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| {{redirect|Mushroom coin|the object also known as a Mushroom Coin|[[coin counter]]|the various types of coins|[[:Category:Coins]]}} | | {{articleabout|the common [[Mario (series)|''Mario'' series]] currency|the [[Items|item]] from ''[[Diddy Kong Racing DS]]''|[[Coin (Diddy Kong Racing DS)|here]]|the [[Enemies|enemy]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''|[[Koin|here]]}} |
| {{distinguish|Koin}} | | {{distinguish|Mario Coin}} |
| {{item infobox | | {{item-infobox |
| |image=[[File:CoinMK8.png|150px]]<br>Artwork of a coin from ''[[Mario Kart 8]]'' | | |name=Coin |
| |first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of games by date#1983|1983]]) | | |image=[[File:CoinMK8.png|150px]]<br>Artwork of a '''Coin''' from ''[[Mario Kart 8]]''. |
| |latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | | |description= A circular gold coin with an indent. |
| |variants=[[Blue Coin]]<br>[[Gray Coin]]<br>[[Green Coin]]<br>[[Frozen Coin]]<br>[[Flower coin]]<br>[[Hidden Coin]]<br>[[Purple Coin]]<br>[[Red Coin]]<br>[[Regional coin]]
| | |first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of Mario games by date#1983|1983]]) |
| |related=[[? Coin]]<br>[[Bell (Animal Crossing)|Bell]]<br>[[Ring (Sonic the Hedgehog)|Ring]]<br>[[Rupee]]<br>[[Star Coin]] | | |latest_appearance=''[[Mario Kart 8]]'' ([[List of Mario games by date#2014|2014]]) |
| |comparable=[[Banana]]<br>[[Mini Star]]<br>[[Mini Ztar]]<br>[[Star Bit]]
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| }} | | }} |
| {{quote|For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!|Wario|Wario Land 4}} | | {{quote|For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!|Wario|Wario Land 4}} |
| '''Coins''' (also called '''Mushroom coins''' in the [[Beanbean Kingdom]]) are the main currency of the [[Mushroom Kingdom]]. They can be collected in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Coins have varying effects depending on the game type: In platformer games, they increase a player's [[point|score]] and grant [[extra life|extra lives]]; in racing games, they increase speed and recovery times; and in role-playing games and a few other games, they can be used to purchase items. | | |
| | '''Coins''' (sometimes known as '''Gold Coins''' or '''[[Yellow Coin]]s''', also called '''Mushroom Coins''' in the [[Beanbean Kingdom]]) are the main currency of the [[Mushroom Kingdom]]. They can be collected in platformer games to increase a player's score and grant 1-Ups, and can be used in RPGs to purchase items, among other uses. |
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| ==History== | | ==History== |
| ===''Mario Bros.''=== | | ===''Mario Bros.''=== |
| [[File:MB Arcade Coin.gif|frame|left]] | | [[File:MarioBrosCoin.gif|frame]] |
| Coins in ''[[Mario Bros. (game)|Mario Bros.]]'' emerge from a pipe after defeating an enemy.<ref>{{cite|quote=Earn points by grabbing the coins that come out of a pipe when a character is kicked down!|date=1985|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf|format=PDF|title=''Mario Bros.'' instruction booklet|publisher=Nintendo of America|page=9}}</ref> Coins can be obtained by either touching them or hitting them as they slide along the [[floor]], earning the player 800 points as a dollar sign displays briefly. Coins are also in bonus stages, where the player character has the goal of collecting ten suspended midair within the [[Time Limit|time limit]], earning a perfect bonus multiplier if they succeed. | | Coins first appeared in ''[[Mario Bros. (game)|Mario Bros.]]'', where they were a very rare item. After defeated the enemy, they come out of the pipes and slide along the floor. If obtained, they give Mario or Luigi 800 points. |
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| ===''VS. Wrecking Crew'' / ''Wrecking Crew''===
| | In this game and ''[[Super Mario Bros. 3]]'', a dollar sign ($) is used to represent Coins. This was changed to a coin-shaped symbol in the remakes. |
| In the [[Bonus Stage (Wrecking Crew series)|bonus stage]]s of ''[[VS. Wrecking Crew]]'', the object of the player is to find the hidden coin within the time limit. In two-player mode, players compete in searching for the coin, and the port ''[[Wrecking Crew]]'' features [[Foreman Spike]] as the rival. | |
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| ===''Super Mario'' series=== | | ===''Super Mario'' series=== |
| ====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels'' / ''Super Mario Bros. Deluxe''==== | | ====''Super Mario Bros.''==== |
| [[File:SMBCoin.gif|frame|left]] | | [[File:SMBCoin.gif|frame|left]] |
| Coins are the most common items in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and their [[Super Mario Bros. Deluxe|port]], appearing hidden inside of [[block]]s and in midair in every [[level]]. Coins are worth 200 points when collected. Collecting 100 coins gives Mario an [[extra life]].<ref>{{cite|quote=If Mario picks up 100 coins, he gets an extra life.|date=1985|publisher=Nintendo of America|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf|format=PDF|title=''Super Mario Bros.'' instruction booklet|page=7}}</ref>
| | In ''[[Super Mario Bros.]]'', coins are the most common items found in the game. They are found in every level, spawning from blocks or floating in the air. Coins are worth 200 points when collected and collecting 100 coins gives Mario an extra life. |
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| ====''Super Mario Bros. 2'' / ''Super Mario Advance''==== | | ====''Super Mario Bros.: The Lost Levels''==== |
| | Coins are also commonly found in ''[[Super Mario Bros.: The Lost Levels]]''. They serve the same function and appearance as ''Super Mario Bros.'', which they grant Mario a life by collecting 100 of them. |
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| | ====''Super Mario Bros. 2''==== |
| [[File:CoinSMB2.png|frame]] | | [[File:CoinSMB2.png|frame]] |
| Coins in ''[[Super Mario Bros. 2]]'' appear only in [[Subspace]] from plucking [[grass]],<ref>{{cite|quote=All grass you pull up in "Sub-space" will turn into Coins.|author=Tilden, Gail, et al.|date=July/August 1988|title=''Nintendo Power'' Volume 1|publisher=Nintendo of America|page=10}}</ref> and they are used in the [[Bonus Chance]] game after the [[level]]. The [[Super Mario Advance|remake]] introduces [[Ace Coin]]s, five of which are obtainable in every level.
| | In ''[[Super Mario Bros. 2]]'', Coins can be retrieved only by using a [[Magic Potion]] to create a door near unpicked [[Vegetable]]s. By going through this door, Mario, Luigi, [[Princess Peach|Princess Toadstool]], or [[Toad]] can travel to [[Subspace]] and pick the aforementioned Vegetables, which while in Subspace become extra point-rewarding Coins. |
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| | ''[[Super Mario Advance]]'' introduces a new type of giant, red coin called an [[Ace Coin]]. Regular coins are still only found in Subspace. |
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| ====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''==== | | In both games, coins can be used in the Bonus Chance game to win [[extra lives]]. |
| [[File:SMB3 Coin Sprite.gif|frame]]
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| | ====''Super Mario Bros. 3''==== |
| [[File:SMB3_Coin.png|frame|left]] | | [[File:SMB3_Coin.png|frame|left]] |
| [[File:SMA4 Animated Coin Sprite.gif|frame|left]] | | [[File:Ani_smb3coin.gif|frame]] |
| Coins in ''[[Super Mario Bros. 3]]'' retain the same basic purpose as in ''Super Mario Bros.'', rewarding an extra life when 100 are collected.<ref>{{cite|quote=Gather 100 coins and you'll earn an extra Mario.|date=1990|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf|format=PDF|title=''Super Mario Bros. 3'' instruction booklet|page=18}}</ref> There are [[P Switch|Switch Block]]s, which turn [[Brick Block]]s into coins and vice versa, sometimes also causing [[Blue Coin]]s to appear. Coins are also in the 2-Player battle mode, where the player who collects five wins.<ref>{{cite|quote=First one to get five coins wins.|title=''Super Mario Bros. 3'' instruction booklet|page=29}}</ref> In the [[Family Computer]] and [[Nintendo Entertainment System|NES]] version only, a dollar sign ($) at the bottom of the screen represents any coins collected. | | [[File:Anicoin.gif|frame|left]] |
| | Coins reappear in ''[[Super Mario Bros. 3]]'', once again as common items to be obtained. They can once again be found in blocks and floating in the air, and grant Mario or Luigi an extra life when 100 are collected. Coins can also be obtained in the flip-the-card minigames. [[P-Switch]]es, introduced in this game, can turn [[Brick Blocks]] into coins, and vice versa; some P-Switches also cause a new type of coin, the [[Silver Coin]], to appear. Coins are also found in the 2-Player battle mode. If a player collects 5 coins, he or she wins. |
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| An [[Orange Switch]] e-Reader card appears in [[Super Mario Advance 4: Super Mario Bros. 3|the remake]], and activating it turns any enemy hit by [[fireball]]s into coins. Coins are worth double if hit by thrown objects like [[Ice Block]]s. There are also [[Advance Coin]]s in [[World-e]] levels only, and they function like the Dragon Coins in ''Super Mario World''.
| | In the [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance remake]], there is an [[Super Mario Advance 4: Super Mario Bros. 3 e-Cards#Power-Up Cards|orange e-Switch]] that, when activated, turns enemies into moving coins if hit by fireballs, resembling the effect in ''Super Mario World'' and its Game Boy Advance remake. Also, in the remakes, the symbol used is the same as the coin sprite from ''[[Super Mario Land]]''. |
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| ====''Super Mario Land''====
| | ====''Super Mario World''==== |
| [[File:SML Coin Sprite.png|28px|right]]
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| Coins in ''[[Super Mario Land]]'' often appear in [[? Block|Mystery Block]]s and mostly secret stashes or bunches. Coins have a different sound effect than the usual one from ''Super Mario Bros.''
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| ====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''==== | |
| [[File:CoinSMW.gif|frame]] | | [[File:CoinSMW.gif|frame]] |
| {{quote|YOU ARE A SUPER PLAYER!!|Coins message in [[Funky (level)|Funky]]|Super Mario World}}
| | In ''[[Super Mario World]]'', coins act in nearly the same manner as in the previous games. In this game, however, Mario can also obtain coins by defeating enemies with fireballs. Enemies that [[Yoshi]] eats also count towards Mario's coin total. |
| The coins of ''[[Super Mario World]]'' function similarly as the previous games, but they can now spawn from enemies defeated from fireballs by [[Fire Mario]] or [[Yoshi]]. Jumping on a yellow [[Koopa Troopa]] also forces a coin to appear from its shell.<ref>{{cite|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=September 26, 2019|url=youtu.be/EY91ibVgw90?feature=shared&t=20|timestamp=0:20|title=''Super Mario World'' - Groovy|publisher=YouTube}}</ref> [[Control Coin]]s are coins that can be manipulated into moving to certain directions. Everything that Yoshi [[swallow]]s also count towards Mario's coin total.
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| The game adds a few varieties of coins: [[Gray Coin]]s, which some enemies turn into when a [[Gray P Switch]] is active; [[Bonus Coin (Super Mario World)|Bonus Coins]], ten of which can be collected from a [[Yoshi Cloud]] for a [[1-Up Mushroom]]; [[Dragon Coin]]s, where collecting all of them in a level rewards an extra life; and [[Dragon Coin|Peach Coins]], which replace Dragon Coins after obtaining all of them in the [[Super Mario World: Super Mario Advance 2|remake]] only.
| | If [[Mario]] or [[Luigi]] jumps on a grey switch, all of the enemies will turn into grey coins, which don't count as normal coins but do count for points. Each coin collected gives multiplied points, up to 3-UP in the original game, or 5-UP in the Game Boy Advance port. |
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| ====''Super Mario Land 2: 6 Golden Coins''====
| | In most levels, [[Dragon Coin]]s appear. Dragon Coins are large coins with an oval shape and a profile of Yoshi on them. If Mario collects all of them in a level (normally five), he gets an extra life. In ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', if Mario collects all Dragon Coins in every level there are Dragon Coins, there will be a scene and after that, the Dragon Coins are replaced by Peach Coins, which serve the exact same function. |
| [[File:SML2_Coin.png|26px|thumb|left]] | |
| Coins have the same typical role while platforming in ''[[Super Mario Land 2: 6 Golden Coins]]'', but they can also be spent at a [[Casino|gambling minigame]] for extra lives and power-ups. | |
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| ====''Super Mario 64'' / ''Super Mario 64 DS''==== | | ====''Super Mario 64'' / ''Super Mario 64 DS''==== |
| [[File:SM64 Yellow Coin art.jpg|thumb|100px|left|Artwork from ''Super Mario 64'']] | | [[File:Coin64DS.png|thumb|left|Coins from ''[[Super Mario 64]]'' and its [[Nintendo DS|DS]] [[Super Mario 64 DS|remake]].]] |
| [[File:CoinSM64DS.png|thumb|''Super Mario 64 DS'' design]] | | [[File:Yellow Coin SM64.gif|right]] |
| Coins, also named '''Yellow Coins''',<ref>{{cite|date=1996|title=''Super Mario 64'' English instruction booklet|publisher=Nintendo of America|language=en|page=18}}</ref><ref>{{cite|date=March 1997|title=''Nintendo Official Magazine'' (UK) issue 54|publisher=EMAP|language=en-gb|page=22}}</ref> are common in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' but have noticeable differences. Coins now have a star-shaped symbol, and the remake changes them from animated 2D sprites into octagonal-like 3D models. A coin appears from any defeated enemy. They restore Mario's lost health and his oxygen supply while underwater. Every 50 coins earns Mario an extra life, while collecting 100 specifically allows for a [[Power Star]] to appear. [[Yoshi]] can stick out his tongue and [[swallow]] coins to obtain them in the remake only. The highest number of coins collected in a course are tracked on the score screen.
| | [[File:Red Coin SM64.gif|right]] |
| | [[File:Blue Coin SM64.gif|right]] |
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| | Coins are common once again in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Unlike its preceding games, Coins have a star-shaped symbol and can be found by defeating enemies. In ''Super Mario 64 DS'', the coins are octagonal. In this game, coins restore Mario's lost health. Unlike previous games, Mario gains an extra life for every 50 coins he collects each time he completes a level. Collecting 100 Coins in a level will grant Mario a [[Power Star]]. [[Red Coin]]s reappear and are worth two regular Coins. Both versions of the game track the highest number of Coins collected in a course on the score screen. In ''Super Mario 64 DS'', Yoshi is able to stick out his tongue and swallow coins to obtain them. |
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| There are also [[Red Coin]]s, which are worth two coins, and [[Blue Coin]]s, which are worth five coins.
| | [[Blue Coin]]s debut in this game. They are found usually by ground-pounding on Blue Coin switches or defeating certain enemies such as [[Boo]] or [[Mr. I]]. Blue Coins are worth five regular Coins when collected. |
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| ====''Super Mario Sunshine''==== | | ====''Super Mario Sunshine''==== |
| The coins of ''[[Super Mario Sunshine]]'' are based on their appearance in ''Super Mario 64'': Fifty are worth an extra life,<ref>{{cite|quote=For every 50 you collect in an area, you'll earn an extra life.|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine'' Player's Guide|publisher=Nintendo of America|page=13}}</ref> and obtaining 100 coins spawns the game's main collectible item, a [[Shine Sprite]].<ref>{{cite|quote=Collect 100 in an area to earn a Shine Sprite.|author=Averill, et al.|title=''Super Mario Sunshine'' Player's Guide|page=13}}</ref> Both Red Coins and Blue Coins also make a reappearance.
| | [[File:Coinsms.png|thumb|A Yellow Coin from ''Super Mario Sunshine''.]] |
| | Coins also serve the same functions in ''[[Super Mario Sunshine]]'', retaining their healing properties and granting Mario a life for every 50 collected. If Mario collects 100 coins in a region, a hidden [[Shine Sprite]] will be revealed to him. [[Blue Coin]]s also return and are able to be traded in [[Delfino Plaza]] for [[Shine Sprite]]s at ten coins per Shine. Also, just as in ''Super Mario 64'', top Coin scores are once again tracked for each course, but with a Shine Sprite icon next to the count if Mario succeeded in reaching the 100 coin mark and collected the Shine Sprite that comes with it. |
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| ====''New Super Mario Bros.''==== | | ====''New Super Mario Bros.''==== |
| [[File:Coin Spinning NSMB.gif|frame|left]] | | [[File:Coin Spinning NSMB.gif|frame|left]] |
| The coins of ''[[New Super Mario Bros.]]'' are based on their appearance in ''Super Mario World''; they appear not only throughout levels but also by defeating enemies with [[fireball]]s.
| | In ''[[New Super Mario Bros.]]'', coins are found in blocks or in [[Coin Heaven]], just like ''Super Mario Bros.''. They can also be obtained by defeating enemies with fireballs, like in ''Super Mario World''. [[Star Coin]]s are also found in this game. There are three of them in every level. They can be spent on unlocking bonus areas on the map, and they can also be spent on unlocking backgrounds for the bottom screen. If the player collects all Star Coins and unlocks everything, the file will receive three stars, indicating 100% completion. Red Coin Rings are also present in this game. If the player touches the Red Coin Ring, eight Red Coins will appear. If the player collects all eight Red Coins, they will receive a power-up or a 1-Up, which will depend on the player's current condition. |
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| Besides coins, there are [[Red Coin]]s, which appear only in sets of eight from a [[Red Ring]], and collecting them earns the player a power-up item or a 1-Up Mushroom. Blue Coins return, having the same role as in ''Super Mario Bros. 3''. The only debuting variety is [[Star Coin]]s, which have to be collected in levels and spent on [[Star Coin Sign]]s to unlock more areas of the map.
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| {{br}} | | {{br}} |
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| ====''Super Mario Galaxy''==== | | ====''Super Mario Galaxy''==== |
| [[File:SMG Coin Screenshot.png|thumb|200px|Mario collecting coins in [[Battlerock Galaxy]] from ''Super Mario Galaxy'']] | | [[File:CoinSMG.png|thumb|200px|Mario collecting coins in [[Battlerock Galaxy]] from ''Super Mario Galaxy''.]] |
| Coins are much less common in ''[[Super Mario Galaxy]]'' in favor of [[Star Bit]]s. Besides returning methods, coins can now obtainable by shooting either flower buds or certain yellow spots on the ground, or by stomping an enemy. The top coin scores are tracked not only on the score screen like in ''Super Mario 64'' and ''Super Mario Sunshine'' but also per each [[mission]] of a galaxy.
| | In ''[[Super Mario Galaxy]]'', coins are much rarer in this game than when they appear in the other preceding 3D games; [[Star Bits]] replaced coins as being a common item that grants Mario a life for every 50 collected. However, Coins still do appear and, unlike Star Bits, they can heal Mario when collected. Mario can acquire these Coins by shooting a yellow spot on the ground or stomping on an enemy instead of performing a star spin on it. Like ''Super Mario 64'' and ''Super Mario Sunshine'', collecting 50 of these Coins will earn Mario a life, but unlike both games, collecting 100 Coins does not make a Power Star appear, but instead it will grant Mario two extra lives. Unlike Star Bits, losing a life in a level will cause the player to lose the coins he collected from the mission. |
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| The game adds two coin varieties: [[? Coin]]s, which are large coins that cause a random effect to occur, and [[Purple Coin]]s, where 100 of them have to be collected in certain missions for a Power Star, something that coins can no longer do.
| | [[? Coin]]s are also found in this game. They are bigger and cause miscellaneous effects, such as music notes appearing to collect or producing a trail of Star Bits. |
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| | [[Purple Coin]]s are also introduced in this game. In some of the missions in the game, Mario or Luigi needs to collect all 100 Purple Coins in a level in order to obtain a [[Power Star]]. They are scattered all over the galaxy and sometimes have a time limit to collect them all. It's possible that Purple Coins took the role of regular Coins, since 100 Purple Coins are required to gain a Power Star. |
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| | As in previous 3D ''Mario'' titles, the top Coin scores in each course are tracked on the Score screen, but also the top Coin scores for each individual Power Star are tracked on the star select screen for each course. |
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| ====''New Super Mario Bros. Wii''==== | | ====''New Super Mario Bros. Wii''==== |
| [[File:NSMBW Coin Sprite.png|frame|left]] | | [[File:CoinNSMBWii.png|thumb|right|200px|[[Mini Mario]] collecting Coins in ''New Super Mario Bros. Wii''.]] |
| Coins return in ''[[New Super Mario Bros. Wii]]'' along with [[Red Coin]]s, [[Hidden Coin|Dash Coins]], [[Blue Coin]]s, and [[Star Coin]]s. Coins have mostly the same role, but some [[Flower (New Super Mario Bros. series)|flowers located in the background]] release coins when spun next to. In his boss fight, [[Kamek]]'s magic can sometimes turn platforms into coins.
| | [[File:CoinNSMBW.png|frame|left]] |
| | In ''[[New Super Mario Bros. Wii]]'', Coins, [[Red Coin]]s, [[Dash Coin]]s, [[Blue Coin]]s and [[Star Coin]]s return. All serve the same function (the Blue Coins replace the [[Silver Coin]]s), including the [[Red Ring]] reappearing. Star Coins are used for a different purpose, however. Collecting all Star Coins in each world will give the player access to the levels in [[World 9 (New Super Mario Bros. Wii)|World 9]]. Collecting all Star Coins in this game will earn the player a star in the save file. |
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| ====''Super Mario Galaxy 2''==== | | ====''Super Mario Galaxy 2''==== |
| [[File:CoinSMG2.png|thumb|left|200px|Mario collecting coins in ''Super Mario Galaxy 2'']] | | [[File:CoinSMG2.png|thumb|left|200px|Mario collecting Coins in ''Super Mario Galaxy 2''.]] |
| [[File:Giant Coin SMG2.png|thumb|200px|The big coin in the [[Supermassive Galaxy]] in ''Super Mario Galaxy 2'']]
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| Coins are a lot more common in ''[[Super Mario Galaxy 2]]'' than the predecessor. They still restore only a unit of health.<ref>{{cite|quote=Coins restore the Life Meter by one.|date=2010|title=''Super Mario Galaxy 2'' instruction booklet|publisher=Nintendo of America|page=28}}</ref> Like the 2D games, collecting 100 coins is required to obtain an extra life.<ref>{{cite|quote=For every 100 coins Mario adds to that total, he earns a 1-Up.|author=Browne, Catherine|date=May 23, 2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Random House Inc|isbn=978-0-30746-907-6|page=6}}</ref> Some [[Hungry Luma]]s ask for coins instead of Star Bits. Top coin scores are no longer tracked in favor of a counter of the fastest time to each Star instead. Coins also refill a bit of Mario's air supply while underwater and give additional flight for [[Bee Mario]]. | |
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| A particularly large rotating coin appears in [[Supermassive Galaxy]], though as an environmental object for Mario to wall-jump off of to get on top of a [[Mega ? Block]]. | | Coins return yet again in ''[[Super Mario Galaxy 2]]''. They are a lot more common, and the player can usually find many of them in secret areas. They heal the player by one unit of health. Unlike the other 3D ''Mario'' games, the requirement of an extra life is 100 Coins as opposed to 50. This happens only when returning to [[Starship Mario]], much like in ''Super Mario 64'' and its remake. |
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| | [[File:Giant Coin SMG2.PNG|thumb|200px|A giant Coin in the [[Supermassive Galaxy]] in ''Super Mario Galaxy 2''.]] |
| | Unlike the first ''Super Mario Galaxy'' and other 3D ''Mario'' games, top Coin scores are no longer tracked, replaced by a counter of the fastest time to each star. However, the Coins collected in a stage are added to a pool of Coins that can eventually be used to buy spins of five [[Chance Cube]]s. |
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| | They also refill Mario's air supply slightly while underwater, as well as give [[Bee Mario]] more flight time. Hungry Lumas in several galaxies may ask for coins instead of Star Bits. |
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| | A notable giant Coin appears in the [[Supermassive Galaxy]]; however, it is not a collectible item. Instead, Mario must wall jump off of it in order to reach the top of a massive Question Block. |
| {{br|left}} | | {{br|left}} |
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| ====''Super Mario 3D Land''==== | | ====''Super Mario 3D Land''==== |
| Coins appear throughout ''[[Super Mario 3D Land]]'', where collecting 100 rewards Mario or Luigi an extra life, like in the 2D games.<ref>{{cite|date=2011|quote=You'll get an extra life if you collect 100 of these.|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-3DS-super-mario-3D-land-en|format=PDF|title=''Super Mario 3D Land'' digital manual|page=10}}</ref> Coins take the role of points, hence why defeating enemies earns Mario coins directly, though sources where enemies spawn indefinitely, such as [[Baddie Box]]es, stop rewarding coins after the third such enemy is defeated. Grabbing the [[Goal Pole]] earns the player coins except at the top, which is worth an extra life instead. By completing any level except {{world link|8|bowser3d|World 8-Bowser: Part 2}} 2, the player earns one coin per every ten seconds remaining on the [[Time Limit|timer]]. Five coins can be obtained by jumping through [[coin ring]]s, which make their debut. | | Coins appear again in ''Super Mario 3D Land''. Unlike the other 3D games, coins do not recover health instantly, but they still give Mario an extra life when one hundred are collected. Also, at the end of every level (except for the final boss), each of the remaining 10 seconds on the time limit counter are converted to one coin, a similar way to the fact that in side-scrolling games, the remaining time gets converted into [[point]]s. |
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| ====''New Super Mario Bros. 2''==== | | ====''New Super Mario Bros. 2''==== |
| [[File:NSMB2Coin.gif|frame|left]]
| | Coins once again appear in ''[[New Super Mario Bros. 2]]'', where they are very common and one of the main focal points of the game. The goal of the game is actually to collect one million coins. There is also an award for getting 9,999,999 coins. There will also be new Power-Ups that help Mario get huge amounts of coins, including the [[Gold Flower]] which turns [[Brick Block]]s into coins, a golden Brick Block which Mario wears on his head that gives him coins automatically just by moving, and [[Gold Ring (New Super Mario Bros. 2)|Gold Rings]], the yellow variations of [[Red Ring]]s that make enemies golden giving Mario five coins for each one he defeats. Gold Coins also have different denominations such as 10, or 100, and [[Roulette Block]]s can also give Mario a different number of coins. |
| ''[[New Super Mario Bros. 2]]'' is themed around coin collecting, making coins exceptionally common. The title screen is affected by the total number of coins collected, with 1,000,000 coins adding a gold Mario statue and 9,999,999 coins replacing it with a [[Raccoon Mario]] statue. Coins become more accessible with the help of newly introduced power-ups: [[Gold Flower]]s, converting [[Brick Block]]s and enemies into them directly; [[Gold Block]]s, which give coins as the player character moves automatically; and [[Gold Ring]]s, from which coins can be defeated from defeated enemies directly. There are also [[10-Coin|10]] and [[100-Coin]] denominations, and [[Roulette Coin Block]]s can give a different number of coins. | |
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| ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | | ====''New Super Mario Bros. U''==== |
| [[File:NSMBUCoin.gif|thumb]]
| | Coins reappear in ''[[New Super Mario Bros. U]]'' serving as in the previous 2D games. There is also a new type of [[Green Coin]]s, which similar to the [[Red Coins]]. In some levels, there are coins falling with parachute-like Red Coins from ''New Super Mario Bros. 2''. |
| Coins reappear in ''[[New Super Mario Bros. U]]'', working as they do in the previous 2D games. Some levels feature coins falling on parachutes in groups of one to three. The game is the first appearance of [[Green Coin]]s, which spawn from [[Green Ring]]s. | |
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| ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | | ====''Super Mario 3D World''==== |
| In ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', coins work like they do in ''Super Mario 3D Land'', except enemies either drop or reward coins directly. The game also invisible coins, which can be revealed by passing through them or by using the [[Wii U#Wii U GamePad|Wii U GamePad]] for the original version. Returning varieties include [[coin pile]]s, which are worth several coins and often appear in hidden areas; [[Coin ring|Gold Ring]]s, which reward three coins (instead of five like before); and Green Coins, where collecting eight reveals a [[Green Star]]. One of the [[stamp]]s bears the likeness of a coin. | | In ''[[Super Mario 3D World]]'', coins are very common like in its predecessor. Although one hundred coins still worth one extra life, they are no longer counted for the score. In this game, there are also invisible coins, which can be revealed by passing through them, similarly to Dash Coins. The player can also use the [[Wii U#Wii U GamePad|Wii U GamePad]] to uncover them. Stacks of coins can be found in secret places, and worth five coins each. A Coin is also a Stamp. |
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| Coins also appear in ''[[Bowser's Fury]]'', though since there is no lives system, collecting 100 coins earns the player a random [[List of power-ups|power-up]] instead: [[Super Bell]], [[Super Mushroom]], [[Boomerang Flower]], [[Fire Flower]], [[Super Leaf]], or a [[Super Star]]. Since version 1.1.0, collecting 100 coins before leaving [[Fur Step Island]] only rewards a Super Mushroom.{{ref needed}} | | ===''Super Mario Land'' series=== |
| | ====''Super Mario Land''==== |
| | Coins in ''[[Super Mario Land]]'' again have the same function as they did in previous games. They are commonly found in [[Question Block|? Block]]s and are also mostly found in secret stashes or bunches. |
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| ====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | | ====''Super Mario Land 2: 6 Golden Coins''==== |
| Coins are placeable items in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. Since version 1.4.0, coins can be shook to become a [[Pink Coin (Super Mario Maker)|Pink Coin]]. | | [[File:SML2_Coin.png|frame|left]] |
| | Coins have a very important role in ''[[Super Mario Land 2: 6 Golden Coins]]''. Six [[Golden Coin]]s are actually the key to [[Mario's Castle]], and [[Wario]] had scattered these Coins across [[Mario Land]]. Each Golden Coin is guarded by a different creature; [[Kurosu]], [[Tatanga]], [[Ricky]], [[Sabasa]], the [[Three Little Pigheads]], and [[Pako]] are all guardians of the Coins. Regular Coins can also be used to buy extra lives and power-ups through a gambling minigame whose stats can be changed depending on how many Coins were spent. |
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| The American English description from the [[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] incorrectly states that coins can be shot from [[cannon]]s.
| | ===''Wario'' series=== |
| | ====''Wario Land: Super Mario Land 3''==== |
| | [[File:WL1 Coin.png|thumb|right|A Coin in ''Wario Land: Super Mario Land 3''.]] |
| | [[File:WL1 10 Gold Coin.png|thumb|left|A 10 Gold Coin in ''Wario Land: Super Mario Land 3''.]] |
| | Coins also appear in ''[[Wario Land: Super Mario Land 3]]'', with a similar function as the Mario games. These coins can be obtained by finding them in air or in water, by destroying blocks, or by defeating enemies with a body slam. They come in two varieties, a normal coin and the [[10 Gold Coin]], which are worth ten coins. 10 Gold Coins can be used after getting at least ten coins and pressing Up+B. They can be used to activate checkpoints, defeat enemies, or open doors. They can also be found when [[Pouncer]] stomps on an enemy, when [[Pikkarikun]] zaps an enemy, when enemies are thrown at [[Chicken Duck]]s, when [[Bē]] is defeated, or when crabs (in course 6) are defeated. |
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| ====''Super Mario Run''====
| | Coins can be used to play minigames after each level. In one minigame, there are two buckets; one contains a 10-ton weight, which halves all the coins just collected in the level; the other contains a money bag, which doubles it. Wario must guess which bucket has the money bag; he can try this three times. In another minigame, Wario can spend coins to try to gain heart points or lives by throwing bombs at enemies. |
| In ''[[Super Mario Run]]'', coins reprise their role as minor collectables. However, they also replace score as a mechanic. Collecting a redundant power-up is worth 5 coins. Touching the Goal Pole is worth 1-10 coins, with more coins granted the higher the player reaches on the pole. Defeating enemies grants coins in a truncated version of the normal score chain, where the first enemy defeated in a chain grants one coin, the second enemy defeated grants two coins, and all further enemies grant four coins. Enemies can be [[level up|levelled up]] by defeating them in the World Tour and Toad Rally modes. In Toad Rally, each level adds a single coin bonus for defeating that enemy. Enemies can be levelled up three times to get the maximum bonus of 3 coins. Some objects cause coins to start appearing when interacted with, like [[Pause Block]]s. Taking damage causes the player to drop five coins. | |
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| In World Tour mode, the highest number of coins collected in a single run of a course is tracked. This can be compared wit the highest number of coins the player's friends have collected in the same course. Completing a world, which actually means completing the last course in a world, each time except the first grants the player 100 coins from a treasure chest. This excludes [[World 6 (Super Mario Run)|World 6]] and [[World Star (Super Mario Run)|World Star]].
| | Coins also affect the game's ending. |
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| In Toad Rally mode, players compete against the "ghost data" of other players, with coins serving as the score. However, the [[Toad (species)|Toad]]s players convince to cheer for them during the run multiply the coins collected at the conclusion. Collecting coins additionally fills a meter that starts a [[Coin Rush (Super Mario Run)|Coin Rush]] when fill. During a Coin Rush, more coins will appear and the enemy scoring chain grants twice the number of coins. Collecting coins during a Coin Rush makes it last longer. | | ====''Wario's Woods''==== |
| | In ''[[Wario's Woods]]'', coins make a reappearance whenever [[Toad]] manages to clear a round against Wario's monsters. The amount of coins being dropped from the top of the hollow tree depends on how fast Toad had cleared the round or how much bonus points he has acquired during the round. The coins add up to the amount of points Toad gains throughout the game. |
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| In Remix 10, a bubbled item will appear for every 100 coins collected (a [[Super Mushroom]] if the player is [[Small Mario|small]], and a [[Super Star]] if they are [[Super Mario (form)|Super]]). The coin counter resets when this happens. | | ====''Wario Land II''==== |
| | In ''[[Wario Land II]]'', there are small coins which are worth one coin, and large Wario coins which are worth ten. Like before, coins can be gotten in mid-air/water, by defeating enemies with any attack, or by destroying blocks. Rarely, when defeating enemies, a silver coin worth 100 coins will appear; when this happens, a distinct sound effect will be heard. Also, when throwing one enemy at another (which means two enemies will be defeated simultaneously), even two silver coins can appear at once. |
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| In Kingdom Builder mode, some Toads carry coins for the player to collect. This is done by tapping on the Toad or the [[List of Kingdom Builder items in Super Mario Run|building]] they are next to. Additionally, several buildings, like ? Blocks and [[Toad House|Bonus Game House]]s, can be interacted with to receive coins. The coins collected in this mode, in World Tour, and in Toad Rally (excluding Friendly Runs) are added to a total used to buy [[List of Kingdom Builder items in Super Mario Run|buildings and decorations]] in the Shop. The recurring Loads of Coins event multiplies the coins received from Toad Rally by 1.5, but only if the player wins the Rally. The total number of coins ever collected is tracked as part of the Player Record.
| | Unlike in ''Wario Land: Super Mario Land 3'', coins can be lost whenever Wario gets hit by an enemy. |
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| Red Coins, worth one coin, and Blue Coins, worth two coins, return. They are accompanied by various [[color coin]]s, which include [[Pink Coin (Super Mario Run)|Pink Coin]]s, [[Purple Coin]]s, [[Black Coin]]s, and their ★ variations. Color coins are worth 10 coins, and different modes use them in different ways. Hidden Coins return, and are able to hide regular coins and color coins. A [[Coin making arrow|new object similar to Hidden Coin]]s is introduced, only it makes coins appear in a direction away from it.
| | In this game, coins are used to play a minigame, which upon winning, will earn Wario a treasure. In this minigame, there is a picture of an enemy that appears, and there are eight tiles below, each with different enemies, that appear for a short time. 50, 100, or 200 coins can be spent; the more coins spent, the longer the tiles will appear, thus making it easier to get the treasure. |
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| ====''Super Mario Odyssey''==== | | ====''Wario Land 3''==== |
| [[File:Bowser Castle Treasure Vault SMO.png|thumb|200px|Stacks of coins in the [[Bowser's Kingdom#Bonus areas|Treasure Vault]] of [[Bowser's Castle]].]] | | [[File:WL3 Musical Coin.png|thumb|A Musical Coin in ''Wario Land 3''.]] |
| Coins return in ''[[Super Mario Odyssey]]''; however, rather than giving an extra life for every 100 collected (as lives are absent), or healing Mario (as [[Heart (item)|hearts]] fulfill this role), they are instead used as a global currency in this game and can be spent on clothing, [[Power Moon]]s, and [[Life-Up Heart]]s in the [[Crazy Cap]] stores spread across the kingdoms. Mario drops 10 coins each time he dies, which land in a circle around where this occurred. Coins that land in hazardous substances (such as [[poison (obstacle)|poison]]) or fall down pits vanish. Coins that land on the ground can be recollected, but they disappear if Mario dies again or if he goes through a transition to a different area. Coin rings, coin piles, and invisible coins can also be found. This game also introduces [[regional coin]]s, which are purple and can only be spent in the kingdoms in which they are found.
| | In ''[[Wario Land 3]]'', there are regular gold coins worth 1 coin, and gray, red, green, and blue coins, all worth ten. Coins can only be found in blocks this time; defeating enemies no longer yields coins. However, there are also eight [[Musical Coin]]s in each level, which are also worth ten. Musical Coins can also unlock a golf course; however, all eight coins must be collected in a level in one sitting, and this must be done in every level. |
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| ====''Super Mario Maker 2''====
| | Unlike in ''Wario Land II'', getting hit by enemies doesn't take away any coins. |
| Coins and Pink Coins both return as course elements in ''[[Super Mario Maker 2]]'', in addition to [[10-Coin]]s, [[30-Coin]]s, and [[50-Coin]]s. Coins have an essential role in Story Mode, as Mario has to collect them to reconstruct [[Peach's Castle]].<ref>{{cite|quote=We need those Coins to rebuild the castle!|author=[[Toadette|Chief]]|date=2019|title=''[[Super Mario Maker 2]]''|publisher=Nintendo}}</ref> Coins can be [[Frozen Coin|encased in ice]] as of version 2.0 but can be thawed with fire-based attacks or enemies.
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| ====''Super Mario Bros. 35''====
| | The regular coins are used to play a golf-minigame, which appears in some levels in order to get some treasures. |
| Coins could be obtained and used for the Item Roulette in ''[[Super Mario Bros. 35]]''.
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| ====''Super Mario Bros. Wonder''==== | | ====''Wario Land 4''==== |
| In ''[[Super Mario Bros. Wonder]]'', Coins act as they do in previous games. Their choppier spinning animation is similar to those found in older games, like ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''.<ref>{{cite|quote=Here's a close-up and slo-mo. As you can see this is not the game reducing the framerate of the animation for performance. The coins animate with the same framerate as everything else they just ease in and out of 45° increments in order to evoke the rhythm of SMB3 and SMW sprites|author=StephenJPlant|date=September 9, 2023|url=x.com/StephenJPlant/status/1700678401781289384|title=Post|publisher=X|language=en|accessdate=July 6, 2024}}</ref> During a [[Wonder Effect]], coins will dance to the music. [[Flower coin]]s, as well as their [[10-flower coin|10-Coin variant]], are also introduced in this game. | | [[File:WL4-Coins.PNG|frame|left]] |
| | | In ''[[Wario Land 4]]'', the [[Coin (Wario Land 4)|Coins]] come in a variety of colors, all with different values. Like in the first two ''[[Wario Land (series)|Wario Land]]'' games, defeating enemies can earn [[Wario]] Coins. However, getting hit by an enemy takes away coins (in addition to losing health). Asides from enemies, coins can be found by destroying blocks. There are also [[Diamond (Wario Land 4)|Diamond]]s in midair which are worth money as well. Opening a [[Jewel Piece Box]], a [[Heart Box]], a [[CD]] case and destroying a [[Pinball Block]] will each produce a [[Coin (Wario Land 4)|Gold Coin]]. If 10,000 points worth of coins are collected in each of the eighteen levels, a special [[Karaoke (Medamayaki)|Karaoke]] mode in the [[Sound Room]] is unlocked. |
| ===''Yoshi''===
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| {{multiframe|[[File:YoshiNES-Coin-BType.png|28px]] [[File:YoshiGB-Coin.png|28px]]|A sprite of a Coin in ''Yoshi''{{'}}s Famicom/NES version (left) and the Game Boy version (right)|size=200}}
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| Coins appear in ''[[Yoshi (game)|Yoshi]]'' after the player clears levels 25 through 27 of the B-Type game. Coins are worth 1,200 points when collected.
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| ===''Mario Kart'' series===
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| ====''Super Mario Kart''====
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| [[File:SMK Coin Item Box Sprite.png|frame|left]] | |
| Coins appear on each course in ''[[Super Mario Kart]]''. They increase the top speed of [[kart]]s, going up to ten. Players drop either one, two, or four coins when either hit by another driver, going out of bounds, or being hit by an item. Coins can appear as items that give the player two extra coins.<ref>{{cite|quote=The Coin adds 2 coins to your total.|date=1992|url=www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAFE.pdf|title=''Super Mario Kart'' instruction booklet|format=PDF|publisher=Nintendo of America|page=14}}</ref>
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| ====''Mario Kart: Super Circuit''====
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| Coins increase top speed and weight in ''[[Mario Kart: Super Circuit]]''. The player can have up to 55 coins,<ref>{{cite|quote=You can collect up to 55 coins.|date=2001|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioKartSuperCircuit_EN_DE_FR_ES_IT.pdf|format=PDF|title=''Mario Kart: Super Circuit'' instruction booklet|publisher=Nintendo of Europe|page=11}}</ref> because every course has 50 coins and the player can receive five coins at the start, depending on their position. A difference from before is that an alarm sounds if the player has either one or zero coins. Coins can be removed in Quick Run and VS mode.
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| ====''Mario Kart DS''====
| | Coins are also used to play the three [[Minigame#Wario Land 4|minigame]]s in the [[Mini-Game Shop]], which in turn can be used to gain [[Frog Medal]]s. These Frog Medals can be used to buy [[Item Shop (Wario Land 4)|Items]], which can assist Wario with defeating a [[Wario Land 4#Bosses|boss]]. |
| [[File:MKDS Coin.gif|frame|A Coin seen in ''Mario Kart DS''.]] | |
| Coins appear only during certain missions of ''[[Mario Kart DS]]'', with the goal being to collect all of them.<ref>{{cite|quote=Collect all 15 coins while avoiding the Chain Chomp!|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioKartDS_EN.pdf|date=2005|format=PDF|title=''Mario Kart DS'' instruction booklet|publisher=Nintendo of Europe|page=22}}</ref> Contact with a hazard causes the player to drop coins.
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| ====''Mario Kart Arcade GP 2''==== | | ===''Yoshi'' series=== |
| Coins are collectible during races in ''[[Mario Kart Arcade GP 2]]''. They are much like in ''Super Mario Kart'', they can be gained by hitting opponents and increase the user's top speed. | | ====''Super Mario World 2: Yoshi's Island''==== |
| | [[File:ManyCoins.PNG|frame]] |
| | Coins are common throughout each level in ''[[Super Mario World 2: Yoshi's Island]]'' and its Game Boy Advance remake, ''[[Yoshi's Island: Super Mario Advance 3|Super Mario Advance 3]]''. They act in the same manner as the previous games, but this game introduces [[Red Coin]]s. Red Coins are disguised as regular coins in each level and will be exposed as red coins once the player collects them. As the player collects all red coins, the player will make the game closer to 100% completion. |
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| ====''Mario Kart Wii''====
| | ''Pictured:'' A normal Coin (left), a Red Coin under disguise as a yellow Coin (middle) and a Red Coin after being collected (right). |
| Coins are the central focus of the [[Mario Kart (series)#Coin Runners|Coin Runners]] battle game in ''[[Mario Kart Wii]]'', where players drive around to collect them, though being hit by an item causes them to lose coins. The team with the most coins wins,<ref>{{cite|quote=The team that collects the most coins wins.|date=2008|title=''Mario Kart Wii'' instruction booklet|publisher=Nintendo of America|page=13}}</ref> specifically once the three minutes are up. There were online tournaments where players had to collect enough coins to complete a mission.
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| ====''Mario Kart 7''==== | | ====''Yoshi's Story''==== |
| Coins are located throughout every course in ''[[Mario Kart 7]]'', with up to ten coins being obtainable,<ref name=mk7>{{cite|quote=Collect the coins found on the courses, up to a maximum of ten, to increase your top speed.|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-3DS-mario-kart-7-en|format=PDF|title=''Mario Kart 7'' digital manual|page=8}}</ref> Coins increase the user's top speed,<ref name=mk7/> like in ''Super Mario Kart''. A player who either falls off-course or get hit by an item drops three coins (excluding [[fireball]]s, which cause them to drop one coin instead). From this game onward, every 50 coins unlock kart parts for the player's vehicle. Coin Runners returns from ''Mario Kart Wii''. | | Coins with hearts imprinted on them appear throughout each level. Each coin is worth a single point when collected. |
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| There is a glitch where the player can end the race with more than 10 coins, as long as they don't get hit before finishing, then all coins exceeding the limit will be "destroyed".
| | ====''Yoshi Topsy-Turvy''==== |
| | Coins have a important role in ''[[Yoshi Topsy-Turvy]]''. Yoshi is obliged to collect an amount set by the [[Spirit of Greed]]. If he collects the amounts required, he wins a [[Happiness Medal]]. |
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| ====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | | ====''Yoshi's Island DS''==== |
| Coins return in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', serving the same purpose as in ''Mario Kart 7'', though the Coin Runners mode of ''Mario Kart 8 Deluxe'' allows players to hold more than ten coins. Coins are obtainable by completing races, Time Trials, online races, and (in ''Mario Kart 8 Deluxe'' only) battles. Coins received by additional players are counted toward the player's total, though not in ''Mario Kart 8 Deluxe''. Besides appearing around courses, the Coin item returns from ''Super Mario Kart'', working the same as before. An August 2014 update for the original game makes it possible to how many coins are obtained collected through matches.
| | [[File:YIDS_Coin.jpg|left|thumb|100px|A Coin from ''Yoshi's Island DS''.]] |
| | | The functions of the coins in ''Super Mario World 2: Yoshi's Island'' and ''[[Yoshi's Island DS]]'' are relatively the same. New coins are introduced which are bigger and portray the baby character's head on them. Collecting them will give the player a reward. |
| On [[Hyrule Circuit]], coins are replaced with Rupees, on [[Animal Crossing]], they are replaced with Bells, and on [[Urchin Underpass]], they are replaced with Cash, the currencies of the series of origin (''The Legend of Zelda'', ''Animal Crossing'', and ''Splatoon'', respectively). On [[Mute City]] and [[Big Blue]], coins are not present on the track, but are instead obtained either from driving over recharge strips on the track, knocking them out of rival racers, or from Item Boxes. On the [[Yoshi's Island (race course)|Yoshi's Island]] course featured in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', coins use their design from the ''Yoshi's Island'' games, depicting Yoshi's face on either side, and produce the same sound heard in those games when collected.
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| ====''Mario Kart Tour''====
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| Coins appear in ''[[Mario Kart Tour]]'', where they work in a similar manner to previous entries. In this game, the counter displays more than ten coins per race, like in ''Super Mario Kart'' and ''Mario Kart: Super Circuit'', and coins from Item Boxes are automatically used. However, coins do not provide any speed advantages to the player during races. The player is given points for every coin they get in a race. [[Red Coin|Red]] and [[Blue Coin]]s also appear in [[Coin Rush (Mario Kart Tour)|Coin Rush]] and various bonus challenges, and are worth two and five coins, respectively, as in ''[[Super Mario 64]]''. Up to 300 coins can be earned from races daily, or 600 if the user is subscribed to the Gold Pass. The [[Coin Box]] item also releases many coins at once. The Coin Box+ boost also allows Red Coins to be released by the Coin Box. Coins can be used in the shop to buy [[characters|drivers]], [[kart]]s, [[glider]]s, [[item ticket]]s and [[point-boost ticket]]s. Players can send Greeting Coins to their friends once every day, which gives them five coins. If a player does not collect the coins given by their friend, the coins will begin to stack.
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| During events, coins are usually replaced by [[event token]]s and Team Rally tokens. Some of the coins released from the Coin Box are also turned into event tokens. The Red Coins created by Coin Box+ boost are also replaced by event tokens.<ref>{{cite|author=HalfHydra|date=September 2, 2021|url=www.youtube.com/watch?v=OCk5VLpszEg|title=Myth: Are Red Coins Overwritten?|publisher=YouTube|language=en|accessdate=September 13, 2021}}</ref>
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| The following gliders increase the chance of getting coins from Item Boxes and points from collecting one.
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| {|class="wikitable"style="text-align:left"width=1000px
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| !width=40%|Special skill
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| !width=60%|Gliders
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| {{:Special skill (Mario Kart Tour)|transcludesection=Coin}}
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| ===''Super Mario Bros.'' film===
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| Although coins are not given an on-screen appearance in the 1993 [[Super Mario Bros. (film)|''Super Mario Bros.'']] film, they are alluded to by an elderly woman mugging the Mario Bros., referring to them as "Koopa Coins".
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| ===''Wario Land'' series===
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| ====''Wario Land: Super Mario Land 3''====
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| [[File:WL1 Coin.png|frame]]
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| [[File:WL1 10 Gold Coin.png|frame|left|10 Gold Coin]]
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| In ''[[Wario Land: Super Mario Land 3]]'', Coins, also named '''1 Gold Coins''',<ref>{{cite|date=1994|title=''Wario Land: Super Mario Land 3'' instruction booklet|publisher=Nintendo of America|language=en|page=8}}</ref> work similarly as in the ''Super Mario'' series. They can be obtained either in midair, in water, by defeating enemies with a [[Ground Pound|Body Slam]], or by destroying [[block]]s. Coins also have the [[10-Coin|10 Gold Coin]] variety, worth ten coins. Coins are spent on minigames after a level. One minigame involves guessing which of the two buckets has a money bag but not the 10-ton weight, which double and half the player's coin total, respectively.
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| ====''Wario Land II''====
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| ''[[Wario Land II]]'' features regular, small coins, worth one total, and large Wario coins, worth ten. Coins are obtained through the same means as the predecessor. Defeating an enemy can rarely produce a silver coin worth 100 coins, playing a unique sound effect, or by throwing two enemies together. If Wario takes damage from an enemy, he loses coins. The player can spend either 50, 100, or 200 coins to play a [[Minigame#Wario Land II|minigame]] where tiles of enemies appear, and the more coins spent, the longer the tiles appear. Completing the minigame earns Wario treasure.
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| ====''Wario Land 3''====
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| [[File:WL3 Musical Coin.png|thumb|A Musical Coin in ''Wario Land 3''.]]
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| Regular gold coins in ''[[Wario Land 3]]'' are worth one coin, while gray, red, green, and blue coins are all worth 10.<ref>{{cite|date=2000|title=''Wario Land 3'' instruction booklet|publisher=Nintendo of America|page=21}}</ref> Every level has eight [[Musical Coin]]s, also worth ten, and can unlock a golf course. Unlike ''Wario Land II'', coins can be obtained from blocks only, and Wario does not lose coins if hit by enemies. Regular coins are used to play a golf minigame in certain levels, and completing the minigame earns Wario treasures.
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| {{br}} | | {{br}} |
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| ====''Wario Land 4''====
| | ===''Mario is Missing!''=== |
| [[File:WL4-Coins.png|frame|left]]
| | In ''[[Mario is Missing!]]'', Luigi has to return coins to the [[Trevi Fountain]] in [[Rome]] which were stolen by [[Koopa Troopa]]s. Legend says that whoever throws coins into the fountain will return to Rome one day. When Luigi returns the coins, he is rewarded $1500. |
| The [[Coin (Wario Land 4)|Coins]] in ''[[Wario Land 4]]'' appear in a variety of colors, each having a different values. Wario can also collect [[Diamond]]s, which are worth money as well. Wario can earn coins by defeating enemies,<ref>{{cite|quote=For some reason, coins appear when you smash enemies!|date=2001|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_WarioLand4_EN_DE_FR_ES_IT.pdf|title=''Wario Land 4'' British English instruction booklet|format=PDF|page=19}}</ref> like in ''Wario Land: Super Mario Land 3'' and ''Wario Land II''. However, Wario loses coins and health if an enemy damages him. Coins can also be obtained by destroying blocks. A Gold Coin is produced by opening a [[CD]] case, a [[Full Health Item]] box, a [[jewel piece]] box, and clearing a [[pinball digital counter]]. The player can unlock a [[Karaoke (Medamayaki)|Karaoke]] mode in the [[Sound Room]] by receiving 10,000 points worth of coins. Coins are also used to play the three [[Minigame#Wario Land 4|minigame]]s in the [[Mini-Game Shop]], which in turn can be used to gain [[Medal (Wario Land 4)|medal]]s to purchase [[Item Shop (Wario Land 4)|items]].
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| ====''Wario Land: Shake It!''====
| | ===''Mario Kart'' series=== |
| In ''[[Wario Land: Shake It!]]'', there are different variants of coins, each adding a different value to the coin count: '''bronze coins''', which are worth one coin, [[Five Coin|silver coin]]s, which are worth five coins; [[10-Coin|gold coin]]s, which are worth ten coins; [[50-Coin|large silver coin]]s, which are worth fifty coins; and [[100-Coin|large gold coin]]s, which are worth one hundred coins. They are mostly found floating in the air, but they can also be obtained from {{id|Coin Bag|WLSI}}s. They can be accumulated throughout the game and used to buy things from [[Captain Syrup]]'s [[Pirate Shop]]. Collecting coins is also an objective for many missions in the game.
| | [[File:SMKItem-Coin.jpg|frame|left|A Coin seen in ''Super Mario Kart'']] |
| | ====''Super Mario Kart''==== |
| | In ''[[Super Mario Kart]]'', Coins are found at each course. Collecting them makes the [[Kart]]s' top speed faster. When a player jostles another driver, gets hit by an item such as a [[Red Shell|Red]] or [[Green Shell]], or falls off the course, the player loses Coins. Jostling a driver or falling without having any Coins results in sliding. There is an item providing the player with two extra Coins. |
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| ===''Yoshi's Island'' series=== | | ====''Mario Kart: Super Circuit''==== |
| [[File:Coin.gif|frame|left]]
| | In ''[[Mario Kart: Super Circuit]]'', coins have the same function as the ones in ''Super Mario Kart'', but without the extra-coin item. There is an option in this game to remove the coins, but it is only applicable to Quick Run mode. |
| [[File:YIDS Coin.jpg|thumb|100px|A Coin from ''Yoshi's Island DS'']]
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| Coins commonly appear throughout each level in the [[Yoshi's Island (series)|''Yoshi's Island'' series]], functioning similarly to their appearances in the ''Super Mario'' series. ''[[Super Mario World 2: Yoshi's Island]]'' introduced [[Red Coin|red coin]]s, which are disguised as regular coins in each level and will be exposed as red coins once the player collects them. As the player collects all red coins, the player will make the game closer to 100% [[completion]]. In ''Super Mario World 2: Yoshi's Island'' (though not its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance version]]), all coins on the background layer have a beige shading, while all on the sprite layer (including all disguised red coins) have an orange shading. In ''[[Yoshi's Island DS]]'', both coins and Red Coins retain the same purpose as before, and the game also introduced [[character coin]]s, which portray the baby character's head on them. Collecting the coins will give the player a [[minigame]] in the game's [[Hard Mode]] as a reward. Coins reappear in ''[[Yoshi's New Island]]'', functioning no differently than before.
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| ===''UNDAKE30 Same Game''=== | | ====''Mario Kart DS''==== |
| In ''[[UNDAKE30 Same Game]]'', coins appear as one of the icons on the playing field. | | [[File:MKDS_Coin.gif|frame|A Coin seen in ''Mario Kart DS''.]] |
| | In ''[[Mario Kart DS]]'', coins are present only in Mission Mode, where players have missions to get all the coins in a course. They are varied and they can be formed either in a pattern in a battle course or a single line in a race. A boss fight that involves [[King Boo]] also involves players collecting coins while the players avoids King Boo. |
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| ===''Mario's FUNdamentals''=== | | ====''Mario Kart Wii''==== |
| In ''[[Mario's FUNdamentals]]'', coins appear in the Dominoes game on dominoes that are numbered 3.
| | ''[[Mario Kart Wii]]'' also has Coins, but during the all new [[Mario Kart (series)#Coin Runners|Coin Runners]] battle game. Players collect them by driving into them, but if they get hit by an item, the players lose coins. The team who has the most coins after the three minutes are up wins. In various tournaments, players can collect the set amount to finish the mission. |
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| ===''Super Mario RPG: Legend of the Seven Stars''=== | | ====''Mario Kart 7''==== |
| Coins are currency used for purchasing items, weapons, armor, and accessories in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. Coins appear in small and large sizes, worth one and ten coins, respectively. The player can have up to 999 in the original and 9,999 in the remake. Coins are obtainable by either defeating enemies or obtaining them from chests. The game uniquely features [[Frog Coin]]s, which serve as their own type of currency. | | In ''[[Mario Kart 7]]'', Coins make a similar appearance as they did in ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]''. Up to ten Coins can be collected for maximum speed. Also, collecting Coins during races allows players to unlock kart parts for their vehicle. Unlike the other two games, however, Coins collected will respawn on the track seconds later. Racers hit with an item will cause three of their Coins to fall onto the track, allowing other racers to collect them. The Coin Runners battle game also returns, but this time the time limit is two minutes and they can be battled by themselves. Collecting a coin causes a very small speed boost and like ''Super Mario Kart'', they improve a [[Kart]]'s top speed. |
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| ===''Mario Net Quest''=== | | ====''Mario Kart 8''==== |
| Coins are worth 500 coins when clicked from a floor tile in ''[[Mario Net Quest]]''. | | Coins return in ''[[Mario Kart 8]]'', serving the same purpose as in ''[[Mario Kart 7]]'', being collectibles on the track that also raise the player's top speed. Like in ''Mario Kart 7'', the player can once again only hold a maximum of ten coins. Vehicle parts are unlocked by collecting coins from Grand Prix, VS Mode, Time Trials, and online races. Coins collected by additional players are counted. Coins will count towards the player's coin total only for completed races -- if the player collects coins then quits during a race, the coins from that race will not be added to their coin total. Coins are also made an item obtainable from [[Item Box]]es, an item not seen since ''[[Super Mario Kart]]''. It has the same functionality as in ''Super Mario Kart'', giving the player an additional two coins. Due to an update in August 2014, it is now possible to view the exact amount of coins collected through races. |
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| ===''Yoshi's Story''===
| | On the downloadable course [[Hyrule Circuit]], coins are replaced with Rupees to fit with the theme of the track, and on [[Mute City (course)|Mute City]] coins are not present on the track, but are instead obtained from diving over panels on the track or from Item Boxes. |
| [[File:YS_HeartCoin.png|thumb|left|A coin in ''Yoshi's Story'']]
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| [[File:YoshisStoryCoin.gif|frame]]
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| In ''[[Yoshi's Story]]'', coins have a different design, having a yellow and orange color scheme and a heart-shaped symbol. In this game, coins can be collected for [[♥]]s to boost a [[Baby Yoshi#Yoshi's Story|Baby Yoshi]]'s mood. If all coins are collected in an area, it sometimes makes [[melon]]s appear. Coins can be hidden everywhere in a stage, including in the sky and in the ground. In some areas of every level, when a [[Heart Fruit]] is eaten, heart coins appear in different formations and must all be collected before they disappear.
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| ===''Mario Party'' series=== | | ===''Mario Party'' series=== |
| Coins are needed to win a game in the [[Mario Party (series)|''Mario Party'' series]]. Without coins, the player cannot purchase [[Star (Mario Party series)|Star]]s, the main items in order to win, or items that can help the player or hinder opponents. Coins can be acquired by landing on a [[Blue Space]], certain [[Event Space]]s, and [[DK Space]]s. Also, ten coins are acquired every time a player wins a [[Minigame#Mario Party series|minigame]] or when the game begins. Coin minigames exist, and they can make the player receive a certain number of coins depending on the coins found during said game. Coins can also be acquired via Battle minigames, where a set number of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they did in the minigames. Due to the difference in gameplay, coins do not appear in ''[[Mario Party 9]]''. Coins appear in ''[[Mario Party: Island Tour]]'', but only in the minigame [[Deck Hunt]]. Coins serve their original purpose in ''[[Mario Party 10]]''<nowiki>'</nowiki>s [[amiibo]] Party mode, though they are still absent from the game's Mario Party and Bowser Party modes. The maximum coins that can be collected is 999. | | Coins are needed to win a game in the [[Mario Party (series)|''Mario Party'' series]]. Without coins, the player cannot purchase stars, the main item in order to win, or items that can help the player. Coins can be acquired by landing on a [[Blue Space]], certain [[Green Space|Happening Space]]s, and [[Donkey Kong Space]]s. Also, ten coins are acquired every time a player wins a minigame or when the game begins. Coin minigames exist, which can make the player receive a certain number of coins depending on the coins found in this game. Coins can also be acquired via battle minigames, where a set amount of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they do in the minigames. Due to the differ of gameplay, coins don't appear in ''[[Mario Party 9]]''. Coins appear in ''[[Mario Party: Island Tour]]'', but only in the minigame [[Deck Hunt]]. |
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| | ===''Mario vs. Donkey Kong'' series=== |
| | Coins appeared in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and ''[[Mario and Donkey Kong: Minis on the Move]]''. They are collected to raise score, a large coin worths 5 small coins. In the first two games: by collecting 100 small coins, the player gets an [[M-Token]]. |
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| ===''Super Smash Bros.'' series=== | | ===''Super Smash Bros.'' series=== |
| {{main-wiki|SmashWiki|Gold (collectible)}}
| | Different types of Coins called [[Smash Coin]]s also appear in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' Coin battle matches. In these matches, coins can be earned when a player hits another. The player may lose coins if they were sent flying off-screen and the coins lost can be received by the opposing players or collect back. If they were turned into a star, the coins will be lost in the background. |
| Different types of Coins called [[Smash Coin]]s also appear in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. for Wii U]]'' coin battle matches. In these matches, coins can be earned when a player hits another. The player may lose coins if they were sent flying off-screen and the coins lost can be received by the opposing players or collect back. If they were turned into a star, the coins will be lost in the background. | |
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| Coins are also needed to operate the {{iw|smashwiki|Lottery}} in ''Super Smash Bros. Melee'' and the {{iw|smashwiki|Coin Launcher}} in ''Super Smash Bros. Brawl''. These coins are used to get trophies and stickers. | | Coins are also needed to operate the lottery machine in ''Super Smash Bros. Melee'' and the Coin Launcher in ''Super Smash Bros. Brawl''. These coins are used to get trophies and stickers. |
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| Coins are produced from the move [[Super Jump Punch]] by [[Mario]], [[Dr. Mario]] (in ''Super Smash Bros. Melee''), and [[Luigi]] (only when sourspotted), using their design from ''Super Mario 64'' up until ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', where their design is based on the [[Star Coin]]s from the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. In ''[[Super Smash Bros. Ultimate]]'', when [[Mario Cap|Mario's cap]] becomes [[Cappy]], the coins are replaced by [[regional coin]]s from the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]'' (though this is exclusive to Mario), which use the same sound effect from the original game. The coins from this move have no practical effect. | | While Coins from the ''Mario'' series never appeared in the first three ''Super Smash Bros.'' games, they appear in the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''. Collecting 100 of these turns the character [[Gold Mario (form)|gold]] and increases their attack power and launch resistance for a period of time. |
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| Coins also appear in the [[Golden Plains]] stage in ''Super Smash Bros. for Nintendo 3DS''. Collecting 100 of these turns the character [[Gold Mario|gold]] and increases their attack power and launch resistance for a period of time.
| | ===''Paper Mario'' series=== |
| | | In the [[Paper Mario (series)|''Paper Mario'' series]], Coins are fairly common. Coins appear whenever an [[enemy]] is defeated. However, when Mario runs away from a battle, he loses coins. Coins are found not only in ? Blocks, but also in trees, bushes, and other hidden areas. To get a single coin from a tree, Mario has to use his [[Hammer]] to make the tree shake so that the single coin falls down. To find the single coin in a bush, Mario simply tries to search a bush when he goes near one. Coins are used to buy items or [[badges]] in the games. |
| ===''Paper Mario'' series=== | |
| ====''Paper Mario''====
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| In ''[[Paper Mario]]'', Coins are fairly common. They appear whenever an [[enemy]] is defeated. However, when Mario runs away from a battle, he loses coins. Coins are found not only in ? Blocks, but also in trees, bushes, and other hidden areas. To get a single coin from a tree, Mario has to use his [[Hammer]] to make the tree shake so that the single coin falls down. To find the single coin in a bush, Mario simply tries to search a bush when he goes near one. Coins are used to buy items or [[badges]] in the games. Mario can hold up to 999 coins in this game.
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| ====''Paper Mario: The Thousand-Year Door''====
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| Coins return in ''[[Paper Mario: The Thousand-Year Door]]''. They have the same use as in ''Paper Mario''. Mario starts with 100 coins, although half of them are stolen by a [[Bandit]] when Mario first enters the east side of [[Rogueport]]. Mario can retrieve the stolen coins if he tracks down the Bandit in a house behind the inn in Rogueport's main plaza. Mario can hold up to 999 coins in the original game, and 9,999 coins in the Nintendo Switch remake.
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| ====''Super Paper Mario''==== | | ====''Super Paper Mario''==== |
| ''[[Super Paper Mario]]'' explains that Coins came from the [[Sammer Guy]] warrior [[List of Sammer Guys#Footsteps of Coins|Footsteps of Coins]], who is the one who purposely drops coins around the universe. However, this explanation is merely part of Footsteps of Coin's opening speech, so its accuracy can be considered poor. In the game, each enemy releases coins when defeated. The stronger the enemy, the more coins are released. Some items also increase the number of coins gained after defeating an enemy. Coins serve as currency to buy items (or, after the end of the game, the rare [[Pixl]] Tiptron). A total of 999 coins can be held by Mario in this game; any more will disappear. In this game, coins can also be gained using the [[Happy Flower (Super Paper Mario)|Happy Flower]] to produce coins, or selling items for coins. Because of the more platformer-style gameplay compared to previous and succeeding entries, fleeing from an enemy will not have the player lose coins. | | ''[[Super Paper Mario]]'' explains that Coins came from the [[Sammer Guy]] warrior [[List of Sammer Guys#Footsteps of Coins|Footsteps of Coins]], who is the one who purposely drops coins around the universe. However, this explanation is merely part of Footsteps of Coin's opening speech, so its accuracy can be considered poor. In ''Super Paper Mario'', each enemy releases coins when defeated. The stronger the enemy, the more coins are released. Some items also increase the number of coins gained after defeating an enemy. Coins serve as currency to buy items (or, after the end of the game, the rare [[Pixl]] Tiptron). A total of 999 coins can be held by Mario in this game; any more will disappear. In this game, coins can also be gained using the [[Happy Flower (Super Paper Mario)|Happy Flower]] to produce coins, or selling items for coins. |
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| ====''Paper Mario: Sticker Star''==== | | ====''Paper Mario: Sticker Star''==== |
| In ''[[Paper Mario: Sticker Star]]'', Coins, made of cardboard since this game, appear in some ? Blocks, are found in secret areas, and are awarded after collecting a [[Comet Piece]]. Additionally, Mario may sell his various stickers for coins. If Mario continues attacking an enemy after all its HP is gone, he will gain one coin for every additional hit. The main purpose of Coins is to buy stickers or Things, to use the [[Battle Spin]] or to get two sections of the spinner to match up, or pay the enemies bullying [[Traveling Toad|a Toad]] in some areas. In this game, Mario can hold up to 9,999 coins. Spending 10,000 coins at various shops earns Mario the "Super Shopper" [[Super Flag]]. A perfect bonus earned from winning a battle in the first turn without taking any damage will also give Mario coins. Unlike the previous installments, Mario no longer loses coins when fleeing from battle. | | In ''[[Paper Mario: Sticker Star]]'', Coins appear when hitting a ? Block, jumping on an enemy after all its HP is gone, and in secret areas. The main purpose of Coins is to buy stickers or Things, to use the [[Battle Spinner]] or to get three sections of the spinner to match up, or pay the enemies bullying Toads in some areas. In this game, Mario can hold up to 9999 coins. A perfect bonus will also give the player coins. Unlike the previous installments, Mario no longer loses coins when fleeing from battle. |
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| ====''Paper Mario: Color Splash''====
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| In ''[[Paper Mario: Color Splash]]'', Coins are primarily earned from finding them in ? Blocks, defeating enemies, repainting [[colorless spot]]s, and collecting [[Mini Paint Star]]s. Winning a battle without taking any damage, or after [[Kamek]] has cursed Mario's cards, will award a coin bonus. The mechanic of coins being earned when dealing damage after defeating an enemy returns from ''Sticker Star''. Coins are awarded as prizes from the [[Roshambo Temple]]s, in addition to Koopaling Battle Cards. Mario will earn 300 coins every time he finds Luigi using the [[Cutout]] technique. In this game, Mario can hold up to 9,999 coins.
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| The main purpose of Coins is to buy [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] or [[Battle Card (Paper Mario: Color Splash)#Things|Things]], buy services from various cafés throughout the game, or to use the [[Battle Spin]]. Additionally, Mario may buy hints from NPCs such as the ''[[Prisma Times]]'' Toad or the [["Deep Cuts" Toad]]. In the [[Tangerino Grill]], Mario can purchase extra ingredients from the [[Peddler Kinopio]] to make the cooking minigames easier. The [[Cobalt Base]] offers Mario the chance to buy various card decks from the [[Informant Mūcho]]. Mario must collect a minimum of 25 coins using [[Cannonball]]s to complete a section of the [[Violet Passage]]. [[Wendy]] can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Collecting a total of 10,000 coins earns Mario the "Gold Bug" Super Flag.
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| ====''Paper Mario: The Origami King''====
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| [[File:CoinPMTOK.png|thumb|100px|Coins in ''Paper Mario: The Origami King'']]
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| In ''[[Paper Mario: The Origami King]]'', coins are obtainable in the overworld and earned from winning battles, with additional coins being earned if Mario takes no damage or solves a ring puzzle. In addition to normal coins, there are 10-Coins, 100-Coins, and 1,000-coin bags. Unlike previous ''Paper Mario'' games, Mario can hold up to 999,999 coins. Mario earns the Coin Collector trophy if he collects a total of 300,000 coins. Coins can also be used to increase the time limit during battles (exchanging 10 coins for one second) and to cheer to help solve a ring puzzle (up to 999 coins for maximum effect). In [[Shogun Studios]], coins are referred to as "gold bits".
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| ===''Luigi's Mansion'' series=== | | ===''Luigi's Mansion'' series=== |
| [[File:LM Gold Coin.png|thumb|175px|Five coins as seen in ''Luigi's Mansion'']] | | ====''Luigi's Mansion''==== |
| [[File:LM Gold Coin Sprite.png|frame|left]] | | [[File:LM Gold Coin.png|thumb|175px|Few coins on the ground.]][[File:GoldCoin.png|frame|left]]Coins are the most common treasure in ''[[Luigi's Mansion]]''. They are worth 5,000 G, and can be found all over the mansion. Whenever [[Luigi]] takes damage, he loses the number of Coins equal to half the damage he takes (rounded down), which disappear if they are not reclaimed quickly enough. |
| Coins appear throughout the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]. In every installment, when [[Luigi]] takes damage, he loses a few Coins, which disappear if he does not collect them quickly enough. In ''[[Luigi's Mansion]]'' and [[Luigi's Mansion (Nintendo 3DS)|its Nintendo 3DS version]], Coins are the most common treasure, worth 5,000 G, and can be found all over the [[Luigi's Mansion (location)|mansion]]. Both the [[Red Diamond (Luigi's Mansion)|Red Diamond]] and [[King Boo]]'s [[crown (King Boo)|crown]] are worth the same as a regular coin. In ''[[Luigi's Mansion: Dark Moon]]'', Coins reappear, though with a more octagonal shape and a value of 1 G each. In ''[[Luigi's Mansion 3]]'', coins function identically to their appearance in ''Luigi's Mansion: Dark Moon'', though there are piggy banks that can be shattered for many coins to scatter about. | |
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| ===''Mario Golf'' series===
| | The rare [[Red Diamond (Luigi's Mansion)|Red Diamond]] is worth the same as a gold coin. [[King Boo's Crown]] is also worth the same. |
| Coins appear in Coin-collecting challenges on courses in ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Golf: World Tour]]'', and ''[[Mario Golf: Super Rush]]''. They make up various formations, from basic shapes like circles, squares, and triangles, to unique ones like clouds, fish, and clovers. In these challenges, when selecting where to aim the shot, the Coins spin faster when the ball's path will go into them, and it attracts the Coins as it flies close to and through them. For ''Toadstool Tour'', the Coins take their ''Super Mario 64'' appearance, and the challenges are in the form of regular games, where the player must collect as many Coins as possible while finishing on or below par. In ''World Tour'', the Coins return to their regular form, and are awarded to the players for completing challenges, finishing rounds, and as prizes for finishing tournaments. Coins can be used to purchase golf gear in the Castle Club, and are seen in Mario Golf challenges and Character Costume Challenges. These challenges are unique that they do not act like regular rounds, therefore there are no flags and cups on the greens. Instead, without having to worry about sinking the ball, players collect a set amount of Coins by hitting the ball through them in two strokes less than the hole's par. In Quick Round, the Coins may or may not appear on the course when playing on them. But when going on practice rounds through the Castle Club, the Coins are always there. Obtaining Coins in any way adds them to the player's coin total. In ''Mario Golf: Super Rush'', they act as energy instead of items, and they are lost if the player swings too hard after [[Wario]]'s Lightning Blast. In Speed Golf, they are lost from the same condition as regular golf, but they can also be lost if they are hit by a special shot that knocks balls away. They also appear in [[Mario Golf: Super Rush#Battle Golf|Battle Golf]] mode where they are lost if the player makes contact with water, gets crushed by a [[Thwomp]], gets eaten by a [[Chain Chomp]], gets stomped by a [[Whomp]], gets hit by a [[Bob-omb]], slips on a [[Banana]], or makes contact with a special shot that knocks away balls.
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| ===''Wario World''=== | | ====''Luigi's Mansion: Dark Moon''==== |
| Coins appear in small and large sizes in ''[[Wario World]]'', and are obtainable by defeating enemies and breaking objects. Floating coins also appear in bonus rooms. Coins are used to buy [[garlic]] from [[Garlic Dispenser]]s and to continue where the player left off if they lose all health. | | Coins reappear in ''[[Luigi's Mansion: Dark Moon]]'', but with a more octagonal shape. They are just 1 G instead of 5000 G but are still found everywhere. [[Red Coin]]s also appear in this game. |
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| ===''Mario & Luigi'' series=== | | ===''Mario & Luigi'' series=== |
| ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | | ====''Mario & Luigi: Superstar Saga''==== |
| ''[[Mario & Luigi: Superstar Saga]]'' introduces [[Beanbean coin]]s. At the beginning of the game, [[Bowser]] gets stuck in a cannon in [[Stardust Fields]], and [[Tolstar]] demands 100 coins to release him. However, no matter how many coins the player currently has, the exchange rate always translates to 10 Beanbean coins, and Tolstar orders the bros. to find 100 coins around Stardust Fields. Later in the game, [[Prince Peasley]] makes a bet of 99,999,999,999,999 Mushroom coins with Mario and Luigi over who would find the pieces of the [[Beanstar]] first. Mario and Luigi win, and [[Prince Peasley]] rewards them with the promised coins. However, since they are Mushroom coins, the exchange rate translates into only 99 [[Beanbean coin]]s. Coins are obtained from blocks or winning battles, and are used to buy items, badges, or equipment from shops. In the original game, the player can also lose coins if they run away from battles. In the original game, the maximum amount of coins that can be held is 9,999. | | ''[[Mario & Luigi: Superstar Saga]]'' introduces [[Beanbean Coins]]. [[Prince Peasley]] made a bet of 99,999,999,999,999 Mushroom Kingdom Coins with Mario and Luigi over who would find the pieces of the [[Beanstar]] first. Mario and Luigi win, and [[Prince Peasley]] rewards them with the promised coins. However, since they are Mushroom Kingdom Coins, the exchange rate translates into only 99 [[Beanbean Coin]]s. Coins are used to buy items, badges, or equipment from shops. The player can also lose coins if they run away from battles. |
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| ====''Mario & Luigi: Partners in Time''==== | | ====''Mario & Luigi: Partners in Time''==== |
| [[File:M&LPIT Coin sprite.png|right]] | | [[File:GoldcoinPiT.gif|thumb|right]] |
| Regular coins return in ''[[Mario & Luigi: Partners in Time]]''. They can be obtained by hitting blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning [[Baby Mario]] and [[Baby Luigi]] through the air and into the tornado, making them soar farther and descending to collect the coins. Like ''Mario & Luigi: Superstar Saga'', coins are also used for currency in this game. [[10-Coin|10 Coin]]s, [[20 Coin]]s and [[100-Coin]]s also appear, and they are worth ten, twenty, and one hundred coins each, respectively. | | Regular coins return in ''[[Mario & Luigi: Partners in Time]]''. They can be obtained through hitting blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning [[Baby Mario]] and [[Baby Luigi]] through the air and into the tornado, making them soar farther and descending to collect the coins. Like ''Mario & Luigi: Superstar Saga'', coins are also used for currency in this game. [[10 Gold Coin]]s, [[20 Blue Coin]]s and [[100 Gold Coin]]s also appear, and they are worth ten, twenty, and one hundred coins each, respectively. |
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| ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | | ====''Mario & Luigi: Bowser's Inside Story''==== |
| ''[[Mario & Luigi: Bowser's Inside Story]]'' also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out. | | ''[[Mario & Luigi: Bowser's Inside Story]]'' also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out. |
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| ====''Mario & Luigi: Dream Team''==== | | ====''Mario & Luigi: Dream Team''==== |
| ''[[Mario & Luigi: Dream Team]]'' also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out. Larger Coins, with values up to 100, can be found in hard-to-reach places as rewards. Also, unlike in previous installments, neither of the bros lose coins for fleeing in battle. | | ''[[Mario & Luigi: Dream Team]]'' also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out. Larger Coins, with values up to 100, can be found in hard-to-reach places as rewards. Also, unlike in previous installments, neither of the bros lose coins for fleeing in battle. |
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| ====''Mario & Luigi: Paper Jam''====
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| Coins reappear in ''[[Mario & Luigi: Paper Jam]]'', obtainable and usable as in the previous installments. Coins can also be found in Drill Spots.
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| ====''Mario & Luigi: Brothership''====
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| As with the previous installments, ''[[Mario & Luigi: Brothership]]'' has coins that can be obtained and used in the same manner. In addition, there are [[M Coin]]s and [[L Coins]] that yield two coins when their respective bros collect them.
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| ===''Super Princess Peach''===
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| [[File:Coin SPP.png|thumb|Artwork from ''Super Princess Peach'']]
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| Coins are also collectible items in ''[[Super Princess Peach]]'', this time to purchase items at the [[Super Princess Peach#Shop|shop]]. Besides appearing around levels, coins can also be obtained by completing any of the minigames [[Toad Jump]], [[Toad Tote]], and [[Toad Shot]]. There is another coin variety named [[Five Coin]], which is worth said amount.
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| ===''Mario vs. Donkey Kong'' series===
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| [[File:M&DKMotM Coin.png|thumb|left]]
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| Coins appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Mario vs. Donkey Kong: Minis March Again!]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', ''[[Mario and Donkey Kong: Minis on the Move]]'', and ''[[Mario vs. Donkey Kong: Tipping Stars]]''. They are collected to raise the player's score. A large coin is worth five small coins. In ''Minis March Again!'' and ''Mini-Land Mayhem!'', by collecting 100 coins, the player gets an [[M-Token]].
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| ===''Mario Baseball'' series=== | | ===''Mario Baseball'' series=== |
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| ===''Mario Hoops 3-on-3''=== | | ===''Mario Hoops 3-on-3''=== |
| Coins are obtainable from [[? Panel]]s in ''[[Mario Hoops 3-on-3]]''.<ref>{{cite|quote=Dribble the ball over the ? panels to get coins.|date=2006|title=''Mario Hoops 3-on-3'' instruction booklet|publisher=Nintendo of America|page=14}}</ref> Each team can carry up to 100 coins. Each coin give players additional points when scoring a basket. | | Coins can be obtained by dribbling the ball on the [[? Panel]]s on the ground in ''[[Mario Hoops 3-on-3]]''. The more coins the player obtains, the more points the player can earn if they make a basket. Coins can also be obtained by rubbing the stylus before slam dunking, but it is risky and the player is vulnerable when they do that. Each team can carry up to 100 coins in this game. |
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| ===''Diddy Kong Racing DS''===
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| [[File:Coin DKRDS.png|thumb|left|[[Diddy Kong]] driving between two coins in [[Fossil Canyon]]]]
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| Coins can be collected on every track ''[[Diddy Kong Racing DS]]''. They depict the [[Rare]] logo, not unlike the [[Rareware Coin]] from ''[[Donkey Kong 64]]'', and replace the [[banana]]s from ''[[Diddy Kong Racing]]''. Coins can be spent at [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to unlock additional content, such as courses and modes. Furthermore, if a racer picks up a green [[Weapon Balloon]] and applies a [[Power-Up Token]] to it, the item becomes five [[Fake Coin]]s.
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| Coins were [[List of Diddy Kong Racing pre-release and unused content|intended]] to appear in the original ''Diddy Kong Racing'' as shown in pre-release screenshots, but were replaced with bananas in the final.
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| ===''Mario & Sonic'' series===
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| Coins appear in a few [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. In the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'', Coins appear in [[Dream Canoe]], where players have to collect as many of them as possible within the [[Time Limit|time limit]]. The coins initially appear scattered around the area, but players can also steal them from one another as the event goes on. In the Nintendo DS version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]'', Coins appear in [[Deluxe Halfpipe]], where several of them are scattered along the course for players to collect. When at least five are collected, the player can use them to perform a special trick. In the [[Wii]] [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] of the game, coins appear in the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross, functioning identically as in the Nintendo DS version. In ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', coins appear in [[Groove Pipe Snowboard]], where collecting them allows the player to perform faster boosts in groove zones, in [[Mario's Figure Skating Spectacular]], where they are collected from [[? Block]]s and wave sections, and in [[Snow Day Street Hockey]], where characters can collect coins on the Coin Street rink by using the [[P Switch]] to turn [[Brick Block]]s into them. Additionally, if eight coins are collected in Snow Day Street Hockey, a bonus goal carried around by [[Lakitu]] will appear on the same side of the rink as the opponent's goal. | |
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| ===''Super Mario Chess''===
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| In the board game ''[[Super Mario Chess]]'', Coins are used as pawn pieces on the "heroes" side.
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| ===Club Nintendo===
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| In the North American version of the [[Club Nintendo (rewards program)|Club Nintendo]] rewards program, coins were used as currency to purchase downloadable games, content, and [[Nintendo]]-themed merchandise.
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| ===''Mario Sports Mix''=== | | ===''Mario Sports Mix''=== |
| [[File:MSM 1-1 Hockey.png|thumb|The coin in ''Mario Sports Mix'' as the puck for a hockey game.]] | | [[File:MSM 1-1 Hockey.png|thumb|200px|The coin in ''Mario Sports Mix'' as the puck for a hockey game.]] |
| Coins are obtainable in ''[[Mario Sports Mix]]'' by scoring points in [[Mario Sports Mix#Basketball|Basketball]], [[Mario Sports Mix#Volleyball|Volleyball]], and [[Mario Sports Mix#Hockey|Hockey]]. Coins also increase the attack power in [[Mario Sports Mix#Dodgeball|Dodgeball]], and one is used as a puck in Hockey. | | Coins yet make another appearance in ''[[Mario Sports Mix]]''. Their uses vary between sports and they are known to be obtained for scoring in the sports [[Mario Sports Mix#Basketball|Basketball]], [[Mario Sports Mix#Volleyball|Volleyball]], and [[Mario Sports Mix#Hockey|Hockey]]. Another use for it is to raise the attack power in [[Mario Sports Mix#Dodgeball|Dodgeball]], and one is used as a hockey puck in Hockey. Teams can only hold up to ten at a time instead of 100 in ''[[Mario Hoops 3-on-3]]''. |
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| ===''Mario Tennis Open''===
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| Coins are awarded for playing Special Games in ''[[Mario Tennis Open]]''. Coins appear in the Special Game [[Galaxy Rally]], where players earn two of them by hitting a ball at a [[Star Chip]], and hitting more consecutively increases the number of coins by two. The player can hit a ball at a [[Launch Star]] for five Coins, in addition to another five with each hit in succession. Coins appear in another Special Game, [[Super Mario Tennis]], where they can be hit on the wall to increase the time. The player can purchase tennis gear in the Clubhouse using coins.
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| ====''Sonic Lost World''====
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| The coins from ''[[Super Mario World 2: Yoshi's Island]]'' replace [[Ring (Sonic the Hedgehog)|rings]] in the [[Yoshi's Island Zone]] stage in ''[[Sonic Lost World]]''.
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| ===''Captain Toad: Treasure Tracker''=== | | ===''Captain Toad: Treasure Tracker''=== |
| [[File:Coins CTTT.png|thumb|left|Coins in ''Captain Toad: Treasure Tracker'']]
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| Coins reappear in ''[[Captain Toad: Treasure Tracker]]'' and its [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|Nintendo Switch and Nintendo 3DS versions]] acting as they have in previous games. Instead of having the time limit for each level, the game keeps track the highest number of coins earned for each level. Like ''[[Super Mario 3D World]]'', Coins can also appear in stacks, and invisible coins can be revealed by walking through them or touching them on the GamePad. Every 100 coins collected results in an [[extra life]]. | | Coins are set to reappear in ''[[Captain Toad: Treasure Tracker]]'' acting as they have in previous games.<ref>https://www.youtube.com/watch?v=yelaZWsh6_o</ref> The game keep track the highest number of coins earned for each level. |
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| Besides collecting the coins themselves, Coins can also be collected by tapping posters found on walls, holding a [[Flaptor]] for a few seconds using the touchscreen on the GamePad, defeating most enemies (except [[Bullet Bill]]s and [[Bull's-Eye Bill]]s, which only yield a single Coin per [[Bill Blaster]]), throwing a [[Turnip]] at something, or collecting a [[Super Mushroom]] while already in Super form, which results in 10 coins.
| | ===''Mario Maker''=== |
| | {{newsubject-section}} |
| | Coins are set to reappear in ''[[Mario Maker]]'' as objects that can be placed into a level.<ref>https://www.youtube.com/watch?v=AmdHlh4xylo</ref> |
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| If [[Captain Toad]] or [[Toadette]] loses a life, they lose all their coins collected within that level (except for [[Mummy-Me Maze Forever]]). Many Bonus Objectives require the player to collect a certain amount of coins within a level.
| | ===Club Nintendo=== |
| {{br|left}}
| | In [[Club Nintendo (rewards program)|Club Nintendo]]'s rewards program, coins are used as currency to purchase [[Nintendo]]-themed merchandise. |
| ===''Minecraft''=== | |
| In the Super Mario Mash-up in ''[[Minecraft]]'', Gold Ingots are replaced by Coins. There is also a painting of a Coin.
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| ===''Mario + Rabbids'' series===
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| ====''Mario + Rabbids Kingdom Battle''====
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| [[File:CoinMRKB.jpg|thumb]]
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| In ''[[Mario + Rabbids Kingdom Battle]]'', coins can be collected in the overworld or by achieving a "Golden Shot" from defeating an enemy. They are used to purchase new weapons. Additionally, the Hog Wild weapon has a coin on each side. | |
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| ====''Mario + Rabbids Sparks of Hope''====
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| In ''[[Mario + Rabbids Sparks of Hope]]'', coins are collected in the overworld, rewarded for winning battles, and found in treasure chests that appear after completing Red Coin, Green Coin, and Blue Coin challenges. They are used to buy items from [[SALESBOT 9.99+TX]]'s shops as well as team heals, and to play [[Victor]]'s challenges. In [[The Last Spark Hunter]] DLC, the party starts with 150 coins.
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| ===''Monopoly Gamer''===
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| In the board game ''[[Monopoly Gamer]]'', coins replace the paper money used in standard Monopoly. Coins come in two denominations: "Golden Coins" worth one coin and "Five Coins," which are larger and worth five coins. Coins are made from either cardboard (in the Standard Editions of the game) or plastic (in the "Collector's Edition"). Coins are used to buy Properties on the board or in Auctions and pay Rent & Jail fees. Some portions of the game force players to drop a given number of coins on their current space (usually by a roll of a [[Red Shell]], [[Green Shell]], or [[POW Block]] on the "Power-Up Die"), where the next player who lands on or passes over that space can pick them up. At the end of the game, every five coins a player has (rounded down) earns the player 10 points toward their final score (points are also earned by Properties owned and Bosses defeated in the game). Two-coin sides also appear on the "Power-Up Die". Rolling the coins normally allows the player to collect three coins from the Bank, although certain characters may have a "Power-Up Boost" that enhances or changes this power-up.
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| ===''WarioWare'' series===
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| ====''WarioWare Gold''====
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| Coins appear throughout ''[[WarioWare Gold]]''. The player starts with 10,000 coins, which is the exact number needed to enter the [[Wario Bowl]] tournament.<ref name=wariobowl>{{cite|quote=Hey! Look here! It's Wario. I'm hosting the greatest [[Wario Bowl|video-game tournament]] of all time! Here, in Diamond City! It costs ten thousand coins to enter, but some jerk will walk outta here ten million coins richer.|author=Wario|date=2018|title=''WarioWare Gold''|publisher=Nintendo}}</ref> There is a brief intermission following each boss microgame in a character's stage where the player controlling a box to get coins, added to their total. Coins can also be earned through completing [[List of WarioWare Gold missions|missions]] or winning games of [[Wario Kard]]. From the [[Capsule Machine (WarioWare series)|Capsule Machine]], the player can spend 600 coins to obtain an item. The grand prize of Wario Bowl is 10 million coins,<ref name=wariobowl/> which are hoarded by [[Wario]].<ref>{{cite|quote=You hear me?! The cash is mine! It's mine. Mine! WARIO'S!|author=Wario|title=''WarioWare Gold''}}</ref> The other characters manage to get the coins back, dividing it amongst themselves.
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| The [[Wrecking Crew (WarioWare Gold)|Wrecking Crew]] microgame involves the objective of collecting hidden coins.<ref>{{cite|quote=Find the hidden coins!|author=In-game description|title=''WarioWare Gold''|publisher=Nintendo}}</ref>
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| ====''WarioWare: Get It Together!''====
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| Coins are in certain characters' courses in Practice Controls mode in ''[[WarioWare: Get It Together!]]'', and collecting them is required to pass, either by contact or hitting them with projectiles.<ref>{{cite|author=Japancommercials4U2|date=August 19, 2021|url=youtu.be/rRYHVr1gNUc|title=Taking a Look at the WarioWare: Get It Together! Demo|publisher=YouTube|language=en|accessdate=August 19, 2021}}</ref>
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| ====''WarioWare: Move It!''====
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| Coins appear in three of [[9-Volt]]'s microgames in ''[[WarioWare: Move It!]]'' that are based on ''Super Mario'' titles: in the [[Mario Bros. (WarioWare: Move It!)|Mario Bros.]] microgame, coins appear after the enemy is defeated; in [[Mario Pinball Land (microgame)|Mario Pinball Land]] microgame, they appear on the game board alongside Blue Coins when the boss is defeated; and in the [[Super Mario 64 DS (microgame)|Super Mario 64 DS]] microgame, they are positioned along the slide. They can be collected in all three microgames, and are added to a counter within the Super Mario 64 DS one, but do not serve a significant purpose in the ''WarioWare: Move It!'' game overall.
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| ===''Yoshi's Crafted World''===
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| [[File:YCW Coin 01.png|thumb|100px|A Coin from ''Yoshi's Crafted World''.]]
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| Coins reappear in ''[[Yoshi's Crafted World]]''; however, due to the game not including [[Extra life|lives]], any coins collected in the level are added to an overall coin count, which can then be spent on capsule machines to earn costumes. The maximum amount of coins the player can hold is 9999. The coins depict a [[Yoshi's Egg]] on one side, and the number one on the other, a trait shared with Red Coins and Blue Coins. On the front side of every course, hitting a craft in the foreground or the background earns the player coins. Hitting certain crafts multiple times as they are launched in the air results in more coins being earned. Hitting a pink-winged [[Time Cloud]] allows Yoshi to do the same as the view switches sides.
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| ===''The Super Mario Bros. Movie''===
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| In one scene in ''[[The Super Mario Bros. Movie]]'', [[Toad (species)|Toads]] can be seen collecting coins from booths with [[Coin Block]]s. After [[Toad]] bumps through the crowd and knocks a coin out of a Green Toad's hands, [[Mario]] picks it up out of curiosity and then mistakenly hands it to a Red Toad staring at him.<ref>{{cite|author=Illumination|date=December 8, 2022|url=www.youtube.com/watch?v=e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|language=en-us|accessdate=December 17, 2022}}</ref>
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| ===''Nintendo World Championships: NES Edition''===
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| In ''[[Nintendo World Championships: NES Edition]]'', coins are earned by completing missions; the better rank the player earns, the more coins they receive. These coins can be spent on more missions and icons.
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| ===''Princess Peach: Showtime!''===
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| Coins appear in ''[[Princess Peach: Showtime!]]'' These have [[Sparkle Gem]] icons stamped on them.
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| ===Other appearances===
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| ====''Animal Crossing'' series====
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| Coins appear in the ''{{iw|nookipedia|Animal Crossing (series)|Animal Crossing}}'' series as obtainable furniture. In installments prior to ''{{iw|nookipedia|Animal Crossing: New Leaf}}'', they use their ''[[Super Mario Bros.]]'' design, while from ''New Leaf'' onward, they use their modern design, with ''New Leaf'' using a model similar to those in ''[[Super Mario 3D Land]]''. In ''{{iw|nookipedia|Animal Crossing: New Horizons}}'', they can be passed through and "collected," causing them to disappear for a short time.
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| ====''Pikmin Short Movies''====
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| In the {{iw|pikipedia|Pikmin Short Movies|''Pikmin'' short}} "{{iw|pikipedia|Occupational Hazards}}," a {{iw|pikipedia|Red Pikmin}} exits a green pipe that contained coins and also has dust on his face that makes him resemble Mario.
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| ====store.nintendo.co.za==== | | ===Super Mario Chess=== |
| On Nintendo's online South African store, three coins represent the {{wp|Vodacom}} registration fee.<ref>{{cite|url=store.nintendo.co.za/products/vodacom-contract-reg-fee|title=Vodacom Registration Fee|publisher=store.nintendo.co.za|language=en|accessdate=March 8, 2024|archive=archive.today/2024.03.08-165508/https://store.nintendo.co.za/products/vodacom-contract-reg-fee}}</ref>
| | In the board game [[Super Mario Chess]], Coins are used as pawn pieces on the "heroes" side. |
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| ==Types of coins== | | ==Types of Coins== |
| ===Yellow Coins=== | | ===Yellow Coins=== |
| [[File:SM64 Yellow Coin art.jpg|thumb|100px|A Yellow Coin]] | | [[File:SM64 Yellow Coin.png|thumb|100px|A '''Coin'''.]] |
| Yellow Coins are the main types of coins found in the [[Super Mario (franchise)|''Super Mario'' franchise]]. They are found everywhere, ranging from floating in the air, acquiring them through blocks, or by defeating enemies. Generally in ''Super Mario'' side-scrolling games, they are worth 50, 100 or 200 points. Collecting either 50 or 100 in certain games will make the player earn an extra life. Yellow Coins are the primary normal coins in most games. While their designs occasionally vary, they are most often depicted as circular or oblong tokens with a sans-serif "one" numeral debossed in the center of each face. | | Yellow Coins are the main types of coins found in the [[Mario (series)|''Mario'' series]]. They are found everywhere, ranging from floating in the air, acquiring them through blocks, or by defeating enemies. Generally in ''Mario'' side-scrolling games, they are worth either 100 or 200 points. Collecting either 50 or 100 in certain games will make the player earn a single life. [[Yellow Coin]]s are the primary normal coins in most games. |
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| ===Red Coins=== | | ===Red Coins=== |
| [[File:Red Coin SM64 artwork.jpg|thumb|left|100px|A Red Coin]] | | [[File:Sm64redcoin.png|thumb|left|100px|A '''Red Coin'''.]] |
| {{main|Red Coin}} | | {{main|Red Coin}} |
| Red Coins are uncommon, but not rare in the ''Super Mario'' franchise. They first appeared as coins disguised as yellow coins in ''Super Mario World 2: Yoshi's Island'', but later on, they are found in certain parts of a level or scattered throughout the level. They are worth more than Yellow Coins, as each Red Coin is worth two Yellow Coins in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', and collecting eight of them reveals a [[Power Star]]. Likewise, in ''[[Super Mario Sunshine]]'', a [[Shine Sprite]] appears when eight Red Coins are collected. In ''[[Mario Party DS]]'' they are worth 5 Yellow Coins, replacing [[coin bag]]s from previous ''Mario Party'' games. Their function varies from game to game, but the player usually has to collect eight of them to do something. In ''[[New Super Mario Bros.]]'' and its sequels, the player is granted an item such as a [[Fire Flower]] upon collecting 8 Red Coins, but they only have a small amount of time to collect them. | | Red Coins are uncommon, but not rare in the ''Mario'' series. They first appeared as coins disguised as yellow coins in ''Super Mario World 2: Yoshi's Island'', but later on, they are found in certain parts of a level or scattered throughout the level. They are worth more than Yellow Coins, as each Red Coin is worth two Yellow Coins in ''Super Mario 64'' and in ''[[Mario Party DS]]'' they are worth 5 Yellow Coins. Their function varies from game to game, but the player usually has to collect eight of them to do something. |
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| ===Blue Coins=== | | ===Blue Coins=== |
| [[File:Blue Coin SMS.png|thumb|100px|A Blue Coin]] | | [[File:SMSbluecoin.png|thumb|right|100px|A '''Blue Coin'''.]] |
| {{main|Blue Coin}} | | {{main|Blue Coin}} |
| Blue Coins are either part of completion of a game or another way of getting more coins. In ''Super Mario 64'', they are found by defeating certain enemies or ground-pounding a [[Blue Coin Block]]. They are worth five Yellow Coins each as opposed to one. Blue Coins are found in hidden parts in ''Super Mario Sunshine'', and are required in order to complete the game 100%, as ten Blue Coins can be spent to get a [[Shine Sprite]]. In most other games, they appear after a [[P Switch]] is pressed, and are worth one coin each. | | Blue Coins are either part of completion of a game or another way of getting more coins. Blue Coins are found in hidden parts in ''Super Mario Sunshine'', and are required in order to complete the game 100%. In ''Super Mario 64'', they are found by defeating certain enemies or ground-pounding a blue coin switch. They are worth five coin points each. |
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| ===Purple Coins=== | | ===Purple Coins=== |
| [[File:PurpleCoin.png|thumb|left|100px|A Purple Coin]] | | [[File:PurpleCoin.png|thumb|left|100px|A '''Purple Coin'''.]] |
| {{main|Purple Coin}} | | {{main|Purple Coin}} |
| Purple Coins are found only in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' when a Purple Comet is orbiting a [[galaxy]]. Purple Coins can appear throughout a level, or they can appear in a certain spot. If the player can collect 100 Purple Coins (sometimes within a time limit), they can receive a Star. Unlike regular coins, Purple Coins do not heal lost health or restore breath while underwater. | | Purple Coins are found only in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' when a Purple Comet is orbiting a [[galaxy]]. Purple Coins can appear throughout a level, or they can appear in a certain spot. If the player can collect 100 Purple Coins (sometimes within a time limit), they can receive a Star. Unlike regular coins, Purple Coins do not heal lost health or restore breath while underwater |
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| ===? Coins=== | | ===? Coins=== |
| [[File:Question Coin.jpg|thumb|100px|A ? Coin]] | | [[File:Questioningcoin.jpg|thumb|right|100px|A '''? Coin'''.]] |
| {{main|? Coin}} | | {{main|? Coin}} |
| ? Coins are found in ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]]. These coins do not count as normal coins, but they have many uses. Often, they make Coins, [[Star Bit]]s, Power-Ups, and [[note]]s appear. In the [[Gusty Garden Galaxy]], they even make other ? Coins appear. | | ? Coins are found in ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]]. These coins do not count as normal coins, but they have many uses. Often, they make Coins, [[Star Bit]]s, Power-Ups, and [[Rainbow Note]]s appear. In the [[Gusty Garden Galaxy]], they even make other ? Coins appear. |
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| | ? Coins return in [[Super Mario 3D World]]. They are hidden in groups of five near locked warp blocks. Collecting all five unlocks the warp block. |
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| ===Dragon Coins=== | | ===Dragon Coins=== |
| [[File:YoshiCoin_SMW.png|thumb|left|100px]] | | [[File:YoshiCoin_SMW.png|thumb|left|100px]] |
| {{main|Dragon Coin}} | | {{main|Dragon Coin}} |
| Found only in ''Super Mario World'' and its remakes, these will grant Mario a life when all five are collected in each level. They are bigger than regular coins, and they have a portrait of Yoshi on them, even though Yoshi isn't a dragon.{{br|left}} | | Found only in ''Super Mario World'' and remakes, these will grant Mario a life when all five collected in each level. Some levels have fewer Dragon Coins than other levels, but there are always at least five Dragon Coins. They are bigger than regular coins, and they have a portrait of Yoshi on them. |
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| ===Frog Coins=== | | ===Frog Coins=== |
| [[File:SMRPG FrogCoin.png|right|100px|A Frog Coin]] | | [[File:SMRPG FrogCoin.png|thumb|right|100px|A '''Frog Coin'''.]] |
| {{main|Frog Coin}} | | {{main|Frog Coin}} |
| Frog Coins are a green coin exclusive to ''[[Super Mario RPG: Legend of the Seven Stars]]'', and act as a second currency only accepted by amphibian characters. They can be exchanged for rare items at certain shops. A [[Special Frog Coin]] given to [[Mallow]] was stolen by [[Croco]]. | | Frog Coins are a green coin exclusive to ''[[Super Mario RPG]]'', and act as a second currency only accepted by amphibian characters. They can be exchanged for rare items at certain shops. |
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| ===Star Coins=== | | ===Star Coins=== |
| [[File:NSMB2 Star Coin.png|thumb|left|100px|A Star Coin]] | | [[File:NSMB2 Star Coin.png|thumb|left|100px|A '''Star Coin'''.]] |
| {{main|Star Coin}} | | {{main|Star Coin}} |
| Star Coins are a type of Coin only found in ''New Super Mario Bros.'' games. There are three Star Coins in every level (except [[Warp Cannon]]s, [[Enemy Course]]s and [[Toad's House]]s). There are 240 in ''New Super Mario Bros.'' and 219 in ''New Super Mario Bros. 2'', where they serve for unlocking secret paths and in the former, unlocking new backgrounds for the touchscreen. Also, there are 231 in ''New Super Mario Bros. Wii'' and 246 in ''New Super Mario Bros. U'' and they serve for unlocking [[World 9 (New Super Mario Bros. Wii)|World 9]]/[[Superstar Road]] levels and in the former, buying Hint Videos for Princess Peach's Castle. Their locations, function, and size are similar to that of Dragon Coins. | | Star Coins are a type of Coin only found in ''New Super Mario Bros.'' games. There are three Star Coins in every level (except [[Warp Cannon]]s, [[Enemy Course]]s and [[Toad's House]]s). There are 240 in ''New Super Mario Bros.'', which unlocks new backgrounds for the touchscreen, and 219 in ''New Super Mario Bros. 2'', where they serve for unlocking secret paths. Also, there are 231 in ''New Super Mario Bros. Wii'' and 246 in ''New Super Mario Bros. U'' and they serve for unlocking [[World 9 (New Super Mario Bros. Wii)|World 9]]/[[Superstar Road]] levels and in the former, buying Hint Videos for Princess Peach's Castle. Their locations, function, and size are similar to that of the Dragon Coin. |
| {{br}} | | {{br}} |
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| ===Ace Coins=== | | ===Ace Coins=== |
| {{main|Ace Coin}} | | {{main|Ace Coin}} |
| [[File:Ace Coin SMA1 sprite.png|thumb]] | | [[File:AceCoin.PNG|thumb|right]] |
| Ace coins only appear in ''[[Super Mario Advance]]'' and there are 5 Ace Coins hidden in each level. Their role in the game is the same as the Dragon Coin in ''Super Mario World''. There are 100 Ace Coins overall. They are oval and have the letter "A" engraved on them. | | Ace coins only appear in ''[[Super Mario Advance]]'' and there are 5 Ace Coins hidden in each level. Their role in the game is the same as the Dragon Coin in ''Super Mario World''. There are 100 Ace Coins in all. They are oval and have the letter "A" engraved on them. |
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| ===Advance Coin=== | | ===Advance Coin=== |
| {{main|Advance Coin}} | | {{main|Advance Coin}} |
| [[File:AdvanceCoin SMA4.png|thumb]] | | [[File:AdvanceCoin SMA4.png|thumb|right]] |
| Advance Coins are special coins that appear exclusively in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. They appear only in the new [[World-e]] levels. They are similar to [[Ace Coin|Ace Coins]] in appearance, except for the fact that they're yellow. | | Advance Coins are special coins that appear exclusively in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. They appear only in the new [[World-e]] levels. They are similar to [[Ace Coin|Ace Coins]] in appearance, except for the fact that they're yellow. |
|
| |
|
| ===Moon Coins=== | | ===Moon Coins=== |
| {{main|Moon Coin}} | | {{main|Moon Coin}} |
| [[File:MoonCoin.png|thumb|left|A Moon Coin]] | | [[File:MoonCoin.png|thumb|left|A '''Moon Coin'''.]] |
| Moon Coins appear in ''[[New Super Mario Bros. 2]]'', and are only found in [[World Star (New Super Mario Bros. 2)|World Star]]. They have a [[3-Up Moon]] imprinted on them. These coins replace the [[Star Coin]]s of other worlds in the game. However, Moon Coins cannot be used as Star Coins (therefore they cannot be used to remove [[Star Coin Sign]]s). Moon Coins are only used for collecting and are required to obtain one of the stars on the player's save file. | | Moon Coins appear in ''[[New Super Mario Bros. 2]]'', and are only found in [[World Star (New Super Mario Bros. 2)|World Star]]. They have a [[3-Up Moon]] imprinted on them. These coins replace the [[Star Coins]] of other worlds in the game. However, Moon Coins cannot be used as Star Coins (therefore they cannot be used to remove [[Star Coin Signs]]). Moon Coins are only used for collecting, and are required to obtain one of the stars on the player's save file. |
|
| |
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| ===Green Coins=== | | ===Green Coins=== |
| {{main|Green Coin}} | | {{main|Green Coin}} |
| [[File:Green CoinNSMBU.png|thumb|Three Green Coins]] | | [[File:Green CoinNSMBU.png|thumb|right|Three '''Green Coins'''.]] |
| Green Coins have appeared in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario 3D World]]'', ''[[New Super Mario Bros. U Deluxe]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. Green Coins are activated by moving through a [[Green Ring]]. In the ''New Super Mario Bros.'' games, they act much like Red Coins, but these coins disappear much faster and five groups of three need to be collected. They always appear in groups of three and form a clover shape. In ''Super Mario 3D World'', eight coins appear, and collecting them all results in a [[Green Star]] appearing. | | Green Coins have appeared in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[Super Mario 3D World]]''. In the first two games, they act much like Red Coins, but these coins disappear much faster and five groups of three need to be collected. They always appear in groups of three and form a clover shape. In the latter, eight coins appeared, and collecting them all resulted in a [[Green Star (Super Mario 3D World)|Green Star]] appearing. In these games, Green Coins are activated by moving through a [[Green Ring]] and the effect of collecting them is the same as Red Coins. |
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| |
|
| ===Mario Coins=== | | ===Mario Coins=== |
| {{main|Mario Coin}} | | {{main|Mario Coin}} |
| [[File: MKAGP2 MarioCoin.jpg|thumb|left|150px]]
| | Mario Coins have appeared in ''[[Mario Kart Arcade GP 2]]'' & ''[[Mario Kart Arcade GP DX]]''. These are used to earn prizes. |
| Mario Coins appear in ''[[Mario Kart Arcade GP 2]]'' and ''[[Mario Kart Arcade GP DX]]''. These are used to earn prizes. | |
| {{br}}
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|
| ===Regional coins=== | | ==Trophy Information== |
| {{main|Regional coin}} | | {| border=1 cellpadding=1 cellspacing=0 width=100% |
| [[File: Regional Coins.png|thumb|100px]]
| | |- |
| Regional coins are coins appearing only in ''[[Super Mario Odyssey]]''. They are different in appearance in each kingdom, and can only be used in the kingdom they are found in. They are also purple in color.
| | !width=100px | Name !! width=100px | Image !! width=150px | Game !! | Description |
| {{br}}
| | |- |
| | | !Coin |
| ===Flower coins===
| | |[[File:Trophy153.PNG|100px]] |
| {{main|Flower coin}}
| | |align=center | ''Super Mario Bros.''<br>10/85 |
| [[File: Gimmick coin 02.png|thumb|100px]]
| | |''The Mushroom Kingdom is dotted with these mysterious coins. There seems to be an endless supply hidden in various blocks, and Mario gains an extra life when he manages to collect a hundred of them. No one can confirm whether or not these coins are actually used as the currency of the Mushroom Kingdom, but it's a safe assumption.'' |
| Flower coins are coins appearing only in ''[[Super Mario Bros. Wonder]]''. They can be spent in [[Poplin Shop|Poplin shops]]. They are purple in color, and come in 10 (3 if the 10-Coin was already collected in a level) and 0.1 varieties. The amount the player can carry caps out at 999 normally, and 999.9 with a Wonder Effect.
| | |} |
| {{br}}
| |
| | |
| ==Profiles and statistics==
| |
| {{stub|section=yes|Some games like ''Super Mario Advance'' have profiles in languages other than English}}
| |
| ===''Super Mario'' series===
| |
| ====''Super Mario Bros.''====
| |
| {{multilang profile
| |
| |type=vc_wii
| |
| |Eng=Collect 100 Coins for a 1-Up.}}
| |
| | |
| ====''Super Mario Bros. 2''==== | |
| {{multilang profile
| |
| |type=vc_wii
| |
| |Eng=Each coin gives you an additional chance to win extra lives in the bonus game.}}
| |
| {{Multilang profile
| |
| |type=vc_3ds
| |
| |EngE=Collect and use these to win extra lives in the end-of-area bonus stage.
| |
| |FreE=Ramassez-les pour gagner de vies supplémentaires dans le stage bonus à la fin d'un niveau.
| |
| |Ger=Sammele Münzen und verwende sie, um im Bonusabschnitt am Ende jedes Levels zusätzliche Versuche zu gewinnen.
| |
| |Ita=Usale per ottenere vite extra nel livello bonus alla fine di un'area.
| |
| |SpaE=Con cada moneda, tienes una oportunidad más de ganar vidas en el juego de bonificación al final de cada nivel.
| |
| }}
| |
| | |
| ====''Super Mario Bros. 3''====
| |
| {{multilang profile
| |
| |type=vc_wii
| |
| |Eng=Collect 100 of these to gain an extra life.}}
| |
| {{Multilang profile
| |
| |type=vc_3ds
| |
| |EngA=Collect 100 coins to earn an extra Mario.
| |
| |EngE=Collect 100 coins to gain an extra life. | |
| |FreE=Ramassez-en 100 pour obtenir une vie supplémentaire.
| |
| |Ger=Sammele 100 Münzen, um einen Extraversuch zu erhalten.
| |
| |Ita=Accumula 100 monete per ottenere una vita extra.
| |
| |SpaE=Consigue 100 monedas para obtener una vida extra.
| |
| }}
| |
| | |
| ====''Super Mario World''====
| |
| {{multilang profile
| |
| |type=vc_wiiu
| |
| |Eng=Collect 100 coins to earn an extra life.}}
| |
| | |
| ====''Super Mario Advance''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |EngE=Collect coins for the Slot Machine. One coin will give you one play.<ref>{{cite|date=2001|title=''Super Mario Advance'' British English instruction booklet|publisher=Nintendo of Europe|page=10}}</ref>}}
| |
| | |
| ====''Super Mario World: Super Mario Advance 2''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |EngE=Collect 100 to receive an extra life.<ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' British English instruction booklet|publisher=Nintendo of Europe|page=8}}</ref>}}
| |
| | |
| ====''Super Mario Sunshine''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |Eng=Coins are scattered all over the island. Collect them to restore health to Mario's life meter. What happens when Mario gathers 100 coins...?}}
| |
| | |
| ====''Yoshi's Island: Super Mario Advance 3''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |EngE=You'll find coins all over the place. Collect 100 of them to get a 1-Up.}}
| |
| | |
| ====''Super Mario 3D Land''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |Eng=You'll gain an extra life if you collect 100 of these.}}
| |
| {{Multilang profile
| |
| |type=website
| |
| |EngA=The mushroom kingdom is overflowing with coins. You'll find them hiding under question blocks, grass, enemies, and more. You'll get a 1UP for every 100 that you find, so look far and wide to get as many as you can.
| |
| |EngE=Coins can be found all over the place. Collect 100 for an extra life!<ref>{{cite|url=www.nintendo.co.uk/games/oms/sml3d/en_gb/gameworld.html|title=Official website of ''Super Mario 3D Land'' (UK & Ireland) § The Game World|publisher=nintendo.co.uk|accessdate=April 9, 2024|archive=archive.ph/iaHml|archivedate=April 8, 2024, 21:51:15 UTC}}</ref>
| |
| |Dut=Muntjes kom je overal tegen. Verzamel er honderd voor een extra leven!<ref>{{cite|url=www.nintendo.nl/games/oms/sml3d/nl_nl/gameworld.html|title=Official website of ''Super Mario 3D Land'' (Netherlands) § De spelwereld|publisher=nintendo.nl|accessdate=April 9, 2024|archive=archive.ph/t98do|archivedate=April 8, 2024, 22:04:22 UTC}}</ref>
| |
| |FreE=Vous trouverez des pièces un peu partout. Récupérez-en 100 pour obtenir une vie supplémentaire !<ref>{{cite|url=www.nintendo.fr/games/oms/sml3d/fr_fr/gameworld.html|title=Official website of ''Super Mario 3D Land'' (France) § L'univers de jeu|publisher=nintendo.fr|accessdate=April 9, 2024|archive=archive.ph/wnV2p|archivedate=April 8, 2024, 22:06:33 UTC}}</ref>
| |
| |Ger=Münzen kann man überall finden. Wenn man 100 Stück sammelt, bekommt man ein Extra-Leben.<ref>{{cite|url=www.nintendo.de/games/oms/sml3d/de_de/gameworld.html|title=Official website of ''Super Mario 3D Land'' (Germany) § Die Spielwelt|publisher=nintendo.de|accessdate=April 9, 2024|archive=archive.ph/KnJ3p|archivedate=April 8, 2024, 22:08:36 UTC}}</ref>
| |
| |Ita=Le monete sono sparse un po' dappertutto. Raccogline 100 per ottenere una vita extra!<ref>{{cite|url=www.nintendo.it/games/oms/sml3d/it_it/gameworld.html|title=Official website of ''Super Mario 3D Land'' (Italy) § Il Mondo di gioco|publisher=nintendo.it|accessdate=April 9, 2024|archive=archive.ph/OZAYa|archivedate=April 8, 2024, 22:10:30 UTC}}</ref>
| |
| |PorE=As moedas podem ser encontradas em todo o lado. Reúne 100 moedas para obteres uma vida extra!<ref>{{cite|url=www.nintendo.pt/games/oms/sml3d/pt_pt/gameworld.html|title=Official website of ''Super Mario 3D Land'' (Portugal) § O mundo do jogo|publisher=nintendo.pt|accessdate=April 9, 2024|archive=archive.ph/Kg1IS|archivedate=April 8, 2024, 22:02:03 UTC}}</ref>
| |
| |SpaE=Encontrarás monedas por todas partes. Si acumulas cien de ellas, te harás con un turno extra.<ref>{{cite|url=www.nintendo.es/games/oms/sml3d/es_es/gameworld.html|title=Official website of ''Super Mario 3D Land'' (Spain) § Mundo del juego|publisher=nintendo.es|accessdate=April 9, 2024|archive=archive.ph/kvdvT|archivedate=April 8, 2024, 22:00:02 UTC}}</ref>
| |
| }}
| |
| | |
| ====''New Super Mario Bros. 2''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |Eng=Collect 100 to earn an extra life.}}
| |
| | |
| ====''New Super Mario Bros. U''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |Eng=Collect 100 coins to earn an extra life.}}
| |
| | |
| ====''Super Mario 3D World''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |Eng=Collect 100 coins to get an extra life.}}
| |
| | |
| ===''Mario Kart'' series===
| |
| ====''Super Mario Kart''====
| |
| *'''Wii Virtual Console manual (Game Modes):''' ''In MarioKart GP and Match Race, you can collect coins scattered across the racecourse. The more coins you collect, the faster your kart goes. If you have no coins left and you get hit, you will spin out. If you spin out, hit other karts, or go out of bounds, you lose coins, so be careful!''
| |
| **''Note: Your kart reaches its maximum speed at 10 coins, but it never hurts to carry spares, so keep on collecting them!''
| |
| *'''Wii Virtual Console manual (Items):''' ''Using the coin item adds two coins to your coin total.''
| |
| | |
| ====''Mario Kart 7''====
| |
| {{Multilang profile
| |
| |type=e-manual
| |
| |EngE=Collect the coins found on the courses, up to a maximum of 10, to increase your speed. You will drop some coins if you are knocked over or spin out of control and so on.
| |
| |Dut=Verzamel munten tijdens het racen om je topsnelheid te verhogen. Je kunt maximaal tien munten verzamelen. Als je in een afgrond valt, ondersteboven wordt gegooid of slipt en rondjes draait, verlies je een paar munten.
| |
| |FreE=Vous pouvez ramasser jusqu'à 10 pièces éparpillées le long des circuits pour augmenter votre vitesse. Vous en lâchez quelques-unes si vous perdez le contrôle de votre véhicule ou si celui-ci se fait renverser, entre autres.
| |
| |Ger=Sammele bis zu zehn Münzen auf den Strecken. Jede Münze erhöht dein Tempo. Du verlierst u. a. dann einige Münzen, wenn du umgestoßen wirst oder die Kontrolle über dein Kart verlierst.
| |
| |Ita=Raccogli fino a un massimo di 10 monete che troverai disseminate lungo i percorsi per aumentare la tua velocità, ma fai attenzione: se cadi in un burrone, ti ribalti o finisci in testacoda ne perderai qualcuna.
| |
| |PorE=Reúna as moedas que encontrar pelo caminho, até um máximo de dez, para aumentar a velocidade. Perderá algumas moedas se for derrubado ou se perder o controlo do veículo, por exemplo.
| |
| |Rus=Собирайте встречающиеся на трассах монетки (можно собрать до 10 монеток), чтобы увеличить скорость. Вы потеряете несколько монеток, если вас собьют, если вы будете вращаться, потеряв управление, и т.п.
| |
| |SpaE=Coge las monedas que veas por el camino, hasta un máximo de diez, para aumentar tu velocidad. Perderás algunas monedas en ciertos casos, como cuando tu kart vuelque o acabe dando vueltas sin control, por ejemplo.
| |
| }}
| |
| {{multilang profile
| |
| |type=website
| |
| |EngA=Scattered throughout each track, these golden goodies will boost your speed when you collect them. Your speed maxes out when you have 10 coins. Also, the more coins you collect, the more kart parts you unlock!}}
| |
| | |
| ====''Mario Kart 8''====
| |
| *'''Instruction manual (Item List):''' ''Gives you two extra coins.''
| |
| *'''Instruction manual (Grand Prix):''' ''Collect the coins found on the courses, up to a maximum of 10, to increase your speed. If you get knocked over or spin out of control, you will drop some of your coins.''
| |
| | |
| ====''Mario Kart 8 Deluxe''====
| |
| {{multilang profile
| |
| |type=game
| |
| |Eng=Gives you two extra coins. The more coins you have, the faster your kart will move.}}
| |
| | |
| ====''Mario Kart Tour''====
| |
| *'''Tips & Tricks:''' ''This gives you two coins. It's used automatically once you pick it up.''
| |
| | |
| ===''Wario Land'' series===
| |
| ====''Wario Land: Super Mario Land 3''====
| |
| {{Multilang profile
| |
| |type=vc_3ds
| |
| |EngE='''Gathering Coins'''<br>In order to build his castle, Wario requires a large amount of Coins. Coins can be obtained by defeating enemies with Body Slam attacks or by destroying blocks.
| |
| |Dut='''Munten verzamelen'''<br>Om zijn kasteel te bouwen, zal Wario een grote hoeveelheid munten moeten verzamelen. Je kunt munten behalen door je vijanden te verslaan met een lichaamsdreun of door blokken te vernietigen.
| |
| |FreE='''Ramasser les pièces'''<br>Wario a besoin de beaucoup de pièces pour construire son château. Les pièces peuvent être obtenues en terrassant les ennemis avec l'attaque charge, ou en détruisant les blocs.
| |
| |Ger='''Münzen sammeln'''<br>Wario benötigt jede Menge Münzen, um sein Schloss zu bauen. Münzen erhältst du, indem du Gegner mit Rammangriffen besiegst oder Blöcke zerbrichst.
| |
| |Ita='''Raccogliere monete'''<br>Wario ha bisogno di un'enorme quantità di monete per costruire il suo castello. Queste si ottengono lanciandosi alla carica contro i nemici o distruggendo i blocchi.
| |
| |SpaE='''Recoger monedas'''<br>Wario necesita una gran cantidad de monedas para construir su castillo. Puedes conseguir monedas destruyendo bloques o acabando con tus enemigos con el empujón.
| |
| }}
| |
| ====''Wario Land 4''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |EngE=My favourite things! I wanna get all of 'em no matter what!! Get 'em by bashing enemies and blocks!
| |
| |Ger=Ich kann nicht ohne sie leben! Ich muss sie alle haben — koste es, was es wolle! Sammle sie ein, nachdem du Blöcke und Gegner zerschmettert hast! | |
| |FreE=Ce que je préfère! Il me les faut toutes, absolument toutes! Récupère-les en abattant des ennemis et en cassant des blocs. | |
| |Ita=Li adoro! Li voglio prendere tutti, a tutti i costi! Per prendere i gettoni devi battere i nemici e rompere i blocchi!
| |
| |SpaE=¡Lo que más me gusta de este mundo! ¡Las quiero todas, todas, no importa lo que tenga que hacer! Consíguelas derrotando a los enemigos y rompiendo bloques.
| |
| }}
| |
| {{multilang profile
| |
| |type=vc_3ds
| |
| |Eng=You can find coins by defeating enemies and breaking blocks.
| |
| }}
| |
| ====''Wario Land: Shake It!''====
| |
| {{Multilang profile
| |
| |type=manual
| |
| |Eng='''This is a coin!'''<br>These babies come in a bunch of colors and sizes, with different values. Spend the coins you find at the Pirate Shop.
| |
| |Fre='''Ceci est une pièce!'''<br>Ces petites merveilles sont de plusieurs couleurs et tailles, chacune ayant une valeur différente. Dépense les pièces que tu trouves au Coffre du Pirate.
| |
| |Spa='''¡Esto es una moneda!'''<br>Estas hermosuras vienen en un montón de colores y tamaños, y también tienen diferentes valores. Gasta las monedas que encuentres en la Tienda Pirata.
| |
| }}
| |
| | |
| ===''Super Smash Bros.'' series===
| |
| ====''Super Smash Bros. Melee''====
| |
| In ''Super Smash Bros. Melee'', the Coin description claims that it is unclear as to whether or not Coins are the official currency of The Mushroom World, even though they were used as such in several games before this, such as ''Super Mario RPG: Legend of the Seven Stars'', ''Paper Mario'', and ''Super Mario Land 2: 6 Golden Coins''.
| |
| {{SSBM trophy
| |
| |name=Coin
| |
| |image=[[File:Trophy153.png|100px]] | |
| |game=''Super Mario Bros.''<br>10/85 | |
| |unlock=Random | |
| |desc=The Mushroom Kingdom is dotted with these mysterious coins. There seems to be an endless supply hidden in various blocks, and Mario gains an extra life when he manages to collect a hundred of them. No one can confirm whether or not these coins are actually used as the currency of the Mushroom Kingdom, but it's a safe assumption.
| |
| }}
| |
| | |
| ====''Super Smash Bros. Brawl''====
| |
| {{SSBB sticker
| |
| |name=Coin
| |
| |image=[[File:Coin Sticker.png]]
| |
| |game=''[[New Super Mario Bros.]]'' | |
| |effect=[Specials: Indirect] - Attack +4
| |
| |usable_by=Mario, Luigi, Yoshi, Peach, Bowser
| |
| }}
| |
| | |
| ===''Captain Toad: Treasure Tracker''===
| |
| {{multilang profile
| |
| |type=manual
| |
| |Eng=Collect 100 coins to earn one extra life.}}
| |
| | |
| ===''Yoshi's Crafted World''===
| |
| {{multilang profile
| |
| |type=website
| |
| |EngA=Usually found floating in the air. Use in-game coins you collect to give the capsule machine a spin.}}
| |
| | |
| ===''Paper Mario: The Origami King''===
| |
| *'''Collectible Treasure #6:''' ''Shiny gold coins that help Mario on his adventure. Those trusty overalls must have deep pockets...''
| |
|
| |
|
| ==Gallery== | | ==Gallery== |
| {{main-gallery}}
| | <center><gallery> |
| <gallery> | | File:SMRPG_Coin.png|''[[Super Mario RPG: Legend of the Seven Stars]] |
| SMK NP art Coin.png|''[[Super Mario Kart]]''
| | File:SM64 Yellow Coin.png|[[Yellow Coin]] from ''[[Super Mario 64]] |
| SMAS-Coin.png|''[[Super Mario All-Stars]]''
| | File:Coinsms.png|''[[Super Mario Sunshine]] |
| SMRPG Coin.png|''[[Super Mario RPG: Legend of the Seven Stars]]''
| | File:Coin SPP.png|''[[Super Princess Peach]] |
| Coin SMA art.jpg|''[[Super Mario Advance]]''
| | File:Coin.jpg|''[[New Super Mario Bros.]] |
| Artwork - COIN (Alt. color).svg|Miscellaneous artwork
| | File:YIDS_Coin.jpg|''[[Yoshi's Island DS]] |
| </gallery>
| | File:CoinSMG.jpg|''[[Super Mario Galaxy]] |
| | | File:NSMBwii coin.jpg|''[[New Super Mario Bros. Wii]] |
| ==Media==
| | File:CoinSM3DL.png|''[[Super Mario 3D Land]]'' |
| {{media table
| | File:Mk7 coin.jpg|''[[Mario Kart 7]]'' |
| |file1=NintendoAmerica 2016-12-25 Mario stockings.ogv | | File:Coin FS.png|''[[Fortune Street]]'' |
| |description1=Animation published by Nintendo of America on {{wp|Christmas}}, showing coins inside Mario- and Peach-themed stockings | | File:Coin - New Super Mario Bros 2.png|''[[New Super Mario Bros. 2]]'' |
| }}
| | File:CoinsNSMB2.png|''New Super Mario Bros. 2'' |
| | File:NSMBU Coin Artwork.png|''[[New Super Mario Bros. U]]'' |
| | File:Coins Artwork - New Super Luigi U.png|''[[New Super Luigi U]]'' |
| | File:Coin Artwork - Super Mario 3D World.png|''[[Super Mario 3D World]]'' |
| | File:Coin Stack Artwork - Super Mario 3D World.png|''Super Mario 3D World'' |
| | File:Coin Artwork - Yoshi's New Island.png|''[[Yoshi's New Island]]'' |
| | File:CoinMK8.png|''[[Mario Kart 8]]'' |
| | </gallery></center> |
|
| |
|
| ==Names in other languages== | | ==Names in other languages== |
| {{foreign names | | {{foreignname |
| |Jpn=コイン | | |Jap=コイン<br>''Koin''<br>メダル<br>''Medaru''<br>1ゴールドコイン<br>''1 Gōrudo Koin'' |
| |JpnR=Koin
| | |JapM=Coin<br>([[Mario (series)|series]])<br>Medal<br>(''[[Yume Kōjō: Doki Doki Panic|Doki Doki Panic]]'')<br>1 Gold Coin<br>(''[[Wario Land: Super Mario Land 3|Wario Land]]'') |
| |JpnM=Coin
| | |Fra=Pièce |
| |Jpn2=メダル
| | |FraM=Coin |
| |Jpn2R=Medaru
| | |Spa=Moneda |
| |Jpn2M=Medal
| | |SpaM=Coin |
| |Jpn2C=<ref>{{cite|date=1987|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|language=ja|page=24}}</ref>
| |
| |Jpn2N=''Yume Kōjō: Doki Doki Panic''
| |
| |Jpn3=1ゴールドコイン
| |
| |Jpn3R=1 Gōrudo Koin
| |
| |Jpn3M=1 Gold Coin
| |
| |Jpn3C=<ref>{{cite|date=1994|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|language=ja|page=7}}</ref>
| |
| |Jpn3N=''Super Mario Land 3: Wario Land''
| |
| |Jpn4={{ruby|小|しょう}}コイン | |
| |Jpn4R=Shō Koin
| |
| |Jpn4M=Small Coin
| |
| |Jpn4C=<ref>{{cite|title=''Super Mario RPG'' Final Edition|page=34}}</ref>
| |
| |Jpn4N=''Super Mario RPG'', [[treasure chest|treasure box]]
| |
| |Jpn5={{ruby|黄|き}}{{ruby|色|いろ}}いスターコイン
| |
| |Jpn5R=Ki'iroi Sutā Koin
| |
| |Jpn5M=Yellow-colored Star Coin
| |
| |Jpn5C=<ref>{{cite|date=1996|title=''Super Mario 64'' Japanese instruction booklet|language=ja|page=18}}</ref>
| |
| |Jpn5N=''Super Mario 64''
| |
| |Jpn6=ヨッシーコイン | |
| |Jpn6R=Yosshī Koin
| |
| |Jpn6M=Yoshi Coin
| |
| |Jpn6N=''Yoshi's New Island''
| |
| |ChiS=金币 | |
| |ChiSR=Jīnbì
| |
| |ChiSM=Coin
| |
| |ChiT=金幣
| |
| |ChiTR=Jīnbì
| |
| |ChiTM=Coin
| |
| |Dut=Munt
| |
| |DutM=Coin
| |
| |Fre=Pièce
| |
| |FreM=Coin | |
| |Fre2=Pièce de monnaie | |
| |Fre2M=Coin (literally "piece of money") | |
| |Fre2C=<ref>{{cite|title=''Super Mario Bros.''/''Duck Hunt'' Canadian instruction booklet|language=fr|page=32}}</ref>
| |
| |Ger=Münze | | |Ger=Münze |
| |GerM=Coin | | |GerM=Coin |
| |Ita=Moneta | | |Ita=Moneta (most games)<br>Gettone (''Mario Party DS'') |
| |ItaM=Coin | | |ItaM=Coin |
| |ItaN=most games
| |
| |Ita2=Gettone
| |
| |Ita2M=Token
| |
| |Ita2N=''Mario Party DS''
| |
| |Kor=코인
| |
| |KorR=Koin
| |
| |KorM=Coin
| |
| |Por=Moeda | | |Por=Moeda |
| |PorM=Coin | | |PorM=Coin |
| |Rom=Bănuț | | |Dut=Munt |
| |RomM=Diminutive of ''ban'' ("coin") | | |DutM=Coin |
| |RomN=''The Adventures of Super Mario Bros. 3''
| |
| |Rus=Монета | | |Rus=Монета |
| |RusR=Moneta
| |
| |RusM=Coin | | |RusM=Coin |
| |Rus2=Монетка | | |Kor=코인 |
| |Rus2R=Monetka | | |KorR=Koin |
| |Rus2M=Diminutive of ''монета'' (''moneta'', "coin") | | |KorM=Coin |
| |Spa=Moneda | | |Chi=金幣 |
| |SpaM=Coin | | |ChiR=Jīnbì |
| |Swe=Guldmynt | | |ChiM=Coin}} |
| |SweM=Gold coins
| |
| }} | |
|
| |
|
| ==Notes== | | ==Trivia== |
| *The {{iw|pikipedia|Poko}}s from ''{{iw|pikipedia|Pikmin 2}}'' use a similar design to the ''Super Mario'' franchise's coins. | | *The [[Pikipedia:Poko|Poko]] from ''[[Pikipedia:Pikmin 2|Pikmin 2]]'' bear a striking resemblance to coins. |
| *"Koopabits" in the ''[[Nintendo Comics System]]'' stories are worth one coin. | | *"Koopabits" in the [[Nintendo Comics System]] stories are worth one coin. |
| *The {{wp|Cleveland Guardians}} of {{wp|Major League Baseball}} play the coin sound effect from ''Super Mario Bros.'' for each scoring runner. | | *According to Movoto's caluater each coin is worth about US.$508,829.16 (405,613.344360 EUR.) |
| *The coin sound effect is used for selecting NES/Famicom Disk System and SNES video games on the [[Virtual Console]] for the [[Nintendo 3DS]], with the specific version of the sound effect varying between the two systems; if it is NES/FDS, the version from ''[[Super Mario Bros.]]'' plays, while the ''[[Super Mario World]]'' version plays when an SNES game is selected. Similarly, the coin sound effect from ''Super Mario Bros.'' plays when booting up [[Nintendo Entertainment System - Nintendo Switch Online]], the coin sound effect from ''Super Mario World'' plays when booting up [[Super Nintendo Entertainment System - Nintendo Switch Online]], and the coin sound effect from ''[[Super Mario 64]]'' (also heard when starting the game) plays when booting up [[Nintendo 64 - Nintendo Switch Online]].
| |
|
| |
|
| ==References== | | ==References== |
| {{NIWA|Ukikipedia=Yellow Coin}}
| |
| <references/> | | <references/> |
| | | {{BoxTop}} |
| {{Navboxes|
| | {{navtemplate| |
| {{Coins}} | |
| {{MB}} | |
| {{WC}}
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| {{SMB}} | | {{SMB}} |
| {{SMBS}}
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| {{SMB3}} | | {{SMB3}} |
| {{SML}} | | {{SML}} |
| {{TSMBSS animation}} | | {{The Super Mario Bros. Super Show! Animated}} |
| {{SMW}} | | {{SMW}} |
| {{TAOSMB3}} | | {{The Adventures of Super Mario Bros. 3}} |
| {{SMW TV}} | | {{Super Mario World TV}} |
| {{Yoshi}}
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| {{WL}} | | {{WL}} |
| {{Wario's Woods}} | | {{WWS}} |
| {{HM}} | | {{HM}} |
| {{YI}} | | {{YI}} |
| {{EBBMB}}
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| {{Yoshi's Story}}
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| {{PM}}
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| {{LM}} | | {{LM}} |
| {{Wario World}} | | {{WW}} |
| {{PMTTYD}}
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| {{YTT}}
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| {{DDRMM}}
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| {{MPL}} | | {{MPL}} |
| {{YT&G}}
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| {{NSMB}} | | {{NSMB}} |
| {{MVDK2MOTM}} | | {{MOTM}} |
| {{YIDS}} | | {{YIDS}} |
| {{WMOD}}
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| {{DKR}}
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| {{SPM}}
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| {{SMG}} | | {{SMG}} |
| {{M&SATOG}}
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| {{WLSI}}
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| {{MVDKMMA}}
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| {{M&SATOWG}}
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| {{NSMBW}} | | {{NSMBW}} |
| {{SMG2}} | | {{SMG2}} |
| {{MVDKMLM}}
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| {{MSM}} | | {{MSM}} |
| {{SM3DL}} | | {{SM3DL}} |
| {{M&SATLOG}}
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| {{MK7}}
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| {{NSMB2}} | | {{NSMB2}} |
| {{PMSS}}
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| {{NL}}
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| {{NSMBU}} | | {{NSMBU}} |
| {{LMDM}} | | {{LMDM}} |
| {{MADKMOTM}} | | {{ML:DT}} |
| {{M&LDT}}
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| {{M&SATSOWG}}
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| {{SM3DW}} | | {{SM3DW}} |
| {{YNI}} | | {{YNI}} |
| {{MK8}}
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| {{CTTT}} | | {{CTTT}} |
| {{MVDKTS}}
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| {{MP10}}
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| {{SMM}}
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| {{M&LPJ}}
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| {{MPSR}}
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| {{MM&FaC}}
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| {{M&SATROG}}
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| {{PMCS}}
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| {{SMR}}
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| {{M+RKB}}
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| {{SMO}}
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| {{YCW}}
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| {{SMM2}}
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| {{MKT}}
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| {{LM3}}
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| {{PMTOK}}
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| {{MKLHC}}
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| {{TSMBM}}
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| {{SMBW}}
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| {{PPS}}
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| }} | | }} |
| [[Category:Coins|*]] | | [[Category:Coins]] |
| [[Category:Sports equipment]] | | [[Category:Sports Equipment]] |
| [[Category:Mansion treasures]] | | [[Category:Mansion Treasures]] |
| [[Category:Collectibles]] | | [[Category:Collectibles]] |
| [[Category:Cannon Kaos]] | | [[Category:Items]] |
| [[Category:Captain Toad: Treasure Tracker items]] | | [[Category:Captain Toad: Treasure Tracker]] |
| [[Category:Dance Dance Revolution: Mario Mix]] | | [[Category:Dance Dance Revolution: Mario Mix]] |
| [[Category:Diddy Kong Racing items]]
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| [[Category:Dribble Skillz]]
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| [[Category:Hotel Mario]] | | [[Category:Hotel Mario]] |
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| | [[Category:Mario & Luigi: Dream Team]] |
| [[Category:Mario + Rabbids Kingdom Battle]]
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| [[Category:Mario & Luigi: Bowser's Inside Story items]]
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| [[Category:Mario & Sonic at the London 2012 Olympic Games]] | | [[Category:Mario & Sonic at the London 2012 Olympic Games]] |
| [[Category:Mario & Sonic at the Olympic Games items]]
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| [[Category:Mario & Sonic at the Sochi 2014 Olympic Winter Games]]
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| [[Category:Mario & Wario]] | | [[Category:Mario & Wario]] |
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| [[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
| | [[Category:Super Mario 3D Land]] |
| [[Category:Mario vs. Donkey Kong: Minis March Again!]]
| | [[Category:Super Mario 3D World]] |
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| [[Category:Mario vs. Donkey Kong 2: March of the Minis]]
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| [[Category:Mini Mario & Friends: amiibo Challenge objects]]
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| [[Category:Paper Mario items]]
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| [[Category:Super Mario Bros. Deluxe]] | | [[Category:Super Mario Bros. Deluxe]] |
| [[Category:Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]] | | [[Category:Super Mario Bros. 3 Items]] |
| [[Category:Super Mario Bros. Special items]] | | [[Category:Super Mario Bros. Items]] |
| [[Category:Super Mario Bros.: The Lost Levels items]]
| | [[Category:Super Mario Galaxy 2 Items]] |
| [[Category:Super Mario Bros. Wonder items]]
| | [[Category:Super Mario Land]] |
| [[Category:Super Mario Galaxy 2 items]] | | [[Category:Super Mario Land 2: 6 Golden Coins]] |
| [[Category:Super Mario Kart items]]
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| [[Category:Super Mario Land 2: 6 Golden Coins items]] | |
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| [[Category:Super Mario World 2: Yoshi's Island items]] | |
| [[Category:Super Paper Mario items]]
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| [[Category:Super Princess Peach items]]
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| [[Category:Super Smash Bros. Brawl stickers]]
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| [[Category:Super Smash Bros. Melee trophies]]
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| [[Category:Superstar Shootout]]
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| [[Category:The Adventures of Super Mario Bros. 3 items]]
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| [[Category:The Super Mario Bros. Movie objects]]
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| [[Category:Wario collectibles]]
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| [[Category:Wario Land II objects]]
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| [[Category:Wario Land: Shake It! objects]]
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| [[Category:Wario: Master of Disguise items]]
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| [[Category:WarioWare: Move It!]]
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| [[Category:Wrecking Crew]]
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| [[Category:Yoshi Touch & Go items]]
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| [[Category:Yoshi Topsy-Turvy items]]
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| [[Category:Yoshi's Crafted World items]]
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| [[Category:Yoshi's Island DS items]]
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| [[Category:Yoshi's Island: Super Mario Advance 3]] | | [[Category:Yoshi's Island: Super Mario Advance 3]] |
| [[Category:Yoshi's New Island items]] | | [[Category:Mario vs. Donkey Kong 2: March of the Minis]] |
| [[Category:Yoshi's Safari items]] | | [[Category:Super Smash Bros. Stickers]] |
| [[Category:Yoshi's Story]] | | [[Category:Super Smash Bros. Trophies]] |
| [[Category:Yoshi (game)]] | | [[Category:Wario Collectibles]] |
| | [[Category:Wario Land 4]] |
| | [[Category:Wario Land: Shake It!]] |
| | [[Category:Yoshi Items]] |
| | [[Category:Yoshi Touch & Go]] |
| | [[Category:Yoshi's Island DS]] |
| | [[Category:Yoshi Topsy-Turvy]] |
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| [[de:Münze]] | | [[de:Münze]] |
| [[it:Moneta]]
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