Editing Coalbit
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==Battle== | ==Battle== | ||
Coalbits do not actually attack when fighting [[Bowser]]. Rather, they jump into the smokestack of the Choomba they are | Coalbits do not actually attack when fighting [[Bowser]]. Rather, they jump into the smokestack of the Choomba they are traveling with to power it up and allow it to attack multiple times in a row if Bowser does not [[Vacuum Block|inhale]] them quickly; they may also [[flee]] from battle. If Bowser inhales the Coalbits, [[Mario]] and [[Luigi]] must fight them inside [[Bowser's body|his body]]. | ||
To attack the Bros., the Coalbits line up in front of one of the Bros. and march towards him with their pincers in the air, forcing the Bro to jump over all of them at once. If there are too many in the battle for the brother to be able to jump, there will be breaks in the Coalbits' formation that the player must time their jumps between. This attack can [[Poison (status effect)|poison]] one of the brothers in the remake. Strangely enough, though coal is flammable, Coalbits take no damage from the [[Fire Flower]] special attack or the [[Fire Breath|Flame]] attack in the original game. They are also one of the very few enemies to be able to resist the [[dizzy]] status. | To attack the Bros., the Coalbits line up in front of one of the Bros. and march towards him with their pincers in the air, forcing the Bro to jump over all of them at once. If there are too many in the battle for the brother to be able to jump, there will be breaks in the Coalbits' formation that the player must time their jumps between. This attack can [[Poison (status effect)|poison]] one of the brothers in the remake. Strangely enough, though coal is flammable, Coalbits take no damage from the [[Fire Flower]] special attack or the [[Fire Breath|Flame]] attack in the original game. They are also one of the very few enemies to be able to resist the [[dizzy]] status. |