Editing Checkpoint Flag
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A '''Checkpoint Flag''' (also known as a '''midway point''',<ref>{{cite|title=''New Super Mario Bros.'' instruction booklet|page=15|date=2006|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=15|date=2009|publisher=Nintendo of America|language=en-us}}</ref> '''midway flag''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=28|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref> or '''Warp Flag'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|date=October 27, 2017|title=''Super Mario Odyssey: Prima Collector's Edition Guide''|publisher=[[Prima Games]]|isbn=978-0-744-01887-5}}</ref>) is a recurring object that signifies a [[checkpoint]] in the | A '''Checkpoint Flag''' (also known as a '''midway point''',<ref>{{cite|title=''New Super Mario Bros.'' instruction booklet|page=15|date=2006|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=15|date=2009|publisher=Nintendo of America|language=en-us}}</ref> '''midway flag''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=28|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref> or '''Warp Flag'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|date=October 27, 2017|title=''Super Mario Odyssey: Prima Collector's Edition Guide''|publisher=[[Prima Games]]|isbn=978-0-744-01887-5}}</ref>) is a recurring object that signifies a [[checkpoint]] in the platforming games of the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Checkpoint Flags are similar to the [[Midway Gate]]s from ''[[Super Mario World]]''. If [[Mario]] (or any other player character) loses a life after touching a Checkpoint Flag, he restarts where the Checkpoint Flag is. If Mario is in his [[Small Mario|Small form]], the flag almost always restores him to [[Super Mario (form)|Super Mario]]. When the player touches a Checkpoint Flag, they will be rewarded with 2,000 [[point]]s in some games. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:MidwayFlag.png|frame|left]] | [[File:MidwayFlag.png|frame|left]] | ||
Midway points reappear in ''[[New Super Mario Bros. Wii]]''. In this game, they appear as black flags with [[Bowser]]'s symbol on them. The first character who touches a midway point changes the flag's design to their own (Mario and [[Luigi]]'s flags have the same colors and symbols as their caps (red with an "M" for Mario, green with an "L" for Luigi), and the [[Toad (species)|Toads]]' flags become their colors with their heads), and they gain 2000 points. Additionally, if a player character is in [[Small Mario|Small]] form when they touch the midway point, they are restored to Super form, similarly to the Midway Gates in ''[[Super Mario World]]''. Some courses, such as {{world link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}} and the [[Ghost House]]s, do not have midway points. | Midway points reappear in ''[[New Super Mario Bros. Wii]]''. In this game, they appear as black flags with [[Bowser]]'s symbol on them. The first character who touches a midway point changes the flag's design to their own (Mario and [[Luigi]]'s flags have the same colors and symbols as their caps (red with an "M" for Mario, green with an "L" for Luigi), and the [[Toad (species)|Toads]]' flags become their colors with their heads), and they gain 2000 points. Additionally, if a player character is in [[Small Mario|Small]] form when they touch the midway point, they are restored to Super form, similarly to the Midway Gates in ''[[Super Mario World]]''. Some courses, such as {{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}} and the [[Ghost House]]s, do not have midway points. | ||
If the character who touched the flag drops out of the multiplayer session after all players lose a life, the remaining players must start over from the beginning of the level. This is only possible with Luigi and the Toads, as Player 1 has to play as Mario and cannot drop out. | If the character who touched the flag drops out of the multiplayer session after all players lose a life, the remaining players must start over from the beginning of the level. This is only possible with Luigi and the Toads, as Player 1 has to play as Mario and cannot drop out. | ||
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{{multiple image | {{multiple image | ||
|direction=horizontal | |direction=horizontal | ||
|footer=A Checkpoint Flag in ''Super Mario Galaxy 2'', before and after being activated | |footer=A Checkpoint Flag in ''Super Mario Galaxy 2'', before (left) and after being activated (right) | ||
|width=150 | |width=150 | ||
|image1=SMG2 Unactivated Checkpoint Flag.png | |image1=SMG2 Unactivated Checkpoint Flag.png | ||
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====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
Checkpoint Flags appear in ''[[Super Mario Run]]'' in Toad Rally mode, having the same design as in the ''New Super Mario Bros.'' games. | Checkpoint Flags appear in ''[[Super Mario Run]]'' in Toad Rally mode, having the same design as in the ''New Super Mario Bros.'' games. They are placed roughly halfway through the level, and whichever of the two players passes by the flag first earns 10 coins. Once one player activates it, it has no effect on the other player if they pass by it themselves. If the player activates it first, the flag will change into the current character's respective emblem. If the opponent activates it, the flag will turn gray with Bowser's emblem still on it. Unlike previous games, Checkpoint Flags do not turn Small Mario into Super Mario. | ||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
[[File:SMO Odyssey Checkpoint.jpg|thumb|200px|The Odyssey's Checkpoint Flag in ''Super Mario Odyssey'']] | [[File:SMO Odyssey Checkpoint.jpg|thumb|200px|The Odyssey's Checkpoint Flag in ''Super Mario Odyssey'']] | ||
Checkpoint Flags make a reappearance in ''[[Super Mario Odyssey]]'', providing a fast travel system. Every kingdom has multiple Checkpoint Flags (except the [[Dark Side]] and [[Darker Side]], which have none), and one also appears on the exterior of the [[Odyssey]]. When Mario touches one of them, the area's name is displayed. The Checkpoint Flag permanently changes over to the Mario version, as in even touching future Checkpoint Flags or leaving the kingdom does not cause them to reset. The most recent Checkpoint Flag touched is the one that serves as Mario's respawn point, though this is overridden by any other kind of checkpoint, which for the most part are transitions between different maps in a kingdom | Checkpoint Flags make a reappearance in ''[[Super Mario Odyssey]]'', providing a fast travel system. Every kingdom has multiple Checkpoint Flags (except the [[Dark Side]] and [[Darker Side]], which have none), and one also appears on the exterior of the [[Odyssey]]. When Mario touches one of them, the area's name is displayed. The Checkpoint Flag permanently changes over to the Mario version, as in even touching future Checkpoint Flags or leaving the kingdom does not cause them to reset. The most recent Checkpoint Flag touched is the one that serves as Mario's respawn point, though this is overridden by any other kind of checkpoint, which for the most part are transitions between different maps in a kingdom. [[Cappy]] can [[warp]] Mario to any Checkpoint Flag he has ever touched by selecting it on the map, even if Mario is in a location that is not on the map. However, Mario must be on the ground and not locked within a boss battle to warp. All Checkpoint Flags that are underwater create a [[bubble]] on contact, refiling Mario's air. Touching an unused Checkpoint Flag restores Mario's health. | ||
The color of the Checkpoint Flags' poles vary by kingdom, and correspond with the color of the kingdom's [[Power Moon]]. The Odyssey’s flagpole is always yellow, corresponding to either the [[Cap Kingdom]] or the [[Cascade Kingdom]]. | The color of the Checkpoint Flags' poles vary by kingdom, and correspond with the color of the kingdom's [[Power Moon]]. The Odyssey’s flagpole is always yellow, corresponding to either the [[Cap Kingdom]] or the [[Cascade Kingdom]]. | ||
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===Super Nintendo World=== | ===Super Nintendo World=== | ||
Checkpoint Flags appear in [[Super Nintendo World]], where they bear red flags with [[Mario]]'s [[emblem]]. Upon interacting with the leaderboard kiosks beneath the Checkpoint Flags, visitors using Power-Up Bands will earn the "Checkpoint Flag" stamp on the official Universal Studios smartphone application. | Checkpoint Flags appear in [[Super Nintendo World]], where they bear red flags with [[Mario]]'s [[emblem]]. Upon interacting with the leaderboard kiosks beneath the Checkpoint Flags, visitors using Power-Up Bands will earn the "Checkpoint Flag" stamp on the official Universal Studios smartphone application. | ||
===''Mario + Rabbids Sparks of Hope''=== | ===''Mario + Rabbids Sparks of Hope''=== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|中間|ちゅうかん}}ポイント<ref>{{cite|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title={{ruby|New|ニュー}} スーパーマリオブラザーズ (''Nyū Sūpā Mario Burazāzu'') instruction booklet|page=15|accessdate=August 31, 2022|date=2006|language=ja|publisher=Nintendo}}</ref> | ||
| | |JapR=Chūkan Pointo | ||
| | |JapM=Middle Point | ||
|ChiS=中间点 | |ChiS=中间点 | ||
|ChiSR=Zhōngjiān Diǎn | |ChiSR=Zhōngjiān Diǎn |