close to the players due to a blue Zip Track. The players must hit a nearby ON/OFF Switch to change the Zip Track's color to red, which will cause it to flip directions. The players will be transported to an area where they must activate another ON/OFF Switch to cause blocks to appear and to cause a Zip Track to lead the players to the rooftops. These rooftops have some [[Wow Bud|dried Wow Buds]], more jars with some containing water, Zip Tracks, an ON/OFF Switch and [[Serpont]]s with jars on their heads. By using the ON/OFF Switch to change the color to red, the players can progress onwards and activate another ON/OFF Switch that will cause the blocks below the players to disappear and cause them to fall into the building, where a locked door is. A [[key]] is needed to unlock the door, which can be found on the left side of the room. There is a Serpont here that the players should avoid. After unlocking the door the players can access it, which will take the players to an area where they must activate an ON/OFF Switch to cause the blocks below them to disappear, making the players fall deeper into the building where the first [[Checkpoint Flag]] is.
The players start at an area where there are three jars, with two of them being pushed close to the players due to a blue Zip Track. The players must hit a nearby ON/OFF Switch to change the Zip Track's color to red, which will cause it to flip directions. The players will be transported to an area where they must activate another ON/OFF Switch to cause blocks to appear and to cause a Zip Track to lead the players to the rooftops. ย 
These rooftops have some [[Wow Bud|dried Wow Buds]], more jars with some containing water, Zip Tracks, an ON/OFF Switch and [[Serpont]]s with jars on their heads. By using the ON/OFF Switch to change the color to red, the players can progress onwards and activate another ON/OFF Switch that will cause the blocks below the players to disappear and cause them to fall into the building, where a locked door is. A [[key]] is needed to unlock the door, which can be found on the left side of the room. There is a Serpont here that the players should avoid. After unlocking the door the players can access it, which will take the players to an area where they must activate an ON/OFF Switch to cause the blocks below them to disappear, making the players fall deeper into the building where the first [[Checkpoint Flag]] is.


Past the first Checkpoint Flag is an area that is very dark and thus only shows the silhouettes of the characters. Several [[Lil Sparky|Lil Sparkies]] and [[Hotheads]] roam around floating rows of blocks in the air that illuminate their surroundings, revealing the type of blocks. These blocks can be [[? Block]]s, ON/OFF Switches or grey blocks. After progressing a little bit through this area, the [[Wonder Flower]] can be seen close to the ceiling. To get to it, the players must activate an ON/OFF Switch and [[dash]] across many spaced-out blocks to obtain it. After collecting the Wonder Flower, the lights will turn on and [[Rift Mario]] will appear and chase the players, following their every action. The path ahead has more ON/OFF Switches, Lil Sparkies and Hotheads. At the end of the path is the Wonder Seed, which will end the [[Wonder Effect]], causing Rift Mario to disappear and the lights to turn off. A nearby pipe will transport the players to the second Checkpoint Flag.
Past the first Checkpoint Flag is an area that is very dark and thus only shows the silhouettes of the characters. Several [[Lil Sparky|Lil Sparkies]] and [[Hotheads]] roam around floating rows of blocks in the air that illuminate their surroundings, revealing the type of blocks. These blocks can be [[? Block]]s, ON/OFF Switches or grey blocks. After progressing a little bit through this area, the [[Wonder Flower]] can be seen close to the ceiling. To get to it, the players must activate an ON/OFF Switch and [[dash]] across many spaced-out blocks to obtain it. After collecting the Wonder Flower, the lights will turn on and [[Rift Mario]] will appear and chase the players, following their every action. The path ahead has more ON/OFF Switches, Lil Sparkies and Hotheads. At the end of the path is the Wonder Seed, which will end the [[Wonder Effect]], causing Rift Mario to disappear and the lights to turn off. A nearby pipe will transport the players to the second Checkpoint Flag.

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