Editing Clawing for More (WarioWare Gold)

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{{Merge to|Clawing for More|discuss=Talk:Clawing for More#There’s only one “Clawing For More”. Merge them together again|reason=Same name, mechanics are almost entirely additive.}}
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==Gameplay==
==Gameplay==
In this microgame, the player must extend the Ultra Hand from the Touch Screen to the Top Screen, where it grabs a fish from a man's pocket. (The man originates from the boxart for the toy). This is done by swiping down on the handles of the Ultra Hand, with the distance stretched being proportional to the distance of the swipe and the maximum length being right at the man's pocket. With a fish in hand, the player must swipe up on the Ultra Hand to retract it and the fish back to the Touch Screen. When the Ultra Hand is fully retraced, it releases the fish and stops moving. Once done, the fish has to be dragged to one of the three hungry cats on bottom edge of the Touch Screen, causing that one to eat the fish and leave. While the fish is on the Touch Screen the cats mew more frequently than otherwise. The Ultra Hand cannot be extended until the fish is eaten, and dragging the fish partway will cause it to move back to the Ultra Hand. After feeding one cat, the microgame loops: a fish falls from the sky into the man's pocket, at which point the Ultra Hand regains its ability to extend, and the player must repeat the process for the two remaining cats.
In this microgame, the player must extend the Ultra Hand to grab fish from a man's pocket (this character originating from the boxart for the toy) on the upper screen, then retract it and drag the fish to one of the three hungry cats on the bottom screen. The player has to give a fish to all three cats to win.


However, there are several factors confounding this goal. There is a crab that comes from one side of the Touch Screen. It inches toward the Ultra Hand, and if it gets too close it winds up and slaps the Ultra Hand off the screen. This ends the microgame on a loss. To prevent this, the player can tap on the crab to knock it all back to the edge of the screen it came from. The player must also watch out for the man's gaze. In every case except when grabbing (not retracting) the first fish of the 1st level difficulty, the man may turn around for a short time. There is a pose between the state the man's normal state and the state where he is looking at the Touch Screen. If the man sees the Ultra Hand, he calls it out and the microgame ends on a failure. The cats will be shocked. Note that the fish cannot be grabbed from the man in his in-between state. There is a fake out version of this in-between state where the man only checks his watch; the fish can still be grabbed in this state. The border between the Top Screen and the Touch Screen has bushes, and as long as the Ultra Hand is completely behind these bushes the man is unable to see the Ultra Hand. As such, the player is allowed to adjust the length of the Ultra Hand freely at all points other than when a fish has been deposited on the Touch Screen, using the same mechanics. The cats stop mewing while the fish cannot be grabbed, as a auditory reminder to stay within the bushes. Note that a fish is only allowed to fall into the man's pocket while he is in his neutral state. Until that happens, the player has to wait.
The fish must be snatched from the man's pocket while his back is turned so that he does not notice it. When he begins to turn around instead of glancing at his watch, the player must retract the Ultra Hand before he can spot it, or they lose, in which case all cats that were not fed will have shocked faces. If the Ultra Hand is successfully retracted before the man turns around, he will glance for a brief moment, glare in suspicion, and then turn back around. On the lower screen, there are also crabs who slowly approach the Ultra Hand to knock it away, resulting in an automatic loss should that happen. The player can tap the crabs to make them go back. Later levels involve dogs going after a soccer ball, and the player must retract the hand until the dogs go by.
 
*'''1st level difficulty:''' One crab from the left, and the man will turn around slowly, as only the cats' sound will cause this.
*'''1st level difficulty:''' One crab is present, coming from the left edge of the Touch Screen. The man will turn around slowly.
*'''2nd level difficulty:''' One crab from the right, a dog will chase after a soccer ball, and the man will turn around a bit faster.
*'''2nd level difficulty:''' One crab is present, coming from the right edge of the Touch Screen, and the man will turn around a bit faster. He gains the ability to cancel returning to normal to take a second look behind him.  This level adds a dog who occasionally runs from one side of the Top Screen to the other, starting from either the left or right side. If the dog bumps into the Ultra Hand, the Ultra Hand gets knocked away and the microgame is lost. The dog's appearance is telegraphed by a soccer ball bouncing across the Top Screen starting from the same side the dog will start from.  
*'''3rd level difficulty:''' Two crabs, two dogs will chase after a soccer ball, and the man will turn around faster and turn around twice, and after two cats are fed, he will move from side to side to make the fish harder to grab.
*'''3rd level difficulty:''' Both the crabs from level 1 and level 2 are present. Two dogs run across the screen, starting from around the same time but at different heights on the Top Screen. Only one soccer ball serves to telegraph the duo. The man will turn around faster. After two cats are fed, the man starts to move from left and right across the Top Screen, bouncing off the edges. Everything about the man's gaze remains true no matter where on the Top Screen he is, but the Ultra Hand is only able to extend directly upward. This means the player now has to have the Ultra Hand fully extended while the man is in the center of the Top Screen to grab the final fish.


==Names in other languages==
==Names in other languages==

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