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{{about|the level in ''[[Super Mario World]]''|the racecourse introduced in ''[[Super Mario Kart]]''|[[SNES Choco Island 2]]|the [[remix course]] in ''[[Mario Kart Tour]]''|[[RMX Choco Island 2]]}} | {{about|the level in ''[[Super Mario World]]''|the racecourse introduced in ''[[Super Mario Kart]]''|[[SNES Choco Island 2]]|the [[remix course]] in ''[[Mario Kart Tour]]''|[[RMX Choco Island 2]]}} | ||
{{level infobox | {{level infobox | ||
|image=[[File:ChocolateIsland2.png|256px]] | |image=[[File:ChocolateIsland2.png|256px]] | ||
[[Mario]] flying through the level | |||
|code=6-2 | |code=6-2 | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
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|after=[[Chocolate Island 3|>>]] | |after=[[Chocolate Island 3|>>]] | ||
|secret=[[Chocolate Secret|**]] | |secret=[[Chocolate Secret|**]] | ||
}} | }} | ||
'''Chocolate Island 2''' is a [[level]] of [[Chocolate Island]] in ''[[Super Mario World]]''. This level is unique and features four different areas, which are all affected by the amount of [[Time Limit|time]], the number of [[coin]]s, or the number of [[Dragon Coin]]s that the player has. This level can be accessed through the completion of [[Choco-Ghost House]]. By completing this level through the [[Giant Gate]], the player gains access to [[Chocolate Island 3]]. If the player reaches the | '''Chocolate Island 2''' is a [[level]] of [[Chocolate Island]] in ''[[Super Mario World]]''. This level is unique and features four different areas, which are all affected by the amount of [[Time Limit|time]], the number of [[coin]]s, or the number of [[Dragon Coin]]s that the player has. This level can be accessed through the completion of [[Choco-Ghost House]]. By completing this level through the [[Giant Gate]], the player gains access to [[Chocolate Island 3]]. If the player reaches the secret exit with the [[key]], they can access [[Chocolate Secret]], which is located underneath the [[Valley of Bowser]]. | ||
== | ==Overview== | ||
{{Wide image|chocolateisland-2.png|750|All areas of Chocolate Island 2|45%|right}} | |||
===Area 1=== | ===Area 1=== | ||
This area always | This area is always the same. [[Mario]] (or [[Luigi]]) starts out on a bunch of stacked platforms with [[Dino Rhino|Dino-Rhino]]s and [[Dino-Torch]]es walking around. Mario must [[jump]] up the stacked platforms to get to the top of the level and [[dash|run]] forward on the hill to progress through the area. Two [[Dragon Coin]]s can be found on the beginning and end of the hill. There is a [[? Block|Prize Block]] on a pillar in the middle of the hill. Then, Mario finds more stacked platforms, which he must jump down. Mario finds a [[Warp Pipe]] leading to Area 2. | ||
===Area 2=== | ===Area 2=== | ||
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====Variation C==== | ====Variation C==== | ||
Mario must have collected 9–20 coins to access this variation. Mario starts the area on a flat platform. There is a [[? Block|Prize Block]] containing a coin in front of the Warp Pipe. Mario must run up the gentle slope, avoiding the [[Rex]]. He finds a stack of three platforms with Rexes on each of them, which he must avoid. Then, Mario must jump across several bottomless pits, using narrow platforms and [[Trampoline|Jumping Board]]s to cross over them. Mario then finds another stack of three platforms. Mario must get to the top of this stack of platforms and jump across two Warp Pipes, avoiding [[Jumping Piranha Plant]]s. A Dragon Coin can be found above the Piranha Plants. After traversing the next platform, Mario finds yet another stack of three platforms. This time, there is a stack of three Prize Blocks next to these platforms, the block on the top containing a power-up. The Warp Pipe leading to the next area can be found right after the stack of platforms. | Mario must have collected 9–20 coins to access this variation. Mario starts the area on a flat platform. There is a [[? Block|Prize Block]] containing a coin in front of the Warp Pipe. Mario must run up the gentle slope, avoiding the [[Rex]]. He finds a stack of three platforms with Rexes on each of them, which he must avoid. Then, Mario must jump across several bottomless pits, using narrow platforms and [[Trampoline|Jumping Board]]s to cross over them. Mario then finds another stack of three platforms. Mario must get to the top of this stack of platforms and jump across two Warp Pipes, avoiding [[Jumping Piranha Plant]]s. A Dragon Coin can be found above the Piranha Plants. After traversing the next platform, Mario finds yet another stack of three platforms. This time, there is a stack of three Prize Blocks next to these platforms, the block on the top containing a power-up. The Warp Pipe leading to the next area can be found right after the stack of platforms. | ||
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====Variation A (secret exit)==== | ====Variation A (secret exit)==== | ||
Mario must have 250 seconds or more left on the timer to access this area. This area consists mostly of a long flat platform. There are several [[Chargin' Chuck]]s found throughout the area. There are also piles of blocks on the ground and two yellow Warp Pipes. [[! | Mario must have 250 seconds or more left on the timer to access this area. This area consists mostly of a long flat platform. There are several [[Chargin' Chuck]]s found throughout the area. There are also piles of blocks on the ground and two yellow Warp Pipes. [[! Block]]s of all four colors can be found above the ground. After Mario gets past all of these obstacles, he finds a staircase-like platform with a key and [[keyhole]]. | ||
====Variation B==== | ====Variation B==== | ||
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====Variation B==== | ====Variation B==== | ||
Mario must have at least four Dragon Coins collected throughout the level to access this area. Mario starts out on a grassy platform with two [[Rotating Block]]s. There are rows of coins suspended above a wide bottomless pit. Mario must hit the [[P Switch|Switch Block]] at the end of the grassy platform to turn these coins into [[Empty | Mario must have at least four Dragon Coins collected throughout the level to access this area. Mario starts out on a grassy platform with two [[Rotating Block]]s. There are rows of coins suspended above a wide bottomless pit. Mario must hit the [[P Switch|Switch Block]] at the end of the grassy platform to turn these coins into [[Empty Block]]s, which Mario must quickly traverse to cross the pit. Alternatively, if Mario has activated all four colors of the [[! Block]]s, he can simply use the long row of blocks below the coins to cross the gap. At the end of the path, there is a Dragon Coin and a Giant Gate. | ||
==Enemies== | ==Enemies== | ||
*[[Dino Rhino|Dino-Rhino]]s: 8 | |||
*[[Dino-Torch]]es: 9 | |||
*[[Rex]]es: 23 | |||
*[[Chargin' Chuck|Confused Chuck]]s: 3 | |||
*[[Jumping Piranha Plant]]s: 2 | |||
*[[Koopa Paratroopa]]s: 12 (red) | |||
== | ==Gallery== | ||
<gallery> | |||
ChocolateIslandRexes.png|Mario encountering several Rexes in Variation C of Area 2 | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Chokorē-tō Kōsu 2 | |JapR=Chokorē-tō Kōsu 2 | ||
|JapM=Chocolate Island Course 2 | |JapM=Chocolate Island Course 2 | ||
|Spa=Isla de Chocolate 2 | |||
|SpaM=Chocolate Island 2 | |||
|Fre=île Chocolat 2 | |Fre=île Chocolat 2 | ||
|FreM=Chocolate Island 2 | |FreM=Chocolate Island 2 | ||
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|Ita=Cioccoisola 2 | |Ita=Cioccoisola 2 | ||
|ItaM=Chocolate Island 2 | |ItaM=Chocolate Island 2 | ||
}} | }} | ||
{{SMW levels}} | {{SMW levels}} | ||
[[Category:Dinosaur Land]] | |||
[[Category:Mountains]] | [[Category:Mountains]] | ||
[[Category:Super Mario World levels]] | [[Category:Super Mario World levels]] | ||
[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] |