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{{quote|For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!|Wario|Wario Land 4}}
{{quote|For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!|Wario|Wario Land 4}}
'''Coins''' (also called '''Mushroom coins''' in the [[Beanbean Kingdom]]) are the main currency of the [[Mushroom Kingdom]]. They can be collected in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Coins have varying effects depending on the game type: In platformer games, they increase a player's [[point|score]] and grant [[extra life|extra lives]]; in racing games, they increase speed and recovery times; and in role-playing games and a few other games, they can be used to purchase items.
 
'''Coins''' (also called '''Mushroom coins''' in the [[Beanbean Kingdom]]) are the main currency of the [[Mushroom Kingdom]]. They can be collected in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Coins have varying effects depending on the game type: In platformer games, they increase a player's [[Point|score]] and grant [[extra life|extra lives]]; in racing games, they increase speed and recovery times; and in role-playing games and a few other games, they can be used to purchase items.
 
==History==
==History==
===''Mario Bros.''===
===''Mario Bros.''===
[[File:MB Arcade Coin.gif|frame|left]]
[[File:MB Arcade Coin.gif|frame|left]]
Coins in ''[[Mario Bros. (game)|Mario Bros.]]'' emerge from a pipe after defeating an enemy.<ref>{{cite|quote=Earn points by grabbing the coins that come out of a pipe when a character is kicked down!|date=1985|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf|format=PDF|title=''Mario Bros.'' instruction booklet|publisher=Nintendo of America|page=9}}</ref> Coins can be obtained by either touching them or hitting them as they slide along the [[floor]], earning the player 800 points as a dollar sign displays briefly. Coins are also in bonus stages, where the player character has the goal of collecting ten suspended midair within the [[Time Limit|time limit]], earning a perfect bonus multiplier if they succeed.
Coins first appear in ''[[Mario Bros. (game)|Mario Bros.]]'' After defeating an enemy, they come out of the top pipes and slide along surfaces until they reach a bottom pipe. If obtained by either touching them or hitting them through the [[floor (Mario Bros.)|floor]], they give Mario or Luigi 800 points. They also appear in bonus games between several phases, in which ten midair ones are littered throughout the stage and can be reached with precise [[jump]]ing within a [[Time Limit|time limit]]. Collecting all ten results in a perfect bonus multiplier. A dollar sign ($) briefly appears whenever a coin is collected.


===''VS. Wrecking Crew'' / ''Wrecking Crew''===
===''VS. Wrecking Crew'' / ''Wrecking Crew''===
In the [[Bonus Stage (Wrecking Crew series)|bonus stage]]s of ''[[VS. Wrecking Crew]]'', the object of the player is to find the hidden coin within the time limit. In two-player mode, players compete in searching for the coin, and the port ''[[Wrecking Crew]]'' features [[Foreman Spike]] as the rival.
In the [[Bonus Stage (Wrecking Crew series)|bonus stage]]s of the arcade game ''[[VS. Wrecking Crew]]'', Mario must smash walls to find a hidden coin before the time runs out. In two-player mode, players compete in searching for the coin.
 
In ''[[Wrecking Crew]]'', a CPU-controlled character called [[Foreman Spike]] competes against the player during the bonus round. ''[[WarioWare Gold]]'' has a [[Wrecking Crew (WarioWare Gold)|microgame]] based on this.


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels'' / ''Super Mario Bros. Deluxe''====
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels'' / ''Super Mario Bros. Deluxe''====
[[File:SMBCoin.gif|frame|left]]
[[File:SMBCoin.gif|frame|left]]
Coins are the most common items in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and their [[Super Mario Bros. Deluxe|port]], appearing hidden inside of [[block]]s and in midair in every [[level]]. Coins are worth 200 points when collected. Collecting 100 coins gives Mario an [[extra life]].<ref>{{cite|quote=If Mario picks up 100 coins, he gets an extra life.|date=1985|publisher=Nintendo of America|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf|format=PDF|title=''Super Mario Bros.'' instruction booklet|page=7}}</ref>
In ''[[Super Mario Bros.]]'', coins are the most common items found in the game. They are found in every level, spawning from blocks or floating in the air. Coins are worth 200 points when collected, and collecting 100 coins gives Mario an extra life. Coins return in ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe]]'', serving the same function.


====''Super Mario Bros. 2'' / ''Super Mario Advance''====
====''Super Mario Bros. 2'' / ''Super Mario Advance''====
[[File:CoinSMB2.png|frame]]
[[File:CoinSMB2.png|frame]]
Coins in ''[[Super Mario Bros. 2]]'' appear only in [[Subspace]] from plucking [[grass]],<ref>{{cite|quote=All grass you pull up in "Sub-space" will turn into Coins.|author=Tilden, Gail, et al.|date=July/August 1988|title=''Nintendo Power'' Volume 1|publisher=Nintendo of America|page=10}}</ref> and they are used in the [[Bonus Chance]] game after the [[level]]. The [[Super Mario Advance|remake]] introduces [[Ace Coin]]s, five of which are obtainable in every level.
In ''[[Super Mario Bros. 2]]'', coins can be retrieved only by using a [[Magical Potion]] to create a door near unpicked [[grass]]. By going through this door, Mario, Luigi, [[Princess Peach|Princess Toadstool]], or [[Toad]] can travel to [[Subspace]] and pluck the aforementioned grass, which in Subspace hold coins, which can be used in the [[Bonus Chance]] game to win [[extra life|extra lives]].
 
''[[Super Mario Advance]]'' introduces a new type of giant red coin called an [[Ace Coin]]. Regular coins are still only found in Subspace.


====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
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[[File:SMB3_Coin.png|frame|left]]
[[File:SMB3_Coin.png|frame|left]]
[[File:SMA4 Animated Coin Sprite.gif|frame|left]]
[[File:SMA4 Animated Coin Sprite.gif|frame|left]]
Coins in ''[[Super Mario Bros. 3]]'' retain the same basic purpose as in ''Super Mario Bros.'', rewarding an extra life when 100 are collected.<ref>{{cite|quote=Gather 100 coins and you'll earn an extra Mario.|date=1990|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf|format=PDF|title=''Super Mario Bros. 3'' instruction booklet|page=18}}</ref> There are [[P Switch|Switch Block]]s, which turn [[Brick Block]]s into coins and vice versa, sometimes also causing [[Blue Coin]]s to appear. Coins are also in the 2-Player battle mode, where the player who collects five wins.<ref>{{cite|quote=First one to get five coins wins.|title=''Super Mario Bros. 3'' instruction booklet|page=29}}</ref> In the [[Family Computer]] and [[Nintendo Entertainment System|NES]] version only, a dollar sign ($) at the bottom of the screen represents any coins collected.
Coins reappear in ''[[Super Mario Bros. 3]]'', once again as common items to be obtained. They can once again be found in blocks and floating in the air, and they grant Mario or Luigi an extra life when 100 of them are collected. Coins can also be obtained in the flip-the-card minigames. [[P Switch|Switch Block]]s, introduced in this game, can turn [[Brick Block]]s into coins and vice versa; some Switch Blocks also cause a new type of coin, [[Blue Coin]]s, to appear. Coins are also found in the 2-Player battle mode. If a player collects five coins, they win. In the player's status panel at the bottom of the screen, a dollar sign ($) is used to represent coins. This was changed to the ''[[Super Mario Land]]'' coin sprite in the remakes.


An [[Orange Switch]] e-Reader card appears in [[Super Mario Advance 4: Super Mario Bros. 3|the remake]], and activating it turns any enemy hit by [[fireball]]s into coins. Coins are worth double if hit by thrown objects like [[Ice Block]]s. There are also [[Advance Coin]]s in [[World-e]] levels only, and they function like the Dragon Coins in ''Super Mario World''.
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', there is an [[Orange Switch]] e-Reader card that, when activated, turns enemies into moving coins if hit by Fire Mario's fireballs, as in ''Super Mario World'' and its remake. Also, thrown objects (like shells or [[Ice Block]]s) can pick up coins in this version, being worth double if obtained this way. Exclusive to [[World-e]] levels are [[Advance Coin]]s, which work like the Dragon Coins in ''Super Mario World''.


====''Super Mario Land''====
====''Super Mario Land''====
[[File:SML Coin Sprite.png|28px|right]]
[[File:SML Coin Sprite.png|28px|right]]
Coins in ''[[Super Mario Land]]'' often appear in [[? Block|Mystery Block]]s and mostly secret stashes or bunches. Coins have a different sound effect than the usual one from ''Super Mario Bros.''
Coins in ''[[Super Mario Land]]'' again have the same function as they did in previous games. They are commonly found in [[? Block|Mystery Block]]s but are also mostly found in secret stashes or bunches. In this game, coins have a different sound effect compared to the rest of the entire franchise, which is reminiscent of the [[Game Boy]] start-up jingle.


====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:CoinSMW.gif|frame]]
[[File:CoinSMW.gif|frame]]
{{quote|YOU ARE A SUPER PLAYER!!|Coins message in [[Funky (level)|Funky]]|Super Mario World}}
{{quote|YOU ARE A SUPER PLAYER!!|Coins message in [[Funky (level)|Funky]]|Super Mario World}}
The coins of ''[[Super Mario World]]'' function similarly as the previous games, but they can now spawn from enemies defeated from fireballs by [[Fire Mario]] or [[Yoshi]]. Jumping on a yellow [[Koopa Troopa]] also forces a coin to appear from its shell.<ref>{{cite|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=September 26, 2019|url=youtu.be/EY91ibVgw90?feature=shared&t=20|timestamp=0:20|title=''Super Mario World'' - Groovy|publisher=YouTube}}</ref> [[Control Coin]]s are coins that can be manipulated into moving to certain directions. Everything that Yoshi [[swallow]]s also count towards Mario's coin total.
In ''[[Super Mario World]]'', coins act in nearly the same manner as in the previous games. In this game, however, [[Fire Mario]] and [[Yoshi]] can turn enemies into coins by defeating them with [[fireball]]s. These enemies can respawn offscreen if the coin is not collected. Jumping on a yellow [[Koopa Troopa]] will force a coin from its shell. Coins from enemies will move around. [[Control Coin]]s are coins that can be manipulated into moving to certain directions. Everything that Yoshi [[swallow]]s also count towards Mario's coin total.


The game adds a few varieties of coins: [[Gray Coin]]s, which some enemies turn into when a [[Gray P Switch]] is active; [[Bonus Coin (Super Mario World)|Bonus Coins]], ten of which can be collected from a [[Yoshi Cloud]] for a [[1-Up Mushroom]]; [[Dragon Coin]]s, where collecting all of them in a level rewards an extra life; and [[Dragon Coin|Peach Coins]], which replace Dragon Coins after obtaining all of them in the [[Super Mario World: Super Mario Advance 2|remake]] only.
If [[Mario]] or [[Luigi]] jumps on a [[Gray P Switch]], some types of enemies will turn into [[Gray Coin]]s. In addition to counting as regular coins, each coin collected gives multiplied points, up to 3-UP in the original game, or 5-UP in [[Super Mario World: Super Mario Advance 2|the Game Boy Advance port]].
 
[[File:Yoshi Cloud Bonus Coin.png|frame]]
If Yoshi eats two [[fruit (Yoshi food)|Pink Berries]] in the same level, he will lay an [[Yoshi's Egg|egg]] which will hatch a [[Yoshi Cloud]] that throws smiley-faced [[Bonus Coin (Super Mario World)|Bonus Coins]]. Bonus Coins can fall through the floor after bouncing once, making them slightly tricky to catch. If all ten Bonus Coins are collected, the Yoshi Cloud will throw a [[1-Up Mushroom]] before flying away.
 
In most levels, [[Dragon Coin]]s appear. Dragon Coins are large coins with an oval shape and a profile of Yoshi on them. If Mario collects five of them in a level (usually the maximum number found in a level, but sometimes not), he gets an extra life. Any Dragon Coin above that is also an extra life. In ''[[Super Mario World: Super Mario Advance 2]]'', Dragon Coins appear in every level, and if Mario collects them all, the Dragon Coins are replaced by Peach Coins, which serve the same function.


====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====
[[File:SML2_Coin.png|26px|thumb|left]]
[[File:SML2_Coin.png|26px|thumb|left]]
Coins have the same typical role while platforming in ''[[Super Mario Land 2: 6 Golden Coins]]'', but they can also be spent at a [[Casino|gambling minigame]] for extra lives and power-ups.
Coins are collected via usual means in ''[[Super Mario Land 2: 6 Golden Coins]]''. They are used to purchase extra lives and power-ups through a [[Casino|gambling minigame]], and its stats can be changed depending on how much was spent.
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====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:SM64 Yellow Coin art.jpg|thumb|100px|left|Artwork from ''Super Mario 64'']]
[[File:SM64 Yellow Coin art.jpg|thumb|100px|A Yellow Coin in ''Super Mario 64'']]
[[File:CoinSM64DS.png|thumb|''Super Mario 64 DS'' design]]
[[File:Yellow Coin SM64.gif|left|thumb|A coin's spinning animation]]
Coins, also named '''Yellow Coins''',<ref>{{cite|date=1996|title=''Super Mario 64'' English instruction booklet|publisher=Nintendo of America|language=en|page=18}}</ref><ref>{{cite|date=March 1997|title=''Nintendo Official Magazine'' (UK) issue 54|publisher=EMAP|language=en-gb|page=22}}</ref> are common in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' but have noticeable differences. Coins now have a star-shaped symbol, and the remake changes them from animated 2D sprites into octagonal-like 3D models. A coin appears from any defeated enemy. They restore Mario's lost health and his oxygen supply while underwater. Every 50 coins earns Mario an extra life, while collecting 100 specifically allows for a [[Power Star]] to appear. [[Yoshi]] can stick out his tongue and [[swallow]] coins to obtain them in the remake only. The highest number of coins collected in a course are tracked on the score screen.
[[File:CoinSM64DS.png|thumb|left|A coin in ''Super Mario 64 DS'']]
Coins, also named '''Yellow Coins''',<ref>{{cite|language=en|date=1996|title=''Super Mario 64'' English instruction booklet|page=18|publisher=Nintendo of America}}</ref><ref>{{cite|date=March 1997|title=''Nintendo Official Magazine'' (UK) issue 54|page=22|publisher=EMAP|language=en-gb}}</ref> once again commonly appear throughout ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. Unlike in its preceding games, coins have a star-shaped symbol and can be found by defeating enemies. In this game, coins restore Mario's lost health as well as his oxygen when he [[swim]]s underwater. Unlike in previous games, Mario gains an extra life for every 50 coins he collects each time he completes a level, but only up to three lives (no more than 150 coins). Collecting 100 coins in a level grants Mario a [[Power Star]]. Both versions of the game track the highest number of coins collected in a course on the score screen.
 
In addition to standard Yellow Coins, [[Red Coin]]s and [[Blue Coin]]s reappear. Red Coins are worth two regular coins when collected; there are always eight of these found in the levels in which they appear. Blue Coins are worth five regular coins when collected and are found usually by ground-pounding [[Blue Coin Block]]s or defeating certain enemies such as [[Boo]]s or [[Mr. I]]'s.  


There are also [[Red Coin]]s, which are worth two coins, and [[Blue Coin]]s, which are worth five coins.
In ''Super Mario 64 DS'', instead of animated 2D sprites, coins are fully modeled in 3D and, as a result, look octagonal. Yoshi is able to stick out his tongue and [[swallow]] coins to obtain them.
{{br}}


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
The coins of ''[[Super Mario Sunshine]]'' are based on their appearance in ''Super Mario 64'': Fifty are worth an extra life,<ref>{{cite|quote=For every 50 you collect in an area, you'll earn an extra life.|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine'' Player's Guide|publisher=Nintendo of America|page=13}}</ref> and obtaining 100 coins spawns the game's main collectible item, a [[Shine Sprite]].<ref>{{cite|quote=Collect 100 in an area to earn a Shine Sprite.|author=Averill, et al.|title=''Super Mario Sunshine'' Player's Guide|page=13}}</ref> Both Red Coins and Blue Coins also make a reappearance.
[[File:SMS Coin Artwork.png|thumb|100px|A Yellow Coin from ''Super Mario Sunshine'']]
Coins also serve the same functions in ''[[Super Mario Sunshine]]'', retaining their healing properties and granting Mario a life for every 50 collected. If Mario collects 100 coins in a region, a hidden [[Shine Sprite]] will be revealed to him. [[Blue Coin]]s also return and are able to be traded in [[Delfino Plaza]] for Shine Sprites at 10 coins per Shine. Also, just as in ''Super Mario 64'', top coin scores are once again tracked for each course, but with a Shine Sprite icon next to the count if Mario succeeded in reaching the 100-coin mark and collected the Shine Sprite that comes with it.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:Coin Spinning NSMB.gif|frame|left]]
[[File:Coin Spinning NSMB.gif|frame|left|]]
The coins of ''[[New Super Mario Bros.]]'' are based on their appearance in ''Super Mario World''; they appear not only throughout levels but also by defeating enemies with [[fireball]]s.
In ''[[New Super Mario Bros.]]'', coins are located in several places. They can also be obtained by defeating enemies with fireballs, like in ''Super Mario World''. [[Star Coin]]s are found for the first time in this game. There are three of them in every level. They can be spent on unlocking bonus areas on the map that are blocked by [[Star Coin Sign]]s and on backgrounds for the bottom screen. If the player collects all Star Coins and unlocks everything, the file receives three stars, indicating 100% completion. [[Red Ring]]s are also present in this game. If the player touches the Red Ring, eight Red Coins appear. If the player collects all eight Red Coins, they receive a power-up or a 1-Up Mushroom, depending on the player's current condition. Blue Coins also return with their ''Super Mario Bros. 3'' role.
 
Besides coins, there are [[Red Coin]]s, which appear only in sets of eight from a [[Red Ring]], and collecting them earns the player a power-up item or a 1-Up Mushroom. Blue Coins return, having the same role as in ''Super Mario Bros. 3''. The only debuting variety is [[Star Coin]]s, which have to be collected in levels and spent on [[Star Coin Sign]]s to unlock more areas of the map.
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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Coin Screenshot.png|thumb|200px|Mario collecting coins in [[Battlerock Galaxy]] from ''Super Mario Galaxy'']]
[[File:SMG Coin Screenshot.png|thumb|200px|Mario collecting coins in [[Battlerock Galaxy]] from ''Super Mario Galaxy'']]
Coins are much less common in ''[[Super Mario Galaxy]]'' in favor of [[Star Bit]]s. Besides returning methods, coins can now obtainable by shooting either flower buds or certain yellow spots on the ground, or by stomping an enemy. The top coin scores are tracked not only on the score screen like in ''Super Mario 64'' and ''Super Mario Sunshine'' but also per each [[mission]] of a galaxy.
In ''[[Super Mario Galaxy]]'', coins are much rarer in this game than in prior 3D games; newly-debuting [[Star Bit]]s are much more common and also give extra lives for every 50 collected. Coins work like they do in ''Super Mario Sunshine'', but unlike in that game, collecting 100 coins does not make a [[Power Star]] appear. Mario can now acquire coins by shooting certain yellow spots or flower buds on the ground or stomping an enemy (as [[Spin|star spin]]ning makes foes drop Star Bits instead), in addition to the methods in prior games.


The game adds two coin varieties: [[? Coin]]s, which are large coins that cause a random effect to occur, and [[Purple Coin]]s, where 100 of them have to be collected in certain missions for a Power Star, something that coins can no longer do.
[[? Coin]]s are also found in this game. They are bigger and cause miscellaneous effects, such as musical notes appearing to collect or producing a trail of Star Bits.
 
[[Purple Coin]]s are also introduced in this game. In some of the missions in the game, Mario or Luigi needs to collect 100 Purple Coins in a level in order to obtain a Power Star. They are scattered all over the galaxies and sometimes have a time limit to collect them all. It is possible that Purple Coins took the role of regular coins, since 100 Purple Coins are required to gain a Power Star.
 
As in previous 3D ''Super Mario'' titles, the top coin scores in each course are tracked on the Score screen, but also the top coin scores for each individual Power Star are tracked on the Star select screen for each course.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW Coin Screenshot.png|thumb|200px|[[Mini Mario (form)|Mini Mario]] collecting coins in ''New Super Mario Bros. Wii'']]
[[File:NSMBW Coin Sprite.png|frame|left]]
[[File:NSMBW Coin Sprite.png|frame|left]]
Coins return in ''[[New Super Mario Bros. Wii]]'' along with [[Red Coin]]s, [[Hidden Coin|Dash Coins]], [[Blue Coin]]s, and [[Star Coin]]s. Coins have mostly the same role, but some [[Flower (New Super Mario Bros. series)|flowers located in the background]] release coins when spun next to. In his boss fight, [[Kamek]]'s magic can sometimes turn platforms into coins.
In ''[[New Super Mario Bros. Wii]]'', coins, [[Red Coin]]s, [[Hidden Coin|Dash Coins]], [[Blue Coin]]s, and [[Star Coin]]s return, serving the same functions as previously. [[Flower (New Super Mario Bros. series)|Flowers located in the background]] release coins when spun next to. During [[Kamek]]'s boss fight, he occasionally uses his magic to turn platforms into coins.
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====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
[[File:CoinSMG2.png|thumb|left|200px|Mario collecting coins in ''Super Mario Galaxy 2'']]
[[File:CoinSMG2.png|thumb|left|200px|Mario collecting coins in ''Super Mario Galaxy 2'']]
Coins return yet again in ''[[Super Mario Galaxy 2]]''. They are a lot more common, and the player can usually find many of them in secret areas. They heal the player by one unit of health. Unlike in the other 3D ''Super Mario'' games, the requirement of an extra life is 100 coins as opposed to 50. This happens only when returning to [[Starship Mario]], much like in ''Super Mario 64'' and its remake.
[[File:Giant Coin SMG2.png|thumb|200px|The big coin in the [[Supermassive Galaxy]] in ''Super Mario Galaxy 2'']]
[[File:Giant Coin SMG2.png|thumb|200px|The big coin in the [[Supermassive Galaxy]] in ''Super Mario Galaxy 2'']]
Coins are a lot more common in ''[[Super Mario Galaxy 2]]'' than the predecessor. They still restore only a unit of health.<ref>{{cite|quote=Coins restore the Life Meter by one.|date=2010|title=''Super Mario Galaxy 2'' instruction booklet|publisher=Nintendo of America|page=28}}</ref> Like the 2D games, collecting 100 coins is required to obtain an extra life.<ref>{{cite|quote=For every 100 coins Mario adds to that total, he earns a 1-Up.|author=Browne, Catherine|date=May 23, 2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Random House Inc|isbn=978-0-30746-907-6|page=6}}</ref> Some [[Hungry Luma]]s ask for coins instead of Star Bits. Top coin scores are no longer tracked in favor of a counter of the fastest time to each Star instead. Coins also refill a bit of Mario's air supply while underwater and give additional flight for [[Bee Mario]].
Unlike in the first ''Super Mario Galaxy'' and other 3D ''Super Mario'' games, top coin scores are no longer tracked, replaced by a counter of the fastest time to each Star. However, the coins collected in a stage are added to a pool of coins that can eventually be used to buy spins of five [[Chance Cube]]s.
 
They also refill Mario's air supply slightly while underwater, as well as giving [[Bee Mario]] more flight time. Hungry Lumas in several galaxies may ask for coins instead of Star Bits.


A particularly large rotating coin appears in [[Supermassive Galaxy]], though as an environmental object for Mario to wall-jump off of to get on top of a [[Mega ? Block]].
A notably large coin appears in the [[Supermassive Galaxy]]; however, it is not a collectible item. Instead, Mario must wall-jump off of it in order to reach the top of a [[Mega ? Block]]. However, it still turns like a normal coin.
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Coins appear throughout ''[[Super Mario 3D Land]]'', where collecting 100 rewards Mario or Luigi an extra life, like in the 2D games.<ref>{{cite|date=2011|quote=You'll get an extra life if you collect 100 of these.|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-3DS-super-mario-3D-land-en|format=PDF|title=''Super Mario 3D Land'' digital manual|page=10}}</ref> Coins take the role of points, hence why defeating enemies earns Mario coins directly, though sources where enemies spawn indefinitely, such as [[Baddie Box]]es, stop rewarding coins after the third such enemy is defeated. Grabbing the [[Goal Pole]] earns the player coins except at the top, which is worth an extra life instead. By completing any level except {{world link|8|bowser3d|World 8-Bowser: Part 2}} 2, the player earns one coin per every ten seconds remaining on the [[Time Limit|timer]]. Five coins can be obtained by jumping through [[coin ring]]s, which make their debut.
Coins appear again in ''[[Super Mario 3D Land]]''. As in the 2D games, coins are only used to give Mario an extra life for every 100 collected. Coins completely replace [[point]]s in this game. Enemies now give coins, rather than dropping them, when [[stomp]]ed, [[Ground Pound|ground-pounded]], tail-whipped, touched while [[Invincible Mario|invincible]], or upon grabbing the [[Goal Pole]], which itself gives coins depending on how high Mario lands on it (except the top, which gives an extra life). At the end of every level (except for {{world-link|8|bowser3d|World 8-Bowser: Part 2}} 2), one coin is gained for every 10 seconds remaining on the [[Time Limit]] counter. [[Coin ring]]s, yellow versions of Red Rings, also debut in this game; they give five coins when passed through.
 
Infinitely spawning enemies (such as those spawned from [[Baddie Box]]es) stop giving coins after the third such enemy is defeated.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:NSMB2Coin.gif|frame|left]]
[[File:NSMB2Coin.gif|frame|left]]
''[[New Super Mario Bros. 2]]'' is themed around coin collecting, making coins exceptionally common. The title screen is affected by the total number of coins collected, with 1,000,000 coins adding a gold Mario statue and 9,999,999 coins replacing it with a [[Raccoon Mario]] statue. Coins become more accessible with the help of newly introduced power-ups: [[Gold Flower]]s, converting [[Brick Block]]s and enemies into them directly; [[Gold Block]]s, which give coins as the player character moves automatically; and [[Gold Ring]]s, from which coins can be defeated from defeated enemies directly. There are also [[10-Coin|10]] and [[100-Coin]] denominations, and [[Roulette Coin Block]]s can give a different number of coins.
Coins once again appear in ''[[New Super Mario Bros. 2]]'', where they are extremely common and are the main emphasis of the game. A side-goal of the game is to collect 1,000,000 coins total, which awards the player with a gold Mario statue in the title screen; this changes to a gold Raccoon Mario statue as an award for getting 9,999,999 coins. There are new [[power-up]]s that help Mario get large numbers of coins, including [[Gold Flower]]s (which turn [[Brick Block]]s into coins, empty item-holding blocks, and make enemies give coins), [[Gold Block]]s (gilded Brick Blocks that give Mario coins automatically if he moves while wearing one), and [[Gold Ring]]s (yellow variations of [[Red Ring]]s that make enemies golden and give Mario coins for each one he defeats). Coins also have different denominations such as [[10-Coin|10]] or [[100-Coin|100]], and [[Roulette Coin Block]]s can also give Mario a different number of coins.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
[[File:NSMBUCoin.gif|thumb]]
[[File:NSMBUCoin.gif|thumb]]
Coins reappear in ''[[New Super Mario Bros. U]]'', working as they do in the previous 2D games. Some levels feature coins falling on parachutes in groups of one to three. The game is the first appearance of [[Green Coin]]s, which spawn from [[Green Ring]]s.
Coins reappear in ''[[New Super Mario Bros. U]]'', working as they do in the previous 2D games. [[Green Coin]]s also debut in this game, working like [[Red Coins]]. In some levels, there are coins falling with parachutes, similar to some of the Red Coins from ''New Super Mario Bros. 2'', coming in groups of one to three.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
In ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', coins work like they do in ''Super Mario 3D Land'', except enemies either drop or reward coins directly. The game also invisible coins, which can be revealed by passing through them or by using the [[Wii U#Wii U GamePad|Wii U GamePad]] for the original version. Returning varieties include [[coin pile]]s, which are worth several coins and often appear in hidden areas; [[Coin ring|Gold Ring]]s, which reward three coins (instead of five like before); and Green Coins, where collecting eight reveals a [[Green Star]]. One of the [[stamp]]s bears the likeness of a coin.
In ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', coins are very common like in its predecessor and work similarly, though points are generally reinstated, as in the ''New Super Mario Bros.'' games; enemies still give or drop coins when defeated, however. In this game, there are also invisible coins, which can be revealed by passing through them, similarly to Dash Coins. The player can also use the [[Wii U#Wii U GamePad|Wii U GamePad]] to uncover them. [[Coin pile]]s can be found in often-hidden places. An in-game [[stamp]] looks like a coin. [[Coin ring|Gold Ring]]s also return but only give three coins. Green Coins also return, though only eight appear, and collecting them all in time reveals a [[Green Star]].


Coins also appear in ''[[Bowser's Fury]]'', though since there is no lives system, collecting 100 coins earns the player a random [[List of power-ups|power-up]] instead: [[Super Bell]], [[Super Mushroom]], [[Boomerang Flower]], [[Fire Flower]], [[Super Leaf]], or a [[Super Star]]. Since version 1.1.0, collecting 100 coins before leaving [[Fur Step Island]] only rewards a Super Mushroom.{{ref needed}}
Coins also appear in ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'', where collecting 100 of them grants the player a random [[List of power-ups|power-up]] instead of an extra life (since lives are not present in the campaign). These power-ups include the [[Super Bell]], [[Super Mushroom]], [[Boomerang Flower]], [[Fire Flower]], [[Super Leaf]], and [[Super Star]]. As of version 1.1.0, collecting 100 coins in the introduction before leaving [[Fur Step Island]] only rewards a Super Mushroom.


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
Coins are placeable items in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. Since version 1.4.0, coins can be shook to become a [[Pink Coin (Super Mario Maker)|Pink Coin]].
Coins reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'' as objects that can be placed into a level. As of the software update released on March 9, 2016, the player can shake it to turn it into a [[Pink Coin (Super Mario Maker)|Pink Coin]].


The American English description from the [[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] incorrectly states that coins can be shot from [[cannon]]s.
The American English description from the [[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] says that coins can be shot out of [[cannon]]s, which is incorrect.


====''Super Mario Run''====
====''Super Mario Run''====
In ''[[Super Mario Run]]'', coins reprise their role as minor collectables. However, they also replace score as a mechanic. Collecting a redundant power-up is worth 5 coins. Touching the Goal Pole is worth 1-10 coins, with more coins granted the higher the player reaches on the pole. Defeating enemies grants coins in a truncated version of the normal score chain, where the first enemy defeated in a chain grants one coin, the second enemy defeated grants two coins, and all further enemies grant four coins. Enemies can be [[level up|levelled up]] by defeating them in the World Tour and Toad Rally modes. In Toad Rally, each level adds a single coin bonus for defeating that enemy. Enemies can be levelled up three times to get the maximum bonus of 3 coins. Some objects cause coins to start appearing when interacted with, like [[Pause Block]]s. Taking damage causes the player to drop five coins.
In ''[[Super Mario Run]]'', coins reprise their role as minor collectables. However, they also replace score as a mechanic. Collecting a redundant power-up is worth 5 coins. Touching the Goal Pole is worth 1-10 coins, with more coins granted the higher the player reaches on the pole. Defeating enemies grants coins in a truncated version of the normal score chain, where the first enemy defeated in a chain grants 1 coin, the second enemy defeated grants 2 coins, and all further enemies grant 4 coins. Enemies can be [[level up|levelled up]] by defeating them in the World Tour and Toad Rally modes. In Toad Rally, each level adds a single coin bonus for defeating that enemy. Enemies can be levelled up three times to get the maximum bonus of 3 coins. Taking damage causes the player to drop five coins.


In World Tour mode, the highest number of coins collected in a single run of a course is tracked. This can be compared wit the highest number of coins the player's friends have collected in the same course. Completing a world, which actually means completing the last course in a world, each time except the first grants the player 100 coins from a treasure chest. This excludes [[World 6 (Super Mario Run)|World 6]] and [[World Star (Super Mario Run)|World Star]].
In World Tour mode, the highest number of coins collected in a single run of a course is tracked. This can be compared wit the highest number of coins the player's friends have collected in the same course. Completing a world, which actually means completing the last course in a world, each time except the first grants the player 100 coins from a treasure chest. This excludes [[World 6 (Super Mario Run)|World 6]] and [[World Star (Super Mario Run)|World Star]].


In Toad Rally mode, players compete against the "ghost data" of other players, with coins serving as the score. However, the [[Toad (species)|Toad]]s players convince to cheer for them during the run multiply the coins collected at the conclusion. Collecting coins additionally fills a meter that starts a [[Coin Rush (Super Mario Run)|Coin Rush]] when fill. During a Coin Rush, more coins will appear and the enemy scoring chain grants twice the number of coins. Collecting coins during a Coin Rush makes it last longer.
In Toad Rally mode, players compete against the "ghost data" of other players, with coins serving as the score. However, the [[Toad (species)|Toad]]s players convince to cheer for them during the run multiply the coins collected at the conclusion. If the player is in a [[Coin Rush (Super Mario Run)|Coin Rush]], more coins will appear and the enemy scoring chain grants twice the number of coins.


In Remix 10, a bubbled item will appear for every 100 coins collected (a [[Super Mushroom]] if the player is [[Small Mario|small]], and a [[Super Star]] if they are [[Super Mario (form)|Super]]). The coin counter resets when this happens.
In Remix 10, a bubbled item will appear for every 100 coins collected (a [[Super Mushroom]] if the player is [[Small Mario|small]], and a [[Super Star]] if they are [[Super Mario (form)|Super]]). The coin counter resets when this happens.
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In Kingdom Builder mode, some Toads carry coins for the player to collect. This is done by tapping on the Toad or the [[List of Kingdom Builder items in Super Mario Run|building]] they are next to. Additionally, several buildings, like ? Blocks and [[Toad House|Bonus Game House]]s, can be interacted with to receive coins. The coins collected in this mode, in World Tour, and in Toad Rally (excluding Friendly Runs) are added to a total used to buy [[List of Kingdom Builder items in Super Mario Run|buildings and decorations]] in the Shop. The recurring Loads of Coins event multiplies the coins received from Toad Rally by 1.5, but only if the player wins the Rally. The total number of coins ever collected is tracked as part of the Player Record.
In Kingdom Builder mode, some Toads carry coins for the player to collect. This is done by tapping on the Toad or the [[List of Kingdom Builder items in Super Mario Run|building]] they are next to. Additionally, several buildings, like ? Blocks and [[Toad House|Bonus Game House]]s, can be interacted with to receive coins. The coins collected in this mode, in World Tour, and in Toad Rally (excluding Friendly Runs) are added to a total used to buy [[List of Kingdom Builder items in Super Mario Run|buildings and decorations]] in the Shop. The recurring Loads of Coins event multiplies the coins received from Toad Rally by 1.5, but only if the player wins the Rally. The total number of coins ever collected is tracked as part of the Player Record.


Red Coins, worth one coin, and Blue Coins, worth two coins, return. They are accompanied by various [[color coin]]s, which include [[Pink Coin (Super Mario Run)|Pink Coin]]s, [[Purple Coin]]s, [[Black Coin]]s, and their ★ variations. Color coins are worth 10 coins, and different modes use them in different ways. Hidden Coins return, and are able to hide regular coins and color coins. A [[Coin making arrow|new object similar to Hidden Coin]]s is introduced, only it makes coins appear in a direction away from it.
Red Coins, worth one coin, and Blue Coins, worth two coins, return. They are accompanied by various [[color coin]]s, which include [[Pink Coin (Super Mario Run)|Pink Coin]]s, [[Purple Coin]]s, [[Black Coin]]s, and their ★ variations. Color coins are worth 10 coins, and different modes use them in different ways.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:Bowser Castle Treasure Vault SMO.png|thumb|200px|Stacks of coins in the [[Bowser's Kingdom#Bonus areas|Treasure Vault]] of [[Bowser's Castle]].]]
[[File:Bowser Castle Treasure Vault SMO.png|thumb|200px|Stacks of coins in the [[Bowser's Kingdom#Bonus areas|Treasure Vault]] of [[Bowser's Castle]].]]
Coins return in ''[[Super Mario Odyssey]]''; however, rather than giving an extra life for every 100 collected (as lives are absent), or healing Mario (as [[Heart (item)|hearts]] fulfill this role), they are instead used as a global currency in this game and can be spent on clothing, [[Power Moon]]s, and [[Life-Up Heart]]s in the [[Crazy Cap]] stores spread across the kingdoms. Mario drops 10 coins each time he dies, which land in a circle around where this occurred. Coins that land in hazardous substances (such as [[poison (obstacle)|poison]]) or fall down pits vanish. Coins that land on the ground can be recollected, but they disappear if Mario dies again or if he goes through a transition to a different area. Coin rings, coin piles, and invisible coins can also be found. This game also introduces [[regional coin]]s, which are purple and can only be spent in the kingdoms in which they are found.
Coins return in ''[[Super Mario Odyssey]]''; however, rather than giving an extra life for every 100 collected (as lives are absent), or healing Mario (as [[Heart (item)|hearts]] fulfill this role), they are instead used as a global currency in this game and can be spent on clothing, [[Power Moon]]s, and [[Life-Up Heart]]s in the [[Crazy Cap]] stores spread across the kingdoms. Also, Mario will lose 10 coins each time he dies, and they can be recollected on the same spot Mario died at (before they disappear), though they will automatically vanish if they fall into a hazardous substance (such as [[poison (obstacle)|poison]]). Coin rings, coin piles, and invisible coins can also be found. This game also introduces [[regional coin]]s, which are purple and can only be spent in the kingdoms in which they are found.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
Coins and Pink Coins both return as course elements in ''[[Super Mario Maker 2]]'', in addition to [[10-Coin]]s, [[30-Coin]]s, and [[50-Coin]]s. Coins have an essential role in Story Mode, as Mario has to collect them to reconstruct [[Peach's Castle]].<ref>{{cite|quote=We need those Coins to rebuild the castle!|author=[[Toadette|Chief]]|date=2019|title=''[[Super Mario Maker 2]]''|publisher=Nintendo}}</ref> Coins can be [[Frozen Coin|encased in ice]] as of version 2.0 but can be thawed with fire-based attacks or enemies.
In ''[[Super Mario Maker 2]]'', coins and Pink Coins reappear, and [[10-Coin]]s, [[30-Coin]]s, and [[50-Coin]]s are introduced as usable course elements. Coins are also used to progress in Story Mode, as they fund the reconstruction of [[Peach's Castle]]. As of the version 2.0 update, coins can now be [[Frozen Coin|encased in ice]], being solid blocks until they are heated with fire-based attacks or enemies.


====''Super Mario Bros. 35''====
====''Super Mario Bros. 35''====
Coins could be obtained and used for the Item Roulette in ''[[Super Mario Bros. 35]]''.
In ''[[Super Mario Bros. 35]]'', Coins could be collected and used for the Item Roulette.


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros. Wonder]]'', Coins act as they do in previous games. Their choppier spinning animation is similar to those found in older games, like ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''.<ref>{{cite|quote=Here's a close-up and slo-mo. As you can see this is not the game reducing the framerate of the animation for performance. The coins animate with the same framerate as everything else they just ease in and out of 45° increments in order to evoke the rhythm of SMB3 and SMW sprites|author=StephenJPlant|date=September 9, 2023|url=x.com/StephenJPlant/status/1700678401781289384|title=Post|publisher=X|language=en|accessdate=July 6, 2024}}</ref> During a [[Wonder Effect]], coins will dance to the music. [[Flower coin]]s, as well as their [[10-flower coin|10-Coin variant]], are also introduced in this game.
In ''[[Super Mario Bros. Wonder]]'', Coins act as they do in previous games. Their choppier spinning animation is similar to those found in older games, like ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''.<ref>{{cite|quote=Here's a close-up and slo-mo. As you can see this is not the game reducing the framerate of the animation for performance. The coins animate with the same framerate as everything else they just ease in and out of 45° increments in order to evoke the rhythm of SMB3 and SMW sprites|author=StephenJPlant|language=en|url=x.com/StephenJPlant/status/1700678401781289384|title=Post|publisher=X|date=September 9, 2023|accessdate=July 6, 2024}}</ref> During a [[Wonder Effect]], coins will dance to the music. [[Flower coin]]s, as well as their [[10-flower coin|10-Coin variant]], are also introduced in this game.


===''Yoshi''===
===''Yoshi''===
{{multiframe|[[File:YoshiNES-Coin-BType.png|28px]] [[File:YoshiGB-Coin.png|28px]]|A sprite of a Coin in ''Yoshi''{{'}}s Famicom/NES version (left) and the Game Boy version (right)|size=200}}
{{multiframe|[[File:YoshiNES-Coin-BType.png|28px]] [[File:YoshiGB-Coin.png|28px]]|A sprite of a Coin in ''Yoshi''{{'}}s Famicom/NES version (left) and the Game Boy version (right)|size=200}}
Coins appear in ''[[Yoshi (game)|Yoshi]]'' after the player clears levels 25 through 27 of the B-Type game. Coins are worth 1,200 points when collected.
Coins appear in ''[[Yoshi (game)|Yoshi]]'', after the player clears levels 25 through 27 of the B-Type game, rewarding the player 1,200 points.


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Super Mario Kart''====
====''Super Mario Kart''====
[[File:SMK Coin Item Box Sprite.png|frame|left]]
[[File:SMK Coin Item Box Sprite.png|frame|left]]
Coins appear on each course in ''[[Super Mario Kart]]''. They increase the top speed of [[kart]]s, going up to ten. Players drop either one, two, or four coins when either hit by another driver, going out of bounds, or being hit by an item. Coins can appear as items that give the player two extra coins.<ref>{{cite|quote=The Coin adds 2 coins to your total.|date=1992|url=www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAFE.pdf|title=''Super Mario Kart'' instruction booklet|format=PDF|publisher=Nintendo of America|page=14}}</ref>
In ''[[Super Mario Kart]]'', coins appear on each course, and collecting them makes the [[Kart]]s' top speed faster, up to reaching a maximum top speed of ten. When a player jostles another driver, falls off the course, or gets hit by an item (such as a [[Red Shell|Red]] or [[Green Shell]]), the player loses one, two, or four coins (unless they have less than that), respectively. Jostling a driver without having any coins results in sliding. Coins also appear as items which give the player two extra coins.


====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
Coins increase top speed and weight in ''[[Mario Kart: Super Circuit]]''. The player can have up to 55 coins,<ref>{{cite|quote=You can collect up to 55 coins.|date=2001|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioKartSuperCircuit_EN_DE_FR_ES_IT.pdf|format=PDF|title=''Mario Kart: Super Circuit'' instruction booklet|publisher=Nintendo of Europe|page=11}}</ref> because every course has 50 coins and the player can receive five coins at the start, depending on their position. A difference from before is that an alarm sounds if the player has either one or zero coins. Coins can be removed in Quick Run and VS mode.
In ''[[Mario Kart: Super Circuit]]'', coins increase top speed and weight, this time without any cap. They can be removed in Quick Run and VS mode. 50 coins are scattered in every track, and up to 5 coins are given to the player at the beginning of the race depending on their starting position, so one can have up to 55 coins in a race. Unlike the first game, an alarm will go off if the player has 1 or 0 coins.


====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:MKDS Coin.gif|frame|A Coin seen in ''Mario Kart DS''.]]
[[File:MKDS Coin.gif|frame|A Coin seen in ''Mario Kart DS''.]]
Coins appear only during certain missions of ''[[Mario Kart DS]]'', with the goal being to collect all of them.<ref>{{cite|quote=Collect all 15 coins while avoiding the Chain Chomp!|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioKartDS_EN.pdf|date=2005|format=PDF|title=''Mario Kart DS'' instruction booklet|publisher=Nintendo of Europe|page=22}}</ref> Contact with a hazard causes the player to drop coins.
Coins in ''[[Mario Kart DS]]'' appear only in Mission Mode, during missions where the object is to get every coin in a course. They are varied and they can be formed either in a pattern in a battle course or a single line in a race course. Any hazards can cause the player to drop coins.


====''Mario Kart Arcade GP 2''====
====''Mario Kart Arcade GP 2''====
Coins are collectible during races in ''[[Mario Kart Arcade GP 2]]''. They are much like in ''Super Mario Kart'', they can be gained by hitting opponents and increase the user's top speed.
In ''[[Mario Kart Arcade GP 2]]'', coins can be collected in races, similarly to ''Super Mario Kart'' and later games. They make the player speed up. Coins can be gained/lost by jostling other racers.


====''Mario Kart Wii''====
====''Mario Kart Wii''====
Coins are the central focus of the [[Mario Kart (series)#Coin Runners|Coin Runners]] battle game in ''[[Mario Kart Wii]]'', where players drive around to collect them, though being hit by an item causes them to lose coins. The team with the most coins wins,<ref>{{cite|quote=The team that collects the most coins wins.|date=2008|title=''Mario Kart Wii'' instruction booklet|publisher=Nintendo of America|page=13}}</ref> specifically once the three minutes are up. There were online tournaments where players had to collect enough coins to complete a mission.
''[[Mario Kart Wii]]'' only has coins during the all new [[Mario Kart (series)#Coin Runners|Coin Runners]] battle game. Players collect them by driving into them, but if they get hit by an item, the players lose coins. The team who has the most coins after the three minutes are up wins. In various coin-collection tournaments, players must collect the set amount to finish the mission.


====''Mario Kart 7''====  
====''Mario Kart 7''====  
Coins are located throughout every course in ''[[Mario Kart 7]]'', with up to ten coins being obtainable,<ref name=mk7>{{cite|quote=Collect the coins found on the courses, up to a maximum of ten, to increase your top speed.|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-3DS-mario-kart-7-en|format=PDF|title=''Mario Kart 7'' digital manual|page=8}}</ref> Coins increase the user's top speed,<ref name=mk7/> like in ''Super Mario Kart''. A player who either falls off-course or get hit by an item drops three coins (excluding [[fireball]]s, which cause them to drop one coin instead). From this game onward, every 50 coins unlock kart parts for the player's vehicle. Coin Runners returns from ''Mario Kart Wii''.
In ''[[Mario Kart 7]]'', coins return during races, working in a similar way as they do in ''Super Mario Kart''. Unlike that game, however, coins collected will respawn on the track seconds later, racers can only have up to ten coins per race, and jostling other racers doesn't affect one's coin count or cause skidding if one does not have any coins. Also, racers will always lose three coins if they are hit by items or fall off the track (excluding being hit by [[fireballs]], which makes them drop one coin, and if they have two or less). In addition to improving a [[Kart]]'s top speed, collecting a coin also causes a very small speed boost. Starting with this game, every 50 coins still collected at the end of the race will unlock kart parts for the player's vehicle. A glitch causes it to be possible for the player to end the race with more than 10 coins, as long as they don't get hit before finishing, then all coins exceeding the limit will be "destroyed". This exploit allows it to be possible to unlock a new kart part every time a player completes a cup. The Coin Runners Battle Mode also returns, but with a two-minute time limit and it can be played solo; the race courses' max coin limit also applies in this mode.
 
There is a glitch where the player can end the race with more than 10 coins, as long as they don't get hit before finishing, then all coins exceeding the limit will be "destroyed".


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Coins return in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', serving the same purpose as in ''Mario Kart 7'', though the Coin Runners mode of ''Mario Kart 8 Deluxe'' allows players to hold more than ten coins. Coins are obtainable by completing races, Time Trials, online races, and (in ''Mario Kart 8 Deluxe'' only) battles. Coins received by additional players are counted toward the player's total, though not in ''Mario Kart 8 Deluxe''. Besides appearing around courses, the Coin item returns from ''Super Mario Kart'', working the same as before. An August 2014 update for the original game makes it possible to how many coins are obtained collected through matches.  
Coins return in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', serving the same purpose as in ''[[Mario Kart 7]]''. Unlike in that game, players can once again hold more than ten coins, though only in Coin Runners in ''Mario Kart 8 Deluxe''. Vehicle parts are unlocked by collecting coins from races, Time Trials, online races, and battles (the latter only in ''Mario Kart 8 Deluxe''). Coins collected by additional players are counted (only in the original game). Coins will count towards the player's coin total only for completed matches — if the player collects coins then quits during a match, the coins from that race will not be added to their coin total. The Coin item from ''Super Mario Kart'' also returns, working as it did in that game. Due to an update in August 2014, it is now possible to view the exact number of coins collected through matches.  


On [[Hyrule Circuit]], coins are replaced with Rupees, on [[Animal Crossing]], they are replaced with Bells, and on [[Urchin Underpass]], they are replaced with Cash, the currencies of the series of origin (''The Legend of Zelda'', ''Animal Crossing'', and ''Splatoon'', respectively). On [[Mute City]] and [[Big Blue]], coins are not present on the track, but are instead obtained either from driving over recharge strips on the track, knocking them out of rival racers, or from Item Boxes. On the [[Yoshi's Island (race course)|Yoshi's Island]] course featured in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', coins use their design from the ''Yoshi's Island'' games, depicting Yoshi's face on either side, and produce the same sound heard in those games when collected.
On [[Hyrule Circuit]], coins are replaced with Rupees, on [[Animal Crossing]], they are replaced with Bells, and on [[Urchin Underpass]], they are replaced with Cash, the currencies of the series of origin (''The Legend of Zelda'', ''Animal Crossing'', and ''Splatoon'', respectively). On [[Mute City]] and [[Big Blue]], coins are not present on the track, but are instead obtained either from driving over recharge strips on the track, knocking them out of rival racers, or from Item Boxes. On the [[Yoshi's Island (race course)|Yoshi's Island]] course featured in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', coins use their design from the ''Yoshi's Island'' games, depicting Yoshi's face on either side, and produce the same sound heard in those games when collected.
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Coins appear in ''[[Mario Kart Tour]]'', where they work in a similar manner to previous entries. In this game, the counter displays more than ten coins per race, like in ''Super Mario Kart'' and ''Mario Kart: Super Circuit'', and coins from Item Boxes are automatically used. However, coins do not provide any speed advantages to the player during races. The player is given points for every coin they get in a race. [[Red Coin|Red]] and [[Blue Coin]]s also appear in [[Coin Rush (Mario Kart Tour)|Coin Rush]] and various bonus challenges, and are worth two and five coins, respectively, as in ''[[Super Mario 64]]''. Up to 300 coins can be earned from races daily, or 600 if the user is subscribed to the Gold Pass. The [[Coin Box]] item also releases many coins at once. The Coin Box+ boost also allows Red Coins to be released by the Coin Box. Coins can be used in the shop to buy [[characters|drivers]], [[kart]]s, [[glider]]s, [[item ticket]]s and [[point-boost ticket]]s. Players can send Greeting Coins to their friends once every day, which gives them five coins. If a player does not collect the coins given by their friend, the coins will begin to stack.
Coins appear in ''[[Mario Kart Tour]]'', where they work in a similar manner to previous entries. In this game, the counter displays more than ten coins per race, like in ''Super Mario Kart'' and ''Mario Kart: Super Circuit'', and coins from Item Boxes are automatically used. However, coins do not provide any speed advantages to the player during races. The player is given points for every coin they get in a race. [[Red Coin|Red]] and [[Blue Coin]]s also appear in [[Coin Rush (Mario Kart Tour)|Coin Rush]] and various bonus challenges, and are worth two and five coins, respectively, as in ''[[Super Mario 64]]''. Up to 300 coins can be earned from races daily, or 600 if the user is subscribed to the Gold Pass. The [[Coin Box]] item also releases many coins at once. The Coin Box+ boost also allows Red Coins to be released by the Coin Box. Coins can be used in the shop to buy [[characters|drivers]], [[kart]]s, [[glider]]s, [[item ticket]]s and [[point-boost ticket]]s. Players can send Greeting Coins to their friends once every day, which gives them five coins. If a player does not collect the coins given by their friend, the coins will begin to stack.


During events, coins are usually replaced by [[event token]]s and Team Rally tokens. Some of the coins released from the Coin Box are also turned into event tokens. The Red Coins created by Coin Box+ boost are also replaced by event tokens.<ref>{{cite|author=HalfHydra|date=September 2, 2021|url=www.youtube.com/watch?v=OCk5VLpszEg|title=Myth: Are Red Coins Overwritten?|publisher=YouTube|language=en|accessdate=September 13, 2021}}</ref>
During events, coins are usually replaced by [[event token]]s and Team Rally tokens. Some of the coins released from the Coin Box are also turned into event tokens. The Red Coins created by Coin Box+ boost are also replaced by event tokens.<ref>{{cite|language=en|author=HalfHydra|date=September 2, 2021|url=www.youtube.com/watch?v=OCk5VLpszEg|title=Myth: Are Red Coins Overwritten?|publisher=YouTube|accessdate=September 13, 2021}}</ref>


The following gliders increase the chance of getting coins from Item Boxes and points from collecting one.
The following gliders increase the chance of getting coins from Item Boxes and points from collecting one.
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[[File:WL1 Coin.png|frame]]
[[File:WL1 Coin.png|frame]]
[[File:WL1 10 Gold Coin.png|frame|left|10 Gold Coin]]
[[File:WL1 10 Gold Coin.png|frame|left|10 Gold Coin]]
In ''[[Wario Land: Super Mario Land 3]]'', Coins, also named '''1 Gold Coins''',<ref>{{cite|date=1994|title=''Wario Land: Super Mario Land 3'' instruction booklet|publisher=Nintendo of America|language=en|page=8}}</ref> work similarly as in the ''Super Mario'' series. They can be obtained either in midair, in water, by defeating enemies with a [[Ground Pound|Body Slam]], or by destroying [[block]]s. Coins also have the [[10-Coin|10 Gold Coin]] variety, worth ten coins. Coins are spent on minigames after a level. One minigame involves guessing which of the two buckets has a money bag but not the 10-ton weight, which double and half the player's coin total, respectively.
In ''[[Wario Land: Super Mario Land 3]]'', Coins, also named '''1 Gold Coins''',<ref>{{cite|language=en|date=1994|publisher=Nintendo of America|title=''Wario Land: Super Mario Land 3'' instruction booklet|page=8}}</ref> have a similar function as the ''Super Mario'' games. These coins can be obtained by finding them in air or in water, by destroying blocks, or by defeating enemies with a body slam. They come in two varieties, a normal coin and the [[10-Coin|10 Gold Coin]], which are worth ten coins. 10 Gold Coins can be used after getting at least ten coins and pressing {{button|gb|Pad}} ↑ + {{button|gb|B}}. They can be used to activate checkpoints, defeat enemies, or open doors. They can also be found when [[Pouncer]] stomps on an enemy, when [[Pikkarikun]] zaps an enemy, when enemies are thrown at [[Chicken Duck]]s, or when [[Bee Fly|Bee Flies]] or [[Maizō]] are defeated. Coins can be used to play minigames after each level. In one minigame, there are two buckets; one contains a 10-ton weight, which halves all the coins just collected in the level; the other contains a money bag, which doubles it. Wario must guess which bucket has the money bag; he can try this three times. In another minigame, Wario can spend coins to try to gain heart points or lives by throwing bombs at enemies.


====''Wario Land II''====
====''Wario Land II''====
''[[Wario Land II]]'' features regular, small coins, worth one total, and large Wario coins, worth ten. Coins are obtained through the same means as the predecessor. Defeating an enemy can rarely produce a silver coin worth 100 coins, playing a unique sound effect, or by throwing two enemies together. If Wario takes damage from an enemy, he loses coins. The player can spend either 50, 100, or 200 coins to play a [[Minigame#Wario Land II|minigame]] where tiles of enemies appear, and the more coins spent, the longer the tiles appear. Completing the minigame earns Wario treasure.
In ''[[Wario Land II]]'', there are small coins which are worth one coin, and large Wario coins which are worth ten. Like before, coins can be gotten in mid-air/water, by defeating enemies with any attack, or by destroying blocks. Rarely, when defeating enemies, a silver coin worth 100 coins will appear; when this happens, a distinct sound effect will be heard. Also, when throwing one enemy at another (which means two enemies will be defeated simultaneously), even two silver coins can appear at once. Unlike in ''Wario Land: Super Mario Land 3'', coins can be lost whenever Wario gets hit by an enemy. Coins are used to play a [[Minigame#Wario Land II|minigame]], which upon winning, will earn Wario a treasure. In this minigame, there is a picture of an enemy that appears, and there are eight tiles below, each with different enemies, that appear for a short time. 50, 100, or 200 coins can be spent; the more coins spent, the longer the tiles will appear, thus making it easier to get the treasure.


====''Wario Land 3''====
====''Wario Land 3''====
[[File:WL3 Musical Coin.png|thumb|A Musical Coin in ''Wario Land 3''.]]
[[File:WL3 Musical Coin.png|thumb|A Musical Coin in ''Wario Land 3''.]]
Regular gold coins in ''[[Wario Land 3]]'' are worth one coin, while gray, red, green, and blue coins are all worth 10.<ref>{{cite|date=2000|title=''Wario Land 3'' instruction booklet|publisher=Nintendo of America|page=21}}</ref> Every level has eight [[Musical Coin]]s, also worth ten, and can unlock a golf course. Unlike ''Wario Land II'', coins can be obtained from blocks only, and Wario does not lose coins if hit by enemies. Regular coins are used to play a golf minigame in certain levels, and completing the minigame earns Wario treasures.
In ''[[Wario Land 3]]'', there are regular gold coins worth 1 coin, and gray, red, green, and blue coins, all worth 10. Coins can only be found in blocks this time; defeating enemies no longer yields coins. However, there are also eight [[Musical Coin]]s in each level, which are also worth ten. Musical Coins can also unlock a golf course; however, all eight coins must be collected in a level in one sitting, and this must be done in every level. Unlike in ''Wario Land II'', being hit by enemies does not take away any coins. The regular coins are used to play a golf-minigame, which appears in some levels in order to get some treasures.
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====''Wario Land 4''====
====''Wario Land 4''====
[[File:WL4-Coins.png|frame|left]]
[[File:WL4-Coins.png|frame|left]]
The [[Coin (Wario Land 4)|Coins]] in ''[[Wario Land 4]]'' appear in a variety of colors, each having a different values. Wario can also collect [[Diamond]]s, which are worth money as well. Wario can earn coins by defeating enemies,<ref>{{cite|quote=For some reason, coins appear when you smash enemies!|date=2001|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_WarioLand4_EN_DE_FR_ES_IT.pdf|title=''Wario Land 4'' British English instruction booklet|format=PDF|page=19}}</ref> like in ''Wario Land: Super Mario Land 3'' and ''Wario Land II''. However, Wario loses coins and health if an enemy damages him. Coins can also be obtained by destroying blocks. A Gold Coin is produced by opening a [[CD]] case, a [[Full Health Item]] box, a [[jewel piece]] box, and clearing a [[pinball digital counter]]. The player can unlock a [[Karaoke (Medamayaki)|Karaoke]] mode in the [[Sound Room]] by receiving 10,000 points worth of coins. Coins are also used to play the three [[Minigame#Wario Land 4|minigame]]s in the [[Mini-Game Shop]], which in turn can be used to gain [[Medal (Wario Land 4)|medal]]s to purchase [[Item Shop (Wario Land 4)|items]].
In ''[[Wario Land 4]]'', the [[Coin (Wario Land 4)|Coins]] come in a variety of colors, all with different values. Like in the first two ''[[Wario Land (series)|Wario Land]]'' games, defeating enemies can earn [[Wario]] Coins. However, getting hit by an enemy takes away coins (in addition to losing health). Aside from enemies, coins can be found by destroying blocks. There are also [[Diamond]]s in midair, which are worth money as well. Opening a [[jewel piece]] box, a [[Full Health Item]] box, a [[CD]] case, and clearing a [[pinball digital counter]] will each produce a Gold Coin. If 10,000 points' worth of coins are collected in each of the eighteen levels, a special [[Karaoke (Medamayaki)|Karaoke]] mode in the [[Sound Room]] is unlocked.
 
Coins are also used to play the three [[Minigame#Wario Land 4|minigame]]s in the [[Mini-Game Shop]], which in turn can be used to gain [[Medal (Wario Land 4)|medal]]s. Medals can be used to buy [[Item Shop (Wario Land 4)|items]], which can assist Wario with defeating a [[Wario Land 4#Bosses|boss]].


====''Wario Land: Shake It!''====
====''Wario Land: Shake It!''====
In ''[[Wario Land: Shake It!]]'', there are different variants of coins, each adding a different value to the coin count: '''bronze coins''', which are worth one coin, [[Five Coin|silver coin]]s, which are worth five coins; [[10-Coin|gold coin]]s, which are worth ten coins; [[50-Coin|large silver coin]]s, which are worth fifty coins; and [[100-Coin|large gold coin]]s, which are worth one hundred coins. They are mostly found floating in the air, but they can also be obtained from {{id|Coin Bag|WLSI}}s. They can be accumulated throughout the game and used to buy things from [[Captain Syrup]]'s [[Pirate Shop]]. Collecting coins is also an objective for many missions in the game.
In ''[[Wario Land: Shake It!]]'', coins are mostly found floating in the air, but they can also be obtained from [[Coin Bag (Wario Land: Shake It!)|Coin Bag]]s. They can be accumulated throughout the game and used to buy things from [[Captain Syrup]]'s [[Pirate Shop]]. Collecting coins is also an objective for many missions in the game. There are different variants of coins, each adding a different value to the coin count: bronze, silver, gold, big silver, and big gold.


===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
Coins are currency used for purchasing items, weapons, armor, and accessories in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. Coins appear in small and large sizes, worth one and ten coins, respectively. The player can have up to 999 in the original and 9,999 in the remake. Coins are obtainable by either defeating enemies or obtaining them from chests. The game uniquely features [[Frog Coin]]s, which serve as their own type of currency.
Coins appear in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]] where they act as currency for buying items, armor, weapons and accessories. There are two sizes of coins: small ones are worth one, and big ones are worth ten. Coins are found from defeating enemies or in chests. The maximum amount of coins that can be held is 999 in the original, and 9999 in the remake.
 
There are also a much rarer variant, [[Frog Coin]]s, which serve as their own type of currency.


===''Mario Net Quest''===
===''Mario Net Quest''===
Coins are worth 500 coins when clicked from a floor tile in ''[[Mario Net Quest]]''.
In ''[[Mario Net Quest]]'', coins are one of the items that can appear from the floor tiles. They give the player 500 points when clicked.


===''Yoshi's Story''===
===''Yoshi's Story''===
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', Coins, made of cardboard since this game, appear in some ? Blocks, are found in secret areas, and are awarded after collecting a [[Comet Piece]]. Additionally, Mario may sell his various stickers for coins. If Mario continues attacking an enemy after all its HP is gone, he will gain one coin for every additional hit. The main purpose of Coins is to buy stickers or Things, to use the [[Battle Spin]] or to get two sections of the spinner to match up, or pay the enemies bullying [[Traveling Toad|a Toad]] in some areas. In this game, Mario can hold up to 9,999 coins. Spending 10,000 coins at various shops earns Mario the "Super Shopper" [[Super Flag]]. A perfect bonus earned from winning a battle in the first turn without taking any damage will also give Mario coins. Unlike the previous installments, Mario no longer loses coins when fleeing from battle.
In ''[[Paper Mario: Sticker Star]]'', Coins, made of cardboard since this game, appear in some ? Blocks, attacking an enemy after all its HP is gone, and in secret areas. The main purpose of Coins is to buy stickers or Things, to use the [[Battle Spin]] or to get two sections of the spinner to match up, or pay the enemies bullying [[Traveling Toad|a Toad]] in some areas. In this game, Mario can hold up to 9,999 coins. A perfect bonus earned from winning a battle in the first turn without taking any damage will also give Mario coins. Unlike the previous installments, Mario no longer loses coins when fleeing from battle.


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', Coins are primarily earned from finding them in ? Blocks, defeating enemies, repainting [[colorless spot]]s, and collecting [[Mini Paint Star]]s. Winning a battle without taking any damage, or after [[Kamek]] has cursed Mario's cards, will award a coin bonus. The mechanic of coins being earned when dealing damage after defeating an enemy returns from ''Sticker Star''. Coins are awarded as prizes from the [[Roshambo Temple]]s, in addition to Koopaling Battle Cards. Mario will earn 300 coins every time he finds Luigi using the [[Cutout]] technique. In this game, Mario can hold up to 9,999 coins.
In ''[[Paper Mario: Color Splash]]'', Coins are earned from most ? Blocks. The mechanic of coins being earned when dealing damage after defeating an enemy returns from ''Sticker Star''. The main purpose of Coins is to buy [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] or [[Battle Card (Paper Mario: Color Splash)#Things|Things]], or to use the [[Battle Spin]]. In this game, Mario can hold up to 9,999 coins. A perfect bonus earned from winning a battle without taking any damage will also give the player coins. Mario must collect a minimum of 25 coins using [[Cannonball]]s to complete a section of the [[Violet Passage]]. [[Wendy]] can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Coins are earned as prizes from [[Roshambo Temple]]s.
 
The main purpose of Coins is to buy [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] or [[Battle Card (Paper Mario: Color Splash)#Things|Things]], buy services from various cafés throughout the game, or to use the [[Battle Spin]]. Additionally, Mario may buy hints from NPCs such as the ''[[Prisma Times]]'' Toad or the [["Deep Cuts" Toad]]. In the [[Tangerino Grill]], Mario can purchase extra ingredients from the [[Peddler Kinopio]] to make the cooking minigames easier. The [[Cobalt Base]] offers Mario the chance to buy various card decks from the [[Informant Mūcho]]. Mario must collect a minimum of 25 coins using [[Cannonball]]s to complete a section of the [[Violet Passage]]. [[Wendy]] can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Collecting a total of 10,000 coins earns Mario the "Gold Bug" Super Flag.


====''Paper Mario: The Origami King''====
====''Paper Mario: The Origami King''====
[[File:CoinPMTOK.png|thumb|100px|Coins in ''Paper Mario: The Origami King'']]
[[File:CoinPMTOK.png|thumb|100px|Coins in ''Paper Mario: The Origami King'']]
In ''[[Paper Mario: The Origami King]]'', coins are obtainable in the overworld and earned from winning battles, with additional coins being earned if Mario takes no damage or solves a ring puzzle. In addition to normal coins, there are 10-Coins, 100-Coins, and 1,000-coin bags. Unlike previous ''Paper Mario'' games, Mario can hold up to 999,999 coins. Mario earns the Coin Collector trophy if he collects a total of 300,000 coins. Coins can also be used to increase the time limit during battles (exchanging 10 coins for one second) and to cheer to help solve a ring puzzle (up to 999 coins for maximum effect). In [[Shogun Studios]], coins are referred to as "gold bits".
In ''[[Paper Mario: The Origami King]]'', coins can be found in the overworld and earned from winning battles, with additional coins being earned if Mario takes no damage or solves a ring puzzle. In addition to normal coins, there are 10-Coins, 100-Coins, and 1,000-coin bags. Unlike previous ''Paper Mario'' games, Mario can hold up to 999,999 coins. Mario earns the Coin Collector trophy if he collects a total of 300,000 coins. Coins can also be used to increase the time limit during battles (exchanging 10 coins for one second) and to cheer to help solve a ring puzzle (up to 999 coins for maximum effect). In [[Shogun Studios]], coins are referred to as "gold bits".
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===''Wario World''===
===''Wario World''===
Coins appear in small and large sizes in ''[[Wario World]]'', and are obtainable by defeating enemies and breaking objects. Floating coins also appear in bonus rooms. Coins are used to buy [[garlic]] from [[Garlic Dispenser]]s and to continue where the player left off if they lose all health.
In ''[[Wario World]]'', coins come in small and large sizes and are earned from defeating enemies and breaking objects. They also appear floating in bonus rooms. Coins are used to buy [[garlic]] from [[Garlic Dispenser]]s, as well as to continue from where the player left off after they have lost all of their health. The cost increases as the game progresses.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
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====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
[[File:M&LPIT Coin sprite.png|right]]
[[File:M&LPIT Coin sprite.png|right]]
Regular coins return in ''[[Mario & Luigi: Partners in Time]]''. They can be obtained by hitting blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning [[Baby Mario]] and [[Baby Luigi]] through the air and into the tornado, making them soar farther and descending to collect the coins. Like ''Mario & Luigi: Superstar Saga'', coins are also used for currency in this game. [[10-Coin|10 Coin]]s, [[20 Coin]]s and [[100-Coin]]s also appear, and they are worth ten, twenty, and one hundred coins each, respectively.
Regular coins return in ''[[Mario & Luigi: Partners in Time]]''. They can be obtained through hitting blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning [[Baby Mario]] and [[Baby Luigi]] through the air and into the tornado, making them soar farther and descending to collect the coins. Like ''Mario & Luigi: Superstar Saga'', coins are also used for currency in this game. [[10-Coin|10 Coin]]s, [[20 Coin]]s and [[100-Coin]]s also appear, and they are worth ten, twenty, and one hundred coins each, respectively.


====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
Coins reappear in ''[[Mario & Luigi: Paper Jam]]'', obtainable and usable as in the previous installments. Coins can also be found in Drill Spots.
Coins reappear in ''[[Mario & Luigi: Paper Jam]]'', obtainable and usable as in the previous installments. Coins can also be found in Drill Spots.
====''Mario & Luigi: Brothership''====
As with the previous installments, ''[[Mario & Luigi: Brothership]]'' has coins that can be obtained and used in the same manner. In addition, there are [[M Coin]]s and [[L Coins]] that yield two coins when their respective bros collect them.


===''Super Princess Peach''===
===''Super Princess Peach''===
[[File:Coin SPP.png|thumb|Artwork from ''Super Princess Peach'']]
[[File:Coin SPP.png|thumb|Artwork from ''Super Princess Peach'']]
Coins are also collectible items in ''[[Super Princess Peach]]'', this time to purchase items at the [[Super Princess Peach#Shop|shop]]. Besides appearing around levels, coins can also be obtained by completing any of the minigames [[Toad Jump]], [[Toad Tote]], and [[Toad Shot]]. There is another coin variety named [[Five Coin]], which is worth said amount.
In ''[[Super Princess Peach]]'', coins appear as collectibles the player can use to buy items at the [[Super Princess Peach#Shop|shop]]. The player can obtain coins in levels or as rewards in minigames: [[Toad Jump]], [[Toad Tote]], and [[Toad Shot]]. [[Five Coin]] is another variant of a coin that is worth five coins.


===''Mario vs. Donkey Kong'' series===  
===''Mario vs. Donkey Kong'' series===  
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===''Mario Hoops 3-on-3''===
===''Mario Hoops 3-on-3''===
Coins are obtainable from [[? Panel]]s in ''[[Mario Hoops 3-on-3]]''.<ref>{{cite|quote=Dribble the ball over the ? panels to get coins.|date=2006|title=''Mario Hoops 3-on-3'' instruction booklet|publisher=Nintendo of America|page=14}}</ref> Each team can carry up to 100 coins. Each coin give players additional points when scoring a basket.
Coins can be obtained by dribbling the ball on the [[? Panel]]s on the ground in ''[[Mario Hoops 3-on-3]]''. They contribute to the score when scoring a basket. Coins can be obtained by rubbing the stylus before slam dunking. Each team can carry up to 100 coins in this game.


===''Diddy Kong Racing DS''===
===''Diddy Kong Racing DS''===
[[File:Coin DKRDS.png|thumb|left|[[Diddy Kong]] driving between two coins in [[Fossil Canyon]]]]  
[[File:Coin DKRDS.png|thumb|left|[[Diddy Kong]] driving between two coins in [[Fossil Canyon]]]]  
Coins can be collected on every track ''[[Diddy Kong Racing DS]]''. They depict the [[Rare]] logo, not unlike the [[Rareware Coin]] from ''[[Donkey Kong 64]]'', and replace the [[banana]]s from ''[[Diddy Kong Racing]]''. Coins can be spent at [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to unlock additional content, such as courses and modes. Furthermore, if a racer picks up a green [[Weapon Balloon]] and applies a [[Power-Up Token]] to it, the item becomes five [[Fake Coin]]s.
Coins return in ''[[Diddy Kong Racing DS]]''. They are small light-blue [[coin]]s that depict the [[Rare Ltd.|Rare]] logo, similar to the [[Rareware Coin]] from ''[[Donkey Kong 64]]''. Coins replace [[banana]]s from ''[[Diddy Kong Racing]]'', and they appear in every course, where several of them appear along the track. The player's racer can collect coins by driving into them. The purpose of coins is to be spent as currency at [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]], where the player can unlock additional content, such as courses and modes.
 
If a racer picks up a green [[Weapon Balloon]] and uses a [[Power-Up Token]] on it, the item turns into five [[Fake Coin]]s.


Coins were [[List of Diddy Kong Racing pre-release and unused content|intended]] to appear in the original ''Diddy Kong Racing'' as shown in pre-release screenshots, but were replaced with bananas in the final.
Coins were [[List of Diddy Kong Racing pre-release and unused content|intended]] to appear in the original ''Diddy Kong Racing'' as shown in pre-release screenshots, but were replaced with bananas in the final.
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===''Mario Sports Mix''===
===''Mario Sports Mix''===
[[File:MSM 1-1 Hockey.png|thumb|The coin in ''Mario Sports Mix'' as the puck for a hockey game.]]
[[File:MSM 1-1 Hockey.png|thumb|The coin in ''Mario Sports Mix'' as the puck for a hockey game.]]
Coins are obtainable in ''[[Mario Sports Mix]]'' by scoring points in [[Mario Sports Mix#Basketball|Basketball]], [[Mario Sports Mix#Volleyball|Volleyball]], and [[Mario Sports Mix#Hockey|Hockey]]. Coins also increase the attack power in [[Mario Sports Mix#Dodgeball|Dodgeball]], and one is used as a puck in Hockey.
Coins can be obtained by scoring in [[Mario Sports Mix#Basketball|Basketball]], [[Mario Sports Mix#Volleyball|Volleyball]], and [[Mario Sports Mix#Hockey|Hockey]] in ''[[Mario Sports Mix]]''. Another use for it is to raise the attack power in [[Mario Sports Mix#Dodgeball|Dodgeball]], and one is used as a puck in Hockey.


===''Mario Tennis Open''===
===''Mario Tennis Open''===
Coins are awarded for playing Special Games in ''[[Mario Tennis Open]]''. Coins appear in the Special Game [[Galaxy Rally]], where players earn two of them by hitting a ball at a [[Star Chip]], and hitting more consecutively increases the number of coins by two. The player can hit a ball at a [[Launch Star]] for five Coins, in addition to another five with each hit in succession. Coins appear in another Special Game, [[Super Mario Tennis]], where they can be hit on the wall to increase the time. The player can purchase tennis gear in the Clubhouse using coins.
Coins are awarded for playing Special Games in ''[[Mario Tennis Open]]''. They appear in two of them. One of those is [[Galaxy Rally]], where players earn two Coins when they hit the ball at a [[Star Chip]], and when more are hit consecutively, the number of Coins given increases by two. Hitting the ball at a [[Launch Star]] awards the player with five Coins, and when it is hit more times in a row, the number of Coins it gives increases by five. Coins are also seen in [[Super Mario Tennis]], where hitting the ball at them on the screen on the wall extends the time. Coins are used to buy tennis gear in the Clubhouse.


====''Sonic Lost World''====
====''Sonic Lost World''====
The coins from ''[[Super Mario World 2: Yoshi's Island]]'' replace [[Ring (Sonic the Hedgehog)|rings]] in the [[Yoshi's Island Zone]] stage in ''[[Sonic Lost World]]''.
In ''[[Sonic Lost World]]'', the coins from ''[[Super Mario World 2: Yoshi's Island]]'' replace [[Ring (Sonic the Hedgehog)|rings]] in the [[Yoshi's Island Zone]] stage.


===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
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In the board game ''[[Monopoly Gamer]]'', coins replace the paper money used in standard Monopoly. Coins come in two denominations: "Golden Coins" worth one coin and "Five Coins," which are larger and worth five coins. Coins are made from either cardboard (in the Standard Editions of the game) or plastic (in the "Collector's Edition"). Coins are used to buy Properties on the board or in Auctions and pay Rent & Jail fees. Some portions of the game force players to drop a given number of coins on their current space (usually by a roll of a [[Red Shell]], [[Green Shell]], or [[POW Block]] on the "Power-Up Die"), where the next player who lands on or passes over that space can pick them up. At the end of the game, every five coins a player has (rounded down) earns the player 10 points toward their final score (points are also earned by Properties owned and Bosses defeated in the game). Two-coin sides also appear on the "Power-Up Die". Rolling the coins normally allows the player to collect three coins from the Bank, although certain characters may have a "Power-Up Boost" that enhances or changes this power-up.
In the board game ''[[Monopoly Gamer]]'', coins replace the paper money used in standard Monopoly. Coins come in two denominations: "Golden Coins" worth one coin and "Five Coins," which are larger and worth five coins. Coins are made from either cardboard (in the Standard Editions of the game) or plastic (in the "Collector's Edition"). Coins are used to buy Properties on the board or in Auctions and pay Rent & Jail fees. Some portions of the game force players to drop a given number of coins on their current space (usually by a roll of a [[Red Shell]], [[Green Shell]], or [[POW Block]] on the "Power-Up Die"), where the next player who lands on or passes over that space can pick them up. At the end of the game, every five coins a player has (rounded down) earns the player 10 points toward their final score (points are also earned by Properties owned and Bosses defeated in the game). Two-coin sides also appear on the "Power-Up Die". Rolling the coins normally allows the player to collect three coins from the Bank, although certain characters may have a "Power-Up Boost" that enhances or changes this power-up.


===''Yoshi's Crafted World''===
[[File:YCW Coin 01.png|thumb|100px|A Coin from ''Yoshi's Crafted World''.]]
Coins reappear in ''[[Yoshi's Crafted World]]''; however, due to the game not including [[Extra life|lives]], any coins collected in the level are added to an overall coin count, which can then be spent on capsule machines to earn costumes. The maximum amount of coins the player can hold is 9999. The coins depict a [[Yoshi's Egg]] on one side, and the number one on the other, a trait shared with Red Coins and Blue Coins. On the front side of every course, hitting a craft in the foreground or the background earns the player coins. Hitting certain crafts multiple times as they are launched in the air results in more coins being earned. Hitting a pink-winged [[Time Cloud]] allows Yoshi to do the same as the view switches sides.
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===''WarioWare'' series===
===''WarioWare'' series===
====''WarioWare Gold''====
Coins appear throughout ''[[WarioWare Gold]]''. The player starts with 10,000 coins, which is the exact number needed to enter the [[Wario Bowl]] tournament.<ref name=wariobowl>{{cite|quote=Hey! Look here! It's Wario. I'm hosting the greatest [[Wario Bowl|video-game tournament]] of all time! Here, in Diamond City! It costs ten thousand coins to enter, but some jerk will walk outta here ten million coins richer.|author=Wario|date=2018|title=''WarioWare Gold''|publisher=Nintendo}}</ref> There is a brief intermission following each boss microgame in a character's stage where the player controlling a box to get coins, added to their total. Coins can also be earned through completing [[List of WarioWare Gold missions|missions]] or winning games of [[Wario Kard]]. From the [[Capsule Machine (WarioWare series)|Capsule Machine]], the player can spend 600 coins to obtain an item. The grand prize of Wario Bowl is 10 million coins,<ref name=wariobowl/> which are hoarded by [[Wario]].<ref>{{cite|quote=You hear me?! The cash is mine! It's mine. Mine! WARIO'S!|author=Wario|title=''WarioWare Gold''}}</ref> The other characters manage to get the coins back, dividing it amongst themselves.
The [[Wrecking Crew (WarioWare Gold)|Wrecking Crew]] microgame involves the objective of collecting hidden coins.<ref>{{cite|quote=Find the hidden coins!|author=In-game description|title=''WarioWare Gold''|publisher=Nintendo}}</ref>
====''WarioWare: Get It Together!''====
====''WarioWare: Get It Together!''====
Coins are in certain characters' courses in Practice Controls mode in ''[[WarioWare: Get It Together!]]'', and collecting them is required to pass, either by contact or hitting them with projectiles.<ref>{{cite|author=Japancommercials4U2|date=August 19, 2021|url=youtu.be/rRYHVr1gNUc|title=Taking a Look at the WarioWare: Get It Together! Demo|publisher=YouTube|language=en|accessdate=August 19, 2021}}</ref>
In ''[[WarioWare: Get It Together!]]'', coins appear in certain characters' courses in Practice Controls mode, where they need to be collected (either by direct contact or throwing projectiles at them) to pass the course.<ref>{{cite|language=en|author=Japancommercials4U2|date=August 19, 2021|url=youtu.be/rRYHVr1gNUc|title=Taking a Look at the WarioWare: Get It Together! Demo|publisher=YouTube|accessdate=August 19, 2021}}</ref>


====''WarioWare: Move It!''====
====''WarioWare: Move It!''====
Coins appear in three of [[9-Volt]]'s microgames in ''[[WarioWare: Move It!]]'' that are based on ''Super Mario'' titles: in the [[Mario Bros. (WarioWare: Move It!)|Mario Bros.]] microgame, coins appear after the enemy is defeated; in [[Mario Pinball Land (microgame)|Mario Pinball Land]] microgame, they appear on the game board alongside Blue Coins when the boss is defeated; and in the [[Super Mario 64 DS (microgame)|Super Mario 64 DS]] microgame, they are positioned along the slide. They can be collected in all three microgames, and are added to a counter within the Super Mario 64 DS one, but do not serve a significant purpose in the ''WarioWare: Move It!'' game overall.
Coins appear in three of [[9-Volt]]'s microgames in ''[[WarioWare: Move It!]]'' that are based on ''Super Mario'' titles: in the [[Mario Bros. (WarioWare: Move It!)|Mario Bros.]] microgame, coins appear after the enemy is defeated; in [[Mario Pinball Land (microgame)|Mario Pinball Land]] microgame, they appear on the game board alongside Blue Coins when the boss is defeated; and in the [[Super Mario 64 DS (microgame)|Super Mario 64 DS]] microgame, they are positioned along the slide. They can be collected in all three microgames, and are added to a counter within the Super Mario 64 DS one, but do not serve a significant purpose in the ''WarioWare: Move It!'' game overall.
===''Yoshi's Crafted World''===
[[File:YCW Coin 01.png|thumb|100px|A Coin from ''Yoshi's Crafted World''.]]
Coins reappear in ''[[Yoshi's Crafted World]]''; however, due to the game not including [[Extra life|lives]], any coins collected in the level are added to an overall coin count, which can then be spent on capsule machines to earn costumes. The maximum amount of coins the player can hold is 9999. The coins depict a [[Yoshi's Egg]] on one side, and the number one on the other, a trait shared with Red Coins and Blue Coins. On the front side of every course, hitting a craft in the foreground or the background earns the player coins. Hitting certain crafts multiple times as they are launched in the air results in more coins being earned. Hitting a pink-winged [[Time Cloud]] allows Yoshi to do the same as the view switches sides.


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
In one scene in ''[[The Super Mario Bros. Movie]]'', [[Toad (species)|Toads]] can be seen collecting coins from booths with [[Coin Block]]s. After [[Toad]] bumps through the crowd and knocks a coin out of a Green Toad's hands, [[Mario]] picks it up out of curiosity and then mistakenly hands it to a Red Toad staring at him.<ref>{{cite|author=Illumination|date=December 8, 2022|url=www.youtube.com/watch?v=e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|language=en-us|accessdate=December 17, 2022}}</ref>
In one scene in ''[[The Super Mario Bros. Movie]]'', [[Toad (species)|Toads]] can be seen collecting coins from booths with [[Coin Block]]s. After [[Toad]] bumps through the crowd and knocks a coin out of a Green Toad's hands, [[Mario]] picks it up out of curiosity and then mistakenly hands it to a Red Toad staring at him.<ref>{{cite|language=en-us|author=Illumination|date=December 8, 2022|url=www.youtube.com/watch?v=e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|accessdate=December 17, 2022}}</ref>


===''Nintendo World Championships: NES Edition''===
===''Nintendo World Championships: NES Edition''===
In ''[[Nintendo World Championships: NES Edition]]'', coins are earned by completing missions; the better rank the player earns, the more coins they receive. These coins can be spent on more missions and icons.
In ''[[Nintendo World Championships: NES Edition]]'', coins are earned by completing missions; the better rank the player earns, the more coins they receive. These coins can be spent on more missions and icons.
===''Princess Peach: Showtime!''===
Coins appear in ''[[Princess Peach: Showtime!]]'' These have [[Sparkle Gem]] icons stamped on them.


===Other appearances===
===Other appearances===
====''Animal Crossing'' series====
====''Animal Crossing'' series====
Coins appear in the ''{{iw|nookipedia|Animal Crossing (series)|Animal Crossing}}'' series as obtainable furniture. In installments prior to ''{{iw|nookipedia|Animal Crossing: New Leaf}}'', they use their ''[[Super Mario Bros.]]'' design, while from ''New Leaf'' onward, they use their modern design, with ''New Leaf'' using a model similar to those in ''[[Super Mario 3D Land]]''. In ''{{iw|nookipedia|Animal Crossing: New Horizons}}'', they can be passed through and "collected," causing them to disappear for a short time.
Coins appear in the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series as obtainable furniture. In installments prior to ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', they use their ''[[Super Mario Bros.]]'' design, while from ''New Leaf'' onward, they use their modern design, with ''New Leaf'' using a model similar to those in ''[[Super Mario 3D Land]]''. In ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'', they can be passed through and "collected", causing them to disappear for a short time.


====''Pikmin Short Movies''====
====''Pikmin Short Movies''====
In the {{iw|pikipedia|Pikmin Short Movies|''Pikmin'' short}} "{{iw|pikipedia|Occupational Hazards}}," a {{iw|pikipedia|Red Pikmin}} exits a green pipe that contained coins and also has dust on his face that makes him resemble Mario.
In the [[pikipedia:Pikmin Short Movies|''Pikmin'' short]] "[[pikipedia:Occupational Hazards|Occupational Hazards]]," a Red [[Pikmin]] exits a green pipe that contained coins. The Red Pikmin also has dust on his face that makes him resemble Mario.


====store.nintendo.co.za====
====store.nintendo.co.za====
On Nintendo's online South African store, three coins represent the {{wp|Vodacom}} registration fee.<ref>{{cite|url=store.nintendo.co.za/products/vodacom-contract-reg-fee|title=Vodacom Registration Fee|publisher=store.nintendo.co.za|language=en|accessdate=March 8, 2024|archive=archive.today/2024.03.08-165508/https://store.nintendo.co.za/products/vodacom-contract-reg-fee}}</ref>
On Nintendo's online South African store, three coins are used to represent the {{wp|Vodacom}} registration fee.<ref>{{cite|url=store.nintendo.co.za/products/vodacom-contract-reg-fee|title=Vodacom Registration Fee|publisher=store.nintendo.co.za|language=en|accessdate=March 8, 2024|archive=archive.today/2024.03.08-165508/https://store.nintendo.co.za/products/vodacom-contract-reg-fee}}</ref>


==Types of coins==
==Types of coins==
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{{br}}
{{br}}


===Regional coins===
===Regional Coins===
{{main|Regional coin}}
{{main|Regional coin}}
[[File: Regional Coins.png|thumb|100px]]
[[File: Regional Coins.png|thumb|100px]]
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{{br}}
{{br}}


===Flower coins===
===Flower Coins===
{{main|Flower coin}}
{{main|Flower coin}}
[[File: Gimmick coin 02.png|thumb|100px]]
[[File: Gimmick coin 02.png|thumb|100px]]
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==Profiles and statistics==
==Profiles and statistics==
{{rewrite-expand|section=yes|Some games like ''Super Mario Advance'' have profiles in languages other than English}}
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.''====
====''Super Mario Bros.''====
{{multilang profile
*'''Wii Virtual Console manual:''' ''Collect 100 Coins for a 1-Up.''
|type=vc_wii
|Eng=Collect 100 Coins for a 1-Up.}}


====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
{{multilang profile
*'''Wii Virtual Console manual:''' ''Each coin gives you an additional chance to win extra lives in the bonus game.''
|type=vc_wii
|Eng=Each coin gives you an additional chance to win extra lives in the bonus game.}}
 
{{Multilang profile
{{Multilang profile
|type=vc_3ds
|type=vc_3ds
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====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
{{multilang profile
*'''Wii Virtual Console manual:''' ''Collect 100 of these to gain an extra life.''
|type=vc_wii
|Eng=Collect 100 of these to gain an extra life.}}
 
{{Multilang profile
{{Multilang profile
|type=vc_3ds
|type=vc_3ds
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====''Super Mario World''====
====''Super Mario World''====
{{multilang profile
*'''Wii U Virtual Console manual:''' ''Collect 100 coins to earn an extra life.''
|type=vc_wiiu
|Eng=Collect 100 coins to earn an extra life.}}


====''Super Mario Advance''====
====''Super Mario Advance''====
{{multilang profile
*'''European instruction booklet:''' ''Collect coins for the Slot Machine. One coin will give you one play.''<ref>''Super Mario Advance'' European instruction booklet. Page 10.</ref>
|type=manual
|EngE=Collect coins for the Slot Machine. One coin will give you one play.<ref>{{cite|date=2001|title=''Super Mario Advance'' British English instruction booklet|publisher=Nintendo of Europe|page=10}}</ref>}}


====''Super Mario World: Super Mario Advance 2''====
====''Super Mario World: Super Mario Advance 2''====
{{multilang profile
*'''European instruction booklet:''' ''Collect 100 to receive an extra life.''<ref>''Super Mario World: Super Mario Advance 2'' European instruction booklet. Page 8.</ref>
|type=manual
|EngE=Collect 100 to receive an extra life.<ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' British English instruction booklet|publisher=Nintendo of Europe|page=8}}</ref>}}


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
{{multilang profile
*'''Instruction booklet:''' ''Coins are scattered all over the island. Collect them to restore health to Mario's life meter. What happens when Mario gathers 100 coins...?''
|type=manual
|Eng=Coins are scattered all over the island. Collect them to restore health to Mario's life meter. What happens when Mario gathers 100 coins...?}}


====''Yoshi's Island: Super Mario Advance 3''====
====''Yoshi's Island: Super Mario Advance 3''====
{{multilang profile
*'''European instruction booklet:''' ''You'll find coins all over the place. Collect 100 of them to get a 1-Up.''
|type=manual
|EngE=You'll find coins all over the place. Collect 100 of them to get a 1-Up.}}


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
{{multilang profile
*'''Instruction manual:''' ''You'll gain an extra life if you collect 100 of these.''
|type=manual
|Eng=You'll gain an extra life if you collect 100 of these.}}
 
{{Multilang profile
{{Multilang profile
|type=website
|type=website
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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
{{multilang profile
*'''Instruction manual:''' ''Collect 100 to earn an extra life.''
|type=manual
|Eng=Collect 100 to earn an extra life.}}


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
{{multilang profile
*'''Instruction manual:''' ''Collect 100 coins to earn an extra life.''
|type=manual
|Eng=Collect 100 coins to earn an extra life.}}


====''Super Mario 3D World''====
====''Super Mario 3D World''====
{{multilang profile
*'''Instruction manual:''' ''Collect 100 coins to get an extra life.''
|type=manual
|Eng=Collect 100 coins to get an extra life.}}


===''Mario Kart'' series===
===''Mario Kart'' series===
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}}
}}


{{multilang profile
*'''North American website bio:''' ''Scattered throughout each track, these golden goodies will boost your speed when you collect them. Your speed maxes out when you have 10 coins. Also, the more coins you collect, the more kart parts you unlock!''
|type=website
|EngA=Scattered throughout each track, these golden goodies will boost your speed when you collect them. Your speed maxes out when you have 10 coins. Also, the more coins you collect, the more kart parts you unlock!}}


====''Mario Kart 8''====
====''Mario Kart 8''====
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====''Mario Kart 8 Deluxe''====
====''Mario Kart 8 Deluxe''====
{{multilang profile
*'''In-game description:''' ''Gives you two extra coins. The more coins you have, the faster your kart will move.''
|type=game
|Eng=Gives you two extra coins. The more coins you have, the faster your kart will move.}}


====''Mario Kart Tour''====
====''Mario Kart Tour''====
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|type=vc_3ds
|type=vc_3ds
|Eng=You can find coins by defeating enemies and breaking blocks.
|Eng=You can find coins by defeating enemies and breaking blocks.
}}
====''Wario Land: Shake It!''====
{{Multilang profile
|type=manual
|Eng='''This is a coin!'''<br>These babies come in a bunch of colors and sizes, with different values. Spend the coins you find at the Pirate Shop.
|Fre='''Ceci est une pièce!'''<br>Ces petites merveilles sont de plusieurs couleurs et tailles, chacune ayant une valeur différente. Dépense les pièces que tu trouves au Coffre du Pirate.
|Spa='''¡Esto es una moneda!'''<br>Estas hermosuras vienen en un montón de colores y tamaños, y también tienen diferentes valores. Gasta las monedas que encuentres en la Tienda Pirata.
}}
}}


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===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
{{multilang profile
*'''Instruction manual:''' ''Collect 100 coins to earn one extra life.''
|type=manual
|Eng=Collect 100 coins to earn one extra life.}}


===''Yoshi's Crafted World''===
===''Yoshi's Crafted World''===
{{multilang profile
*'''North American website bio:''' ''Usually found floating in the air. Use in-game coins you collect to give the capsule machine a spin.''
|type=website
|EngA=Usually found floating in the air. Use in-game coins you collect to give the capsule machine a spin.}}


===''Paper Mario: The Origami King''===
===''Paper Mario: The Origami King''===
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=コイン
|Jap=コイン
|JpnR=Koin
|JapR=Koin
|JpnM=Coin
|JapM=Coin
|Jpn2=メダル
|Jap2=メダル
|Jpn2R=Medaru
|Jap2R=Medaru
|Jpn2M=Medal
|Jap2M=Medal
|Jpn2C=<ref>{{cite|date=1987|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|language=ja|page=24}}</ref>
|Jap2C=<ref>{{cite|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|date=1987|language=ja|page=24}}</ref>
|Jpn2N=''Yume Kōjō: Doki Doki Panic''
|Jap2N=''Yume Kōjō: Doki Doki Panic''
|Jpn3=1ゴールドコイン
|Jap3=1ゴールドコイン
|Jpn3R=1 Gōrudo Koin
|Jap3R=1 Gōrudo Koin
|Jpn3M=1 Gold Coin
|Jap3M=1 Gold Coin
|Jpn3C=<ref>{{cite|date=1994|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|language=ja|page=7}}</ref>
|Jap3C=<ref>{{cite|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|date=1994|language=ja|page=7}}</ref>
|Jpn3N=''Super Mario Land 3: Wario Land''
|Jap3N=''Super Mario Land 3: Wario Land''
|Jpn4={{ruby|小|しょう}}コイン
|Jap4={{ruby|小|しょう}}コイン
|Jpn4R=Shō Koin
|Jap4R=Shō Koin
|Jpn4M=Small Coin
|Jap4M=Small Coin
|Jpn4C=<ref>{{cite|title=''Super Mario RPG'' Final Edition|page=34}}</ref>
|Jap4C=<ref>{{cite|title=''Super Mario RPG'' Final Edition|page=34}}</ref>
|Jpn4N=''Super Mario RPG'', [[treasure chest|treasure box]]
|Jap4N=''Super Mario RPG'', [[treasure chest|treasure box]]
|Jpn5={{ruby|黄|き}}{{ruby|色|いろ}}いスターコイン
|Jap5={{ruby|黄|き}}{{ruby|色|いろ}}いスターコイン
|Jpn5R=Ki'iroi Sutā Koin
|Jap5R=Ki'iroi Sutā Koin
|Jpn5M=Yellow-colored Star Coin
|Jap5M=Yellow-colored Star Coin
|Jpn5C=<ref>{{cite|date=1996|title=''Super Mario 64'' Japanese instruction booklet|language=ja|page=18}}</ref>
|Jap5C=<ref>{{cite|title=''Super Mario 64'' Japanese instruction booklet|date=1996|language=ja|page=18}}</ref>
|Jpn5N=''Super Mario 64''
|Jap5N=''Super Mario 64''
|Jpn6=ヨッシーコイン
|Jap6=ヨッシーコイン
|Jpn6R=Yosshī Koin
|Jap6R=Yosshī Koin
|Jpn6M=Yoshi Coin
|Jap6M=Yoshi Coin
|Jpn6N=''Yoshi's New Island''
|Jap6N=''Yoshi's New Island''
|ChiS=金币
|ChiS=金币
|ChiSR=Jīnbì
|ChiSR=Jīnbì
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==Trivia==
==Trivia==
*The {{iw|pikipedia|Poko}}s from ''{{iw|pikipedia|Pikmin 2}}'' use a similar design to the ''Super Mario'' franchise's coins.
*The [[Pikipedia:Poko|Poko]]s from ''[[Pikipedia:Pikmin 2|Pikmin 2]]'' use a similar design to the ''Super Mario'' franchise's coins.
*"Koopabits" in the ''[[Nintendo Comics System]]'' stories are worth one coin.
*"Koopabits" in the ''[[Nintendo Comics System]]'' stories are worth one coin.
*The {{wp|Cleveland Guardians}} of {{wp|Major League Baseball}} play the coin sound effect from ''Super Mario Bros.'' for each scoring runner.
*The {{wp|Cleveland Guardians}} of {{wp|Major League Baseball}} play the coin sound effect from ''Super Mario Bros.'' for each scoring runner.
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{{YT&G}}
{{YT&G}}
{{NSMB}}
{{NSMB}}
{{MVDK2MOTM}}
{{MVDKMOTM}}
{{YIDS}}
{{YIDS}}
{{WMOD}}
{{WMOD}}
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{{SMG}}
{{SMG}}
{{M&SATOG}}
{{M&SATOG}}
{{WLSI}}
{{MVDKMMA}}
{{MVDKMMA}}
{{M&SATOWG}}
{{M&SATOWG}}
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[[Category:VS. Wrecking Crew]]
[[Category:VS. Wrecking Crew]]
[[Category:Wario collectibles]]
[[Category:Wario collectibles]]
[[Category:Wario Land II objects]]
[[Category:Wario Land 3 items]]
[[Category:Wario Land 3 items]]
[[Category:Wario Land: Shake It! objects]]
[[Category:Wario Land: Shake It!]]
[[Category:Wario Land: Super Mario Land 3 items]]
[[Category:Wario Land: Super Mario Land 3 items]]
[[Category:Wario: Master of Disguise items]]
[[Category:Wario: Master of Disguise items]]

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