Editing Cog Jog (level)

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|code=7-5
|code=7-5
|world=[[Factory (Donkey Kong Country Returns)|Factory]]
|world=[[Factory (Donkey Kong Country Returns)|Factory]]
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]''/''[[Donkey Kong Country Returns HD|HD]]'')
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')
|before=[[Gear Getaway|<<]]
|before=[[Gear Getaway|<<]]
|before_alt=[[Handy Hazards|**]]
|before_alt=[[Handy Hazards|**]]
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|track=Life in the Mines Returns
|track=Life in the Mines Returns
}}
}}
'''Cog Jog''' is the fifty-first level in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch]] ports, as well as the fifth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.
'''Cog Jog''' is the fifty-first level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the fifth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.


This whole level revolves using rotating platforms and other machinery to cross the level. The [[Kong]]s also need to time the [[Barrel Cannon]]s to shoot when there is a gap in the machinery. Most of the platforms do not perform steep tilts, but some of them have an erratic pattern. Towards the end of the level, there are turf covered machines that the Kongs must grab onto to get to the end. Common enemies here are [[Pyrobot]]s, [[Tiki Buzz]]es, and [[Tiki Bomber]]s.
This whole level revolves using rotating platforms and other machinery to cross the level. The [[Kong]]s also need to time the [[Barrel Cannon]]s to shoot when there is a gap in the machinery. Most of the platforms do not perform steep tilts, but some of them have an erratic pattern. Towards the end of the level, there are turf covered machines that the Kongs must grab onto to get to the end. Common enemies here are [[Pyrobot]]s, [[Tiki Buzz]]es, and [[Tiki Bomber]]s.


In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode, a time of 1:19:00 is needed for a shiny gold medal, a time of 1:45:00 for gold, a time of 2:11:00 for silver, and a time of 2:30:00 for bronze.
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:45:00 is needed to get a gold medal, a time of 2:11:00 for silver, and a time of 2:30:00 for bronze.
==Overview==
==Overview==
The level begins with a straight pathway leading past a sign that reminds the Kongs to press the hidden, red switch in the level. It is followed by two spinning, round gears with a Tiki Buzz and a platform with a [[barrel]] on it above them. Ahead of them is a solid area of ground with a fire-breathing Pyrobot on it. There is a Barrel Cannon behind it that aims to another cannon. However, this cannon is surrounded by a round gear that slowly spins around it. They must shoot through the gaps in the gear to get into the second Barrel Cannon that can blast them through another gap onto another spinning mechanism. Next to it is the third Barrel Cannon that is able to shoot them through a gap in the following gear that rotates around another Barrel Cannon. This gear has collectibles, including the letter K of the [[KONG Letters|K-O-N-G Letters]], on the inside part of it. The Kongs, while shooting through the gaps in the cannon again, can find a pogo-stick enemy bouncing along some stair-like structures.  
The level begins with a straight pathway leading past a sign that reminds the Kongs to press the hidden, red switch in the level. It is followed by two spinning, round gears with a Tiki Buzz and a platform with a [[barrel]] on it above them. Ahead of them is a solid area of ground with a fire-breathing Pyrobot on it. There is a Barrel Cannon behind it that aims to another cannon. However, this cannon is surrounded by a round gear that slowly spins around it. They must shoot through the gaps in the gear to get into the second Barrel Cannon that can blast them through another gap onto another spinning mechanism. Next to it is the third Barrel Cannon that is able to shoot them through a gap in the following gear that rotates around another Barrel Cannon. This gear has collectibles, including the letter K of the [[KONG Letters|K-O-N-G Letters]], on the inside part of it. The Kongs, while shooting through the gaps in the cannon again, can find a pogo-stick enemy bouncing along some stair-like structures.  
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==Enemies==
==Enemies==
{|class="wikitable dk"
{|class="dktable-brown"
!Image
!Image
!Name
!Name
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==Items==
==Items==
{|class="wikitable dk"width=15%
{|class="dktable-brown"width=15%
|-
|-
!Image
!Image
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|}
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="wikitable dk"width=70%
{|class="dktable-brown"width=70%
|-
|-
!Image
!Image
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===Puzzle Pieces===
===Puzzle Pieces===
{|class="wikitable dk"width=70%
{|class="dktable-brown"width=70%
|-
|-
!Image
!Image
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===Rocket Switch===
===Rocket Switch===
{|class="wikitable dk"width=70%
{|class="dktable-brown"width=70%
|-
|-
!Image
!Image
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|-
|-
|align="center"|[[File:DKCR Cog Jog Rocket Switch.png|250px]]
|align="center"|[[File:DKCR Cog Jog Rocket Switch.png|250px]]
|After the seventh Puzzle Piece, the Kongs can find a round platform with an arrow, which is formed by bananas, above it. They should pound the center of the platform, as the bananas indicate, to make the platform rotate. Eventually, it stops spinning, revealing a section of ground on it that the Kongs can pound on to fall into a small passage, leading into a room with a switch that activates the rocket in [[Lift-off Launch]]. If the switch is pounded on, a plug connects to the ceiling, taking them a step farther to the [[Colonel Pluck|world's boss]].
|After the seventh Puzzle Piece, the Kongs can find a round platform with an arrow, which is formed by bananas, above it. They should pound the center of the platform, as the bananas indicate, to make the platform rotate. Eventually, it stops spinning, revealing a section of ground on it that the Kongs can pound on to fall into a small passage, leading into a room with a switch that activates the rocket in [[Lift-off Launch]]. If the switch is pounded on, a plug connects to the ceiling, taking them a step farther to the [[Stompybot 3000|world's boss]].
|}
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ロックンローリング
|Jap=ロックンローリング
|JpnR=Rokkun Rōringu
|JapR=Rokkun Rōringu
|JpnM=Rock 'n' Rolling
|JapM=Rock 'n' Rolling
|ChiS=摇滚翻滚
|Spa=Maquinaria Maléfica
|ChiSR=Yáogǔn Fāngǔn
|SpaM=Harmful Machinery
|ChiSM=Rock Roll
|ChiT=搖滾翻滾
|ChiTR=Yáogǔn Fāngǔn
|ChiTM=Rock Roll
|FreA=Rondes des Rouages
|FreA=Rondes des Rouages
|FreAM=Rounds of Cogs
|FreAM=Rounds of Cogs
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|Ita=Rotella malferma
|Ita=Rotella malferma
|ItaM=Unsteady Wheel
|ItaM=Unsteady Wheel
|Spa=Maquinaria Maléfica
|SpaM=Harmful Machinery
}}
}}
{{DKCR}}
{{DKCR}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong Country Returns levels]]
[[Category:Donkey Kong Country Returns levels]]

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