Editing Clawing for More (WarioWare Gold)

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'''Clawing For More''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare Gold]]''. It is centered around [[Nintendo]]'s [[nwiki:Ultra Hand|Ultra Hand]] toy, and is a reimagined version of the [[Clawing for More (WarioWare: Touched!)|microgame of same name]] from ''[[WarioWare: Touched!]]''.
'''Clawing For More''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare Gold]]''. It is centered around [[Nintendo]]'s {{wp|Ultra Hand}} toy, and is a reimagined version of the [[Clawing for More (WarioWare: Touched!)|microgame of same name]] from ''[[WarioWare: Touched!]]''.


==Gameplay==
==Gameplay==
In this microgame, the player must extend the Ultra Hand to grab fish from a man's pocket (this character originating from the boxart for the toy) on the upper screen, then retract it and drag the fish to one of the three hungry cats on the bottom screen. The player has to give a fish to all three cats to win.
In this microgame, the player must extend the Ultra Hand to grab fish from a man's pocket (this character originating from the boxart for the toy) on the upper screen, then retract it and drag the fish to one of the three hungry cats on the bottom screen. The player has to give a fish to all three cats to win.


The fish must be snatched from the man's pocket while his back is turned so that he does not notice it. When he begins to turn around instead of glancing at his watch, the player must retract the Ultra Hand before he can spot it, as they will lose (All cats that have not been fed will have shocked faces should that happen.) if that happens. If the Ultra Hand is successfully retracted before the man turns around, he will glance for a brief moment, glare in suspicion, and then turn back around. On the lower screen, there are also crabs who slowly approach the Ultra Hand to knock it away, resulting in an automatic loss should that happen. The player can tap the crabs to make them go back. Later levels involve dogs going after a soccer ball, and the player must retract the hand until the dogs go by.
The fish must be snatched from the man's pocket while his back is turned so that he does not notice it. When he begins to turn around instead of glancing at his watch, the player must retract the Ultra Hand before he can spot it, as they will lose if that happens. If the Ultra Hand is successfully retracted before the man turns around, he will glance for a brief moment, glare in suspicion, and then turn back around. On the lower screen, there are also crabs who slowly approach the Ultra Hand to knock it away, resulting in an automatic loss should that happen. The player can tap the crabs to make them go back. Later levels involve dogs going after a soccer ball, and the player must retract the hand until the dogs go by.
*'''1st level difficulty:''' One crab from the left, and the man will turn around slowly, as only the cats' sound will cause this.
*'''1st level difficulty:''' One crab from the left, no dogs will run by, and the man will turn around slowly, as only the cats' sound will cause this.
*'''2nd level difficulty:''' One crab from the right, a dog will chase after a soccer ball, and the man will turn around a bit faster.
*'''2nd level difficulty:''' One crab from the right, a dog will chase after a soccer ball, and the man will turn around a bit faster.
*'''3rd level difficulty:''' Two crabs, two dogs will chase after a soccer ball, and the man will turn around faster and turn around twice, and after two cats are fed, he will move from side to side to make the fish harder to grab.
*'''3rd level difficulty:''' Two crabs, two dogs will chase after a soccer ball, and the man will turn around faster and turn around twice, and after two cats are fed, he will move from side to side to make the fish harder to grab.

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