Editing Cloud (cover)

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{{construction}}
{{Redirect-distinguish|Fog|the [[Stage (Paper Mario: The Thousand-Year Door)#Stage nozzle|stage nozzle from Paper Mario: The Thousand-Year Door]]}}
{{Redirect-distinguish|Fog|the [[Stage (Paper Mario: The Thousand-Year Door)#Stage nozzle|stage nozzle from Paper Mario: The Thousand-Year Door]]}}
{{item infobox
{{item infobox
|image=[[File:SMBW Screenshot Cloud Cover.png|200x200px]]<br>Screenshot from ''Super Mario Bros. Wonder''
|image=[[File:SMBW_skydiving_level.jpg|173px]]<br>Screenshot of some clouds from ''Super Mario Bros. Wonder''
|first_appearance=''[[New Super Mario Bros. Wii]]'' ([[List of games by date#2009|2009]])
|first_appearance=''[[New Super Mario Bros. Wii]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|effect=Airborne concealment of items, terrain, and enemies
|variants=[[Electricity Cloud]]
}}
}}


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==History==
==History==
===''New Super Mario Bros. Wii''===
===''New Super Mario Bros. Wii''===
[[File:NSMBW World 7-6 Screenshot.png|200px|thumb|left|Propeller Mario among clouds in World 7-6]]
Clouds appear throughout ''New Super Mario Bros. Wii'', where they conceal items of interest such as [[Star Coin]]s, terrain, and airborne enemies. Making direct physical contact with or performing a [[Spin Jump]] near clouds clears them. However, the player character can clear a much wider radius of clouds if he performs a [[fly|Propeller Jump]] while in his Propeller form or uses a [[Propeller Block]]. While not exclusive to them, clouds are a prominent element of sky-themed levels, where they shroud the bottom of the screen and appear flying through the air in large numbers.
Clouds appear throughout ''New Super Mario Bros. Wii'', where they conceal items of interest such as [[Star Coin]]s, terrain, and airborne enemies. Making direct physical contact with or performing a [[Spin Jump]] near clouds clears them. However, the player character can clear a much wider radius of clouds if he performs a [[fly|Propeller Jump]] while in his Propeller form or uses a [[Propeller Block]]. While not exclusive to them, clouds are a prominent element of sky-themed levels, where they shroud the bottom of the screen and appear flying through the air in large numbers.


Clouds first appear in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], a level that also introduces the [[Propeller Mushroom]], near the top of the level. In the desert-themed [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], a cloud above a tall [[Tree|palm tree]] conceals a Star Coin. [[Jumbo Ray]]s leap through clouds in [[World 5-5 (New Super Mario Bros. Wii)|World 5-5]], where they obstruct the player's view of [[bridge]]s, coins, and oncoming [[Bullet Bill]]s. Clouds are prominent in the sky-themed [[World 7 (New Super Mario Bros. Wii)|World 7]]. In [[World 7-5 (New Super Mario Bros. Wii)|World 7-5]], [[Foo]]s create temporary clouds that conceal terrain. There is a small alcove with a [[P Switch]] where cloud coverage is very dense. Para-Beetles and [[Heavy Para-Beetle]]s fly through clouds in [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], and clouds conceal the location of [[Skewer]]s in {{world link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. In [[World 9-8 (New Super Mario Bros. Wii)|World 9-8]], clouds shroud [[Fuzzy|Fuzzies]] and collectible coins.
Clouds first appear in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], a level that also introduced the [[Propeller Mushroom]], near the top of the level. In the desert-themed level [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], a cloud above a tall [[Tree|palm tree]] conceals a Star Coin. [[Jumbo Ray]]s leap through clouds in [[World 5-5 (New Super Mario Bros. Wii)|World 5-5]], where they obstruct the player's view of [[bridge]]s, coins, and oncoming [[Bullet Bill]]s. Clouds are prominent in the sky-themed [[World 7 (New Super Mario Bros. Wii)|World 7]]. In [[World 7-5 (New Super Mario Bros. Wii)|World 7-5]], [[Foo]]s create temporary clouds that conceal terrain. There is a small alcove with a [[P Switch]] where cloud coverage is very dense. Para-Beetles and [[Heavy Para-Beetle]]s fly through clouds in [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], and clouds conceal the location of [[Skewer]]s in {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. In [[World 9-8 (New Super Mario Bros. Wii)|World 9-8]], clouds shroud [[Fuzzy|Fuzzies]] and collectible coins.


===''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''===
===''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''===
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Their first appearance is in [[Mushroom Heights]], where they conceal floating coins. They hide a Star Coin [[Skyward Stalk]] and conceal terrain in [[Waddlewing's Nest]]. They are recurring in the world [[Meringue Clouds]], where they appear in [[Seesaw Shrooms (level)|Seesaw Shrooms]], [[Bouncy Cloud Boomerangs]], [[A Quick Dip in the Sky]], and [[Snaking above Mist Valley]]. In the lattermost level, [[Snake Block]]s weave through large clusters of mist and move back and forth in a way to delay their expected exit. Mist also appears in [[Clockwork Castle]] and [[Boarding the Airship]], as well as the Challenges [[Slick Slopes and Bullet Bills]], [[Rickety Sprint]], [[Airship 1-Up Rally]], and [[Bowser's Airship Sneak]]. In ''[[New Super Luigi U]]'', mist appears in [[Piranha Heights]], [[Beanstalk Jungle]], [[Frozen Fuzzies]], [[Above the Bouncy Clouds]], [[Three-Headed Snake Block]], and [[Bowser Jr. Showdown]]. Mist appears unaltered and in the same levels in the reissue ''[[New Super Mario Bros. U Deluxe]]''.
Their first appearance is in [[Mushroom Heights]], where they conceal floating coins. They hide a Star Coin [[Skyward Stalk]] and conceal terrain in [[Waddlewing's Nest]]. They are recurring in the world [[Meringue Clouds]], where they appear in [[Seesaw Shrooms (level)|Seesaw Shrooms]], [[Bouncy Cloud Boomerangs]], [[A Quick Dip in the Sky]], and [[Snaking above Mist Valley]]. In the lattermost level, [[Snake Block]]s weave through large clusters of mist and move back and forth in a way to delay their expected exit. Mist also appears in [[Clockwork Castle]] and [[Boarding the Airship]], as well as the Challenges [[Slick Slopes and Bullet Bills]], [[Rickety Sprint]], [[Airship 1-Up Rally]], and [[Bowser's Airship Sneak]]. In ''[[New Super Luigi U]]'', mist appears in [[Piranha Heights]], [[Beanstalk Jungle]], [[Frozen Fuzzies]], [[Above the Bouncy Clouds]], [[Three-Headed Snake Block]], and [[Bowser Jr. Showdown]]. Mist appears unaltered and in the same levels in the reissue ''[[New Super Mario Bros. U Deluxe]]''.
===''Super Mario Odyssey''===
Fog is both a decorative and gameplay object in ''[[Super Mario Odyssey]]''. In kingdoms positioned high in the sky or [[Coin Heaven]]s, fog is a dense white or gray sheet that stretches off into the horizon, completely obscuring anything below it. [[Cap Throw]]s can clear fog, making Spin Throws an effective mean of clearing an area. [[Cap Kingdom|Bonneton]] and [[Cloud Kingdom|Nimbus Arena]] are completely shrouded in fog, covering the [[pit|void]] surrounding them and several [[Power Moon]]s in the former. Fog directly envelopes hilly terrain in Bonneton and clears as Mario moves throw it. It is also the focus of [[sub-area]]s in [[Wooded Kingdom]], [[Seaside Kingdom]], and [[Mushroom Kingdom]], where much of the playable area is submerged in fog.


===''Super Mario Bros. Wonder''===
===''Super Mario Bros. Wonder''===
[[File:BTCloudCover.jpg|200px|thumb|left|Streams of clouds in Break Time! Cloud Cover]]
Clouds return in ''[[Super Mario Bros. Wonder]]''.
Clouds return in ''[[Super Mario Bros. Wonder]]'', where they are most prevalent in sky-themed and [[airship|flying battleship]] courses. They appear as dense, fluffy clouds and function comparably to their appearances in ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U'', in which they conceal items, airborne enemies, and parts of the terrain. Clouds clear when the player character makes physical contact with them, though unlike prior games, there are no power-ups that enable the dispersal of large sections of clouds. In some areas, [[Electricity Cloud|storm cloud variants]] appear in the sky, and cause electrical damage on contact.
{{stub|section=y}}
 
Though not exclusive to this world, clouds are prominent elements in the snow and sky-themed [[Fluff-Puff Peaks]]. The [[Wonder Effect]] of [[Countdown to Drop Down]] sends the player character freefalling through columns of clouds, which hide collectible coins. In [[Cruising with Linking Lifts]], they conceal parts of the bottomless [[pit]] along the bottom of the screen. On the [[Fluff-Puff Peaks Flying Battleship]], clouds obscure certain pathways and [[flower coin]]s. Clouds are major components of [[Break Time! Cloud Cover]] and [[Break Time! Zip-Go-Round]], small action-oriented courses in Fluff-Puff Peaks. [[Wonder Token]]s are hidden behind the clouds in these courses. Clouds subsequently appear in two courses in [[Sunbaked Desert]]; [[Flight of the Bloomps]] and [[Bloomps of the Desert Skies]]. They conceal the green [[Bloomp]] the carries the course's [[Wonder Flower]] in the former, as well as the course's third [[10-flower coin]]. Within the [[Deep Magma Bog]], dense cloud coverage occurs in [[Expert Badge Challenge Invisibility II]]. Because they player character has the [[Badge (Super Mario Bros. Wonder)|Invisibility badge]] equipped in this course, moving through the clouds is one of the only ways to tell where they are in the course. They serve a comparable role in the section of [[The Final-Final Test Badge Marathon]] with the Invisibility badge equipped.
 
During the Wonder Effect of [[Missile Meg Mayhem]], the titular [[Missile Meg]]s release streams of colorful exhaust very similar to clouds. Clouds are also reminiscent of the puffs of kicked up dust that player characters make when they run or jump.


==Gallery==
==Gallery==
<gallery>
<gallery>
NSMBW World 7-5 Screenshot.png|''[[New Super Mario Bros. Wii]]''
NSMBW World 7-5 Screenshot.png|''[[New Super Mario Bros. Wii]]''
NSMBW World 7-6 Screenshot.png|''New Super Mario Bros. Wii''
NSMBU 5-A Coin 2.jpg|''[[New Super Mario Bros. U]]''
NSMBU 5-A Coin 2.jpg|''[[New Super Mario Bros. U]]''
NSMBU 7-6 Coin 2.jpg|''New Super Mario Bros. U''
NSMBU 7-6 Coin 2.jpg|''New Super Mario Bros. U''
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SMO Cap Moon 21.png|''[[Super Mario Odyssey]]''
SMO Cap Moon 21.png|''[[Super Mario Odyssey]]''
SMO Cloud Moon 5.png|''Super Mario Odyssey''
SMO Cloud Moon 5.png|''Super Mario Odyssey''
SMBW skydiving level.jpg|''[[Super Mario Bros. Wonder]]''
Break Time Zip-Go-Round Course.jpg|''Super Mario Bros. Wonder''
SMBW Bloomps of the Desert Skies second 10-flower coin.jpg|''Super Mario Bros. Wonder''
SMBW Expert Badge Challenge Invisibility II.jpg|''Super Mario Bros. Wonder''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=キリ
|Jap=キリ
|JpnR=Kiri
|JapR=Kiri
|JpnM={{wp|Fog}}, {{wp|mist}}, or {{wp|haze}}
|JapM={{wp|Fog}}, {{wp|Mist}}, or {{wp|Haze}}
|JpnC=<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|page=149, 215|isbn=978-4-09-106569-8}}</ref><ref name=valley>In-game name for [[Snaking above Mist Valley]].</ref>
|JapC=<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|page=149, 215|isbn=978-4-09-106569-8}}</ref><ref name=valley>In-game name for [[Snaking above Mist Valley]].</ref>
|Jpn2=雲
|Jap2={{ruby|雲|くも}}
|Jpn2R=Kumo
|Jap2R=Kumo
|Jpn2M={{wp|Cloud}}
|Jap2M={{wp|Cloud}}
|Jpn2N=''Super Mario Odyssey''
|Jap2N=''Super Mario Bros. Wonder''; asserted to be an "unofficial name" within source
|Jpn2C=<ref name=cap>In-game name for [[List of Power Moon names in other languages by kingdom (A–K)#Cap Kingdom|Fly to the Edge of the Fog]].</ref>
|Jap2C=<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=62|isbn=4-047337-02-1}}</ref>
|Jpn3={{ruby|雲|くも}}
|Jpn3R=Kumo
|Jpn3M=^
|Jpn3N=''Super Mario Bros. Wonder''
|Jpn3C=<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref><ref name=breaktime>In-game name for [[Break Time! Cloud Cover]].</ref>
|ChiS=雾
|ChiS=雾
|ChiSR=Wù
|ChiSR=Wù
|ChiSM=Fog, mist, or haze
|ChiSM=Fog, Mist, or Haze
|ChiSN=''New Super Mario Bros. U Deluxe''
|ChiSC=<ref name=valley/>
|ChiSC=<ref name=valley/>
|ChiS2=云
|ChiS2R=Yún
|ChiS2M=Cloud
|ChiS2N=''Super Mario Odyssey''
|ChiS2C=<ref name=cap/>
|ChiT=霧
|ChiT=霧
|ChiTR=Wù
|ChiTR=Wù
|ChiTM=Fog, mist, or haze
|ChiTN=''New Super Mario Bros. U Deluxe''
|ChiTC=<ref name=valley/>
|ChiTC=<ref name=valley/>
|ChiT2=雲
|ChiT2R=Yún
|ChiT2M=Cloud
|ChiT2N=''Super Mario Odyssey''
|ChiT2C=<ref name=cap/>
|Dut=Mist
|Dut=Mist
|DutC=<ref name=valley/><ref name=cap/>
|DutC=<ref name=valley/>
|FreA=Brouillard
|FreAC=<ref name=cap/>
|FreE=Smog
|FreEC=<ref name=cap/>
|Ger=Nebel
|GerC=<ref name=cap/>
|Ita=Nebbia
|Ita=Nebbia
|ItaC=<ref name=valley/><ref name=cap/>
|ItaC=<ref name=valley/>
|Kor=안개
|Kor=안개
|KorR=Angae
|KorR=Angae
|KorM=Fog, mist, or haze
|KorN=''New Super Mario Bros. U''
|KorC=<ref name=valley/>
|KorC=<ref name=valley/>
|Kor2=구름
|Kor2R=Guleum
|Kor2M=Cloud
|Kor2C=<ref name=cap/><ref name=breaktime/>
|Por=Névoa
|Por=Névoa
|PorC=<ref name=valley/>
|PorC=<ref name=valley/>
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|RusR=Tuman
|RusR=Tuman
|RusC=<ref name=valley/>
|RusC=<ref name=valley/>
|Spa=Bruma
|SpaN=''New Super Mario Bros. U''
|SpaC=<ref name=valley/>
|Spa2=Niebla
|Spa2N=''Super Mario Odyssey''
|Spa2C=<ref name=cap/>
}}
}}


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