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{{level infobox
{{levelbox
|image=[[File:Choco Ghost House.png|256px]]<br>Screenshot from ''Super Mario World''
|image=[[File:Choco Ghost House.png|256px]]
Mario grabbing a Super Mushroom
|code=6-GH
|code=6-GH
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
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|sample=[[File:Haunted House Theme Super Mario World.oga]]
|sample=[[File:Haunted House Theme Super Mario World.oga]]
}}
}}
The '''Choco-Ghost House''' is a [[level]] of [[Chocolate Island]] in ''[[Super Mario World]]''. It is the only level to have the [[Fishing Boo|Fishin' Boo]], [[Block Boo|Boo Buddy Block]]s, and cut-off pieces of moving platforms called Haunted Holes.<ref>{{cite|title=''Nintendo Power Advance'' Volume 4|page=59|date=Winter 2002|publisher=Nintendo of America|language=en-us}}</ref> The Choco-Ghost House is one of two [[Ghost House]]s that do not have a secret exit, with the other being the [[Vanilla Ghost House]]. It is also one of two Ghost Houses in the original game not to feature [[Dragon Coin]]s, with the other being the [[Donut Ghost House]].
The '''Choco-Ghost House''', also known as the '''Chocolate Ghost House''', is a [[level]] of [[Chocolate Island]] in ''[[Super Mario World]]''. It is the only level to have the [[Fishing Boo|Fishin' Boo]], [[Boo Block|Boo Buddy Blocks]], and has cut-off pieces of platforms moving.


==Layout==
The Choco-Ghost House is one of two [[Ghost House]]s that do not have a secret exit, with the other being the [[Vanilla Ghost House]].
From the start, Haunted Holes are encountered. Here, the player finds [[Eerie]]s near the bottom of the platform near the beginning. Later, the Fishin' Boo appears. The blue light of the Fishin' Boo can hit all the way down to the ground level. In the middle of the level, the player finds a [[? Block|Prize Block]] (two in the [[Super Mario World: Super Mario Advance 2|remake]]) with power-ups, both of which give either a [[Super Mushroom]] or a [[Cape Feather]], depending on [[Mario]] or [[Luigi]]'s status. At the end of the first room, the player finds another Haunted Hole with a door nearby that takes the player to the next room. In the remake, there is a [[Midway Gate]] nearby as well.


In the next room, there are Boo Buddy Blocks. On top of the [[Gray Block]]s is a power-up, which gives a Super Mushroom or a [[Fire Flower]]. The player encounters a few [[Boo Buddy Snake]]s. To get to the exit, the player can perform [[Spin Jump]]s on the Boo Buddies or [[fly]] their way up with a cape to the door platform in the middle of the room. The Spin Jump is possible only on the first of every line of Boo Buddies. Alternatively, the player can lure the Boo Buddy Blocks towards the edge of the platform where the exit is and use them as platforms to [[jump]] up to the door platform. This door leads to the exit, and the player gains access to [[Chocolate Island 2]]. If the player continues to the end of the room, they will find a dead end and a [[Rotating Block]] with a [[1-Up Mushroom]].
==Overview==
[[File:Chocolate-ghosthouse.png|200px|thumb|left|Map of the course]]
From the start, the cut-off pieces of moving platforms begin. Here, the player finds [[Eerie]]s near the bottom of the platform from near the beginning. Later, the [[Fishing Boo|Fishin' Boo]] appears. The blue light of the Fishin' Boo can hit all the way down to the ground level. In the middle of the level, the player finds a [[? Block]] (two in the Game Boy Advance remake) with power-ups, both of which either give a [[Super Mushroom]], or a [[Cape Feather]], depending on Mario or Luigi's status. At the end of the first room, the player finds another cut-off piece of the platform with a door nearby that takes the player to the next room. In the Game Boy Advance remake, there is a [[Midway Gate]] nearby as well.
 
In the next room, there are [[Boo Block|Boo Buddy Block]]s. On top of the Gray Blocks is a power-up, which gives a Super Mushroom or a [[Fire Flower]]. The player encounters a few [[Boo Buddy Snake]]s. To get to the exit, the player can perform spin jumps on the Boo Buddies or fly their way up to the door platform in the middle of the room with a cape. The spin jump is only possible on the first of every line of Boo Buddies. Alternatively, the player can lure the Boo Buddy Blocks towards the edge of the platform where the exit is, and use them as platforms to jump up to the door platform. This door leads to the exit, and the player gains access to [[Chocolate Island 2]]. If the player continues to the end of the room, they will find a dead end and a [[Rotating Block]] with a [[1-Up Mushroom]].


==Enemies==
==Enemies==
{{number of enemies
*[[Eerie]]s: 24
|image1=[[File:Eerie.png]]
*[[Fishing Boo|Fishin' Boo]]: 1
|name1=[[Eerie]]
*[[Boo Block|Boo Buddy Block]]s: 6
|count1=24
*[[Boo Buddy Snake]]s: 6
|image2=[[File:Fishing Boo SMW sprite.png]]
|name2=[[Fishing Boo|Fishin' Boo]]
|count2=1
|image3=[[File:Bbblock.gif]]
|name3=[[Block Boo|Boo Buddy Block]]  
|count3=6
|image4=[[File:BooBuddySnake.png]]
|name4=[[Boo Buddy Snake]]  
|count4=6
}}
 
==Map==
{{wide image|Chocolate-ghosthouse.png|1500}}


==Names in other languages==
==Names in other languages==
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|JapR=Chokorē-tō no Obake Yashiki
|JapR=Chokorē-tō no Obake Yashiki
|JapM=Chocolate Island's Ghost House
|JapM=Chocolate Island's Ghost House
|Spa=4ª Casa Encantada
|SpaM=4th Haunted House
|Fre=Manoir Chocolat
|Fre=Manoir Chocolat
|FreM=Chocolate Manor
|FreM=Chocolate Manor
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|Ita=Casa Infestata della Cioccoisola
|Ita=Casa Infestata della Cioccoisola
|ItaM=Chocolate Island Ghost House
|ItaM=Chocolate Island Ghost House
|Spa=4ª Casa Encantada
|SpaM=4th Haunted House
}}
;Haunted Hole
{{foreign names
|Jap=オバケ穴<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=60}}</ref>
|JapR=Obake Ana
|JapM=Ghost Hole
}}
}}
 
{{SMW Levels}}
==References==
<references/>
 
{{SMW levels}}
[[Category:Ghost Houses]]
[[Category:Ghost Houses]]
[[Category:Dinosaur Land]]
[[Category:Super Mario World levels]]
[[Category:Super Mario World levels]]

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