Latest revision |
Your text |
Line 4: |
Line 4: |
| |image=[[File:CoinMK8.png|150px]]<br>Artwork of a coin from ''[[Mario Kart 8]]'' | | |image=[[File:CoinMK8.png|150px]]<br>Artwork of a coin from ''[[Mario Kart 8]]'' |
| |first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of games by date#1983|1983]]) | | |first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of games by date#1983|1983]]) |
| |latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | | |latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]]) |
| |variants=[[Blue Coin]]<br>[[Gray Coin]]<br>[[Green Coin]]<br>[[Frozen Coin]]<br>[[Flower coin]]<br>[[Hidden Coin]]<br>[[Purple Coin]]<br>[[Red Coin]]<br>[[Regional coin]]
| |
| |related=[[? Coin]]<br>[[Bell (Animal Crossing)|Bell]]<br>[[Ring (Sonic the Hedgehog)|Ring]]<br>[[Rupee]]<br>[[Star Coin]]
| |
| |comparable=[[Banana]]<br>[[Mini Star]]<br>[[Mini Ztar]]<br>[[Star Bit]]
| |
| }} | | }} |
| {{quote|For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!|Wario|Wario Land 4}} | | {{quote|For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!|Wario|Wario Land 4}} |
| '''Coins''' (also called '''Mushroom coins''' in the [[Beanbean Kingdom]]) are the main currency of the [[Mushroom Kingdom]]. They can be collected in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Coins have varying effects depending on the game type: In platformer games, they increase a player's [[point|score]] and grant [[extra life|extra lives]]; in racing games, they increase speed and recovery times; and in role-playing games and a few other games, they can be used to purchase items.
| |
| ==History==
| |
| ===''Mario Bros.''===
| |
| [[File:MB Arcade Coin.gif|frame|left]]
| |
| Coins in ''[[Mario Bros. (game)|Mario Bros.]]'' emerge from a pipe after defeating an enemy.<ref>{{cite|quote=Earn points by grabbing the coins that come out of a pipe when a character is kicked down!|date=1985|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf|format=PDF|title=''Mario Bros.'' instruction booklet|publisher=Nintendo of America|page=9}}</ref> Coins can be obtained by either touching them or hitting them as they slide along the [[floor]], earning the player 800 points as a dollar sign displays briefly. Coins are also in bonus stages, where the player character has the goal of collecting ten suspended midair within the [[Time Limit|time limit]], earning a perfect bonus multiplier if they succeed.
| |
|
| |
|
| ===''VS. Wrecking Crew'' / ''Wrecking Crew''===
| | '''Coins''' (also called '''Mushroom coins''' in the [[Beanbean Kingdom]]) are the main currency of the [[Mushroom Kingdom]]. They can be collected in most [[Super Mario (franchise)|''Super Mario'' games]]. They have varying effects depending on the game type: in platformer games, they increase a player's [[Point|score]] and grant [[extra life|extra lives]]; in racing games, they increase speed and recovery times; and in RPGs and some other games, they can be used to purchase items, all among other uses. |
| In the [[Bonus Stage (Wrecking Crew series)|bonus stage]]s of ''[[VS. Wrecking Crew]]'', the object of the player is to find the hidden coin within the time limit. In two-player mode, players compete in searching for the coin, and the port ''[[Wrecking Crew]]'' features [[Foreman Spike]] as the rival.
| |
|
| |
|
| ===''Super Mario'' series=== | | ==History== |
| ====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels'' / ''Super Mario Bros. Deluxe''====
| | {{main|History of coins}} |
| [[File:SMBCoin.gif|frame|left]] | | Coins have had varied roles throughout the ''Super Mario'' franchise. In the [[Super Mario (series)|''Super Mario'' series]], particularly the sidescrolling platforming games, collecting 100 typically gives the player an [[extra life]]. In the [[Mario Kart (series)|''Mario Kart'' series]], Coins appear less often, though they affect the racer's top speed. In the [[Mario Party (series)|''Mario Party'' series]], coins mainly appear as a currency used on the game board. Certain minigames involve the characters collecting coins, and the only way to lose in them is by not collecting any coins. Similarly to the ''Super Mario'' series, the [[Yoshi's Island (series)|''Yoshi's Island'' series]] and [[Wario Land (series)|''Wario Land'' series]] also include coins as collectible items. In the [[Paper Mario (series)|''Paper Mario'' series]] and [[Mario & Luigi (series)|''Mario & Luigi'' series]], Coins are used as a form of currency. |
| Coins are the most common items in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and their [[Super Mario Bros. Deluxe|port]], appearing hidden inside of [[block]]s and in midair in every [[level]]. Coins are worth 200 points when collected. Collecting 100 coins gives Mario an [[extra life]].<ref>{{cite|quote=If Mario picks up 100 coins, he gets an extra life.|date=1985|publisher=Nintendo of America|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf|format=PDF|title=''Super Mario Bros.'' instruction booklet|page=7}}</ref>
| |
| | |
| ====''Super Mario Bros. 2'' / ''Super Mario Advance''====
| |
| [[File:CoinSMB2.png|frame]] | |
| Coins in ''[[Super Mario Bros. 2]]'' appear only in [[Subspace]] from plucking [[grass]],<ref>{{cite|quote=All grass you pull up in "Sub-space" will turn into Coins.|author=Tilden, Gail, et al.|date=July/August 1988|title=''Nintendo Power'' Volume 1|publisher=Nintendo of America|page=10}}</ref> and they are used in the [[Bonus Chance]] game after the [[level]]. The [[Super Mario Advance|remake]] introduces [[Ace Coin]]s, five of which are obtainable in every level.
| |
| | |
| ====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
| |
| [[File:SMB3 Coin Sprite.gif|frame]]
| |
| [[File:SMB3_Coin.png|frame|left]]
| |
| [[File:SMA4 Animated Coin Sprite.gif|frame|left]]
| |
| Coins in ''[[Super Mario Bros. 3]]'' retain the same basic purpose as in ''Super Mario Bros.'', rewarding an extra life when 100 are collected.<ref>{{cite|quote=Gather 100 coins and you'll earn an extra Mario.|date=1990|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf|format=PDF|title=''Super Mario Bros. 3'' instruction booklet|page=18}}</ref> There are [[P Switch|Switch Block]]s, which turn [[Brick Block]]s into coins and vice versa, sometimes also causing [[Blue Coin]]s to appear. Coins are also in the 2-Player battle mode, where the player who collects five wins.<ref>{{cite|quote=First one to get five coins wins.|title=''Super Mario Bros. 3'' instruction booklet|page=29}}</ref> In the [[Family Computer]] and [[Nintendo Entertainment System|NES]] version only, a dollar sign ($) at the bottom of the screen represents any coins collected.
| |
| | |
| An [[Orange Switch]] e-Reader card appears in [[Super Mario Advance 4: Super Mario Bros. 3|the remake]], and activating it turns any enemy hit by [[fireball]]s into coins. Coins are worth double if hit by thrown objects like [[Ice Block]]s. There are also [[Advance Coin]]s in [[World-e]] levels only, and they function like the Dragon Coins in ''Super Mario World''.
| |
| | |
| ====''Super Mario Land''====
| |
| [[File:SML Coin Sprite.png|28px|right]]
| |
| Coins in ''[[Super Mario Land]]'' often appear in [[? Block|Mystery Block]]s and mostly secret stashes or bunches. Coins have a different sound effect than the usual one from ''Super Mario Bros.''
| |
| | |
| ====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
| |
| [[File:CoinSMW.gif|frame]]
| |
| {{quote|YOU ARE A SUPER PLAYER!!|Coins message in [[Funky (level)|Funky]]|Super Mario World}}
| |
| The coins of ''[[Super Mario World]]'' function similarly as the previous games, but they can now spawn from enemies defeated from fireballs by [[Fire Mario]] or [[Yoshi]]. Jumping on a yellow [[Koopa Troopa]] also forces a coin to appear from its shell.<ref>{{cite|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=September 26, 2019|url=youtu.be/EY91ibVgw90?feature=shared&t=20|timestamp=0:20|title=''Super Mario World'' - Groovy|publisher=YouTube}}</ref> [[Control Coin]]s are coins that can be manipulated into moving to certain directions. Everything that Yoshi [[swallow]]s also count towards Mario's coin total.
| |
| | |
| The game adds a few varieties of coins: [[Gray Coin]]s, which some enemies turn into when a [[Gray P Switch]] is active; [[Bonus Coin (Super Mario World)|Bonus Coins]], ten of which can be collected from a [[Yoshi Cloud]] for a [[1-Up Mushroom]]; [[Dragon Coin]]s, where collecting all of them in a level rewards an extra life; and [[Dragon Coin|Peach Coins]], which replace Dragon Coins after obtaining all of them in the [[Super Mario World: Super Mario Advance 2|remake]] only.
| |
| | |
| ====''Super Mario Land 2: 6 Golden Coins''====
| |
| [[File:SML2_Coin.png|26px|thumb|left]]
| |
| Coins have the same typical role while platforming in ''[[Super Mario Land 2: 6 Golden Coins]]'', but they can also be spent at a [[Casino|gambling minigame]] for extra lives and power-ups.
| |
| {{br|left}}
| |
| | |
| ====''Super Mario 64'' / ''Super Mario 64 DS''====
| |
| [[File:SM64 Yellow Coin art.jpg|thumb|100px|left|Artwork from ''Super Mario 64'']]
| |
| [[File:CoinSM64DS.png|thumb|''Super Mario 64 DS'' design]]
| |
| Coins, also named '''Yellow Coins''',<ref>{{cite|date=1996|title=''Super Mario 64'' English instruction booklet|publisher=Nintendo of America|language=en|page=18}}</ref><ref>{{cite|date=March 1997|title=''Nintendo Official Magazine'' (UK) issue 54|publisher=EMAP|language=en-gb|page=22}}</ref> are common in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' but have noticeable differences. Coins now have a star-shaped symbol, and the remake changes them from animated 2D sprites into octagonal-like 3D models. A coin appears from any defeated enemy. They restore Mario's lost health and his oxygen supply while underwater. Every 50 coins earns Mario an extra life, while collecting 100 specifically allows for a [[Power Star]] to appear. [[Yoshi]] can stick out his tongue and [[swallow]] coins to obtain them in the remake only. The highest number of coins collected in a course are tracked on the score screen.
| |
| | |
| There are also [[Red Coin]]s, which are worth two coins, and [[Blue Coin]]s, which are worth five coins.
| |
| | |
| ====''Super Mario Sunshine''====
| |
| The coins of ''[[Super Mario Sunshine]]'' are based on their appearance in ''Super Mario 64'': Fifty are worth an extra life,<ref>{{cite|quote=For every 50 you collect in an area, you'll earn an extra life.|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine'' Player's Guide|publisher=Nintendo of America|page=13}}</ref> and obtaining 100 coins spawns the game's main collectible item, a [[Shine Sprite]].<ref>{{cite|quote=Collect 100 in an area to earn a Shine Sprite.|author=Averill, et al.|title=''Super Mario Sunshine'' Player's Guide|page=13}}</ref> Both Red Coins and Blue Coins also make a reappearance.
| |
| | |
| ====''New Super Mario Bros.''====
| |
| [[File:Coin Spinning NSMB.gif|frame|left]]
| |
| The coins of ''[[New Super Mario Bros.]]'' are based on their appearance in ''Super Mario World''; they appear not only throughout levels but also by defeating enemies with [[fireball]]s.
| |
| | |
| Besides coins, there are [[Red Coin]]s, which appear only in sets of eight from a [[Red Ring]], and collecting them earns the player a power-up item or a 1-Up Mushroom. Blue Coins return, having the same role as in ''Super Mario Bros. 3''. The only debuting variety is [[Star Coin]]s, which have to be collected in levels and spent on [[Star Coin Sign]]s to unlock more areas of the map.
| |
| {{br}}
| |
| | |
| ====''Super Mario Galaxy''====
| |
| [[File:SMG Coin Screenshot.png|thumb|200px|Mario collecting coins in [[Battlerock Galaxy]] from ''Super Mario Galaxy'']]
| |
| Coins are much less common in ''[[Super Mario Galaxy]]'' in favor of [[Star Bit]]s. Besides returning methods, coins can now obtainable by shooting either flower buds or certain yellow spots on the ground, or by stomping an enemy. The top coin scores are tracked not only on the score screen like in ''Super Mario 64'' and ''Super Mario Sunshine'' but also per each [[mission]] of a galaxy.
| |
| | |
| The game adds two coin varieties: [[? Coin]]s, which are large coins that cause a random effect to occur, and [[Purple Coin]]s, where 100 of them have to be collected in certain missions for a Power Star, something that coins can no longer do.
| |
| | |
| ====''New Super Mario Bros. Wii''====
| |
| [[File:NSMBW Coin Sprite.png|frame|left]]
| |
| Coins return in ''[[New Super Mario Bros. Wii]]'' along with [[Red Coin]]s, [[Hidden Coin|Dash Coins]], [[Blue Coin]]s, and [[Star Coin]]s. Coins have mostly the same role, but some [[Flower (New Super Mario Bros. series)|flowers located in the background]] release coins when spun next to. In his boss fight, [[Kamek]]'s magic can sometimes turn platforms into coins.
| |
| | |
| ====''Super Mario Galaxy 2''====
| |
| [[File:CoinSMG2.png|thumb|left|200px|Mario collecting coins in ''Super Mario Galaxy 2'']]
| |
| [[File:Giant Coin SMG2.png|thumb|200px|The big coin in the [[Supermassive Galaxy]] in ''Super Mario Galaxy 2'']]
| |
| Coins are a lot more common in ''[[Super Mario Galaxy 2]]'' than the predecessor. They still restore only a unit of health.<ref>{{cite|quote=Coins restore the Life Meter by one.|date=2010|title=''Super Mario Galaxy 2'' instruction booklet|publisher=Nintendo of America|page=28}}</ref> Like the 2D games, collecting 100 coins is required to obtain an extra life.<ref>{{cite|quote=For every 100 coins Mario adds to that total, he earns a 1-Up.|author=Browne, Catherine|date=May 23, 2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Random House Inc|isbn=978-0-30746-907-6|page=6}}</ref> Some [[Hungry Luma]]s ask for coins instead of Star Bits. Top coin scores are no longer tracked in favor of a counter of the fastest time to each Star instead. Coins also refill a bit of Mario's air supply while underwater and give additional flight for [[Bee Mario]].
| |
| | |
| A particularly large rotating coin appears in [[Supermassive Galaxy]], though as an environmental object for Mario to wall-jump off of to get on top of a [[Mega ? Block]].
| |
| {{br|left}}
| |
| | |
| ====''Super Mario 3D Land''====
| |
| Coins appear throughout ''[[Super Mario 3D Land]]'', where collecting 100 rewards Mario or Luigi an extra life, like in the 2D games.<ref>{{cite|date=2011|quote=You'll get an extra life if you collect 100 of these.|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-3DS-super-mario-3D-land-en|format=PDF|title=''Super Mario 3D Land'' digital manual|page=10}}</ref> Coins take the role of points, hence why defeating enemies earns Mario coins directly, though sources where enemies spawn indefinitely, such as [[Baddie Box]]es, stop rewarding coins after the third such enemy is defeated. Grabbing the [[Goal Pole]] earns the player coins except at the top, which is worth an extra life instead. By completing any level except {{world link|8|bowser3d|World 8-Bowser: Part 2}} 2, the player earns one coin per every ten seconds remaining on the [[Time Limit|timer]]. Five coins can be obtained by jumping through [[coin ring]]s, which make their debut.
| |
| | |
| ====''New Super Mario Bros. 2''====
| |
| [[File:NSMB2Coin.gif|frame|left]]
| |
| ''[[New Super Mario Bros. 2]]'' is themed around coin collecting, making coins exceptionally common. The title screen is affected by the total number of coins collected, with 1,000,000 coins adding a gold Mario statue and 9,999,999 coins replacing it with a [[Raccoon Mario]] statue. Coins become more accessible with the help of newly introduced power-ups: [[Gold Flower]]s, converting [[Brick Block]]s and enemies into them directly; [[Gold Block]]s, which give coins as the player character moves automatically; and [[Gold Ring]]s, from which coins can be defeated from defeated enemies directly. There are also [[10-Coin|10]] and [[100-Coin]] denominations, and [[Roulette Coin Block]]s can give a different number of coins.
| |
| | |
| ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
| |
| [[File:NSMBUCoin.gif|thumb]]
| |
| Coins reappear in ''[[New Super Mario Bros. U]]'', working as they do in the previous 2D games. Some levels feature coins falling on parachutes in groups of one to three. The game is the first appearance of [[Green Coin]]s, which spawn from [[Green Ring]]s.
| |
| | |
| ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
| |
| In ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', coins work like they do in ''Super Mario 3D Land'', except enemies either drop or reward coins directly. The game also invisible coins, which can be revealed by passing through them or by using the [[Wii U#Wii U GamePad|Wii U GamePad]] for the original version. Returning varieties include [[coin pile]]s, which are worth several coins and often appear in hidden areas; [[Coin ring|Gold Ring]]s, which reward three coins (instead of five like before); and Green Coins, where collecting eight reveals a [[Green Star]]. One of the [[stamp]]s bears the likeness of a coin.
| |
| | |
| Coins also appear in ''[[Bowser's Fury]]'', though since there is no lives system, collecting 100 coins earns the player a random [[List of power-ups|power-up]] instead: [[Super Bell]], [[Super Mushroom]], [[Boomerang Flower]], [[Fire Flower]], [[Super Leaf]], or a [[Super Star]]. Since version 1.1.0, collecting 100 coins before leaving [[Fur Step Island]] only rewards a Super Mushroom.{{ref needed}}
| |
| | |
| ====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
| |
| Coins are placeable items in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. Since version 1.4.0, coins can be shook to become a [[Pink Coin (Super Mario Maker)|Pink Coin]].
| |
| | |
| The American English description from the [[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] incorrectly states that coins can be shot from [[cannon]]s.
| |
| | |
| ====''Super Mario Run''====
| |
| In ''[[Super Mario Run]]'', coins reprise their role as minor collectables. However, they also replace score as a mechanic. Collecting a redundant power-up is worth 5 coins. Touching the Goal Pole is worth 1-10 coins, with more coins granted the higher the player reaches on the pole. Defeating enemies grants coins in a truncated version of the normal score chain, where the first enemy defeated in a chain grants one coin, the second enemy defeated grants two coins, and all further enemies grant four coins. Enemies can be [[level up|levelled up]] by defeating them in the World Tour and Toad Rally modes. In Toad Rally, each level adds a single coin bonus for defeating that enemy. Enemies can be levelled up three times to get the maximum bonus of 3 coins. Some objects cause coins to start appearing when interacted with, like [[Pause Block]]s. Taking damage causes the player to drop five coins.
| |
| | |
| In World Tour mode, the highest number of coins collected in a single run of a course is tracked. This can be compared wit the highest number of coins the player's friends have collected in the same course. Completing a world, which actually means completing the last course in a world, each time except the first grants the player 100 coins from a treasure chest. This excludes [[World 6 (Super Mario Run)|World 6]] and [[World Star (Super Mario Run)|World Star]].
| |
| | |
| In Toad Rally mode, players compete against the "ghost data" of other players, with coins serving as the score. However, the [[Toad (species)|Toad]]s players convince to cheer for them during the run multiply the coins collected at the conclusion. Collecting coins additionally fills a meter that starts a [[Coin Rush (Super Mario Run)|Coin Rush]] when fill. During a Coin Rush, more coins will appear and the enemy scoring chain grants twice the number of coins. Collecting coins during a Coin Rush makes it last longer.
| |
| | |
| In Remix 10, a bubbled item will appear for every 100 coins collected (a [[Super Mushroom]] if the player is [[Small Mario|small]], and a [[Super Star]] if they are [[Super Mario (form)|Super]]). The coin counter resets when this happens.
| |
| | |
| In Kingdom Builder mode, some Toads carry coins for the player to collect. This is done by tapping on the Toad or the [[List of Kingdom Builder items in Super Mario Run|building]] they are next to. Additionally, several buildings, like ? Blocks and [[Toad House|Bonus Game House]]s, can be interacted with to receive coins. The coins collected in this mode, in World Tour, and in Toad Rally (excluding Friendly Runs) are added to a total used to buy [[List of Kingdom Builder items in Super Mario Run|buildings and decorations]] in the Shop. The recurring Loads of Coins event multiplies the coins received from Toad Rally by 1.5, but only if the player wins the Rally. The total number of coins ever collected is tracked as part of the Player Record.
| |
| | |
| Red Coins, worth one coin, and Blue Coins, worth two coins, return. They are accompanied by various [[color coin]]s, which include [[Pink Coin (Super Mario Run)|Pink Coin]]s, [[Purple Coin]]s, [[Black Coin]]s, and their ★ variations. Color coins are worth 10 coins, and different modes use them in different ways. Hidden Coins return, and are able to hide regular coins and color coins. A [[Coin making arrow|new object similar to Hidden Coin]]s is introduced, only it makes coins appear in a direction away from it.
| |
| | |
| ====''Super Mario Odyssey''====
| |
| [[File:Bowser Castle Treasure Vault SMO.png|thumb|200px|Stacks of coins in the [[Bowser's Kingdom#Bonus areas|Treasure Vault]] of [[Bowser's Castle]].]]
| |
| Coins return in ''[[Super Mario Odyssey]]''; however, rather than giving an extra life for every 100 collected (as lives are absent), or healing Mario (as [[Heart (item)|hearts]] fulfill this role), they are instead used as a global currency in this game and can be spent on clothing, [[Power Moon]]s, and [[Life-Up Heart]]s in the [[Crazy Cap]] stores spread across the kingdoms. Mario drops 10 coins each time he dies, which land in a circle around where this occurred. Coins that land in hazardous substances (such as [[poison (obstacle)|poison]]) or fall down pits vanish. Coins that land on the ground can be recollected, but they disappear if Mario dies again or if he goes through a transition to a different area. Coin rings, coin piles, and invisible coins can also be found. This game also introduces [[regional coin]]s, which are purple and can only be spent in the kingdoms in which they are found.
| |
| | |
| ====''Super Mario Maker 2''====
| |
| Coins and Pink Coins both return as course elements in ''[[Super Mario Maker 2]]'', in addition to [[10-Coin]]s, [[30-Coin]]s, and [[50-Coin]]s. Coins have an essential role in Story Mode, as Mario has to collect them to reconstruct [[Peach's Castle]].<ref>{{cite|quote=We need those Coins to rebuild the castle!|author=[[Toadette|Chief]]|date=2019|title=''[[Super Mario Maker 2]]''|publisher=Nintendo}}</ref> Coins can be [[Frozen Coin|encased in ice]] as of version 2.0 but can be thawed with fire-based attacks or enemies.
| |
| | |
| ====''Super Mario Bros. 35''====
| |
| Coins could be obtained and used for the Item Roulette in ''[[Super Mario Bros. 35]]''.
| |
| | |
| ====''Super Mario Bros. Wonder''====
| |
| In ''[[Super Mario Bros. Wonder]]'', Coins act as they do in previous games. Their choppier spinning animation is similar to those found in older games, like ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''.<ref>{{cite|quote=Here's a close-up and slo-mo. As you can see this is not the game reducing the framerate of the animation for performance. The coins animate with the same framerate as everything else they just ease in and out of 45° increments in order to evoke the rhythm of SMB3 and SMW sprites|author=StephenJPlant|date=September 9, 2023|url=x.com/StephenJPlant/status/1700678401781289384|title=Post|publisher=X|language=en|accessdate=July 6, 2024}}</ref> During a [[Wonder Effect]], coins will dance to the music. [[Flower coin]]s, as well as their [[10-flower coin|10-Coin variant]], are also introduced in this game.
| |
| | |
| ===''Yoshi''===
| |
| {{multiframe|[[File:YoshiNES-Coin-BType.png|28px]] [[File:YoshiGB-Coin.png|28px]]|A sprite of a Coin in ''Yoshi''{{'}}s Famicom/NES version (left) and the Game Boy version (right)|size=200}}
| |
| Coins appear in ''[[Yoshi (game)|Yoshi]]'' after the player clears levels 25 through 27 of the B-Type game. Coins are worth 1,200 points when collected.
| |
| | |
| ===''Mario Kart'' series===
| |
| ====''Super Mario Kart''====
| |
| [[File:SMK Coin Item Box Sprite.png|frame|left]]
| |
| Coins appear on each course in ''[[Super Mario Kart]]''. They increase the top speed of [[kart]]s, going up to ten. Players drop either one, two, or four coins when either hit by another driver, going out of bounds, or being hit by an item. Coins can appear as items that give the player two extra coins.<ref>{{cite|quote=The Coin adds 2 coins to your total.|date=1992|url=www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAFE.pdf|title=''Super Mario Kart'' instruction booklet|format=PDF|publisher=Nintendo of America|page=14}}</ref>
| |
| | |
| ====''Mario Kart: Super Circuit''====
| |
| Coins increase top speed and weight in ''[[Mario Kart: Super Circuit]]''. The player can have up to 55 coins,<ref>{{cite|quote=You can collect up to 55 coins.|date=2001|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioKartSuperCircuit_EN_DE_FR_ES_IT.pdf|format=PDF|title=''Mario Kart: Super Circuit'' instruction booklet|publisher=Nintendo of Europe|page=11}}</ref> because every course has 50 coins and the player can receive five coins at the start, depending on their position. A difference from before is that an alarm sounds if the player has either one or zero coins. Coins can be removed in Quick Run and VS mode.
| |
| | |
| ====''Mario Kart DS''====
| |
| [[File:MKDS Coin.gif|frame|A Coin seen in ''Mario Kart DS''.]]
| |
| Coins appear only during certain missions of ''[[Mario Kart DS]]'', with the goal being to collect all of them.<ref>{{cite|quote=Collect all 15 coins while avoiding the Chain Chomp!|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioKartDS_EN.pdf|date=2005|format=PDF|title=''Mario Kart DS'' instruction booklet|publisher=Nintendo of Europe|page=22}}</ref> Contact with a hazard causes the player to drop coins.
| |
| | |
| ====''Mario Kart Arcade GP 2''====
| |
| Coins are collectible during races in ''[[Mario Kart Arcade GP 2]]''. They are much like in ''Super Mario Kart'', they can be gained by hitting opponents and increase the user's top speed.
| |
| | |
| ====''Mario Kart Wii''====
| |
| Coins are the central focus of the [[Mario Kart (series)#Coin Runners|Coin Runners]] battle game in ''[[Mario Kart Wii]]'', where players drive around to collect them, though being hit by an item causes them to lose coins. The team with the most coins wins,<ref>{{cite|quote=The team that collects the most coins wins.|date=2008|title=''Mario Kart Wii'' instruction booklet|publisher=Nintendo of America|page=13}}</ref> specifically once the three minutes are up. There were online tournaments where players had to collect enough coins to complete a mission.
| |
| | |
| ====''Mario Kart 7''====
| |
| Coins are located throughout every course in ''[[Mario Kart 7]]'', with up to ten coins being obtainable,<ref name=mk7>{{cite|quote=Collect the coins found on the courses, up to a maximum of ten, to increase your top speed.|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-3DS-mario-kart-7-en|format=PDF|title=''Mario Kart 7'' digital manual|page=8}}</ref> Coins increase the user's top speed,<ref name=mk7/> like in ''Super Mario Kart''. A player who either falls off-course or get hit by an item drops three coins (excluding [[fireball]]s, which cause them to drop one coin instead). From this game onward, every 50 coins unlock kart parts for the player's vehicle. Coin Runners returns from ''Mario Kart Wii''.
| |
| | |
| There is a glitch where the player can end the race with more than 10 coins, as long as they don't get hit before finishing, then all coins exceeding the limit will be "destroyed".
| |
| | |
| ====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
| |
| Coins return in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', serving the same purpose as in ''Mario Kart 7'', though the Coin Runners mode of ''Mario Kart 8 Deluxe'' allows players to hold more than ten coins. Coins are obtainable by completing races, Time Trials, online races, and (in ''Mario Kart 8 Deluxe'' only) battles. Coins received by additional players are counted toward the player's total, though not in ''Mario Kart 8 Deluxe''. Besides appearing around courses, the Coin item returns from ''Super Mario Kart'', working the same as before. An August 2014 update for the original game makes it possible to how many coins are obtained collected through matches.
| |
| | |
| On [[Hyrule Circuit]], coins are replaced with Rupees, on [[Animal Crossing]], they are replaced with Bells, and on [[Urchin Underpass]], they are replaced with Cash, the currencies of the series of origin (''The Legend of Zelda'', ''Animal Crossing'', and ''Splatoon'', respectively). On [[Mute City]] and [[Big Blue]], coins are not present on the track, but are instead obtained either from driving over recharge strips on the track, knocking them out of rival racers, or from Item Boxes. On the [[Yoshi's Island (race course)|Yoshi's Island]] course featured in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', coins use their design from the ''Yoshi's Island'' games, depicting Yoshi's face on either side, and produce the same sound heard in those games when collected.
| |
| | |
| ====''Mario Kart Tour''====
| |
| Coins appear in ''[[Mario Kart Tour]]'', where they work in a similar manner to previous entries. In this game, the counter displays more than ten coins per race, like in ''Super Mario Kart'' and ''Mario Kart: Super Circuit'', and coins from Item Boxes are automatically used. However, coins do not provide any speed advantages to the player during races. The player is given points for every coin they get in a race. [[Red Coin|Red]] and [[Blue Coin]]s also appear in [[Coin Rush (Mario Kart Tour)|Coin Rush]] and various bonus challenges, and are worth two and five coins, respectively, as in ''[[Super Mario 64]]''. Up to 300 coins can be earned from races daily, or 600 if the user is subscribed to the Gold Pass. The [[Coin Box]] item also releases many coins at once. The Coin Box+ boost also allows Red Coins to be released by the Coin Box. Coins can be used in the shop to buy [[characters|drivers]], [[kart]]s, [[glider]]s, [[item ticket]]s and [[point-boost ticket]]s. Players can send Greeting Coins to their friends once every day, which gives them five coins. If a player does not collect the coins given by their friend, the coins will begin to stack.
| |
| | |
| During events, coins are usually replaced by [[event token]]s and Team Rally tokens. Some of the coins released from the Coin Box are also turned into event tokens. The Red Coins created by Coin Box+ boost are also replaced by event tokens.<ref>{{cite|author=HalfHydra|date=September 2, 2021|url=www.youtube.com/watch?v=OCk5VLpszEg|title=Myth: Are Red Coins Overwritten?|publisher=YouTube|language=en|accessdate=September 13, 2021}}</ref>
| |
| | |
| The following gliders increase the chance of getting coins from Item Boxes and points from collecting one.
| |
| {|class="wikitable"style="text-align:left"width=1000px
| |
| !width=40%|Special skill
| |
| !width=60%|Gliders
| |
| {{:Special skill (Mario Kart Tour)|transcludesection=Coin}}
| |
| |}
| |
| | |
| ===''Super Mario Bros.'' film===
| |
| Although coins are not given an on-screen appearance in the 1993 [[Super Mario Bros. (film)|''Super Mario Bros.'']] film, they are alluded to by an elderly woman mugging the Mario Bros., referring to them as "Koopa Coins".
| |
| | |
| ===''Wario Land'' series===
| |
| ====''Wario Land: Super Mario Land 3''====
| |
| [[File:WL1 Coin.png|frame]]
| |
| [[File:WL1 10 Gold Coin.png|frame|left|10 Gold Coin]]
| |
| In ''[[Wario Land: Super Mario Land 3]]'', Coins, also named '''1 Gold Coins''',<ref>{{cite|date=1994|title=''Wario Land: Super Mario Land 3'' instruction booklet|publisher=Nintendo of America|language=en|page=8}}</ref> work similarly as in the ''Super Mario'' series. They can be obtained either in midair, in water, by defeating enemies with a [[Ground Pound|Body Slam]], or by destroying [[block]]s. Coins also have the [[10-Coin|10 Gold Coin]] variety, worth ten coins. Coins are spent on minigames after a level. One minigame involves guessing which of the two buckets has a money bag but not the 10-ton weight, which double and half the player's coin total, respectively.
| |
| | |
| ====''Wario Land II''====
| |
| ''[[Wario Land II]]'' features regular, small coins, worth one total, and large Wario coins, worth ten. Coins are obtained through the same means as the predecessor. Defeating an enemy can rarely produce a silver coin worth 100 coins, playing a unique sound effect, or by throwing two enemies together. If Wario takes damage from an enemy, he loses coins. The player can spend either 50, 100, or 200 coins to play a [[Minigame#Wario Land II|minigame]] where tiles of enemies appear, and the more coins spent, the longer the tiles appear. Completing the minigame earns Wario treasure.
| |
| | |
| ====''Wario Land 3''====
| |
| [[File:WL3 Musical Coin.png|thumb|A Musical Coin in ''Wario Land 3''.]]
| |
| Regular gold coins in ''[[Wario Land 3]]'' are worth one coin, while gray, red, green, and blue coins are all worth 10.<ref>{{cite|date=2000|title=''Wario Land 3'' instruction booklet|publisher=Nintendo of America|page=21}}</ref> Every level has eight [[Musical Coin]]s, also worth ten, and can unlock a golf course. Unlike ''Wario Land II'', coins can be obtained from blocks only, and Wario does not lose coins if hit by enemies. Regular coins are used to play a golf minigame in certain levels, and completing the minigame earns Wario treasures.
| |
| {{br}}
| |
| | |
| ====''Wario Land 4''====
| |
| [[File:WL4-Coins.png|frame|left]]
| |
| The [[Coin (Wario Land 4)|Coins]] in ''[[Wario Land 4]]'' appear in a variety of colors, each having a different values. Wario can also collect [[Diamond]]s, which are worth money as well. Wario can earn coins by defeating enemies,<ref>{{cite|quote=For some reason, coins appear when you smash enemies!|date=2001|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_WarioLand4_EN_DE_FR_ES_IT.pdf|title=''Wario Land 4'' British English instruction booklet|format=PDF|page=19}}</ref> like in ''Wario Land: Super Mario Land 3'' and ''Wario Land II''. However, Wario loses coins and health if an enemy damages him. Coins can also be obtained by destroying blocks. A Gold Coin is produced by opening a [[CD]] case, a [[Full Health Item]] box, a [[jewel piece]] box, and clearing a [[pinball digital counter]]. The player can unlock a [[Karaoke (Medamayaki)|Karaoke]] mode in the [[Sound Room]] by receiving 10,000 points worth of coins. Coins are also used to play the three [[Minigame#Wario Land 4|minigame]]s in the [[Mini-Game Shop]], which in turn can be used to gain [[Medal (Wario Land 4)|medal]]s to purchase [[Item Shop (Wario Land 4)|items]].
| |
| | |
| ====''Wario Land: Shake It!''====
| |
| In ''[[Wario Land: Shake It!]]'', there are different variants of coins, each adding a different value to the coin count: '''bronze coins''', which are worth one coin, [[Five Coin|silver coin]]s, which are worth five coins; [[10-Coin|gold coin]]s, which are worth ten coins; [[50-Coin|large silver coin]]s, which are worth fifty coins; and [[100-Coin|large gold coin]]s, which are worth one hundred coins. They are mostly found floating in the air, but they can also be obtained from {{id|Coin Bag|WLSI}}s. They can be accumulated throughout the game and used to buy things from [[Captain Syrup]]'s [[Pirate Shop]]. Collecting coins is also an objective for many missions in the game.
| |
| | |
| ===''Yoshi's Island'' series===
| |
| [[File:Coin.gif|frame|left]]
| |
| [[File:YIDS Coin.jpg|thumb|100px|A Coin from ''Yoshi's Island DS'']]
| |
| Coins commonly appear throughout each level in the [[Yoshi's Island (series)|''Yoshi's Island'' series]], functioning similarly to their appearances in the ''Super Mario'' series. ''[[Super Mario World 2: Yoshi's Island]]'' introduced [[Red Coin|red coin]]s, which are disguised as regular coins in each level and will be exposed as red coins once the player collects them. As the player collects all red coins, the player will make the game closer to 100% [[completion]]. In ''Super Mario World 2: Yoshi's Island'' (though not its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance version]]), all coins on the background layer have a beige shading, while all on the sprite layer (including all disguised red coins) have an orange shading. In ''[[Yoshi's Island DS]]'', both coins and Red Coins retain the same purpose as before, and the game also introduced [[character coin]]s, which portray the baby character's head on them. Collecting the coins will give the player a [[minigame]] in the game's [[Hard Mode]] as a reward. Coins reappear in ''[[Yoshi's New Island]]'', functioning no differently than before.
| |
| {{br}}
| |
| | |
| ===''UNDAKE30 Same Game''===
| |
| In ''[[UNDAKE30 Same Game]]'', coins appear as one of the icons on the playing field.
| |
| | |
| ===''Mario's FUNdamentals''===
| |
| In ''[[Mario's FUNdamentals]]'', coins appear in the Dominoes game on dominoes that are numbered 3.
| |
| | |
| ===''Super Mario RPG: Legend of the Seven Stars''===
| |
| Coins are currency used for purchasing items, weapons, armor, and accessories in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. Coins appear in small and large sizes, worth one and ten coins, respectively. The player can have up to 999 in the original and 9,999 in the remake. Coins are obtainable by either defeating enemies or obtaining them from chests. The game uniquely features [[Frog Coin]]s, which serve as their own type of currency.
| |
| | |
| ===''Mario Net Quest''===
| |
| Coins are worth 500 coins when clicked from a floor tile in ''[[Mario Net Quest]]''.
| |
| | |
| ===''Yoshi's Story''===
| |
| [[File:YS_HeartCoin.png|thumb|left|A coin in ''Yoshi's Story'']]
| |
| [[File:YoshisStoryCoin.gif|frame]]
| |
| In ''[[Yoshi's Story]]'', coins have a different design, having a yellow and orange color scheme and a heart-shaped symbol. In this game, coins can be collected for [[♥]]s to boost a [[Baby Yoshi#Yoshi's Story|Baby Yoshi]]'s mood. If all coins are collected in an area, it sometimes makes [[melon]]s appear. Coins can be hidden everywhere in a stage, including in the sky and in the ground. In some areas of every level, when a [[Heart Fruit]] is eaten, heart coins appear in different formations and must all be collected before they disappear.
| |
| | |
| ===''Mario Party'' series===
| |
| Coins are needed to win a game in the [[Mario Party (series)|''Mario Party'' series]]. Without coins, the player cannot purchase [[Star (Mario Party series)|Star]]s, the main items in order to win, or items that can help the player or hinder opponents. Coins can be acquired by landing on a [[Blue Space]], certain [[Event Space]]s, and [[DK Space]]s. Also, ten coins are acquired every time a player wins a [[Minigame#Mario Party series|minigame]] or when the game begins. Coin minigames exist, and they can make the player receive a certain number of coins depending on the coins found during said game. Coins can also be acquired via Battle minigames, where a set number of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they did in the minigames. Due to the difference in gameplay, coins do not appear in ''[[Mario Party 9]]''. Coins appear in ''[[Mario Party: Island Tour]]'', but only in the minigame [[Deck Hunt]]. Coins serve their original purpose in ''[[Mario Party 10]]''<nowiki>'</nowiki>s [[amiibo]] Party mode, though they are still absent from the game's Mario Party and Bowser Party modes. The maximum coins that can be collected is 999.
| |
| | |
| ===''Super Smash Bros.'' series===
| |
| {{main-wiki|SmashWiki|Gold (collectible)}}
| |
| Different types of Coins called [[Smash Coin]]s also appear in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. for Wii U]]'' coin battle matches. In these matches, coins can be earned when a player hits another. The player may lose coins if they were sent flying off-screen and the coins lost can be received by the opposing players or collect back. If they were turned into a star, the coins will be lost in the background.
| |
| | |
| Coins are also needed to operate the {{iw|smashwiki|Lottery}} in ''Super Smash Bros. Melee'' and the {{iw|smashwiki|Coin Launcher}} in ''Super Smash Bros. Brawl''. These coins are used to get trophies and stickers.
| |
| | |
| Coins are produced from the move [[Super Jump Punch]] by [[Mario]], [[Dr. Mario]] (in ''Super Smash Bros. Melee''), and [[Luigi]] (only when sourspotted), using their design from ''Super Mario 64'' up until ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', where their design is based on the [[Star Coin]]s from the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. In ''[[Super Smash Bros. Ultimate]]'', when [[Mario Cap|Mario's cap]] becomes [[Cappy]], the coins are replaced by [[regional coin]]s from the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]'' (though this is exclusive to Mario), which use the same sound effect from the original game. The coins from this move have no practical effect.
| |
| | |
| Coins also appear in the [[Golden Plains]] stage in ''Super Smash Bros. for Nintendo 3DS''. Collecting 100 of these turns the character [[Gold Mario|gold]] and increases their attack power and launch resistance for a period of time.
| |
| | |
| ===''Paper Mario'' series===
| |
| ====''Paper Mario''====
| |
| In ''[[Paper Mario]]'', Coins are fairly common. They appear whenever an [[enemy]] is defeated. However, when Mario runs away from a battle, he loses coins. Coins are found not only in ? Blocks, but also in trees, bushes, and other hidden areas. To get a single coin from a tree, Mario has to use his [[Hammer]] to make the tree shake so that the single coin falls down. To find the single coin in a bush, Mario simply tries to search a bush when he goes near one. Coins are used to buy items or [[badges]] in the games. Mario can hold up to 999 coins in this game.
| |
| | |
| ====''Paper Mario: The Thousand-Year Door''====
| |
| Coins return in ''[[Paper Mario: The Thousand-Year Door]]''. They have the same use as in ''Paper Mario''. Mario starts with 100 coins, although half of them are stolen by a [[Bandit]] when Mario first enters the east side of [[Rogueport]]. Mario can retrieve the stolen coins if he tracks down the Bandit in a house behind the inn in Rogueport's main plaza. Mario can hold up to 999 coins in the original game, and 9,999 coins in the Nintendo Switch remake.
| |
| | |
| ====''Super Paper Mario''====
| |
| ''[[Super Paper Mario]]'' explains that Coins came from the [[Sammer Guy]] warrior [[List of Sammer Guys#Footsteps of Coins|Footsteps of Coins]], who is the one who purposely drops coins around the universe. However, this explanation is merely part of Footsteps of Coin's opening speech, so its accuracy can be considered poor. In the game, each enemy releases coins when defeated. The stronger the enemy, the more coins are released. Some items also increase the number of coins gained after defeating an enemy. Coins serve as currency to buy items (or, after the end of the game, the rare [[Pixl]] Tiptron). A total of 999 coins can be held by Mario in this game; any more will disappear. In this game, coins can also be gained using the [[Happy Flower (Super Paper Mario)|Happy Flower]] to produce coins, or selling items for coins. Because of the more platformer-style gameplay compared to previous and succeeding entries, fleeing from an enemy will not have the player lose coins.
| |
| | |
| ====''Paper Mario: Sticker Star''====
| |
| In ''[[Paper Mario: Sticker Star]]'', Coins, made of cardboard since this game, appear in some ? Blocks, are found in secret areas, and are awarded after collecting a [[Comet Piece]]. Additionally, Mario may sell his various stickers for coins. If Mario continues attacking an enemy after all its HP is gone, he will gain one coin for every additional hit. The main purpose of Coins is to buy stickers or Things, to use the [[Battle Spin]] or to get two sections of the spinner to match up, or pay the enemies bullying [[Traveling Toad|a Toad]] in some areas. In this game, Mario can hold up to 9,999 coins. Spending 10,000 coins at various shops earns Mario the "Super Shopper" [[Super Flag]]. A perfect bonus earned from winning a battle in the first turn without taking any damage will also give Mario coins. Unlike the previous installments, Mario no longer loses coins when fleeing from battle.
| |
| | |
| ====''Paper Mario: Color Splash''====
| |
| In ''[[Paper Mario: Color Splash]]'', Coins are primarily earned from finding them in ? Blocks, defeating enemies, repainting [[colorless spot]]s, and collecting [[Mini Paint Star]]s. Winning a battle without taking any damage, or after [[Kamek]] has cursed Mario's cards, will award a coin bonus. The mechanic of coins being earned when dealing damage after defeating an enemy returns from ''Sticker Star''. Coins are awarded as prizes from the [[Roshambo Temple]]s, in addition to Koopaling Battle Cards. Mario will earn 300 coins every time he finds Luigi using the [[Cutout]] technique. In this game, Mario can hold up to 9,999 coins.
| |
| | |
| The main purpose of Coins is to buy [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] or [[Battle Card (Paper Mario: Color Splash)#Things|Things]], buy services from various cafés throughout the game, or to use the [[Battle Spin]]. Additionally, Mario may buy hints from NPCs such as the ''[[Prisma Times]]'' Toad or the [["Deep Cuts" Toad]]. In the [[Tangerino Grill]], Mario can purchase extra ingredients from the [[Peddler Kinopio]] to make the cooking minigames easier. The [[Cobalt Base]] offers Mario the chance to buy various card decks from the [[Informant Mūcho]]. Mario must collect a minimum of 25 coins using [[Cannonball]]s to complete a section of the [[Violet Passage]]. [[Wendy]] can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Collecting a total of 10,000 coins earns Mario the "Gold Bug" Super Flag.
| |
| | |
| ====''Paper Mario: The Origami King''====
| |
| [[File:CoinPMTOK.png|thumb|100px|Coins in ''Paper Mario: The Origami King'']]
| |
| In ''[[Paper Mario: The Origami King]]'', coins are obtainable in the overworld and earned from winning battles, with additional coins being earned if Mario takes no damage or solves a ring puzzle. In addition to normal coins, there are 10-Coins, 100-Coins, and 1,000-coin bags. Unlike previous ''Paper Mario'' games, Mario can hold up to 999,999 coins. Mario earns the Coin Collector trophy if he collects a total of 300,000 coins. Coins can also be used to increase the time limit during battles (exchanging 10 coins for one second) and to cheer to help solve a ring puzzle (up to 999 coins for maximum effect). In [[Shogun Studios]], coins are referred to as "gold bits".
| |
| {{br}}
| |
| | |
| ===''Luigi's Mansion'' series===
| |
| [[File:LM Gold Coin.png|thumb|175px|Five coins as seen in ''Luigi's Mansion'']]
| |
| [[File:LM Gold Coin Sprite.png|frame|left]]
| |
| Coins appear throughout the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]. In every installment, when [[Luigi]] takes damage, he loses a few Coins, which disappear if he does not collect them quickly enough. In ''[[Luigi's Mansion]]'' and [[Luigi's Mansion (Nintendo 3DS)|its Nintendo 3DS version]], Coins are the most common treasure, worth 5,000 G, and can be found all over the [[Luigi's Mansion (location)|mansion]]. Both the [[Red Diamond (Luigi's Mansion)|Red Diamond]] and [[King Boo]]'s [[crown (King Boo)|crown]] are worth the same as a regular coin. In ''[[Luigi's Mansion: Dark Moon]]'', Coins reappear, though with a more octagonal shape and a value of 1 G each. In ''[[Luigi's Mansion 3]]'', coins function identically to their appearance in ''Luigi's Mansion: Dark Moon'', though there are piggy banks that can be shattered for many coins to scatter about.
| |
| | |
| ===''Mario Golf'' series===
| |
| Coins appear in Coin-collecting challenges on courses in ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Golf: World Tour]]'', and ''[[Mario Golf: Super Rush]]''. They make up various formations, from basic shapes like circles, squares, and triangles, to unique ones like clouds, fish, and clovers. In these challenges, when selecting where to aim the shot, the Coins spin faster when the ball's path will go into them, and it attracts the Coins as it flies close to and through them. For ''Toadstool Tour'', the Coins take their ''Super Mario 64'' appearance, and the challenges are in the form of regular games, where the player must collect as many Coins as possible while finishing on or below par. In ''World Tour'', the Coins return to their regular form, and are awarded to the players for completing challenges, finishing rounds, and as prizes for finishing tournaments. Coins can be used to purchase golf gear in the Castle Club, and are seen in Mario Golf challenges and Character Costume Challenges. These challenges are unique that they do not act like regular rounds, therefore there are no flags and cups on the greens. Instead, without having to worry about sinking the ball, players collect a set amount of Coins by hitting the ball through them in two strokes less than the hole's par. In Quick Round, the Coins may or may not appear on the course when playing on them. But when going on practice rounds through the Castle Club, the Coins are always there. Obtaining Coins in any way adds them to the player's coin total. In ''Mario Golf: Super Rush'', they act as energy instead of items, and they are lost if the player swings too hard after [[Wario]]'s Lightning Blast. In Speed Golf, they are lost from the same condition as regular golf, but they can also be lost if they are hit by a special shot that knocks balls away. They also appear in [[Mario Golf: Super Rush#Battle Golf|Battle Golf]] mode where they are lost if the player makes contact with water, gets crushed by a [[Thwomp]], gets eaten by a [[Chain Chomp]], gets stomped by a [[Whomp]], gets hit by a [[Bob-omb]], slips on a [[Banana]], or makes contact with a special shot that knocks away balls.
| |
| | |
| ===''Wario World''===
| |
| Coins appear in small and large sizes in ''[[Wario World]]'', and are obtainable by defeating enemies and breaking objects. Floating coins also appear in bonus rooms. Coins are used to buy [[garlic]] from [[Garlic Dispenser]]s and to continue where the player left off if they lose all health.
| |
| | |
| ===''Mario & Luigi'' series===
| |
| ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
| |
| ''[[Mario & Luigi: Superstar Saga]]'' introduces [[Beanbean coin]]s. At the beginning of the game, [[Bowser]] gets stuck in a cannon in [[Stardust Fields]], and [[Tolstar]] demands 100 coins to release him. However, no matter how many coins the player currently has, the exchange rate always translates to 10 Beanbean coins, and Tolstar orders the bros. to find 100 coins around Stardust Fields. Later in the game, [[Prince Peasley]] makes a bet of 99,999,999,999,999 Mushroom coins with Mario and Luigi over who would find the pieces of the [[Beanstar]] first. Mario and Luigi win, and [[Prince Peasley]] rewards them with the promised coins. However, since they are Mushroom coins, the exchange rate translates into only 99 [[Beanbean coin]]s. Coins are obtained from blocks or winning battles, and are used to buy items, badges, or equipment from shops. In the original game, the player can also lose coins if they run away from battles. In the original game, the maximum amount of coins that can be held is 9,999.
| |
| | |
| ====''Mario & Luigi: Partners in Time''====
| |
| [[File:M&LPIT Coin sprite.png|right]]
| |
| Regular coins return in ''[[Mario & Luigi: Partners in Time]]''. They can be obtained by hitting blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning [[Baby Mario]] and [[Baby Luigi]] through the air and into the tornado, making them soar farther and descending to collect the coins. Like ''Mario & Luigi: Superstar Saga'', coins are also used for currency in this game. [[10-Coin|10 Coin]]s, [[20 Coin]]s and [[100-Coin]]s also appear, and they are worth ten, twenty, and one hundred coins each, respectively.
| |
| | |
| ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
| |
| ''[[Mario & Luigi: Bowser's Inside Story]]'' also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out.
| |
| | |
| ====''Mario & Luigi: Dream Team''====
| |
| ''[[Mario & Luigi: Dream Team]]'' also has a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out. Larger Coins, with values up to 100, can be found in hard-to-reach places as rewards. Also, unlike in previous installments, neither of the bros lose coins for fleeing in battle.
| |
| | |
| ====''Mario & Luigi: Paper Jam''====
| |
| Coins reappear in ''[[Mario & Luigi: Paper Jam]]'', obtainable and usable as in the previous installments. Coins can also be found in Drill Spots.
| |
| | |
| ====''Mario & Luigi: Brothership''====
| |
| As with the previous installments, ''[[Mario & Luigi: Brothership]]'' has coins that can be obtained and used in the same manner. In addition, there are [[M Coin]]s and [[L Coins]] that yield two coins when their respective bros collect them.
| |
| | |
| ===''Super Princess Peach''===
| |
| [[File:Coin SPP.png|thumb|Artwork from ''Super Princess Peach'']]
| |
| Coins are also collectible items in ''[[Super Princess Peach]]'', this time to purchase items at the [[Super Princess Peach#Shop|shop]]. Besides appearing around levels, coins can also be obtained by completing any of the minigames [[Toad Jump]], [[Toad Tote]], and [[Toad Shot]]. There is another coin variety named [[Five Coin]], which is worth said amount.
| |
| | |
| ===''Mario vs. Donkey Kong'' series===
| |
| [[File:M&DKMotM Coin.png|thumb|left]]
| |
| Coins appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Mario vs. Donkey Kong: Minis March Again!]]'', ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', ''[[Mario and Donkey Kong: Minis on the Move]]'', and ''[[Mario vs. Donkey Kong: Tipping Stars]]''. They are collected to raise the player's score. A large coin is worth five small coins. In ''Minis March Again!'' and ''Mini-Land Mayhem!'', by collecting 100 coins, the player gets an [[M-Token]].
| |
| | |
| ===''Mario Baseball'' series===
| |
| In both ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', coins play a role in both of the challenge modes and both of the Toy Fields. Coins are needed in both games to buy items to either unlock events or help the player when they are playing with someone else. In Toy Field, coins are needed to win the game, and coins could be obtained by hitting an RBI or the Hit spaces in the field. Though similar, both Toy Fields have different ways of getting coins, such as shooting an item at an opposing player in ''Mario Super Sluggers'' or get a right item in a slot in ''Mario Superstar Baseball''.
| |
| | |
| ===''Mario Hoops 3-on-3''===
| |
| Coins are obtainable from [[? Panel]]s in ''[[Mario Hoops 3-on-3]]''.<ref>{{cite|quote=Dribble the ball over the ? panels to get coins.|date=2006|title=''Mario Hoops 3-on-3'' instruction booklet|publisher=Nintendo of America|page=14}}</ref> Each team can carry up to 100 coins. Each coin give players additional points when scoring a basket.
| |
| | |
| ===''Diddy Kong Racing DS''===
| |
| [[File:Coin DKRDS.png|thumb|left|[[Diddy Kong]] driving between two coins in [[Fossil Canyon]]]]
| |
| Coins can be collected on every track ''[[Diddy Kong Racing DS]]''. They depict the [[Rare]] logo, not unlike the [[Rareware Coin]] from ''[[Donkey Kong 64]]'', and replace the [[banana]]s from ''[[Diddy Kong Racing]]''. Coins can be spent at [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to unlock additional content, such as courses and modes. Furthermore, if a racer picks up a green [[Weapon Balloon]] and applies a [[Power-Up Token]] to it, the item becomes five [[Fake Coin]]s.
| |
| | |
| Coins were [[List of Diddy Kong Racing pre-release and unused content|intended]] to appear in the original ''Diddy Kong Racing'' as shown in pre-release screenshots, but were replaced with bananas in the final.
| |
| {{br|left}}
| |
| | |
| ===''Mario & Sonic'' series===
| |
| Coins appear in a few [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. In the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'', Coins appear in [[Dream Canoe]], where players have to collect as many of them as possible within the [[Time Limit|time limit]]. The coins initially appear scattered around the area, but players can also steal them from one another as the event goes on. In the Nintendo DS version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]'', Coins appear in [[Deluxe Halfpipe]], where several of them are scattered along the course for players to collect. When at least five are collected, the player can use them to perform a special trick. In the [[Wii]] [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] of the game, coins appear in the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross, functioning identically as in the Nintendo DS version. In ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'', coins appear in [[Groove Pipe Snowboard]], where collecting them allows the player to perform faster boosts in groove zones, in [[Mario's Figure Skating Spectacular]], where they are collected from [[? Block]]s and wave sections, and in [[Snow Day Street Hockey]], where characters can collect coins on the Coin Street rink by using the [[P Switch]] to turn [[Brick Block]]s into them. Additionally, if eight coins are collected in Snow Day Street Hockey, a bonus goal carried around by [[Lakitu]] will appear on the same side of the rink as the opponent's goal.
| |
| | |
| ===''Super Mario Chess''===
| |
| In the board game ''[[Super Mario Chess]]'', Coins are used as pawn pieces on the "heroes" side.
| |
| | |
| ===Club Nintendo===
| |
| In the North American version of the [[Club Nintendo (rewards program)|Club Nintendo]] rewards program, coins were used as currency to purchase downloadable games, content, and [[Nintendo]]-themed merchandise.
| |
| | |
| ===''Mario Sports Mix''===
| |
| [[File:MSM 1-1 Hockey.png|thumb|The coin in ''Mario Sports Mix'' as the puck for a hockey game.]]
| |
| Coins are obtainable in ''[[Mario Sports Mix]]'' by scoring points in [[Mario Sports Mix#Basketball|Basketball]], [[Mario Sports Mix#Volleyball|Volleyball]], and [[Mario Sports Mix#Hockey|Hockey]]. Coins also increase the attack power in [[Mario Sports Mix#Dodgeball|Dodgeball]], and one is used as a puck in Hockey.
| |
| | |
| ===''Mario Tennis Open''===
| |
| Coins are awarded for playing Special Games in ''[[Mario Tennis Open]]''. Coins appear in the Special Game [[Galaxy Rally]], where players earn two of them by hitting a ball at a [[Star Chip]], and hitting more consecutively increases the number of coins by two. The player can hit a ball at a [[Launch Star]] for five Coins, in addition to another five with each hit in succession. Coins appear in another Special Game, [[Super Mario Tennis]], where they can be hit on the wall to increase the time. The player can purchase tennis gear in the Clubhouse using coins.
| |
| | |
| ====''Sonic Lost World''====
| |
| The coins from ''[[Super Mario World 2: Yoshi's Island]]'' replace [[Ring (Sonic the Hedgehog)|rings]] in the [[Yoshi's Island Zone]] stage in ''[[Sonic Lost World]]''.
| |
| | |
| ===''Captain Toad: Treasure Tracker''===
| |
| [[File:Coins CTTT.png|thumb|left|Coins in ''Captain Toad: Treasure Tracker'']]
| |
| Coins reappear in ''[[Captain Toad: Treasure Tracker]]'' and its [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|Nintendo Switch and Nintendo 3DS versions]] acting as they have in previous games. Instead of having the time limit for each level, the game keeps track the highest number of coins earned for each level. Like ''[[Super Mario 3D World]]'', Coins can also appear in stacks, and invisible coins can be revealed by walking through them or touching them on the GamePad. Every 100 coins collected results in an [[extra life]].
| |
| | |
| Besides collecting the coins themselves, Coins can also be collected by tapping posters found on walls, holding a [[Flaptor]] for a few seconds using the touchscreen on the GamePad, defeating most enemies (except [[Bullet Bill]]s and [[Bull's-Eye Bill]]s, which only yield a single Coin per [[Bill Blaster]]), throwing a [[Turnip]] at something, or collecting a [[Super Mushroom]] while already in Super form, which results in 10 coins.
| |
| | |
| If [[Captain Toad]] or [[Toadette]] loses a life, they lose all their coins collected within that level (except for [[Mummy-Me Maze Forever]]). Many Bonus Objectives require the player to collect a certain amount of coins within a level.
| |
| {{br|left}}
| |
| ===''Minecraft''===
| |
| In the Super Mario Mash-up in ''[[Minecraft]]'', Gold Ingots are replaced by Coins. There is also a painting of a Coin.
| |
| | |
| ===''Mario + Rabbids'' series===
| |
| ====''Mario + Rabbids Kingdom Battle''====
| |
| [[File:CoinMRKB.jpg|thumb]]
| |
| In ''[[Mario + Rabbids Kingdom Battle]]'', coins can be collected in the overworld or by achieving a "Golden Shot" from defeating an enemy. They are used to purchase new weapons. Additionally, the Hog Wild weapon has a coin on each side.
| |
| | |
| ====''Mario + Rabbids Sparks of Hope''====
| |
| In ''[[Mario + Rabbids Sparks of Hope]]'', coins are collected in the overworld, rewarded for winning battles, and found in treasure chests that appear after completing Red Coin, Green Coin, and Blue Coin challenges. They are used to buy items from [[SALESBOT 9.99+TX]]'s shops as well as team heals, and to play [[Victor]]'s challenges. In [[The Last Spark Hunter]] DLC, the party starts with 150 coins.
| |
| | |
| ===''Monopoly Gamer''===
| |
| In the board game ''[[Monopoly Gamer]]'', coins replace the paper money used in standard Monopoly. Coins come in two denominations: "Golden Coins" worth one coin and "Five Coins," which are larger and worth five coins. Coins are made from either cardboard (in the Standard Editions of the game) or plastic (in the "Collector's Edition"). Coins are used to buy Properties on the board or in Auctions and pay Rent & Jail fees. Some portions of the game force players to drop a given number of coins on their current space (usually by a roll of a [[Red Shell]], [[Green Shell]], or [[POW Block]] on the "Power-Up Die"), where the next player who lands on or passes over that space can pick them up. At the end of the game, every five coins a player has (rounded down) earns the player 10 points toward their final score (points are also earned by Properties owned and Bosses defeated in the game). Two-coin sides also appear on the "Power-Up Die". Rolling the coins normally allows the player to collect three coins from the Bank, although certain characters may have a "Power-Up Boost" that enhances or changes this power-up.
| |
| | |
| ===''WarioWare'' series===
| |
| ====''WarioWare Gold''====
| |
| Coins appear throughout ''[[WarioWare Gold]]''. The player starts with 10,000 coins, which is the exact number needed to enter the [[Wario Bowl]] tournament.<ref name=wariobowl>{{cite|quote=Hey! Look here! It's Wario. I'm hosting the greatest [[Wario Bowl|video-game tournament]] of all time! Here, in Diamond City! It costs ten thousand coins to enter, but some jerk will walk outta here ten million coins richer.|author=Wario|date=2018|title=''WarioWare Gold''|publisher=Nintendo}}</ref> There is a brief intermission following each boss microgame in a character's stage where the player controlling a box to get coins, added to their total. Coins can also be earned through completing [[List of WarioWare Gold missions|missions]] or winning games of [[Wario Kard]]. From the [[Capsule Machine (WarioWare series)|Capsule Machine]], the player can spend 600 coins to obtain an item. The grand prize of Wario Bowl is 10 million coins,<ref name=wariobowl/> which are hoarded by [[Wario]].<ref>{{cite|quote=You hear me?! The cash is mine! It's mine. Mine! WARIO'S!|author=Wario|title=''WarioWare Gold''}}</ref> The other characters manage to get the coins back, dividing it amongst themselves.
| |
| | |
| The [[Wrecking Crew (WarioWare Gold)|Wrecking Crew]] microgame involves the objective of collecting hidden coins.<ref>{{cite|quote=Find the hidden coins!|author=In-game description|title=''WarioWare Gold''|publisher=Nintendo}}</ref>
| |
| | |
| ====''WarioWare: Get It Together!''====
| |
| Coins are in certain characters' courses in Practice Controls mode in ''[[WarioWare: Get It Together!]]'', and collecting them is required to pass, either by contact or hitting them with projectiles.<ref>{{cite|author=Japancommercials4U2|date=August 19, 2021|url=youtu.be/rRYHVr1gNUc|title=Taking a Look at the WarioWare: Get It Together! Demo|publisher=YouTube|language=en|accessdate=August 19, 2021}}</ref>
| |
| | |
| ====''WarioWare: Move It!''====
| |
| Coins appear in three of [[9-Volt]]'s microgames in ''[[WarioWare: Move It!]]'' that are based on ''Super Mario'' titles: in the [[Mario Bros. (WarioWare: Move It!)|Mario Bros.]] microgame, coins appear after the enemy is defeated; in [[Mario Pinball Land (microgame)|Mario Pinball Land]] microgame, they appear on the game board alongside Blue Coins when the boss is defeated; and in the [[Super Mario 64 DS (microgame)|Super Mario 64 DS]] microgame, they are positioned along the slide. They can be collected in all three microgames, and are added to a counter within the Super Mario 64 DS one, but do not serve a significant purpose in the ''WarioWare: Move It!'' game overall.
| |
| | |
| ===''Yoshi's Crafted World''===
| |
| [[File:YCW Coin 01.png|thumb|100px|A Coin from ''Yoshi's Crafted World''.]]
| |
| Coins reappear in ''[[Yoshi's Crafted World]]''; however, due to the game not including [[Extra life|lives]], any coins collected in the level are added to an overall coin count, which can then be spent on capsule machines to earn costumes. The maximum amount of coins the player can hold is 9999. The coins depict a [[Yoshi's Egg]] on one side, and the number one on the other, a trait shared with Red Coins and Blue Coins. On the front side of every course, hitting a craft in the foreground or the background earns the player coins. Hitting certain crafts multiple times as they are launched in the air results in more coins being earned. Hitting a pink-winged [[Time Cloud]] allows Yoshi to do the same as the view switches sides.
| |
| | |
| ===''The Super Mario Bros. Movie''===
| |
| In one scene in ''[[The Super Mario Bros. Movie]]'', [[Toad (species)|Toads]] can be seen collecting coins from booths with [[Coin Block]]s. After [[Toad]] bumps through the crowd and knocks a coin out of a Green Toad's hands, [[Mario]] picks it up out of curiosity and then mistakenly hands it to a Red Toad staring at him.<ref>{{cite|author=Illumination|date=December 8, 2022|url=www.youtube.com/watch?v=e-3sYL7vJTQ|title=The Super Mario Bros. Movie {{!}} “Mushroom Kingdom” {{!}} Official Movie Clip|publisher=YouTube|language=en-us|accessdate=December 17, 2022}}</ref>
| |
| | |
| ===''Nintendo World Championships: NES Edition''===
| |
| In ''[[Nintendo World Championships: NES Edition]]'', coins are earned by completing missions; the better rank the player earns, the more coins they receive. These coins can be spent on more missions and icons.
| |
| | |
| ===''Princess Peach: Showtime!''===
| |
| Coins appear in ''[[Princess Peach: Showtime!]]'' These have [[Sparkle Gem]] icons stamped on them.
| |
| | |
| ===Other appearances===
| |
| ====''Animal Crossing'' series====
| |
| Coins appear in the ''{{iw|nookipedia|Animal Crossing (series)|Animal Crossing}}'' series as obtainable furniture. In installments prior to ''{{iw|nookipedia|Animal Crossing: New Leaf}}'', they use their ''[[Super Mario Bros.]]'' design, while from ''New Leaf'' onward, they use their modern design, with ''New Leaf'' using a model similar to those in ''[[Super Mario 3D Land]]''. In ''{{iw|nookipedia|Animal Crossing: New Horizons}}'', they can be passed through and "collected," causing them to disappear for a short time.
| |
| | |
| ====''Pikmin Short Movies''====
| |
| In the {{iw|pikipedia|Pikmin Short Movies|''Pikmin'' short}} "{{iw|pikipedia|Occupational Hazards}}," a {{iw|pikipedia|Red Pikmin}} exits a green pipe that contained coins and also has dust on his face that makes him resemble Mario.
| |
| | |
| ====store.nintendo.co.za====
| |
| On Nintendo's online South African store, three coins represent the {{wp|Vodacom}} registration fee.<ref>{{cite|url=store.nintendo.co.za/products/vodacom-contract-reg-fee|title=Vodacom Registration Fee|publisher=store.nintendo.co.za|language=en|accessdate=March 8, 2024|archive=archive.today/2024.03.08-165508/https://store.nintendo.co.za/products/vodacom-contract-reg-fee}}</ref>
| |
|
| |
|
| ==Types of coins== | | ==Types of coins== |
Line 417: |
Line 42: |
| [[File:YoshiCoin_SMW.png|thumb|left|100px]] | | [[File:YoshiCoin_SMW.png|thumb|left|100px]] |
| {{main|Dragon Coin}} | | {{main|Dragon Coin}} |
| Found only in ''Super Mario World'' and its remakes, these will grant Mario a life when all five are collected in each level. They are bigger than regular coins, and they have a portrait of Yoshi on them, even though Yoshi isn't a dragon.{{br|left}} | | Found only in ''Super Mario World'' and remakes, these will grant Mario a life when all five are collected in each level. They are bigger than regular coins, and they have a portrait of Yoshi on them, even though Yoshi isn’t a dragon, despite the coin’s name.{{br|left}} |
|
| |
|
| ===Frog Coins=== | | ===Frog Coins=== |
Line 456: |
Line 81: |
| {{br}} | | {{br}} |
|
| |
|
| ===Regional coins=== | | ===Regional Coins=== |
| {{main|Regional coin}} | | {{main|Regional coin}} |
| [[File: Regional Coins.png|thumb|100px]] | | [[File: Regional Coins.png|thumb|100px]] |
Line 462: |
Line 87: |
| {{br}} | | {{br}} |
|
| |
|
| ===Flower coins=== | | ===Flower Coins=== |
| {{main|Flower coin}} | | {{main|Flower coin}} |
| [[File: Gimmick coin 02.png|thumb|100px]] | | [[File: Gimmick coin 02.png|thumb|100px]] |
Line 469: |
Line 94: |
|
| |
|
| ==Profiles and statistics== | | ==Profiles and statistics== |
| {{rewrite-expand|section=yes|Some games like ''Super Mario Advance'' have profiles in languages other than English}}
| |
| ===''Super Mario'' series=== | | ===''Super Mario'' series=== |
| ====''Super Mario Bros.''==== | | ====''Super Mario Bros.''==== |
| {{multilang profile
| | *'''Wii Virtual Console manual:''' ''Collect 100 Coins for a 1-Up.'' |
| |type=vc_wii
| |
| |Eng=Collect 100 Coins for a 1-Up.}}
| |
|
| |
|
| ====''Super Mario Bros. 2''==== | | ====''Super Mario Bros. 2''==== |
| {{multilang profile
| | *'''Wii Virtual Console manual:''' ''Each coin gives you an additional chance to win extra lives in the bonus game.'' |
| |type=vc_wii
| |
| |Eng=Each coin gives you an additional chance to win extra lives in the bonus game.}}
| |
| | |
| {{Multilang profile | | {{Multilang profile |
| |type=vc_3ds | | |type=vc_3ds |
Line 491: |
Line 110: |
|
| |
|
| ====''Super Mario Bros. 3''==== | | ====''Super Mario Bros. 3''==== |
| {{multilang profile
| | *'''Wii Virtual Console manual:''' ''Collect 100 of these to gain an extra life.'' |
| |type=vc_wii
| |
| |Eng=Collect 100 of these to gain an extra life.}}
| |
| | |
| {{Multilang profile | | {{Multilang profile |
| |type=vc_3ds | | |type=vc_3ds |
Line 506: |
Line 122: |
|
| |
|
| ====''Super Mario World''==== | | ====''Super Mario World''==== |
| {{multilang profile
| | *'''Wii U Virtual Console manual:''' ''Collect 100 coins to earn an extra life.'' |
| |type=vc_wiiu
| |
| |Eng=Collect 100 coins to earn an extra life.}}
| |
| | |
| ====''Super Mario Advance''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |EngE=Collect coins for the Slot Machine. One coin will give you one play.<ref>{{cite|date=2001|title=''Super Mario Advance'' British English instruction booklet|publisher=Nintendo of Europe|page=10}}</ref>}}
| |
| | |
| ====''Super Mario World: Super Mario Advance 2''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |EngE=Collect 100 to receive an extra life.<ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' British English instruction booklet|publisher=Nintendo of Europe|page=8}}</ref>}}
| |
|
| |
|
| ====''Super Mario Sunshine''==== | | ====''Super Mario Sunshine''==== |
| {{multilang profile
| | *'''Instruction booklet:''' ''Coins are scattered all over the island. Collect them to restore health to Mario's life meter. What happens when Mario gathers 100 coins...?'' |
| |type=manual
| |
| |Eng=Coins are scattered all over the island. Collect them to restore health to Mario's life meter. What happens when Mario gathers 100 coins...?}}
| |
| | |
| ====''Yoshi's Island: Super Mario Advance 3''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |EngE=You'll find coins all over the place. Collect 100 of them to get a 1-Up.}}
| |
|
| |
|
| ====''Super Mario 3D Land''==== | | ====''Super Mario 3D Land''==== |
| {{multilang profile
| | *'''Instruction manual:''' ''You'll gain an extra life if you collect 100 of these.'' |
| |type=manual
| |
| |Eng=You'll gain an extra life if you collect 100 of these.}}
| |
| | |
| {{Multilang profile | | {{Multilang profile |
| |type=website | | |type=website |
Line 548: |
Line 142: |
|
| |
|
| ====''New Super Mario Bros. 2''==== | | ====''New Super Mario Bros. 2''==== |
| {{multilang profile
| | *'''Instruction manual:''' ''Collect 100 to earn an extra life.'' |
| |type=manual
| |
| |Eng=Collect 100 to earn an extra life.}}
| |
|
| |
|
| ====''New Super Mario Bros. U''==== | | ====''New Super Mario Bros. U''==== |
| {{multilang profile
| | *'''Instruction manual:''' ''Collect 100 coins to earn an extra life.'' |
| |type=manual
| |
| |Eng=Collect 100 coins to earn an extra life.}}
| |
|
| |
|
| ====''Super Mario 3D World''==== | | ====''Super Mario 3D World''==== |
| {{multilang profile
| | *'''Instruction manual:''' ''Collect 100 coins to get an extra life.'' |
| |type=manual
| |
| |Eng=Collect 100 coins to get an extra life.}}
| |
|
| |
|
| ===''Mario Kart'' series=== | | ===''Mario Kart'' series=== |
Line 580: |
Line 168: |
| |SpaE=Coge las monedas que veas por el camino, hasta un máximo de diez, para aumentar tu velocidad. Perderás algunas monedas en ciertos casos, como cuando tu kart vuelque o acabe dando vueltas sin control, por ejemplo. | | |SpaE=Coge las monedas que veas por el camino, hasta un máximo de diez, para aumentar tu velocidad. Perderás algunas monedas en ciertos casos, como cuando tu kart vuelque o acabe dando vueltas sin control, por ejemplo. |
| }} | | }} |
| | | *'''North American website bio:''' ''Scattered throughout each track, these golden goodies will boost your speed when you collect them. Your speed maxes out when you have 10 coins. Also, the more coins you collect, the more kart parts you unlock!'' |
| {{multilang profile
| |
| |type=website
| |
| |EngA=Scattered throughout each track, these golden goodies will boost your speed when you collect them. Your speed maxes out when you have 10 coins. Also, the more coins you collect, the more kart parts you unlock!}}
| |
|
| |
|
| ====''Mario Kart 8''==== | | ====''Mario Kart 8''==== |
Line 590: |
Line 175: |
|
| |
|
| ====''Mario Kart 8 Deluxe''==== | | ====''Mario Kart 8 Deluxe''==== |
| {{multilang profile
| | *'''In-game description:''' ''Gives you two extra coins. The more coins you have, the faster your kart will move.'' |
| |type=game
| |
| |Eng=Gives you two extra coins. The more coins you have, the faster your kart will move.}}
| |
|
| |
|
| ====''Mario Kart Tour''==== | | ====''Mario Kart Tour''==== |
| *'''Tips & Tricks:''' ''This gives you two coins. It's used automatically once you pick it up.'' | | *'''Tips & Tricks:''' ''This gives you two coins. It's used automatically once you pick it up.'' |
|
| |
|
| ===''Wario Land'' series===
| | ===''Wario Land: Super Mario Land 3''=== |
| ====''Wario Land: Super Mario Land 3''====
| |
| {{Multilang profile | | {{Multilang profile |
| |type=vc_3ds | | |type=vc_3ds |
Line 607: |
Line 189: |
| |Ita='''Raccogliere monete'''<br>Wario ha bisogno di un'enorme quantità di monete per costruire il suo castello. Queste si ottengono lanciandosi alla carica contro i nemici o distruggendo i blocchi. | | |Ita='''Raccogliere monete'''<br>Wario ha bisogno di un'enorme quantità di monete per costruire il suo castello. Queste si ottengono lanciandosi alla carica contro i nemici o distruggendo i blocchi. |
| |SpaE='''Recoger monedas'''<br>Wario necesita una gran cantidad de monedas para construir su castillo. Puedes conseguir monedas destruyendo bloques o acabando con tus enemigos con el empujón. | | |SpaE='''Recoger monedas'''<br>Wario necesita una gran cantidad de monedas para construir su castillo. Puedes conseguir monedas destruyendo bloques o acabando con tus enemigos con el empujón. |
| }}
| |
| ====''Wario Land 4''====
| |
| {{multilang profile
| |
| |type=manual
| |
| |EngE=My favourite things! I wanna get all of 'em no matter what!! Get 'em by bashing enemies and blocks!
| |
| |Ger=Ich kann nicht ohne sie leben! Ich muss sie alle haben — koste es, was es wolle! Sammle sie ein, nachdem du Blöcke und Gegner zerschmettert hast!
| |
| |FreE=Ce que je préfère! Il me les faut toutes, absolument toutes! Récupère-les en abattant des ennemis et en cassant des blocs.
| |
| |Ita=Li adoro! Li voglio prendere tutti, a tutti i costi! Per prendere i gettoni devi battere i nemici e rompere i blocchi!
| |
| |SpaE=¡Lo que más me gusta de este mundo! ¡Las quiero todas, todas, no importa lo que tenga que hacer! Consíguelas derrotando a los enemigos y rompiendo bloques.
| |
| }}
| |
| {{multilang profile
| |
| |type=vc_3ds
| |
| |Eng=You can find coins by defeating enemies and breaking blocks.
| |
| }}
| |
| ====''Wario Land: Shake It!''====
| |
| {{Multilang profile
| |
| |type=manual
| |
| |Eng='''This is a coin!'''<br>These babies come in a bunch of colors and sizes, with different values. Spend the coins you find at the Pirate Shop.
| |
| |Fre='''Ceci est une pièce!'''<br>Ces petites merveilles sont de plusieurs couleurs et tailles, chacune ayant une valeur différente. Dépense les pièces que tu trouves au Coffre du Pirate.
| |
| |Spa='''¡Esto es una moneda!'''<br>Estas hermosuras vienen en un montón de colores y tamaños, y también tienen diferentes valores. Gasta las monedas que encuentres en la Tienda Pirata.
| |
| }} | | }} |
|
| |
|
Line 650: |
Line 212: |
|
| |
|
| ===''Captain Toad: Treasure Tracker''=== | | ===''Captain Toad: Treasure Tracker''=== |
| {{multilang profile
| | *'''Instruction manual:''' ''Collect 100 coins to earn one extra life.'' |
| |type=manual
| |
| |Eng=Collect 100 coins to earn one extra life.}}
| |
|
| |
|
| ===''Yoshi's Crafted World''=== | | ===''Yoshi's Crafted World''=== |
| {{multilang profile
| | *'''North American website bio:''' ''Usually found floating in the air. Use in-game coins you collect to give the capsule machine a spin.'' |
| |type=website
| |
| |EngA=Usually found floating in the air. Use in-game coins you collect to give the capsule machine a spin.}}
| |
|
| |
|
| ===''Paper Mario: The Origami King''=== | | ===''Paper Mario: The Origami King''=== |
Line 671: |
Line 229: |
| Artwork - COIN (Alt. color).svg|Miscellaneous artwork | | Artwork - COIN (Alt. color).svg|Miscellaneous artwork |
| </gallery> | | </gallery> |
|
| |
| ==Media==
| |
| {{media table
| |
| |file1=NintendoAmerica 2016-12-25 Mario stockings.ogv
| |
| |description1=Animation published by Nintendo of America on {{wp|Christmas}}, showing coins inside Mario- and Peach-themed stockings
| |
| }}
| |
|
| |
|
| ==Names in other languages== | | ==Names in other languages== |
| {{foreign names | | {{foreign names |
| |Jpn=コイン | | |Jap=コイン |
| |JpnR=Koin | | |JapR=Koin |
| |JpnM=Coin | | |JapM=Coin |
| |Jpn2=メダル | | |Jap2=メダル<ref>{{cite|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|date=1987|language=Japanese|page=24}}</ref> <small>(''Yume Kōjō: Doki Doki Panic'')</small> |
| |Jpn2R=Medaru
| | |Jap2R=Medaru |
| |Jpn2M=Medal
| | |Jap2M=Medal |
| |Jpn2C=<ref>{{cite|date=1987|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|language=ja|page=24}}</ref>
| | |Jap3=1ゴールドコイン<ref>{{cite|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|date=1994|language=Japanese|page=7}}</ref> <small>(''Super Mario Land 3: Wario Land'')</small> |
| |Jpn2N=''Yume Kōjō: Doki Doki Panic''
| | |Jap3R=1 Gōrudo Koin |
| |Jpn3=1ゴールドコイン | | |Jap3M=1 Gold Coin |
| |Jpn3R=1 Gōrudo Koin | | |Jap4={{ruby|小|しょう}}コイン<ref>''Super Mario RPG'' Final Edition, page 34.</ref> <small>(''Super Mario RPG'', [[treasure chest|treasure box]])</small> |
| |Jpn3M=1 Gold Coin | | |Jap4R=Shō Koin |
| |Jpn3C=<ref>{{cite|date=1994|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|language=ja|page=7}}</ref>
| | |Jap4M=Small Coin |
| |Jpn3N=''Super Mario Land 3: Wario Land''
| | |Jap5={{ruby|黄|き}}{{ruby|色|いろ}}いスターコイン<ref>{{cite|title=''Super Mario 64'' Japanese instruction booklet|date=1996|language=Japanese|page=18}}</ref> <small>(''Super Mario 64'')</small> |
| |Jpn4={{ruby|小|しょう}}コイン | | |Jap5R=Ki'iroi Sutā Koin |
| |Jpn4R=Shō Koin
| | |Jap5M=Yellow-colored Star Coin |
| |Jpn4M=Small Coin
| | |Jap6=ヨッシーコイン <small>(''Yoshi's New Island'')</small> |
| |Jpn4C=<ref>{{cite|title=''Super Mario RPG'' Final Edition|page=34}}</ref>
| | |Jap6R=Yosshī Koin |
| |Jpn4N=''Super Mario RPG'', [[treasure chest|treasure box]]
| | |Jap6M=Yoshi Coin |
| |Jpn5={{ruby|黄|き}}{{ruby|色|いろ}}いスターコイン | |
| |Jpn5R=Ki'iroi Sutā Koin
| |
| |Jpn5M=Yellow-colored Star Coin
| |
| |Jpn5C=<ref>{{cite|date=1996|title=''Super Mario 64'' Japanese instruction booklet|language=ja|page=18}}</ref>
| |
| |Jpn5N=''Super Mario 64''
| |
| |Jpn6=ヨッシーコイン | |
| |Jpn6R=Yosshī Koin
| |
| |Jpn6M=Yoshi Coin | |
| |Jpn6N=''Yoshi's New Island'' | |
| |ChiS=金币 | | |ChiS=金币 |
| |ChiSR=Jīnbì | | |ChiSR=Jīnbì |
Line 717: |
Line 260: |
| |Fre=Pièce | | |Fre=Pièce |
| |FreM=Coin | | |FreM=Coin |
| |Fre2=Pièce de monnaie | | |Fre2=Pièce de monnaie<ref>{{cite|title=''Super Mario Bros.''/''Duck Hunt'' Canadian instruction booklet|language=French|page=32}}</ref> |
| |Fre2M=Coin (literally "piece of money") | | |Fre2M=Coin (literally "piece of money") |
| |Fre2C=<ref>{{cite|title=''Super Mario Bros.''/''Duck Hunt'' Canadian instruction booklet|language=fr|page=32}}</ref>
| |
| |Ger=Münze | | |Ger=Münze |
| |GerM=Coin | | |GerM=Coin |
| |Ita=Moneta | | |Ita=Moneta <small>(most games)</small> |
| |ItaM=Coin | | |ItaM=Coin |
| |ItaN=most games
| | |Ita2=Gettone <small>(''Mario Party DS'')</small> |
| |Ita2=Gettone | |
| |Ita2M=Token | | |Ita2M=Token |
| |Ita2N=''Mario Party DS''
| |
| |Kor=코인 | | |Kor=코인 |
| |KorR=Koin | | |KorR=Koin |
Line 733: |
Line 273: |
| |Por=Moeda | | |Por=Moeda |
| |PorM=Coin | | |PorM=Coin |
| |Rom=Bănuț | | |Rom=Bănuț <small>(''The Adventures of Super Mario Bros. 3'')</small> |
| |RomM=Diminutive of ''ban'' ("coin") | | |RomM=Diminutive of ''ban'' ("coin") |
| |RomN=''The Adventures of Super Mario Bros. 3''
| |
| |Rus=Монета | | |Rus=Монета |
| |RusR=Moneta | | |RusR=Moneta |
Line 749: |
Line 288: |
|
| |
|
| ==Trivia== | | ==Trivia== |
| *The {{iw|pikipedia|Poko}}s from ''{{iw|pikipedia|Pikmin 2}}'' use a similar design to the ''Super Mario'' franchise's coins. | | *The [[Pikipedia:Poko|Poko]]s from ''[[Pikipedia:Pikmin 2|Pikmin 2]]'' use a similar design to the ''Super Mario'' franchise's coins. |
| *"Koopabits" in the ''[[Nintendo Comics System]]'' stories are worth one coin. | | *"Koopabits" in the ''[[Nintendo Comics System]]'' stories are worth one coin. |
| *The {{wp|Cleveland Guardians}} of {{wp|Major League Baseball}} play the coin sound effect from ''Super Mario Bros.'' for each scoring runner. | | *The {{wp|Cleveland Guardians}} of {{wp|Major League Baseball}} play the coin sound effect from ''Super Mario Bros.'' for each scoring runner. |
Line 786: |
Line 325: |
| {{YT&G}} | | {{YT&G}} |
| {{NSMB}} | | {{NSMB}} |
| {{MVDK2MOTM}} | | {{MVDKMOTM}} |
| {{YIDS}} | | {{YIDS}} |
| {{WMOD}} | | {{WMOD}} |
Line 793: |
Line 332: |
| {{SMG}} | | {{SMG}} |
| {{M&SATOG}} | | {{M&SATOG}} |
| {{WLSI}}
| |
| {{MVDKMMA}} | | {{MVDKMMA}} |
| {{M&SATOWG}} | | {{M&SATOWG}} |
Line 880: |
Line 418: |
| [[Category:Mario Party DS items]] | | [[Category:Mario Party DS items]] |
| [[Category:Mario Party: Star Rush items]] | | [[Category:Mario Party: Star Rush items]] |
| [[Category:Mario Party Superstars items]]
| |
| [[Category:Mario Pinball Land items]] | | [[Category:Mario Pinball Land items]] |
| [[Category:Mario Sports Mix items]] | | [[Category:Mario Sports Mix items]] |
Line 925: |
Line 462: |
| [[Category:Super Mario Maker 2 items]] | | [[Category:Super Mario Maker 2 items]] |
| [[Category:Super Mario Odyssey items]] | | [[Category:Super Mario Odyssey items]] |
| [[Category:Super Mario Party items]]
| |
| [[Category:Super Mario Party Jamboree items]]
| |
| [[Category:Super Mario Run items]] | | [[Category:Super Mario Run items]] |
| [[Category:Super Mario Sunshine items]] | | [[Category:Super Mario Sunshine items]] |
Line 941: |
Line 476: |
| [[Category:VS. Wrecking Crew]] | | [[Category:VS. Wrecking Crew]] |
| [[Category:Wario collectibles]] | | [[Category:Wario collectibles]] |
| [[Category:Wario Land II objects]]
| |
| [[Category:Wario Land 3 items]] | | [[Category:Wario Land 3 items]] |
| [[Category:Wario Land: Shake It! objects]] | | [[Category:Wario Land: Shake It!]] |
| [[Category:Wario Land: Super Mario Land 3 items]] | | [[Category:Wario Land: Super Mario Land 3 items]] |
| [[Category:Wario: Master of Disguise items]] | | [[Category:Wario: Master of Disguise items]] |