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[[File:Yellow Coin SM64.gif|left|thumb|A coin's spinning animation]]
[[File:Yellow Coin SM64.gif|left|thumb|A coin's spinning animation]]
[[File:CoinSM64DS.png|thumb|left|A coin in ''Super Mario 64 DS'']]
[[File:CoinSM64DS.png|thumb|left|A coin in ''Super Mario 64 DS'']]
Coins, also named '''Yellow Coins''',<ref>{{cite|language=en-us|date=1996|title=''Super Mario 64'' English instruction booklet|page=18|publisher=Nintendo of America}}</ref><ref>{{cite|date=March 1997|title=''Nintendo Official Magazine'' (UK) issue 54|page=22|publisher=EMAP|language=en-gb}}</ref> once again commonly appear throughout ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. Unlike in its preceding games, coins have a star-shaped symbol and can be found by defeating enemies. In this game, coins restore Mario's lost health as well as his oxygen when he [[swim]]s underwater. Unlike in previous games, Mario gains an extra life for every 50 coins he collects each time he completes a level, but only up to three lives (no more than 150 coins). Collecting 100 coins in a level grants Mario a [[Power Star]]. Both versions of the game track the highest number of coins collected in a course on the score screen.
Coins, also named '''Yellow Coins''',<ref>{{cite|language=en-us|date=1996|title=''Super Mario 64'' English instruction booklet|page=18|publisher=Nintendo of America}}</ref><ref>{{cite|date=March 1997|title=''Nintendo Official Magazine'' (UK) issue 54|page=22|publisher=EMAP|language=en-gb}}</ref> once again commonly appear throughout ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Unlike in its preceding games, coins have a star-shaped symbol and can be found by defeating enemies. In this game, coins restore Mario's lost health as well as his oxygen when he [[swim]]s underwater. Unlike in previous games, Mario gains an extra life for every 50 coins he collects each time he completes a level, but only up to three lives (no more than 150 coins). Collecting 100 coins in a level grants Mario a [[Power Star]]. Both versions of the game track the highest number of coins collected in a course on the score screen.


In addition to standard Yellow Coins, [[Red Coin]]s and [[Blue Coin]]s reappear. Red Coins are worth two regular coins when collected; there are always eight of these found in the levels in which they appear. Blue Coins are worth five regular coins when collected and are found usually by ground-pounding [[Blue Coin Block]]s or defeating certain enemies such as [[Boo]]s or [[Mr. I]]'s.  
In addition to standard Yellow Coins, [[Red Coin]]s and [[Blue Coin]]s reappear. Red Coins are worth two regular coins when collected; there are always eight of these found in the levels in which they appear. Blue Coins are worth five regular coins when collected and are found usually by ground-pounding [[Blue Coin Block]]s or defeating certain enemies such as [[Boo]]s or [[Mr. I]]'s.  
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===''Yoshi''===
===''Yoshi''===
{{multiframe|[[File:YoshiNES-Coin-BType.png|28px]] [[File:YoshiGB-Coin.png|28px]]|A sprite of a Coin in ''Yoshi''{{'}}s Famicom/NES version (left) and the Game Boy version (right)|size=200}}
{{multiframe|[[File:YoshiNES-Coin-BType.png|28px]] [[File:YoshiGB-Coin.png|28px]]|A sprite of a Coin in ''Yoshi''{{'}}s NES version (left) and the Game Boy version (right)|size=200}}
Coins appear in ''[[Yoshi (game)|Yoshi]]'', after the player clears levels 25 through 27 of the B-Type game, rewarding the player 1,200 points.
Coins appear in ''[[Yoshi (game)|Yoshi]]'', after the player clears levels 25 through 27 of the B-Type game, rewarding the player 1,200 points.


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====''Super Mario Kart''====
====''Super Mario Kart''====
[[File:SMK Coin Item Box Sprite.png|frame|left]]
[[File:SMK Coin Item Box Sprite.png|frame|left]]
In ''[[Super Mario Kart]]'', coins appear on each course, and collecting them makes the [[Kart]]s' top speed faster, up to reaching a maximum top speed of ten. When a player jostles another driver, falls off the course, or gets hit by an item (such as a [[Red Shell|Red]] or [[Green Shell]]), the player loses one, two, or four coins (unless they have less than that), respectively. Jostling a driver without having any coins results in sliding. Coins also appear as items which give the player two extra coins.
In ''[[Super Mario Kart]]'', coins are found on each course. Collecting them makes the [[Kart]]s' top speed faster, though they reach their maximum top speed with ten. When a player jostles another driver, falls off the course, or gets hit by an item (such as a [[Red Shell|Red]] or [[Green Shell]]), the player loses one, two, or four coins (unless they have less than that), respectively. Jostling a driver without having any coins results in sliding. Coins also appear as items which give the player two extra coins.


====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
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Coins commonly appear throughout each level in the [[Yoshi's Island (series)|''Yoshi's Island'' series]], functioning similarly to their appearances in the ''Super Mario'' series. ''[[Super Mario World 2: Yoshi's Island]]'' introduced [[Red Coin|red coin]]s, which are disguised as regular coins in each level and will be exposed as red coins once the player collects them. As the player collects all red coins, the player will make the game closer to 100% [[completion]]. In ''Super Mario World 2: Yoshi's Island'' (though not its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance version]]), all coins on the background layer have a beige shading, while all on the sprite layer (including all disguised red coins) have an orange shading. In ''[[Yoshi's Island DS]]'', both coins and Red Coins retain the same purpose as before, and the game also introduced [[character coin]]s, which portray the baby character's head on them. Collecting the coins will give the player a [[minigame]] in the game's [[Hard Mode]] as a reward. Coins reappear in ''[[Yoshi's New Island]]'', functioning no differently than before.
Coins commonly appear throughout each level in the [[Yoshi's Island (series)|''Yoshi's Island'' series]], functioning similarly to their appearances in the ''Super Mario'' series. ''[[Super Mario World 2: Yoshi's Island]]'' introduced [[Red Coin|red coin]]s, which are disguised as regular coins in each level and will be exposed as red coins once the player collects them. As the player collects all red coins, the player will make the game closer to 100% [[completion]]. In ''Super Mario World 2: Yoshi's Island'' (though not its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance version]]), all coins on the background layer have a beige shading, while all on the sprite layer (including all disguised red coins) have an orange shading. In ''[[Yoshi's Island DS]]'', both coins and Red Coins retain the same purpose as before, and the game also introduced [[character coin]]s, which portray the baby character's head on them. Collecting the coins will give the player a [[minigame]] in the game's [[Hard Mode]] as a reward. Coins reappear in ''[[Yoshi's New Island]]'', functioning no differently than before.
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===''Undake30 Same Game''===
In ''[[Undake30 Same Game]]'', coins appear as one of the icons on the playing field.


===''Mario's FUNdamentals''===
===''Mario's FUNdamentals''===
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There are also a much rarer variant, [[Frog Coin]]s, which serve as their own type of currency.
There are also a much rarer variant, [[Frog Coin]]s, which serve as their own type of currency.
===''Mario Net Quest''===
In ''[[Mario Net Quest]]'', coins are one of the items that can appear from the floor tiles. They give the player 500 points when clicked.


===''Yoshi's Story''===
===''Yoshi's Story''===
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===''Mario Party'' series===  
===''Mario Party'' series===  
Coins are needed to win a game in the [[Mario Party (series)|''Mario Party'' series]]. Without coins, the player cannot purchase [[Star (Mario Party series)|Star]]s, the main items in order to win, or items that can help the player or hinder opponents. Coins can be acquired by landing on a [[Blue Space]], certain [[Event Space]]s, and [[DK Space]]s. Also, ten coins are acquired every time a player wins a [[Minigame#Mario Party series|minigame]] or when the game begins. Coin minigames exist, and they can make the player receive a certain number of coins depending on the coins found during said game. Coins can also be acquired via Battle minigames, where a set number of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they did in the minigames. Due to the difference in gameplay, coins do not appear in ''[[Mario Party 9]]''. Coins appear in ''[[Mario Party: Island Tour]]'', but only in the minigame [[Deck Hunt]]. Coins serve their original purpose in ''[[Mario Party 10]]''<nowiki>'</nowiki>s [[amiibo]] Party mode, though they are still absent from the game's Mario Party and Bowser Party modes.
Coins are needed to win a game in the [[Mario Party (series)|''Mario Party'' series]]. Without coins, the player cannot purchase stars, the main item in order to win, or items that can help the player or hinder opponents. Coins can be acquired by landing on a [[Blue Space]], certain [[Event Space|Happening Space]]s, and [[Donkey Kong Space]]s. Also, ten coins are acquired every time a player wins a [[Minigame#Mario Party series|minigame]] or when the game begins. Coin minigames exist, which can make the player receive a certain number of coins depending on the coins found during said game. Coins can also be acquired via battle minigames, where a set amount of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they do in the minigames. Due to the difference in gameplay, coins do not appear in ''[[Mario Party 9]]''. Coins appear in ''[[Mario Party: Island Tour]]'', but only in the minigame [[Deck Hunt]]. Coins serve their original purpose in ''[[Mario Party 10]]''<nowiki>'</nowiki>s [[amiibo]] Party mode, though they are still absent from the game's Mario Party and Bowser Party modes.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', Coins are earned from most ? Blocks. The mechanic of coins being earned when dealing damage after defeating an enemy returns from ''Sticker Star''. The main purpose of Coins is to buy [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] or [[Battle Card (Paper Mario: Color Splash)#Things|Things]], or to use the [[Battle Spin]]. In this game, Mario can hold up to 9,999 coins. A perfect bonus earned from winning a battle without taking any damage will also give the player coins. Mario must collect a minimum of 25 coins using [[Cannonball]]s to complete a section of the [[Violet Passage]]. [[Wendy]] can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Coins are earned as prizes from [[Roshambo Temple]]s.
In ''[[Paper Mario: Color Splash]]'', Coins are earned from most ? Blocks. The mechanic of coins being earned when dealing damage after defeating an enemy returns from ''Sticker Star''. The main purpose of Coins is to buy [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] or [[Battle Card (Paper Mario: Color Splash)#Things|Things]], or to use the [[Battle Spin]]. In this game, Mario can hold up to 9,999 coins. A perfect bonus earned from winning a battle without taking any damage will also give the player coins. Mario must collect a minimum of 25 coins using [[Cannonball]]s to complete a section of the [[Violet Passage]]. [[Wendy O. Koopa|Wendy]] can use coins against Mario in her battle; unlike in other games, thrown coins also hurt Mario when collected. Coins are earned as prizes from [[Roshambo Temple]]s.


====''Paper Mario: The Origami King''====
====''Paper Mario: The Origami King''====
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====''Sonic Lost World''====
====''Sonic Lost World''====
In ''[[Sonic Lost World]]'', the coins from ''[[Super Mario World 2: Yoshi's Island]]'' replace [[Ring (Sonic the Hedgehog)|rings]] in the [[Yoshi's Island Zone]] stage.
In ''[[Sonic Lost World]]'', the Coins from ''[[Super Mario World 2: Yoshi's Island]]'' replace rings in the "Yoshi's Island Zone" stage.


====store.nintendo.co.za====
====store.nintendo.co.za====
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|JapR=Koin
|JapR=Koin
|JapM=Coin
|JapM=Coin
|Jap2=メダル<ref>{{cite|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|date=1987|language=ja|page=24}}</ref>
|Jap2=メダル<ref>{{cite|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|date=1987|language=ja|page=24}}</ref> <small>(''Yume Kōjō: Doki Doki Panic'')</small>
|Jap2N=''Yume Kōjō: Doki Doki Panic''
|Jap2R=Medaru
|Jap2R=Medaru
|Jap2M=Medal
|Jap2M=Medal
|Jap3=1ゴールドコイン<ref>{{cite|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|date=1994|language=ja|page=7}}</ref>
|Jap3=1ゴールドコイン<ref>{{cite|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|date=1994|language=ja|page=7}}</ref> <small>(''Super Mario Land 3: Wario Land'')</small>
|Jap3N=''Super Mario Land 3: Wario Land''
|Jap3R=1 Gōrudo Koin
|Jap3R=1 Gōrudo Koin
|Jap3M=1 Gold Coin
|Jap3M=1 Gold Coin
|Jap4={{ruby|小|しょう}}コイン<ref>{{cite|title=''Super Mario RPG'' Final Edition|page=34}}</ref>
|Jap4={{ruby|小|しょう}}コイン<ref>{{cite|title=''Super Mario RPG'' Final Edition|page=34}}</ref> <small>(''Super Mario RPG'', [[treasure chest|treasure box]])</small>
|Jap4N=''Super Mario RPG'', [[treasure chest|treasure box]]
|Jap4R=Shō Koin
|Jap4R=Shō Koin
|Jap4M=Small Coin
|Jap4M=Small Coin
|Jap5={{ruby|黄|き}}{{ruby|色|いろ}}いスターコイン<ref>{{cite|title=''Super Mario 64'' Japanese instruction booklet|date=1996|language=ja|page=18}}</ref>
|Jap5={{ruby|黄|き}}{{ruby|色|いろ}}いスターコイン<ref>{{cite|title=''Super Mario 64'' Japanese instruction booklet|date=1996|language=ja|page=18}}</ref> <small>(''Super Mario 64'')</small>
|Jap5N=''Super Mario 64''
|Jap5R=Ki'iroi Sutā Koin
|Jap5R=Ki'iroi Sutā Koin
|Jap5M=Yellow-colored Star Coin
|Jap5M=Yellow-colored Star Coin
|Jap6=ヨッシーコイン
|Jap6=ヨッシーコイン <small>(''Yoshi's New Island'')</small>
|Jap6N=''Yoshi's New Island''
|Jap6R=Yosshī Koin
|Jap6R=Yosshī Koin
|Jap6M=Yoshi Coin
|Jap6M=Yoshi Coin
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|Ger=Münze
|Ger=Münze
|GerM=Coin
|GerM=Coin
|Ita=Moneta
|Ita=Moneta <small>(most games)</small>
|ItaN=most games
|ItaM=Coin
|ItaM=Coin
|Ita2=Gettone
|Ita2=Gettone <small>(''Mario Party DS'')</small>
|Ita2N=''Mario Party DS''
|Ita2M=Token
|Ita2M=Token
|Kor=코인
|Kor=코인
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|Por=Moeda
|Por=Moeda
|PorM=Coin
|PorM=Coin
|Rom=Bănuț
|Rom=Bănuț <small>(''The Adventures of Super Mario Bros. 3'')</small>
|RomN=''The Adventures of Super Mario Bros. 3''
|RomM=Diminutive of ''ban'' ("coin")
|RomM=Diminutive of ''ban'' ("coin")
|Rus=Монета
|Rus=Монета
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[[Category:Mario Party DS items]]
[[Category:Mario Party DS items]]
[[Category:Mario Party: Star Rush items]]
[[Category:Mario Party: Star Rush items]]
[[Category:Mario Party Superstars items]]
[[Category:Mario Pinball Land items]]
[[Category:Mario Pinball Land items]]
[[Category:Mario Sports Mix items]]
[[Category:Mario Sports Mix items]]
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[[Category:Super Mario Maker 2 items]]
[[Category:Super Mario Maker 2 items]]
[[Category:Super Mario Odyssey items]]
[[Category:Super Mario Odyssey items]]
[[Category:Super Mario Party items]]
[[Category:Super Mario Party Jamboree items]]
[[Category:Super Mario Run items]]
[[Category:Super Mario Run items]]
[[Category:Super Mario Sunshine items]]
[[Category:Super Mario Sunshine items]]

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