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{{ | {{levelbox | ||
|image=[[File:SMW Chocolatefortress.png| | |image=[[File:SMW Chocolatefortress.png|SMW Chocolatefortress.png]] | ||
Mario avoiding fireballs | |||
|code=6-Fortress | |code=6-Fortress | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
|boss=[[Reznor]] | |boss=[[Reznor]] | ||
|before=[[Chocolate Island 3|<<]] | |before=[[Chocolate Island 3|<<]] | ||
|after=[[Chocolate Island 4|>>]] | |after=[[Chocolate Island 4|>>]] | ||
}} | }} | ||
'''Chocolate Fortress''' is a | '''Chocolate Fortress''' is a level in ''[[Super Mario World]]'' located in [[Chocolate Island]]. In this level, the player faces enemies such as [[Dry Bones]], [[Thwimp]]s, and [[Thwomp]]s. At the end of level, the player fights the [[Reznor]]s. It can be accessed through the completion of the level [[Chocolate Island 3]]. By completing this level, the player gains access to [[Chocolate Island 4]]. | ||
== | ==Overview== | ||
In the beginning, the player starts off with encountering the wooden [[Spike (Super Mario World)|Spike]]s and one [[Dry Bones]] that throws a bone at Mario. After that, the player finds more pencil pillars that go up and down, as well as [[Bowser Statue]] flames. There is also a [[? Block]] with a [[Cape Feather]]. The player must avoid hitting the edge of the pencil pillars, as well as the Bowser Statue flames. At the end of the first room, there is a midpoint section as well as a door that leads to the next | [[File:Chocolate-fortress.png|200px|thumb|left|Map of the level]] | ||
In the beginning, the player starts off with encountering the wooden [[Spike (Super Mario World)|Spike]]s and one [[Dry Bones]] that throws a bone at Mario. After that, the player finds more pencil pillars that go up and down, as well as [[Bowser Statue]] flames. There is also a [[? Block]] with a [[Cape Feather]]. The player must avoid hitting the edge of the pencil pillars, as well as the Bowser Statue flames. At the end of the first room, there is a midpoint section as well as a door that leads to the next. | |||
The next door leads to a place with four [[Thwimp]]s, and two [[Thwomp]]s. There is a short fall that leads to more Thwomps, as well as more power-ups. The player must then continue heading to the right, where they find more Thwimps and Thwomps. A few of them can be avoided by activating the Red and Blue Switches. At the end of the second room, there is a boss door and a green [[! Block]]. The player must enter the boss door to fight the four [[Reznor]]s. | The next door leads to a place with four [[Thwimp]]s, and two [[Thwomp]]s. There is a short fall that leads to more Thwomps, as well as more power-ups. The player must then continue heading to the right, where they find more Thwimps and Thwomps. A few of them can be avoided by activating the Red and Blue Switches. At the end of the second room, there is a boss door and a green [[! Block]]. The player must enter the boss door to fight the four [[Reznor]]s. | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
*[[Dry Bones]] (3) | |||
*[[Thwimp]]s (8) | |||
*[[Spike (Super Mario World)|Spike]]s | |||
*[[Thwomp]]s (12) | |||
*[[Reznor]] (boss) | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Chokorē-tō no Toride | |JapR=Chokorē-tō no Toride | ||
|JapM=Chocolate Island's Fort | |JapM=Chocolate Island's Fort | ||
|Spa=Fuerte Chocolate | |||
|SpaM=Chocolate Fort | |||
|Fre=Forteresse Chocolat | |Fre=Forteresse Chocolat | ||
|FreM=Chocolate Fortress | |FreM=Chocolate Fortress | ||
|Ger=Schoko-Festung | |Ger=Schoko-Festung | ||
|GerM=Choco Fortress | |GerM=Choco Fortress | ||
}} | }} | ||
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*The lava and boss door in this fortress are recolored to match the "chocolate" theme of the world. However, the boss door is still colored red in the [[Game Boy Advance]] version. | *The lava and boss door in this fortress are recolored to match the "chocolate" theme of the world. However, the boss door is still colored red in the [[Game Boy Advance]] version. | ||
*This is the only [[Reznor]] fight that is required to beat the game (if it is played linearly). | *This is the only [[Reznor]] fight that is required to beat the game (if it is played linearly). | ||
*This is the only [[Fortress]] in the [[Super Nintendo Entertainment System|SNES]] version that has a midway gate. | |||
{{SMW | **This is also the only Fortress that can be accessed without a secret stage. | ||
{{SMW Levels}} | |||
[[Category:Fortresses]] | [[Category:Fortresses]] | ||
[[Category:Super Mario World | [[Category:Dinosaur Land]] | ||
[[Category:Super Mario World Levels]] |