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{{world infobox
{{world infobox
|image=[[File:Chimp Caverns GBA map.png|200px]]<br>World map in the [[Donkey Kong Country (Game Boy Advance)|second remake]]
|image=[[File:ChimpCaverns DKC.png|256px]]
|game=''[[Donkey Kong Country]]''
|appears_in=''[[Donkey Kong Country]]''
|levels=5 (SNES)<br>6 (GBC)
|levels=5 (SNES)<br>6 (GBC)
|before=[[Kremkroc Industries, Inc.|<<]]
|before=[[Kremkroc Industries, Inc.|<<]]
|after=[[Gangplank Galleon|>>]]
|after=[[Gangplank Galleon|>>]]
}}
}}
'''Chimp Caverns''' is the sixth and final world in ''[[Donkey Kong Country]]''. It is a large cavern area located in the eye area of [[Donkey Kong Island]], occurring just before the final battle at [[Gang-Plank Galleon]]. Chimp Caverns features several mining areas, including one filled with mist, but does not have industrialization to the extent of the [[Kremkroc Industries, Inc.|previous world]]. There is a pond at the bottom, though no levels feature an underwater environment because of a bridge above it. Chimp Caverns looks more volcanic in the [[Donkey Kong Country (Game Boy Advance)|second remake]], indicated by the cracked rocks and no pond; furthermore, it has [[Mine Cart]]s on a track adjacent to [[Funky's Flights|Funky's Fishing]], and [[Cranky's Cabin|Cranky's Hut]] is located on a rocky structure.
'''Chimp Caverns''' is the sixth and final world in ''[[Donkey Kong Country]]'', located in the eye area of [[Donkey Kong Island]]. As its name suggests, Chimp Caverns is set in a large cavern, and it occurs before the boss fight against [[King K. Rool]] on [[Gang-Plank Galleon]]. The [[Cave]] world from ''[[Donkey Kong Country Returns]]'' is thematically similar and has been suggested to be the same location.<ref>KynanPearson (August 12, 2021). [https://twitter.com/KynanPearson/status/1425940659152769030 Tweet by Kynan Pearson] [https://web.archive.org/web/20210812220225/https://twitter.com/KynanPearson/status/1425940659152769030 (Archived)]. ''Twitter''. Retrieved January 30, 2022.</ref>


The [[Cave]] world from ''[[Donkey Kong Country Returns]]'' is thematically similar and has been suggested to be the same location.<ref>{{cite|language=en|author=KynanPearson|date=August 12, 2021|url=x.com/KynanPearson/status/1425940659152769030|title=Tweet|archive=web.archive.org/web/20210812220225/https://twitter.com/KynanPearson/status/1425940659152769030|publisher=X|accessdate=January 30, 2022}}</ref>
There are five [[level]]s in Chimp Caverns, and an additional sixth level, [[Necky Nutmare]], in the [[Game Boy Color]] port. [[Master Necky Snr.]] is the boss of Chimp Caverns, and is fought at the bottom-right corner of the area. Chimp Caverns appears to be another industrial [[Kremling]] mining center like the previous world, [[Kremkroc Industries, Inc.]], considering the presence of fuel-run platforms in [[Tanked Up Trouble]] and metal platforms in [[Platform Perils]]. Chimp Caverns also features numerous mines, including one filled with mist. A body of water appears at the bottom of the world map, dividing the location in two. The Kongs can cross the water by using a bridge. A ladder is also shown at the left and right sides of the world map each.


Like the other worlds, Chimp Caverns's world map was changed for the [[Game Boy Advance]] port. Here, it has a more volcanic appearance, as shown from the cracked rocks below. There are also some [[Mine Cart]]s on a track adjacent to [[Funky's Flights|Funky's Fishing]]. Despite the implementation of these map features, none of them appear within the levels. The large pond from the previous two versions was also removed, along with the ladder on the east side of the map. [[Cranky's Cabin|Cranky's Hut]] is also located on top of a rocky structure, followed by two smaller ones.
{{DKC map}}
==Levels==
==Levels==
{{DKC map}}
{|class="dktable-brown"width=75%
{|class="wikitable dk"
|-style="background:#bb8855;"
!#!!Screenshot!!Level!!Summary
!Name!!Summary!!Enemies!!Animal Friends
|-
|-
|1
|align=center|[[File:Tanked Up Trouble SNES.png]]<br>[[Tanked Up Trouble]]
|[[File:Tanked Up Trouble SNES.png|200px]]
|The debut level is similar to [[Trick Track Trek]] in that the [[Kong]]s travel on a moving platform, but it is drastically different. While there is a similar layout, the moving platform now runs on fuel that quickly drains. The Kongs must constantly collect [[Fuel Barrel]]s to keep the platform moving until the end.
|[[Tanked Up Trouble]]
|[[Kritter]]<br>[[Necky]]<br>[[Zinger]]<br>[[Gnawty]]
|The player characters are transported on a moving platform that runs on a limited fuel supply but can be refilled with [[Fuel Drum|Fuel Canisters]].
|None
|-
|-
|2
|align=center|[[File:Manic Mincers SNES.png]]<br>[[Manic Mincers]]
|[[File:Manic Mincers SNES.png|200px]]
|Manic Mincers takes place in a cave itself, where the main feature and obstacle alike are the [[Mincer]]s. [[Rambi the Rhino]]'s [[Animal Crate]] is found early on in the level, and he can help the Kongs progress through the area.
|[[Manic Mincers]]
|Gnawty<br>[[Krusha]]<br>[[Klaptrap]] (bonus game)
|A cave featuring the namesake obstacle, [[Mincer]]s. [[Rambi]] can provide optional assistance to the player characters.
|[[Rambi the Rhino|Rambi]]
|-
|-
|3
|align=center|[[File:Misty Mines SNES.png]]<br>[[Misty Mine]]
|[[File:Misty Mines SNES.png|200px]]
|A mine level featuring a thick layer of mist in it. There are many [[black drum]]s which usually release [[Slippa]]s, and sometimes [[Gnawty]]s. Notably, all of the [[K-O-N-G Letters]] appear in a single [[Bonus Area]].
|[[Misty Mine]]
|[[Slippa]]<br>Gnawty<br>Klaptrap<br>[[Army]]
|A mine area covered in thick mist that features several [[black drum]]s releasing mostly [[Slippa]]s but sometimes [[Gnawty|Gnawties]].
|[[Expresso the Ostrich|Expresso]]
|-
|-
|4<ref name=a group=note/>
|align=center|[[File:NeckyNutmare-1.png]]<br>[[Necky Nutmare]] ([[Game Boy Color]] port)
|[[File:NeckyNutmare-1.png|200px]]
|An ordinary cave level that features numerous [[Mini-Necky]]s and some perched [[Necky]]s. It is also the first level to have gray [[Krusha]]s, which are usually only featured in the final level, Platform Perils, in other versions of the game.
|[[Necky Nutmare]]<ref name=a group=note>[[Necky Nutmare]] appears only in the [[Donkey Kong Country (Game Boy Color)|first remake]].</ref>
|[[Mini-Necky]]<br>Krusha<br>Army<br>Necky
|An ordinary cave level featuring numerous [[Mini-Necky]]s, some perched [[Necky]]s, and gray [[Krusha]]s.
|None
|-
|-
|4<ref name=b group=note>[[Loopy Lights]] is the fifth level in the first remake.</ref>
|align=center|[[File:Loopy Lights SNES.png]]<br>[[Loopy Lights]]
|[[File:Loopy Lights SNES.png|200px]]
|The level has [[ON/OFF Barrel]]s that function similarly to the [[Stop & Go Barrel]]s of [[Stop & Go Station]], and it going from dark to bright is somewhat similar to [[Blackout Basement]]. By default, the level is entirely dark, meaning that the Kongs must use the ON/OFF Barrels to see ahead of them. Purple [[Klap Trap]]s are the main enemy of this level.
|[[Loopy Lights]]
|Klaptrap<br>Kritter<br>Necky<br>Zinger<br>[[Manky Kong]]
|A dark mine area with [[On & Off Barrel]]s, which briefly light up the area, as well as jumping [[Klaptrap|Klap Trap]]s as its main enemy.
|None
|-
|-
|5<ref name=c group=note>[[Platform Perils]] is the sixth level in the first remake.</ref>
|align=center|[[File:Platform Perils DKC screenshot.png]]<br>[[Platform Perils]]
|[[File:Platform Perils DKC screenshot.png|200px]]
|The final regular level of the stage. Platform Perils involves [[Donkey Kong]] and [[Diddy Kong]] moving across numerous platforms, each with an arrow indicating the direction they go in. There are gray Krushas in the level, who are capable of deflecting even Donkey Kong's jump attack. Many of the platforms are occupied by a gray Krusha, who can only be defeated by using a nearby [[Barrel|Vine Barrel]].
|[[Platform Perils]]
|Krusha<br>Army<br>[[Klump]]<br>Zinger<br>Gnawty
|Most of the level involves the use of arrow platforms throughout, though many have a gray Krusha to defeat with a [[barrel]] first.
|None
|-
|-
|6<ref name=d group=note>[[Necky's Revenge]] is the seventh level in the first remake.</ref>
|align=center|[[File:DKC-NeckyRevenge.png]]<br>Boss level: [[Necky's Revenge]]
|[[File:DKC-NeckyRevenge.png|200px]]
|This is where the Kongs fight Master Necky Snr. In the [[Game Boy Advance]] port, he is assisted by [[Master Necky]].
|[[Necky's Revenge]]
|None
|The boss level where [[Master Necky Snr.]] is fought, as well as [[Master Necky]] in the [[Donkey Kong Country (Game Boy Advance)|second remake]].
|None
|}
|}
==Gallery==
<gallery>
ChimpCaverns-GBC.png|The world map in the [[Game Boy Color]] port
Chimp Caverns GBA map.png|The world map in the [[Game Boy Advance]] port
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=レベル6 やみのいりえ
|Jap=レベル6 やみのいりえ
|JpnR=Reberu 6 Yami no irie
|JapR=Reberu 6 Yami no irie
|JpnM=Level 6 Dark Cove
|JapM=Level 6 Dark Cove
|Spa=Cavernas Chimpancé
|Spa=Cavernas Chimpancé
|SpaM=Chimpanzee Caverns
|SpaM=Chimpanzee Caverns
|Fre=Caves des Chimpanzés
|Fra=Caves des Chimpanzés
|FreM=Chimpanzee Caverns
|FraM=Chimpanzee Caverns
|Ger=Affenklein Höhle
|Ger=Affenklein Höhle
|GerM=Small Ape Cave
|GerM=Small Ape Cave
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}}
}}


==Gallery==
==References==
<gallery>
ChimpCaverns DKC.png|World map in the original version
ChimpCaverns-GBC.png|World map in the [[Donkey Kong Country (Game Boy Color)|first remake]]
</gallery>
 
==Footnotes and references==
===Footnotes===
<references group=note/>
 
===References===
<references/>
<references/>
{{DKC}}
{{DKC}}
[[Category:Underground areas]]
[[Category:Underground areas]]

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