Editing Coconut Shooter
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
__NOTOC__ | |||
[[File:Donkey Kong Artwork - Donkey Kong 64.png|thumb|[[Donkey Kong]], wielding his Coconut Shooter]] | |||
{{quote|His Coconut Gun can fire in spurts. If he shoots ya, it's gonna hurt!|DK Rap}} | |||
{{quote|His Coconut Gun can fire in spurts. If | |||
The Coconut Shooter is | The '''Coconut Shooter''' (also known as the '''Coconut Cannon'''<ref>''Donkey Kong 64'' instruction booklet, page 18.</ref>, and called the '''Coconut Gun''' in the [[DK Rap]]) is the personal weapon of [[Donkey Kong]] in ''[[Donkey Kong 64]]''. It serves the same general purpose as the other [[Kong]]s' weapons. | ||
==Description== | |||
The Coconut Shooter resembles a hollowed-out log with a twig sticking out of it; the twig is possibly the weapon's crosshair. As the name implies, the Coconut Shooter shoots out [[coconut]]s. | |||
The Coconut Shooter can be purchased at [[Funky's Store]] in [[Jungle Japes]] for three [[Banana Coin]]s. This weapon allows Donkey Kong to shoot [[Banana Balloon]]s, hit [[Target Switch|Coconut Switches]], and snipe enemies from afar. The Coconut Shooter is an essential item because it is required for firing at Coconut Switches, the first time being to free [[Diddy Kong]] from his cage. | |||
By default, the Coconut Shooter's ammo is at half of its maximum capacity. Donkey Kong can replenish the amount from either [[Supply Crate]]s (each provides five coconuts) or by visiting Funky's Store, where [[Funky Kong]] fully reloads the Coconut Shooter. | |||
As with the other weapons, the Coconut Shooter has a few upgrades that the Kongs can purchase at Funky's Store. This includes a larger ammo capacity, a sniper scope and homing ammo. | |||
==Controls== | |||
Just like the other Kongs' weapons, the player can have Donkey Kong take out his Coconut Shooter by holding {{button|N64|Z}} then pressing {{button|N64|Cleft}}. The player can have Donkey Kong enter first-person view by pressing the {{button|N64|Cup}} button. Like the other weapons, the player must press {{button|N64|B}} to make Donkey Kong fire out ammo. | |||
==Names in other languages== | ==Names in other languages== | ||
Line 16: | Line 23: | ||
|JapM=Coconut Cannon | |JapM=Coconut Cannon | ||
|Fre=Crache-Coco | |Fre=Crache-Coco | ||
|FreM= | |FreM=}} | ||
}} | |||
==Trivia== | ==Trivia== | ||
[[File:Donkey Kong's Real Weapon Beta.jpg|thumb|The placeholder that became the Coconut Shooter in ''Donkey Kong 64''.]] | [[File:Donkey Kong's Real Weapon Beta.jpg|thumb|The placeholder that became the Coconut Shooter in ''Donkey Kong 64''.]] | ||
*In the game's official artwork, Donkey Kong is shown holding the Coconut Shooter only with his right hand and about to trigger it. In the game, he holds it with both hands and uses his left hand to trigger it, but holds it only in his right hand after he runs out of [[watermelon|melon slices]]. | *In the game's official artwork, Donkey Kong is shown holding the Coconut Shooter only with his right hand and about to trigger it. In the game, he holds it with both hands and uses his left hand to trigger it, but holds it only in his right hand after he runs out of [[watermelon|melon slices]]. | ||
*A [[List of Donkey Kong 64 pre-release and unused content|pre-release]] screenshot and video of ''Donkey Kong 64'' shows that the Coconut Shooter used the model of a weapon similar to a realistic double-barrel shotgun as a placeholder before the developers figured out what to make the weapon. According to interviews with ''Donkey Kong 64'' creative director George Andreas, the design of the Coconut Shooter came about when [[Shigeru Miyamoto]] was present during a test session of the game and, after the initial shock of the placeholder model, drew up a replacement.<ref> | *A [[List of Donkey Kong 64 pre-release and unused content|pre-release]] screenshot and video of ''Donkey Kong 64'' shows that the Coconut Shooter used the model of a weapon similar to a realistic double-barrel shotgun as a placeholder before the developers figured out what to make the weapon. According to interviews with ''Donkey Kong 64'' creative director George Andreas, the design of the Coconut Shooter came about when [[Shigeru Miyamoto]] was present during a test session of the game and, after the initial shock of the placeholder model, drew up a replacement.<ref>[https://i.imgur.com/6c1osMI.png Retro Gamer #84, pg. 36]</ref><ref>Power, Tom (December 6, 2019). [https://www.gamesradar.com/uk/making-of-donkey-kong-64/ As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter]. ''GamesRadar+''. Retrieved December 6, 2019</ref> | ||
==References== | ==References== | ||
Line 32: | Line 34: | ||
{{DK64}} | {{DK64}} | ||
[[Category: | [[Category:Tools and equipment]] | ||
[[Category:Donkey Kong 64 moves]] | [[Category:Donkey Kong 64 moves]] |