Editing Coin Block
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====''Super Mario 3D Land'' / ''Super Mario 3D World''==== | ====''Super Mario 3D Land'' / ''Super Mario 3D World''==== | ||
[[File:Rectangleblock.png|thumb|left|A rectangular ? Block from ''Super Mario 3D Land'']] | [[File:Rectangleblock.png|thumb|left|A rectangular ? Block from ''Super Mario 3D Land'']] | ||
Both ? Block- and Brick Block-styled Coin Blocks appear in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. While they work as they do in the 2D ''Super Mario'' games, Mario cannot hold his | Both ? Block- and Brick Block-styled Coin Blocks appear in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. While they work as they do in the 2D ''Super Mario'' games, Mario cannot hold his ground pound to collect more coins in the former game. On rare occasions, Mario may find a wide ? Block-styled Coin Block, which allows him to get three times more coins than an average Coin Block would give him. '''Flying Coin Blocks''', [[Flying ? Block]]s that give multiple coins before losing their wings, appear as well. These games also have Coin Blocks that shoot coins onto the ground, as well as Coin Blocks with infinite coins. | ||
''Super Mario 3D Land'' and ''Super Mario 3D World'' also feature ? Block-styled Coin Blocks that Mario can wear over his body, called [[Coin Box]]es. In ''Super Mario 3D Land'', these boxes let Mario slowly collect infinite coins when moving while wearing them, but in ''Super Mario 3D World'', they act just like Gold Blocks while worn. Like [[Propeller Box]]es, these blocks are lost once the wearer is injured or finishes the level, giving an [[extra life]] in the latter case. | ''Super Mario 3D Land'' and ''Super Mario 3D World'' also feature ? Block-styled Coin Blocks that Mario can wear over his body, called [[Coin Box]]es. In ''Super Mario 3D Land'', these boxes let Mario slowly collect infinite coins when moving while wearing them, but in ''Super Mario 3D World'', they act just like Gold Blocks while worn. Like [[Propeller Box]]es, these blocks are lost once the wearer is injured or finishes the level, giving an [[extra life]] in the latter case. |