Editing Checkpoint Flag

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|effect=Lets the player continue from the checkpoint after they lose a life
|effect=Lets the player continue from the checkpoint after they lose a life
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A '''Checkpoint Flag''' (also known as a '''midway point''',<ref>{{cite|title=''New Super Mario Bros.'' instruction booklet|page=15|date=2006|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=15|date=2009|publisher=Nintendo of America|language=en-us}}</ref> '''midway flag''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=28|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref> or '''Warp Flag'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|date=October 27, 2017|title=''Super Mario Odyssey: Prima Collector's Edition Guide''|publisher=[[Prima Games]]|isbn=978-0-744-01887-5}}</ref>) is a recurring object that signifies a [[checkpoint]] in the platform games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Checkpoint Flags are similar to the [[Midway Gate]]s from ''[[Super Mario World]]''. If [[Mario]] (or any other player character) loses a life after touching a Checkpoint Flag, he restarts where the Checkpoint Flag is. If Mario is in his [[Small Mario|Small form]], the flag almost always restores him to [[Super Mario (form)|Super Mario]]. When the player touches a Checkpoint Flag, they are rewarded with 2,000 [[point]]s in some games.
A '''Checkpoint Flag''' (also known as a '''midway point''',<ref>{{cite|title=''New Super Mario Bros.'' instruction booklet|page=15|date=2006|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|title=''New Super Mario Bros. Wii'' instruction booklet|page=15|date=2009|publisher=Nintendo of America|language=en-us}}</ref> '''midway flag''',<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=28|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref> or '''Warp Flag'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|date=October 27, 2017|title=''Super Mario Odyssey: Prima Collector's Edition Guide''|publisher=[[Prima Games]]|isbn=978-0-744-01887-5}}</ref>) is a recurring object that signifies a [[checkpoint]] in the platforming games of the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Checkpoint Flags are similar to the [[Midway Gate]]s from ''[[Super Mario World]]''. If [[Mario]] (or any other player character) loses a life after touching a Checkpoint Flag, he restarts where the Checkpoint Flag is. If Mario is in his [[Small Mario|Small form]], the flag almost always restores him to [[Super Mario (form)|Super Mario]]. When the player touches a Checkpoint Flag, they will be rewarded with 2,000 [[point]]s in some games.
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:MidwayFlag.png|frame|left]]
[[File:MidwayFlag.png|frame|left]]
Midway points reappear in ''[[New Super Mario Bros. Wii]]''. In this game, they appear as black flags with [[Bowser]]'s symbol on them. The first character who touches a midway point changes the flag's design to their own (Mario and [[Luigi]]'s flags have the same colors and symbols as their caps (red with an "M" for Mario, green with an "L" for Luigi), and the [[Toad (species)|Toads]]' flags become their colors with their heads), and they gain 2000 points. Additionally, if a player character is in [[Small Mario|Small]] form when they touch the midway point, they are restored to Super form, similarly to the Midway Gates in ''[[Super Mario World]]''. Some courses, such as {{world link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}} and the [[Ghost House]]s, do not have midway points.
Midway points reappear in ''[[New Super Mario Bros. Wii]]''. In this game, they appear as black flags with [[Bowser]]'s symbol on them. The first character who touches a midway point changes the flag's design to their own (Mario and [[Luigi]]'s flags have the same colors and symbols as their caps (red with an "M" for Mario, green with an "L" for Luigi), and the [[Toad (species)|Toads]]' flags become their colors with their heads), and they gain 2000 points. Additionally, if a player character is in [[Small Mario|Small]] form when they touch the midway point, they are restored to Super form, similarly to the Midway Gates in ''[[Super Mario World]]''. Some courses, such as {{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}} and the [[Ghost House]]s, do not have midway points.


If the character who touched the flag drops out of the multiplayer session after all players lose a life, the remaining players must start over from the beginning of the level. This is only possible with Luigi and the Toads, as Player 1 has to play as Mario and cannot drop out.
If the character who touched the flag drops out of the multiplayer session after all players lose a life, the remaining players must start over from the beginning of the level. This is only possible with Luigi and the Toads, as Player 1 has to play as Mario and cannot drop out.
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====''Super Mario Run''====
====''Super Mario Run''====
Checkpoint Flags appear in ''[[Super Mario Run]]'' in Toad Rally mode, having the same design as in the ''New Super Mario Bros.'' games. There is one in each course, placed roughly halfway through, and whichever of the two players passes by the flag first earns 10 coins. Once one player activates it, it has no effect on the other player. If the player activates it first, the flag will change into the current character's respective emblem. If the opponent activates it, the flag will turn gray with Bowser's emblem still on it. Unlike previous games, Checkpoint Flags do not turn Small Mario into Super Mario. Being the first to reach the Checkpoint Flag is noted in the post run summary by an icon of the flag; this icon uses the character's color and emblem even if they are the opponent.
Checkpoint Flags appear in ''[[Super Mario Run]]'' in Toad Rally mode, having the same design as in the ''New Super Mario Bros.'' games. There is one in each course, placed roughly halfway through, and whichever of the two players passes by the flag first earns 10 coins. Once one player activates it, it has no effect on the other player. If the player activates it first, the flag will change into the current character's respective emblem. If the opponent activates it, the flag will turn gray with Bowser's emblem still on it. Unlike previous games, Checkpoint Flags do not turn Small Mario into Super Mario. Being the first to reach the Checkpoint Flag is noted in the post run summary.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|中間|ちゅうかん}}ポイント<ref>{{cite|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title={{ruby|New|ニュー}} スーパーマリオブラザーズ (''Nyū Sūpā Mario Burazāzu'') instruction booklet|page=15|accessdate=August 31, 2022|date=2006|language=ja|publisher=Nintendo}}</ref>
|Jap={{ruby|中間|ちゅうかん}}ポイント<ref>{{cite|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title={{ruby|New|ニュー}} スーパーマリオブラザーズ (''Nyū Sūpā Mario Burazāzu'') instruction booklet|page=15|accessdate=August 31, 2022|date=2006|language=ja|publisher=Nintendo}}</ref>
|JpnR=Chūkan Pointo
|JapR=Chūkan Pointo
|JpnM=Middle Point
|JapM=Middle Point
|ChiS=中间点
|ChiS=中间点
|ChiSR=Zhōngjiān Diǎn
|ChiSR=Zhōngjiān Diǎn

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