Editing Clock Out
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{{PM | {{PM Moves | ||
|game=[[Paper Mario: The Thousand-Year Door]] | |game=[[Paper Mario: The Thousand-Year Door]] | ||
|image=ClockoutPM2.png | |image=ClockoutPM2.png | ||
| | |mastered=[[Mario]] | ||
|attack=0 | |attack=0 | ||
|star=[[Emerald Star]] | |star=[[Emerald Star]] | ||
|effect=[[Immobilized|Immobilizing]] the target. | |effect=[[Immobilized|Immobilizing]] the target. | ||
| | |range=All | ||
}} | }} | ||
'''Clock Out''' is a special move in ''[[Paper Mario: The Thousand-Year Door]]'' that has a chance of [[immobilized|immobilizing]] the target. It is acquired after obtaining the [[Emerald Star]] from Chapter 2. and uses up two [[Star Power|SP]]. Upon starting the move, a bomb falls from the ceiling and lands near [[Mario]]. To pass the bomb to the enemies, the player must mash either {{button|gcn|B}}, {{button|gcn|A}} or {{button|gcn|X}} repeatedly over the current target. There are three possible places where the bomb could land: Mario's side, the enemies' side, or the audience. The player needs to try to get it to the enemies' side to freeze them. Over time, the buttons will switch places and the player should hit the button showing up over the enemies. | '''Clock Out''' is a special move in ''[[Paper Mario: The Thousand-Year Door]]'' that has a chance of [[immobilized|immobilizing]] the target. It is acquired after obtaining the [[Emerald Star]] from Chapter 2. and uses up two [[Star Power|SP]]. Upon starting the move, a bomb falls from the ceiling and lands near [[Mario]]. To pass the bomb to the enemies, the player must mash either {{button|gcn|B}}, {{button|gcn|A}} or {{button|gcn|X}} repeatedly over the current target. There are three possible places where the bomb could land: Mario's side, the enemies' side, or the audience. The player needs to try to get it to the enemies' side to freeze them. Over time, the buttons will switch places and the player should hit the button showing up over the enemies. Sometimes, a [[Shy Guy]] can bounce the bomb back into Mario every so often. Once the bomb explodes, how long the targets get immobilized depends on how well the [[Action Command]] is performed. The effect can range from one turn to three turns. [[Bill Blaster]]s, [[X-Yux]]es, [[Smorg]] and [[Bonetail]] are completely immune to the move.<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref> | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Jikanyo Tomare | |JapR=Jikanyo Tomare | ||
|JapM=Time, Stop | |JapM=Time, Stop | ||
|Ger=Paralyse | |Ger=Paralyse | ||
|GerM=Paralyze | |GerM=Paralyze | ||
|Ita=Fermatempo | |Ita=Fermatempo | ||
|ItaM=Time Stop | |ItaM=Time Stop | ||
|Spa=Tiempo muerto | |||
|SpaM=Time out}} | |||
|Spa=Tiempo | |||
|SpaM | |||
}} | |||
==References== | ==References== | ||
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{{PMTTYD}} | {{PMTTYD}} | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door Moves]] | ||