Editing Chemistry
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
There is also bad chemistry, which is in contrast to good chemistry. When a character throws the ball to another character with whom they share bad chemistry, the ball travels much slower and in a slanted direction from where the ball was directed. The throwing character also emits an unhappy noise while throwing the ball. Bad chemistry is referenced by a black squiggly line that resembles a tornado. Bad chemistry will nearly always result in a messed-up play which allows the opposing team to score and/or advance on the bases. Unlike good chemistry, bad chemistry only occurs in the field and does not occur all the time. | There is also bad chemistry, which is in contrast to good chemistry. When a character throws the ball to another character with whom they share bad chemistry, the ball travels much slower and in a slanted direction from where the ball was directed. The throwing character also emits an unhappy noise while throwing the ball. Bad chemistry is referenced by a black squiggly line that resembles a tornado. Bad chemistry will nearly always result in a messed-up play which allows the opposing team to score and/or advance on the bases. Unlike good chemistry, bad chemistry only occurs in the field and does not occur all the time. | ||
In | In Challenge Mode, there is an item called the Buddy Emblem that improves chemistry relations, so that nearly everyone on the team will have good chemistry with each other. | ||
There exist chemistry tables in ''[[Mario Superstar Baseball]]'' which determine the above features and more. Each character has a chemistry value, from 0 to 100, with every other character in the game. 90 and above indicates good chemistry, whereas 15 and below indicates bad chemistry. These values are also used in calculating Team Stars pre-game. The game will average each player's chemistry with the captain and convert the average to Team Stars.<ref>{{cite|url=docs.google.com/spreadsheets/d/e/2PACX-1vRVUxlpm8jj8FLNfboz9j5kwCtw5I6NcTiWvOyHVa85gNaszOTFL-TPxAMlwr29eEUqXkn6e5NLygEF/pubhtml?gid=1560396594&single=true|title=Color-coded spreadsheet of the in-game chemistry tables|publisher=Google Docs|accessdate=June 30, 2024}}</ref> The key is as follows (x̄ = average captain chemistry): | There exist chemistry tables in ''[[Mario Superstar Baseball]]'' which determine the above features and more. Each character has a chemistry value, from 0 to 100, with every other character in the game. 90 and above indicates good chemistry, whereas 15 and below indicates bad chemistry. These values are also used in calculating Team Stars pre-game. The game will average each player's chemistry with the captain and convert the average to Team Stars.<ref>{{cite|url=docs.google.com/spreadsheets/d/e/2PACX-1vRVUxlpm8jj8FLNfboz9j5kwCtw5I6NcTiWvOyHVa85gNaszOTFL-TPxAMlwr29eEUqXkn6e5NLygEF/pubhtml?gid=1560396594&single=true|title=Color-coded spreadsheet of the in-game chemistry tables|publisher=Google Docs|accessdate=June 30, 2024}}</ref> The key is as follows (x̄ = average captain chemistry): |