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| {{level infobox | | {{construction}} |
| |image=[[File:ChocolateIsland5.png]]<br>Screenshot from ''Super Mario World'' | | {{level |
| | |image=[[Image:ChocolateIsland5.png]] |
| |code=6-5 | | |code=6-5 |
| |game=''[[Super Mario World]]'' | | |game=''[[Super Mario World]]'' |
| |limit=300 seconds | | |difficulty=Easy |
| |world=[[Chocolate Island]] | | |notes=This level will have many items and enemies trapped inside of [[Turning Block]]s and [[Used Block]]s. |
| |before=[[Chocolate Island 4|<<]] | | |before=[[Chocolate Island 4|<<]] |
| |after=[[6 Wendy's Castle|>>]] | | |after=[[6 Wendy's Castle|>>]] |
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| |sample=[[File:Overworld Theme Super Mario World.oga]] | | |sample=[[File:Overworld Theme Super Mario World.oga]] |
| }} | | }} |
| '''Chocolate Island 5''' is a [[level]] of [[Chocolate Island]] in ''[[Super Mario World]]''. Unique to this level is [[Spiny|Spinies]] and other contents such as [[coin]]s and [[? Block|Prize Block]]s trapped inside of [[Rotating Block]]s and [[Empty Block]]s. An interesting glitch can be found in this level where the player can ride an invisible and invincible [[Yoshi]], or generate infinite [[extra life|1-Up]]s. This is a unique stage which contains seven [[Dragon Coin]]s as opposed to the usual five. The level is unlocked after completing [[Chocolate Island 4]] and its own completion unlocks [[6 Wendy's Castle|#6 Wendy's Castle]].
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| ==Layout==
| | '''Chocolate Island 5''' is a [[level]] from the game ''[[Super Mario World]]''. This level has [[Spinies]] and many other things such as [[Coin]]s and [[? Block]]s trapped inside of [[Turning Block]]s and [[Used Block]]s, which are not seen in any other [[level]]s from the game. The level takes place in bluish mountains. An interesting [[glitch]] can be found in this level where the player can ride an invisible and invincible [[Yoshi]]. |
| [[Mario]] or [[Luigi]] start the level on a ledge above the plain below. The player should notice an abundance of [[Spiny|Spinies]] trapped in [[Empty Block]]s (thirteen in total). Also present is a trapped pipe, a [[? Block|Prize Block]], and a [[P Switch|Switch Block]]. The Switch Block turns all Empty Blocks into [[coin]]s, thus plummeting Mario or Luigi into the [[pit]] below where it lies. A [[Gray P Switch]] resides high above the ground, and is only obtainable via flying with a [[Cape Feather]]. The Gray P Switch turns all enemies into silver coins which can be collected (eight for a [[extra life|1-Up]], nine for a 2-Up, and for every additional coin, a 3-Up). To the right of the cloud with the Gray P Switch on it is the first Dragon Coin, hovering in the air high above the yellow pipe. The Prize Block contains a Yoshi (or 1-Up), and the bottom-right [[Rotating Block]] contains a power-up (either a [[Super Mushroom]] or [[Fire Flower]]). | |
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| The yellow [[Warp Pipe|pipe]] leads to a 1-Up bonus game. Continuing on the surface, the player should notice the second Dragon Coin, which can be obtained if the Switch Block was used, along with a [[Roulette Block]]. The item in the Roulette Block can be eaten using a Yoshi. Shortly afterward, a block containing a Super Mushroom appears if the player has completed the [[Yellow Switch Palace]]. As this first portion of the level ends, the player encounters a water portion with [[Parachute Galoomba|Para-Goombas]] and [[Parabomb|Para-bomb]]s. The third Dragon Coin is then found slightly above the water surface. The [[Green Shell]] signifies the next portion of this section. If the player is riding a [[Yoshi (species)|Blue Yoshi]] (obtained in [[Star World]]), then swallowing this green shell allows flight instantly. The player must make their way higher, where a platform containing more shells of different colors is found. | | ==Overview== |
| | | The stage starts off with several [[Spiny|Spinies]] each trapped inside blocks. The players can release [[Yoshi]] from the [[? Block]] near the beginning. They must hit the [[Rotating Block]]s first to hit the block. There is also a Rotating Block holding a power-up just at the bottom right of the ? Block. The nearby [[P Switch]] will release all Spinies, as well as a nearby [[pipe]] that was blocked by blocks. The pipe takes [[Mario]] or [[Luigi]] to a bonus area. If the player moves on, they will see (after hitting the P Switch) that a yellow [[! Block]], a [[Dragon Coin]] and an item roulette block will also be accessible. Another [[pipe]] will take the Mario Bros. to an area with small gaps with water, as well as [[Super Mushroom]]s and [[Cheep Cheep]]s in bubbles that can be released. The Cheep Cheeps can instantly be defeated by touching them while they are on land, but they obviously become a threat when they jump into the water. Once they return to the main area, the Mario Bros. have bypassed two lakes with coins, parachuting [[Goomba]]s and [[Para-bomb]]s. After exiting the pipe, they will encounter the [[Midway Gate]]. Later on is the hardest part of the stage. The player must cross some moving pipes and extending blocks, until they reach a lone pipe with a [[Chargin' Chuck]] and a [[Dragon Coin]]. After defeating the enemy, the player will finally reach the last ledge with three Chargin' Chucks and the [[Goal Gate]]. |
| Before the water section with the third Dragon Coin is a yellow pipe that leads to a bonus area involving [[Cheep Cheep]]s and Super Mushrooms floating in bubbles. The fourth and fifth Dragon Coins are found in this area. Both this area and the 1-Up bonus game at the beginning of the level exit through another yellow pipe located in front of the [[Midway Gate]]. In the main area, a series of moving green pipes provide access to the sixth Dragon Coin. [[Stretch Block]]s above a pit are then found. A [[Chargin' Chuck]] is found next to the seventh Dragon Coin on a yellow pipe. (Note that if the player has already collected five Dragon Coins upon exiting the bonus area, the last two Dragon Coins in the main area will have disappeared. To be able to collect all seven Dragon Coins, the player must make sure to have fewer than five upon returning to the main area.) Mario or Luigi then reach an area with solid ground under them again and three Chargin' Chucks. The [[Giant Gate]] is then found.
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| | | {{SMW Levels}} |
| ==Enemies==
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| {{number of enemies
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| |image1=[[File:SMW Spiny.png]]
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| |name1=[[Spiny]]
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| |count1=13
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| |image2=[[File:SMW Para-Goomba.png]]
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| |name2=[[Parachute Galoomba|Para-Goomba]]
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| |count2=2
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| |image3=[[File:SMW Para-bomb.png]]
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| |name3=[[Parabomb|Para-bomb]]
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| |count3=2
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| |image4=[[File:ShellGreen.png]]
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| |name4=[[Koopa Troopa|Koopa Shell]] (green)
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| |count4=2
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| |image5=[[File:ShellRed.png]]
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| |name5=Koopa Shell (red)
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| |count5=2
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| |image6=[[File:ShellBlue.png]]
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| |name6=Koopa Shell (blue)
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| |count6=2
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| |image7=[[File:Yellow Shell.png]]
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| |name7=Koopa Shell (yellow)
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| |count7=2
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| |image8=[[File:SMW Cheep Cheep in Bubble.png]]
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| |name8=[[Cheep Cheep]]
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| |count8=9
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| |image9=[[File:SMW Clappin' Chuck.gif]]
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| |name9=[[Chargin' Chuck|Clappin' Chuck]]
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| |count9=4
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| }}
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| ==Names in other languages==
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| {{foreign names
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| |Jap=チョコレーとう コース5
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| |JapR=Chokorē-tō Kōsu 5
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| |JapM=Chocolate Island Course 5
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| |Fre=île Chocolat 5
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| |FreM=Chocolate Island 5
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| |Ger=Schoko-Insel 5
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| |GerM=Choco Island 5
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| |Ita=Cioccoisola 5
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| |ItaM=Chocolate Island 5
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| |Spa=Isla de Chocolate 5
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| |SpaM=Chocolate Island 5
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| }}
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| {{SMW levels}} | |
| [[Category:Mountains]]
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| [[Category:Super Mario World levels]]
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