Editing Chargin' Chuck

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In the Nintendo ''[[Mario Mania]]'' Player's Guide, the different types of Chargin' Chucks (except the bouncing and the whistling Chargin' Chucks) are each given an individual name:
In the Nintendo ''[[Mario Mania]]'' Player's Guide, the different types of Chargin' Chucks (except the bouncing and the whistling Chargin' Chucks) are each given an individual name:
*'''Lookout Chuck''': The basic variant that always charges and tackles. Found in [[Yoshi's Island 2]], [[Vanilla Dome 2]], [[Forest of Illusion 4]], [[Chocolate Secret]], and [[Valley of Bowser 1]].
*'''Lookout Chuck''': The basic variant that always charges and tackles. Found in [[Yoshi's Island 2]], [[Vanilla Dome 2]], [[Forest of Illusion 4]], [[Chocolate Secret]], and [[Valley of Bowser 1]].
*'''Confused Chuck:''' Rapidly throws baseballs in a straight line towards the player, and jumps if the player does. The baseballs can be swatted away using [[Cape Mario]]'s cape. Found in [[Donut Plains 1]], [[Chocolate Island 2]], [[Tubular]], [[Groovy]], and [[Funky (level)|Funky]].
*'''Confused Chuck:''' Rapidly throws baseballs in a straight line towards the player, and jumps if the player does. Found in [[Donut Plains 1]], [[Chocolate Island 2]], [[Tubular]], [[Groovy]], and [[Funky (level)|Funky]].
*'''Passin' Chuck:''' Stands in place and kicks footballs that bounce along the ground, and bounce higher and more erratically based on the terrain. Found in [[Donut Plains 2]], [[Vanilla Dome 1]], [[Vanilla Secret 1]], Chocolate Secret, and Tubular.
*'''Passin' Chuck:''' Stands in place and kicks footballs that bounce along the ground, and bounce higher and more erratically based on the terrain. Found in [[Donut Plains 2]], [[Vanilla Dome 1]], [[Vanilla Secret 1]], Chocolate Secret, and Tubular.
*'''Clappin' Chuck:''' Stands in place, jumping up to clap if the player does, making it hard to jump over it safely. Found in [[Yoshi's Island 1]], [[Chocolate Island 1]], [[Chocolate Island 4]], [[Chocolate Island 5]], and Tubular.
*'''Clappin' Chuck:''' Stands in place, jumping up to clap if the player does, making it hard to jump over it safely. Found in [[Yoshi's Island 1]], [[Chocolate Island 1]], [[Chocolate Island 4]], [[Chocolate Island 5]], and Tubular.
*'''Splittin' Chuck:''' Stands still, but upon approaching, splits into three to attack. It is possible to defeat it from a distance via the use of fireballs before it splits. Found only in Vanilla Dome 2, [[Vanilla Secret 2]], and [[Forest of Illusion 3]].
*'''Splittin' Chuck:''' Stands still, but upon approaching, splits into three to attack. It is possible to defeat it before it splits. Found only in Vanilla Dome 2, [[Vanilla Secret 2]], and [[Forest of Illusion 3]].
*'''Diggin' Chuck:''' Stands still, digging up rocks that tumble slowly forwards on the ground, which are hazardous to use a normal jump on and can only be defeated by [[Cape Mario]] or [[Yoshi]]. These rocks can also be found, already dug up, preceding the Diggin' Chucks. Found only in [[Valley of Bowser 4]].
*'''Diggin' Chuck:''' Stands still, digging rocks that roll slowly on the ground and can only be spin jumped on. Found only in [[Valley of Bowser 4]].
*An unnamed type that moves around by doing high leaps towards the player. Found only in [[Cookie Mountain]] and room 8 of [[Front Door|Bowser's Castle]].
*An unnamed type that moves around by doing high leaps, like the Splittin' Chuck. Found only in [[Cookie Mountain]] and room 8 of [[Front Door|Bowser's Castle]].
*An unnamed type that does not attack even after being stomped, but whistles to summon enemies. In [[Forest of Illusion 2]], it wakes up the [[Rip Van Fish]] above it, and in Funky, it summons [[Super Koopa (enemy)|Super Koopas]].
*An unnamed type that does not attack even after being stomped, but whistles to summon enemies. In [[Forest of Illusion 2]], it wakes up the [[Rip Van Fish]] above it, and in Funky, it summons [[Super Koopa (enemy)|Super Koopas]].


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