Editing Code Dependency
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:WWSM Code Dependency.png| | |image={{tabber|title1=''WarioWare: Smooth Moves''|content1=[[File:WWSM Code Dependency.png|250px]]|title2=''WarioWare Gold''|content2=[[File:CodeDependency WarioWareGold.png|250px]]|title3=''WarioWare: Move It!''|content3=[[File:WWMICodeDependency.jpg|250px]]}} | ||
|appears_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''<br>''[[WarioWare: Move It!]]'' | |appears_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''<br>''[[WarioWare: Move It!]]'' | ||
|league=[[List of WarioWare Gold microgames#Twist League|Twist League]] | |league=[[List of WarioWare Gold microgames#Twist League|Twist League]] | ||
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|controls={{button|3ds|tilt}} – Rotate product (''Gold'')<br>{{button|switch|joy-con}} (''Move It!'') | |controls={{button|3ds|tilt}} – Rotate product (''Gold'')<br>{{button|switch|joy-con}} (''Move It!'') | ||
|form="The Chauffeur" (''Smooth Moves'')<br>"Choo Choo" (''Move It!'') | |form="The Chauffeur" (''Smooth Moves'')<br>"Choo Choo" (''Move It!'') | ||
|clear=15 (''Gold'') | |clear=15 (''Gold'') | ||
|track=Cookies (''Smooth Moves'') | |track=Cookies (''Smooth Moves'') | ||
}} | }} | ||
'''Code Dependency''' is one of [[Kat & Ana]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. It returns in ''[[WarioWare Gold]]'' as one of [[Penny]]'s microgames. It is also one of [[Wario]]'s microgames in ''[[WarioWare: Move It!]]'' The name is a | '''Code Dependency''' is one of [[Kat & Ana]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. It returns in ''[[WarioWare Gold]]'' as one of [[Penny]]'s microgames. It is also one of [[Wario]]'s microgames in ''[[WarioWare: Move It!]]''. The name is a pun on "Co-dependency" a noun which means to have an unhealthy attachment to another person. | ||
==Gameplay== | ==Gameplay== | ||
The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'' and ''Move It!'', a price number will appear if the player wins the microgame (such as 0.99). In ''Smooth Moves'', the | The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'' and ''Move It!'', a price number will appear if the player wins the microgame (such as 0.99). In ''Smooth Moves'', the cashier is an old man, while in ''Gold'', the cashier is a computer, which becomes mad if the player does not scan the item. In ''Move It!'', the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand. | ||
===''WarioWare: Smooth Moves''=== | ===''WarioWare: Smooth Moves''=== | ||
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*'''Level 3:''' The player must scan a zebra plush or a black and white hat, which is awkwardly-shaped and has a pattern similar to the bar code, making it very hard to find. The man puts his arms up in shock at the overly expensive price. | *'''Level 3:''' The player must scan a zebra plush or a black and white hat, which is awkwardly-shaped and has a pattern similar to the bar code, making it very hard to find. The man puts his arms up in shock at the overly expensive price. | ||
==Gallery== | == Gallery == | ||
<gallery> | <gallery> | ||
WWMI Code Dependency Lv3.png|Level 3 (''WarioWare: Move It!'') | |||
WWMI Code Dependency Lv3.png|''WarioWare: Move It!'' | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=バーコード | ||
| | |JapR=Bākōdo | ||
| | |JapM=Barcode | ||
|SpaA=Lector de códigos | |SpaA=Lector de códigos | ||
|SpaAM=Code reader | |SpaAM=Code reader | ||
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|FreE=Code du travail | |FreE=Code du travail | ||
|FreEM=Labor code | |FreEM=Labor code | ||
|Ita=Alla cassa | |Ita=Alla cassa | ||
|ItaM=Checkout | |ItaM=Checkout |