Editing Chocolate Island 1

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{{about|the level in ''[[Super Mario World]]''|the racecourse introduced in ''[[Super Mario Kart]]''|[[SNES Choco Island 1]]|the [[remix course]] in ''[[Mario Kart Tour]]''|[[RMX Choco Island 1]]}}
{{about|the level in ''[[Super Mario World]]''|the racecourse introduced in ''[[Super Mario Kart]]''|[[SNES Choco Island 1]]|the [[remix course]] in ''[[Mario Kart Tour]]''|[[RMX Choco Island 1]]}}
{{level infobox
{{level infobox
|image=[[File:SMW ChocolateIsland1.png]]<br>Screenshot from ''Super Mario World''
|image=[[File:SMW ChocolateIsland1.png]]<br>Mario behind a Dino-Rhino
|code=6-1
|code=6-1
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|world=[[Chocolate Island]]
|world=[[Chocolate Island]]
|powerup=[[Fire Flower]]
|limit=300 seconds
|limit=300 seconds
|before=[[5 Roy's Castle|<<]]
|before=[[5 Roy's Castle|<<]]
|after=[[Choco-Ghost House|>>]]
|after=[[Choco-Ghost House|>>]]
|track=[[Ground Theme (Super Mario World)|Ground Theme]]
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Chocolate Island 1''' is a ground level in ''[[Super Mario World]]''. This level takes place on a small island in between the [[Forest of Illusion]] and [[Chocolate Island]]. This level contains two near-identical copies of itself, aside from the placement of [[Dragon Coin]]s and a [[3-Up Moon]], likely due to the [[Pipe Cannon]]s. The most common enemies in the level are [[Dino Rhino|Dino-Rhino]]s and [[Dino-Torch]]es.
'''Chocolate Island 1''' is a ground level in ''[[Super Mario World]]''. This level takes place on a small island in between the [[Forest of Illusion]] and [[Chocolate Island]]. This level contains two near-identical copies of itself, aside from the placement of [[Dragon Coin]]s and a [[3-Up Moon]], likely due to the [[Pipe Cannon]]s. The most common enemies in the level are [[Dino Rhino|Dino-Rhino]]s and [[Dino-Torch]]es.


==Layout==
==Overview==
[[File:Chocolate Island 1.png|thumb|left|The level's layout]]
[[Mario]] starts on a flat platform with a [[Dino Rhino|Dino-Rhino]]. After defeating the Dino-Rhino, Mario must jump up the two sloped platforms, avoiding the [[Dino-Torch]]. Mario lands on a hill at the top of the screen, and must run down the hill, avoiding more Dino-Rhinos and Dino-Torches. Along the way, there is a bush that gives Mario a [[Super Mushroom]] when he runs past it. The hill evens out into a flat platform at the bottom of the screen, and as Mario runs across the ground, he finds ditches and bumps in the ground with many Dino-Torches and Dino-Rhinos. Near the end of the level, there is a [[Flying ? Block]] containing a Super Mushroom or [[Fire Flower]]. Next, Mario must jump onto the higher platform and go down the staircase-like ground, avoiding another Dino-Torch. Mario then finds a [[Warp Pipe]] with a [[Jumping Piranha Plant]] and a sloped platform with a Dino-Torch. The first [[Dragon Coin]] is found above a yellow Warp Pipe.
[[Mario]] starts on a flat platform with a [[Dino Rhino|Dino-Rhino]]. After defeating the Dino-Rhino, Mario must jump up the two sloped platforms, avoiding the [[Dino-Torch]]. Mario lands on a hill at the top of the screen, and must run down the hill, avoiding more Dino-Rhinos and Dino-Torches. Along the way, there is a bush that gives Mario a [[Super Mushroom]] when he runs past it. The hill evens out into a flat platform at the bottom of the screen, and as Mario runs across the ground, he finds ditches and bumps in the ground with many Dino-Torches and Dino-Rhinos. Near the end of the level, there is a [[Flying ? Block]] containing a Super Mushroom or [[Fire Flower]]. Next, Mario must jump onto the higher platform and go down the staircase-like ground, avoiding another Dino-Torch. Mario then finds a [[Warp Pipe]] with a [[Jumping Piranha Plant]] and a sloped platform with a Dino-Torch. The first [[Dragon Coin]] is found above a yellow Warp Pipe.


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After these three Warp Pipe, Mario finds a white Warp Pipe that allows access to a Pipe Cannon in the other version of the level, which shoots Mario across the large pit, towards the goal. The fifth and final Dragon Coin is found above a Jumping Board at the edge of the final platform, though it does not appear if Mario chooses to jump over the pit with the Cape Feather. Mario can use this Jumping Board to jump to the top of the [[Giant Gate]].
After these three Warp Pipe, Mario finds a white Warp Pipe that allows access to a Pipe Cannon in the other version of the level, which shoots Mario across the large pit, towards the goal. The fifth and final Dragon Coin is found above a Jumping Board at the edge of the final platform, though it does not appear if Mario chooses to jump over the pit with the Cape Feather. Mario can use this Jumping Board to jump to the top of the [[Giant Gate]].


To reach the alternate area, Mario must traverse the level up to the part with the three blue Warp Pipes near the end of the level. Mario must go through the second Warp Pipe, which takes Mario to a shallow water area. Here, Mario starts on a mushroom platform and a [[Rotating Block]] containing a [[1-Up Mushroom]]. [[Dolphin]]s and [[Porcupuffer|Porcu-Puffer]]s make their reappearance here, and the Dolphins are needed as platforms to traverse the Porcu-Puffer-infested water. At the end of the water area, there is another mushroom platform and a Warp Pipe, which Mario must use to exit the area.
===Alternate Area===
Mario must traverse the level up to the part with the three blue Warp Pipes near the end of the level. Mario must go through the second Warp Pipe, which takes Mario to a shallow water area. Here, Mario starts on a mushroom platform and a [[Rotating Block]] containing a [[1-Up Mushroom]]. [[Dolphin]]s and [[Porcupuffer|Porcu-Puffer]]s make their reappearance here, and the Dolphins are needed as platforms to traverse the Porcu-Puffer-infested water. At the end of the water area, there is another mushroom platform and a Warp Pipe, which Mario must use to exit the area.
 
==Trivia==
* If the player shoots out of the Pipe Cannon while in Caped form and holds the jump button in the process, the player can properly reach the Midway Gate in that manner based on its location in the level.


==Enemies==
==Enemies==
{|class="wikitable sortable" style="text-align:center;border-collapse:separate"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
!class=unsortable|Image
!Sprite
!Name
!Name
!Count
!Count
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|1
|1
|}
|}
==Map==
{{wide image|Chocolate Island 1.png|1200}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=チョコレーとう コース1
|Jap=チョコレーとう コース1
|JpnR=Chokorē-tō Kōsu 1
|JapR=Chokorē-tō Kōsu 1
|JpnM=Chocolate Island Course 1
|JapM=Chocolate Island Course 1
|Fre=Île Chocolat 1
|Fre=Île Chocolat 1
|FreM=Chocolate Island 1
|FreM=Chocolate Island 1
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|SpaM=Chocolate Island 1
|SpaM=Chocolate Island 1
}}
}}
==Notes==
* If the player shoots out of the Pipe Cannon while in Caped form and holds the jump button in the process, the player can properly reach the Midway Gate in that manner based on its location in the level.


{{SMW levels}}
{{SMW levels}}
[[Category:Dinosaur Land]]
[[Category:Islands]]
[[Category:Islands]]
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario World levels]]
[[Category:Super Mario World levels]]

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