Editing Cheep Chomp

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|footer=A Bubba preparing to swallow Mario in ''Super Mario 64'' (left) and ''Super Mario 64 DS'' (right).
|footer=A Bubba preparing to swallow Mario in ''Super Mario 64'' (left) and ''Super Mario 64 DS'' (right).
}}
}}
In ''[[Super Mario 64]]'', Bubbas appear in two places on [[Tiny-Huge Island]]. As revealed from source assets, they were directly based on [[Blurp]]s during development as their internal name is "<tt>buku</tt>," a shortened version of Blurp's Japanese name. Whenever they spawn in the player's view, a splash appears over them, indicating they have dropped into the water. They sluggishly swim around under the water, but when they see Mario, they speed up drastically and move to whatever depth of the water he is at. They then point themselves at Mario and quickly shoot forward with their mouths open, attempting to eat him, before snapping them shut with the same "chomp" noise [[Piranha Plant]]s use. If Mario is eaten by a Bubba, he instantly loses a life, regardless of the amount of health he has left. Sometimes, they open and close their mouths quickly as Mario approaches. If Mario is on the surface of the water, they may end up leaping a small bit from their launch, and through this can eat him while he rides a [[Koopa Shell|shell]]. Bubbas are very accurate, but they can be dodged if Mario manages to get behind them. If he does so, they will attempt to quickly turn around to get to him, but they can still be followed relatively safely. They can also be jumped over if timed well, though he will be damaged if he ends up landing on one, and if this is done near the stage border, it may somehow manage to eat him without even opening its mouth. Additionally, if he swims close enough to the beach near one of them, the water will be too shallow for it and it will swim away. At a certain distance from this beach, it may pursue Mario without trying to eat him, but it will be less likely to try if Mario is facing the beach. Through a glitch, it is possible to force a Bubba to beach,<ref>{{cite|author=pannenkoek2012|url=youtu.be/rYnB8ty_4ZM|title=SM64 - Beached Bubba Glitch|date=July 18, 2013|publisher=YouTube|language=en|accessdate=May 18, 2024}}</ref> after which it will be stuck face-down and moving forward until it falls off the stage.
In ''[[Super Mario 64]]'', Bubbas appear in two places on [[Tiny-Huge Island]]. As revealed from source assets, they were directly based on [[Blurp]]s during development as their internal name is "<tt>buku</tt>," a shortened version of Blurp's Japanese name. Whenever they spawn in the player's view, a splash appears over them, indicating they have dropped into the water. They sluggishly swim around under the water, but when they see Mario, they speed up drastically and move to whatever depth of the water he is at. They then point themselves at Mario and quickly shoot forward with their mouths open, attempting to eat him, before snapping them shut with the same "chomp" noise [[Piranha Plant]]s use. If Mario is eaten by a Bubba, he instantly loses a life, regardless of the amount of health he has left. Sometimes, they open and close their mouths quickly as Mario approaches. If Mario is on the surface of the water, they may end up leaping a small bit from their launch, and through this can eat him while he rides a [[Green Shell|shell]]. Bubbas are very accurate, but they can be dodged if Mario manages to get behind them. If he does so, they will attempt to quickly turn around to get to him, but they can still be followed relatively safely. They can also be jumped over if timed well, though he will be damaged if he ends up landing on one, and if this is done near the stage border, it may somehow manage to eat him without even opening its mouth. Additionally, if he swims close enough to the beach near one of them, the water will be too shallow for it and it will swim away. At a certain distance from this beach, it may pursue Mario without trying to eat him, but it will be less likely to try if Mario is facing the beach. Through a glitch, it is possible to force a Bubba to beach,<ref>{{cite|author=pannenkoek2012|url=youtu.be/rYnB8ty_4ZM|title=SM64 - Beached Bubba Glitch|date=July 18, 2013|publisher=YouTube|language=en|accessdate=May 18, 2024}}</ref> after which it will be stuck face-down and moving forward until it falls off the stage.


In ''[[Super Mario 64 DS]]'', Bubbas' behavior has been changed noticeably to make them less dangerous, possibly due to the imprecise controls on the original [[Nintendo DS]]; they now go a relatively constant speed after seeing the player, which is slower than their pursuit speed in the original. This speed carries into their turns and lunges, which are now done in a slow arc and can no longer result in "leaps." They also no longer swim along the level the player is swimming when pursuing them, instead swimming at a constant level and changing it only while lunging at the player, after which they return to their normal depth. This also results in making them in general less accurate and easier to dodge; in fact, they may lunge before even facing the player. However, the player can still be "sucked in" if they touch the side of their open lips. Additionally, the one closest to the course's entrance can be defeated with a nearby [[Super Mushroom|mushroom]].
In ''[[Super Mario 64 DS]]'', Bubbas' behavior has been changed noticeably to make them less dangerous, possibly due to the imprecise controls on the original [[Nintendo DS]]; they now go a relatively constant speed after seeing the player, which is slower than their pursuit speed in the original. This speed carries into their turns and lunges, which are now done in a slow arc and can no longer result in "leaps." They also no longer swim along the level the player is swimming when pursuing them, instead swimming at a constant level and changing it only while lunging at the player, after which they return to their normal depth. This also results in making them in general less accurate and easier to dodge; in fact, they may lunge before even facing the player. However, the player can still be "sucked in" if they touch the side of their open lips. Additionally, the one closest to the course's entrance can be defeated with a nearby [[Super Mushroom|mushroom]].
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:CheepChompNSMB.png|frame|left]]
[[File:CheepChompNSMB.png|frame|left]]
Cheep-Chomps (called as such for the first time) appear in ''[[New Super Mario Bros.]]'' If [[Mario]] or [[Luigi]] swim too close to a Cheep-Chomp, it follows him, opens its mouth with a creaking sound, and tries to eat him. If Mario or Luigi is eaten, they lose a life. They can be defeated, like all other fish, with a [[fireball]] or as [[Mega Mario|Mega Mario/Luigi]]. Only three appear in the entire game, all of them appearing in the same level: [[World 3-1 (New Super Mario Bros.)|World 3-1]]. Only one Cheep-Chomp can exist on-screen at any given time, preventing other Cheep-Chomps from appearing where they normally would. Additionally, it is the first game to give it its current English name and design, which is based on the ''Super Mario 64 DS'' incarnation except retextured purple with a turquoise tail and dorsal fin, likely so players can more easily distinguish them from the less-aggressive [[Big Cheep Cheep|Mega Cheep-Cheep]]. Incidentally, their coloration is somewhat reminiscent of [[Blurp]]. They are about three times as large as Cheep-Cheeps in this game.
Cheep-Chomps (called as such for the first time) appear in ''[[New Super Mario Bros.]]'' If [[Mario]] or [[Luigi]] swim too close to a Cheep-Chomp, it follows him, opens its mouth with a creaking sound, and tries to eat him. If Mario or Luigi is eaten, they lose a life. They can be defeated, like all other fish, with a [[fireball]] or as [[Mega Mario|Mega Mario/Luigi]]. Only three appear in the entire game, all of them appearing in the same level: [[World 3-1 (New Super Mario Bros.)|World 3-1]]. Additionally, it is the first game to give it its current English name and design, which is based on the ''Super Mario 64 DS'' incarnation except retextured purple with a turquoise tail and dorsal fin, likely so players can more easily distinguish them from the less-aggressive [[Big Cheep Cheep|Mega Cheep-Cheep]]. Incidentally, their coloration is somewhat reminiscent of [[Blurp]]. They are about three times as large as Cheep-Cheeps in this game.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Cheep Chomps (parsed with a space instead of a hyphen for the first time) once again appear in ''[[New Super Mario Bros. 2]]''. One makes its first appearance early in [[World 1-5 (New Super Mario Bros. 2)|World 1-5]]. When defeated, it releases three [[coin]]s. They reappear as common enemies in [[World 4-5 (New Super Mario Bros. 2)|World 4-5]]. Another appears in [[Impossible Pack#Course 1|course one]] of the Impossible Pack, near two whirlpools. Like in the previous game, they are the largest Cheep Cheeps, being about 3 1/4 times as large as normal Cheep Cheeps. Unlike in ''New Super Mario Bros.'', Cheep-Chomps only chase Mario in a preset area and give up chase if he leaves said area.
Cheep Chomps (parsed with a space instead of a hyphen for the first time) once again appear in ''[[New Super Mario Bros. 2]]''. One makes its first appearance early in [[World 1-5 (New Super Mario Bros. 2)|World 1-5]]. When defeated, it releases three [[coin]]s. They reappear as common enemies in [[World 4-5 (New Super Mario Bros. 2)|World 4-5]]. Another appears in [[Impossible Pack#Course 1|course one]] of the Impossible Pack, near two whirlpools. Like in the previous game, they are the largest Cheep Cheeps, being about 3 1/4 times as large as normal Cheep Cheeps.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
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===''Yoshi's Island DS''===
===''Yoshi's Island DS''===
[[File:BigCheepCheep YIDS.png|frame|left]]
[[File:BigCheepCheep YIDS.png|frame|left]]
Cheep-Chomps,<ref>{{cite|language=ja|quote='''バクバク'''|publisher=Shogakukan|title=「ヨッシーアイランドDS任天堂公式ガイドブック」 (''Yoshi's Island DS Nintendo Kōshiki Guidebook'')|date=April 11, 2007|isbn=978-4-09-106361-8|page=124}}</ref> referred to as "'''Boss Bass'''",<ref>{{cite|author=Williams, Drew|title=''Yoshi's Island DS'' Player's Guide|date=November 6, 2006|publisher=Nintendo Power|language=en-us|page=56, 62, 65, 68|isbn=1-59812-016-6}}</ref><ref>{{cite|author=Black, Fletcher|title=''Yoshi's Island DS'' PRIMA Official Game Guide|page=128, 152, 159, 171|date=December 19, 2006|publisher=Prima Games|language=en-us|isbn=0-7615-5576-5}}</ref> appear in ''[[Yoshi's Island DS]]''. They patrol their own little section of water, and periodically leap out in an attempt to swallow Yoshi whole. Boss Bass can only eat Yoshi while they are descending. The mid-boss of World 3, [[Bessie Bass]], is a giant member of the species. While Cheep-Chomps do not appear in any other games of the [[Yoshi's Island (series)|''Yoshi's Island'' series]], [[Lunge Fish]] are given a similar leaping behavior afterwards.
Cheep-Chomps,<ref>{{cite|language=ja|quote='''バクバク'''|publisher=Shogakukan|title=「ヨッシーアイランドDS任天堂公式ガイドブック」 (''Yoshi's Island DS Nintendo Kōshiki Guidebook'')|date=April 11, 2007|isbn=978-4-09-106361-8|page=124}}</ref> referred to as "'''Boss Bass'''",<ref>{{cite|author=Williams, Drew|title=''Yoshi's Island DS'' Player's Guide|date=November 6, 2006|publisher=Nintendo Power|language=en-us|page=56, 62, 65, 68|isbn=1-59812-016-6}}</ref><ref>{{cite|author=Black, Fletcher|title=''Yoshi's Island DS'' PRIMA Official Game Guide|page=128, 152, 159, 171|date=December 19, 2006|publisher=Prima Games|language=en-us|isbn=0-7615-5576-5}}</ref> appear in ''[[Yoshi's Island DS]]''. They patrol their own little section of water, and periodically leap out in an attempt to swallow Yoshi whole. Boss Bass can only eat Yoshi while they are descending. The mid-boss of World 3, [[Bessie Bass]], is a giant member of the species. While Cheep-Chomps do not appear in any other games of the [[Yoshi's Island (series)|''Yoshi's Island'' series]], [[Lunge Fish]] are given a similar leaping behavior afterwards.
{{br|left}}
{{br|left}}


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|Ger=Happ-Cheep
|Ger=Happ-Cheep
|GerM=From ''Happen'' ("morsel") and "Cheep Cheep"
|GerM=From ''Happen'' ("morsel") and "Cheep Cheep"
|Ger2=Big Bill<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=6}}</ref>
|Ger2=Big Bill
|Ger2M=[[Big Cheep Cheep|Boss Bass]]
|Ger2M=[[Big Cheep Cheep|Boss Bass]]
|Ger2N=''Super Mario 64''
|Ger2N=''Super Mario 64''

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