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|image=[[File:MKT Artwork CharginChuck.png|250px]]<br>Artwork of Chargin' Chuck from ''[[Mario Kart Tour]]''
|image=[[File:MKT Artwork CharginChuck.png|250px]]<br>Artwork of Chargin' Chuck from ''[[Mario Kart Tour]]''
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario Kart Tour]]'' ([[Los Angeles Tour (2022)|Los Angeles Tour]]) (2022)
|variant_of=[[Koopa (species)|Koopa]]
|variant_of=[[Koopa (species)|Koopa]]
|relatives=[[Boom Boom]]<br>[[Sumo Bro]]
|relatives=[[Boom Boom]]<br>[[Sumo Bro]]
|comparable=[[Broozer]]<br>[[Bulrush]]<br>[[Shova]]
|comparable=[[Broozer]]
}}
}}
{{quote|Hm? Did [[Wendy|you]] say something?|Chargin' Chuck|Mario & Luigi: Superstar Saga + Bowser's Minions}}
{{quote|Hm? Did [[Wendy|you]] say something?|Chargin' Chuck|Mario & Luigi: Superstar Saga + Bowser's Minions}}
'''Chargin' Chucks''' are large, burly [[Koopa (species)|Koopas]] that wear {{wp|gridiron football}} gear, debuting in ''[[Super Mario World]]''. They wear white helmets with a blue and orange stripe, blue shoulder pads, red spiked cleats, and black shells, and have chubby, infant-like faces, small beaks, and small squinting black eyes. In ''[[Super Mario 3D World]]'', when their helmets are off, it is revealed that they have two spiky tufts of blue hair. Their most common method of attack as enemies is charging towards the player in a manner not unlike [[Boom Boom]], as referenced by their [[#Names in other languages|Japanese name]]. Like the [[Hammer Bro]]s. and their variations, Chargin' Chucks also often appear as duos, or sometimes even larger groups.
'''Chargin' Chucks''' are large, burly [[Koopa (species)|Koopas]] that wear {{wp|gridiron football}} gear, debuting in ''[[Super Mario World]]''. They wear white helmets with a blue and orange stripe, blue shoulder pads, red spiked cleats, and black shells, and have chubby, infant-like faces and small squinting black eyes. In ''[[Super Mario 3D World]]'', when their helmets are off, it is revealed that they have two spiky tufts of blue hair. Their most common method of attack as enemies is charging towards the player in a manner not unlike [[Boom Boom]], as referenced by their [[#Names in other languages|Japanese name]]. Like the [[Hammer Bro]]s. and their variations, Chargin' Chucks also often appear as duos, or sometimes even larger groups.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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|width2=26
|width2=26
}}
}}
Chargin' Chucks first appeared in ''[[Super Mario World]]'' as common enemies who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing [[baseball (object)|baseball]]s, kicking footballs and flinging [[Boulder|rocks]] with a shovel. They can also break through [[Rotating Block]]s and [[Grab Block]]s. Chargin' Chucks also act more aggressively when [[Mario]] is with [[Yoshi]]. Yoshi cannot eat this enemy, however. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as [[Super Koopa (enemy)|Super Koopa]]s and [[Rip Van Fish]], using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a [[level]] defending the [[Giant Gate]]. It takes three jumps on a Chargin' Chuck's head to defeat it for 800 [[point]]s, with each stomp stunning them and leaving them invulnerable to the next stomp for several seconds, in a similar manner to [[Boom Boom]] from ''[[Super Mario Bros. 3]]''. [[Fire Mario]] can defeat a Chargin' Chuck with five [[fireball]]s for 1000 points (or 2000 points and three coins in the [[Super Mario World: Super Mario Advance 2|Game Boy Advance reissue]]), as can Yoshi by spitting fireballs produced from eating a [[Red Shell]] at him. [[Cape Mario|Caped Mario]] can defeat them with one swing for 100 points. Chargin' Chucks can also be defeated in one stomp if first hit by at least two fireballs by Fire Mario.
Chargin' Chucks first appeared in ''[[Super Mario World]]'' as common enemies who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing [[baseball (object)|baseball]]s, kicking footballs and flinging [[Boulder|rocks]] with a shovel. They can also break through [[Rotating Block]]s and [[Grab Block]]s. Chargin' Chucks also act more aggressively when [[Mario]] is with [[Yoshi]]. Yoshi cannot eat this enemy, however. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as [[Super Koopa (enemy)|Super Koopa]]s and [[Rip Van Fish]], using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a [[level]] defending the [[Giant Gate]]. It takes three jumps on a Chargin' Chuck's head to defeat it for 800 [[point]]s, with each stomp stunning them and leaving them invulnerable to the next stomp for several seconds. [[Fire Mario]] can defeat a Chargin' Chuck with five [[fireball]]s for 1000 points (or 2000 points and three coins in the [[Super Mario World: Super Mario Advance 2|Game Boy Advance reissue]]), as can Yoshi by spitting fireballs produced from eating a [[Red Shell]] at him. [[Cape Mario|Caped Mario]] can defeat them with one swing for 100 points. Chargin' Chucks can also be defeated in one stomp if first hit by at least two fireballs by Fire Mario.
{{br|left}}
{{br|left}}
[[File:Chargin' Chuck Mario Mania.png|thumb|Descriptions of a variety of Chargin' Chucks]]
[[File:Chargin' Chuck Mario Mania.png|thumb|Descriptions of a variety of Chargin' Chucks]]
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*An unnamed type that moves around by doing high leaps, like the Splittin' Chuck. Found only in [[Cookie Mountain]] and room 8 of [[Front Door|Bowser's Castle]].
*An unnamed type that moves around by doing high leaps, like the Splittin' Chuck. Found only in [[Cookie Mountain]] and room 8 of [[Front Door|Bowser's Castle]].
*An unnamed type that does not attack even after being stomped, but whistles to summon enemies. In [[Forest of Illusion 2]], it wakes up the [[Rip Van Fish]] above it, and in Funky, it summons [[Super Koopa (enemy)|Super Koopas]].
*An unnamed type that does not attack even after being stomped, but whistles to summon enemies. In [[Forest of Illusion 2]], it wakes up the [[Rip Van Fish]] above it, and in Funky, it summons [[Super Koopa (enemy)|Super Koopas]].
Artwork depicts Chargin' Chucks in blue gear, though their gear is colored green in their sprites, despite the fact that the relevant palette could have been mapped correctly. Additionally, the sleeve and arms' colors are swapped in their sprites.


====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMA4 Chargin' Chuck.jpg|thumb|Chargin' Chuck in ''Super Mario Advance 4: Super Mario Bros. 3'']]
The rushing Chargin' Chucks and the clapping variety also appear in the [[e-Reader]] accessible level "[[Vegetable Volley]]" in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.
The rushing Chargin' Chucks and the clapping variety also appear in the [[e-Reader]] accessible level "[[Vegetable Volley]]" in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW Chargin Chucks Back.png|thumb|250px|Chargin' Chucks in ''Super Mario 3D World'']]
[[File:SM3DW Chargin Chucks Back.png|thumb|left|Chargin' Chucks in ''Super Mario 3D World'']]
Chargin' Chucks return in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] [[Super Mario 3D World + Bowser's Fury|port]], which marks their first appearance in a 3D ''Super Mario'' game, as well as their first appearance in 10 years. Like in ''Super Mario World'', Chargin' Chucks cannot normally be defeated with a single stomp, and jumping on them once causes their helmets to fly off their heads. After the first hit, they will become faster and after several seconds, put their helmets back on. Unlike in ''Super Mario World'', it takes two normal hits to defeat a Chargin' Chuck, but a single [[Ground Pound]] will instantly defeat it. Likewise, certain items can take out a Chargin' Chuck with one blow, such as a [[Bob-omb]].
Chargin' Chucks return in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] [[Super Mario 3D World + Bowser's Fury|port]], which marks their first appearance in a 3D ''Super Mario'' game. Like in ''Super Mario World'', Chargin' Chucks cannot normally be defeated with a single stomp, and jumping on them once causes their helmets to fly off their heads. After the first hit, they will become faster and after several seconds, put their helmets back on. Unlike in ''Super Mario World'', it takes two normal hits to defeat a Chargin' Chuck, but a single [[Ground Pound]] will instantly defeat it. Likewise, certain items can take out a Chargin' Chuck with one blow, such as a [[Bob-omb]].


They retain their original dashing sounds and use the ''Super Mario World'' hit sound when defeated.
They retain their original dashing sounds and use the ''Super Mario World'' hit sound when defeated.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:Chargin' Chuck Icon SMO.png|100px|left|thumb]]
[[File:Chargin' Chuck Icon SMO.png|100px|thumb]]
Chargin' Chucks return in ''[[Super Mario Odyssey]]'' as enemies in the Underground Moon Caverns of the [[Moon Kingdom]] and a secret area in the [[Ruined Kingdom]] that can be reached using a [[Moon Pipe]]. As they wear a helmet, Mario must first remove it from their heads before [[Capture|capturing]] them, either with a jump or a hat throw attack. While capturing a Chargin' Chuck, Mario can charge through [[boulder]]s and enemies at a high speed, but he is unable to [[jump]].
Chargin' Chucks return in ''[[Super Mario Odyssey]]'' as enemies in the Underground Moon Caverns of the [[Moon Kingdom]] and a secret area in the [[Ruined Kingdom]] that can be reached using a [[Moon Pipe]]. As they wear a helmet, Mario must first remove it from their heads before [[Capture|capturing]] them, either with a jump or a hat throw attack. While capturing a Chargin' Chuck, Mario can charge through [[boulder]]s and enemies at a high speed, but he is unable to [[jump]].
{{br|left}}
 
===''Super Mario-kun''===
===''Super Mario-kun''===
[[File:Chargin'Chuck SuperMarioKun.jpg|thumb|A Chargin' Chuck's appearance in ''Super Mario-kun'']]
[[File:Chargin'Chuck SuperMarioKun.jpg|thumb|left]]
Chargin' Chucks appear in the first six volumes of ''[[Super Mario-kun]]'', in the ''Super Mario World'' arc. In the very first chapter, the last enemy Mario, [[Luigi]], and Yoshi face is a Chuck that almost succeeds in killing Mario by shoving him off a cliff. Yoshi jumps off to save Mario and, by eating a blue Koopa Troopa, they emerge in time and burn him with their fire power.
Chargin' Chucks appear in ''[[Super Mario-kun]]''{{'}}s first 6 volumes, in the ''Super Mario World'' arc. In the very first chapter, the last enemy Mario, [[Luigi]], and Yoshi face is a Chuck that almost succeeds in killing Mario by shoving him off a cliff. Yoshi jumps off to save Mario and, by eating a blue Koopa Troopa, they emerge in time and burn him with their fire power.


A Chuck is later met in the 13th chapter, where a duplicating Chuck is, once again, the last enemy. He faces the Mario at the end of the "Infernal Athletic Level", one step from the [[Giant Gate]]. Mario manages to locate the real Chuck with the false promise of a [[Super Nintendo Entertainment System|SNES]]. Enraged, the Chuck tosses to them a spiny football and Mario is tossed into a ? Block which contains a Super Star but, unable to reach it, Mario tosses his cape. The cape comes to life and beats the Chuck.
A Chuck is later met in the 13th chapter, where a duplicating Chuck is, once again, the last enemy. He faces the Mario at the end of the "Infernal Athletic Level", one step from the [[Giant Gate]]. Mario manages to locate the real Chuck with the false promise of a [[Super Nintendo Entertainment System|SNES]]. Enraged, the Chuck tosses to them a spiny football and Mario is tossed into a ? Block which contains a Super Star but, unable to reach it, Mario tosses his cape. The cape comes to life and beats the Chuck.
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===''Super Mario World'' television series===
===''Super Mario World'' television series===
[[File:KoopaFootballPlayer.jpg|thumb|left|A Koopa Football Player in the ''Super Mario World'' television series episode "[[Mama Luigi]]".]]
[[File:KoopaFootballPlayer.jpg|thumb|left|A Koopa Football Player from the ''Super Mario World'' television series]]
{{quote|Koopa football players grabbed the princess, Mario was attacked by a [[Magikoopa|Koopa wizard]] and a [[Bomber Bill|Magnum Bill]], and I found myself face-to-face with a [[Sumo Bro|Fire Sumo]]!|Luigi|"[[Mama Luigi]]"}}
{{quote|Koopa football players grabbed the princess!|Luigi|Mama Luigi}}
Chargin' Chucks also appear in the ''[[Super Mario World (television series)|Super Mario World]]'' animated series, where they are referred to as '''Koopa football players'''. Due to the fact that they appear throughout several episodes of the series, they appear to have replaced [[Goomba]]s and [[Koopa Troopa]]s, who make relatively few appearances on the show, as [[Bowser]]'s main shock troops. Much like their in-game sprite, they are green with orange sleeves, but their helmet, shell, arms, and legs are green, while the stripe on their helmet is red, the star on their helmet is white, and the rim of their helmet are orange.
Chargin' Chucks also appear in the ''[[Super Mario World (television series)|Super Mario World]]'' animated series, where they are referred to as '''Koopa football players'''. Due to the fact that they appear throughout several episodes of the series, they appear to have replaced [[Goomba]]s and [[Koopa Troopa]]s, who make relatively few appearances on the show, as [[Bowser]]'s main shock troops. Much like their in-game sprite, they are green with orange sleeves, but their helmet, shell, arms, and legs are green, while the stripe on their helmet is red, the star on their helmet is white, and the rim of their helmet are orange.


===''Nintendo Adventure Books''===
===''Nintendo Adventure Books''===
In ''[[Dinosaur Dilemma]]'', a group of Chargin' Chucks ambushes Mario and Yoshi while they are traveling through a forest, but they can be beaten if Mario grabs the [[Green Shell]] they are using as a ball, leads them to a clearing, and jumps out of the way when they charge at him, causing them all to collide and knock themselves out. In ''[[Brain Drain]]'', some Chargin' Chucks are spotted milling about the WMUSH radio station after [[Iggy|Iggy Koopa]] takes it over, and chase Luigi out of the building if he steals some Fungus Up cola from the [[Synapse Switcher]].
In ''[[Dinosaur Dilemma]]'', a group of Chargin' Chucks ambushes Mario and Yoshi while they are traveling through a forest, but they can be beaten if Mario grabs the [[Green Shell]] they are using as a ball, leads them to a clearing, and jumps out of the way when they charge at him, causing them all to collide and knock themselves out. In ''[[Brain Drain]]'', some Chargin' Chucks are spotted milling about the WMUSH radio station after [[Iggy Koopa]] takes it over, and chase Luigi out of the building if he steals some Fungus Up cola from the [[Synapse Switcher]].


===''Super Mario Adventures''===
===''Super Mario Adventures''===
[[File:ComicChucks.JPG|thumb|200px|Several Chargin' Chucks from ''Super Mario Adventures'']]
[[File:ComicChucks.JPG|thumb|200px|Several Chargin' Chucks from ''Super Mario Adventures'']]
In the ''[[Super Mario Adventures]]'' comic, several Chargin' Chucks, along with several [[Thwomp]]s, are summoned by [[Wendy|Wendy O. Koopa]] to attack Mario, Luigi, [[Princess Peach|Princess Toadstool]], [[Toad]] and [[Friendly Floyd]] during the battle in the Koopaling's Tower.
In the ''[[Super Mario Adventures]]'' comic, several Chargin' Chucks, along with several [[Thwomp]]s, are summoned by [[Wendy O. Koopa]] to attack Mario, Luigi, [[Princess Peach|Princess Toadstool]], [[Toad]] and [[Friendly Floyd]] during the battle in the Koopaling's Tower.


===''Yoshi's Safari''===
===''Yoshi's Safari''===
A Chargin' Chuck appears as the boss of [[Float Castle II]] in ''[[Yoshi's Safari]]'', and it attacks by throwing [[bomb]]s while jumping from side to side.
[[File:Safari Chuck.png|thumb|left|A Chargin' Chuck as it appears in ''Yoshi's Safari''.]]
In ''[[Yoshi's Safari]]'', a Chargin' Chuck, who attacks Mario and Yoshi by throwing [[Bomb (object)|bombs]] while jumping from side-to-side, appears as the boss of [[Float Castle II]].
{{br}}


===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
Chargin' Chucks reappear as enemies in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and [[Nintendo 3DS]] [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They behave the same as in ''Super Mario 3D World''. Chargin' Chucks can be quite devastating, due to needing to be hit twice and constantly putting back on the helmet while Captain Toad and Toadette are unable to jump on them (although they can fall from a higher ledge onto the Chargin' Chuck). They are more often used to be lured to break [[Rock Block]]s or topple [[Mud Trooper]]s at a high risk. Tapping Chargin' Chucks on the [[Wii U#Wii U GamePad|GamePad]] makes their helmets temporarily fall off.
Chargin' Chucks reappear as enemies in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and [[Nintendo 3DS]] [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They behave the same as in ''Super Mario 3D World''. Chargin' Chucks can be quite devastating, due to needing to be hit twice and constantly putting back on the helmet while Captain Toad is unable to jump on them (although he can fall from a higher ledge onto the Chargin' Chuck). They are more often used to be lured to break [[Rock Block]]s or topple [[Mud Trooper]]s at a high risk. Tapping Chargin' Chucks on the [[Wii U#Wii U GamePad|GamePad]] makes their helmets temporarily fall off.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
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Chargin' Chucks debut in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series in ''[[Mario & Luigi: Paper Jam]].'' A group of them, known as the '''Chargin' Chuck Corps''', are treated as a boss in a large mass, like the [[Dream World]] enemies in ''[[Mario & Luigi: Dream Team]]''.  
Chargin' Chucks debut in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series in ''[[Mario & Luigi: Paper Jam]].'' A group of them, known as the '''Chargin' Chuck Corps''', are treated as a boss in a large mass, like the [[Dream World]] enemies in ''[[Mario & Luigi: Dream Team]]''.  


They are first seen after Mario, Luigi, and [[Paper Mario (character)|Paper Mario]] first cross [[Doop Doop Dunes]], where the Chargin' Chuck Corps take them away to the [[Twinsy Tropics Dungeon]] under [[Roy]]'s orders. Later, they are seen again when the trio are traversing Doop Doop Dunes for the second time, where they chase them down before proceeding to battle the group.
They are first seen after Mario, Luigi, and [[Paper Mario (character)|Paper Mario]] first cross [[Doop Doop Dunes]], where the Chargin' Chuck Corps take them away to the [[Twinsy Tropics Dungeon]] under [[Roy Koopa|Roy]]'s orders. Later, they are seen again when the trio are traversing Doop Doop Dunes for the second time, where they chase them down before proceeding to battle the group.


In battle, they attack by charging into a brother from the front and behind, which must be avoided using a [[Jump]]. Nine of them may also line up three in a row, one in each row will hold a gridiron-type football briefly, then they will all shuffle at which point the player must keep track of the ones who held the football. They will then throw their footballs at a bro, who must counter them with the hammer. Where the Chargin’ Chuck who held the football was in each row will determine which bro the football will be thrown at: The top Chuck will throw it at Mario, the middle one will throw it at Paper Mario, and the bottom one will throw it at Luigi. When some Chargin' Chucks are defeated, the remaining ones will call for backup; causing more Chucks to appear. They also have a chase sequence, with five of them throwing American footballs at Mario and Luigi who must hold onto Paper Mario in his airplane form to avoid them. The Chargin' Chucks may also throw their American footballs directly at Paper Mario, who must evade them. After a while, the Chargin' Chucks will fall over, allowing Paper Mario to stomp on them all at once. When enough Chargin' Chucks are defeated, they will become enraged and immediately do one last call of reinforcements, maxing out at 16 total. Once defeated, the trio continue back to the Twinsy Tropics Dungeon. The Chargin' Chucks can all be defeated by using the [[Trio Whirligig]] [[Trio Attack]].
In battle, they attack by charging into a brother from the front and behind, which must be avoided using a [[Jump]]. Nine of them may also line up three in a row, one in each row will hold a gridiron-type football briefly, then they will all shuffle at which point the player must keep track of the ones who held the football. They will then throw their footballs at a bro, who must counter them with the hammer. Where the Chargin’ Chuck who held the football was in each row will determine which bro the football will be thrown at: The top Chuck will throw it at Mario, the middle one will throw it at Paper Mario, and the bottom one will throw it at Luigi. When some Chargin' Chucks are defeated, the remaining ones will call for backup; causing more Chucks to appear. They also have a chase sequence, with five of them throwing American footballs at Mario and Luigi who must hold onto Paper Mario in his airplane form to avoid them. The Chargin' Chucks may also throw their American footballs directly at Paper Mario, who must evade them. After a while, the Chargin' Chucks will fall over, allowing Paper Mario to stomp on them all at once. When enough Chargin' Chucks are defeated, they will become enraged and immediately do one last call of reinforcements, maxing out at 16 total. Once defeated, the trio continue back to the Twinsy Tropics Dungeon. The Chargin' Chucks can all be defeated by using the [[Trio Whirligig]] [[Trio Attack]].
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
A Chargin' Chuck appears in ''[[Super Smash Bros. Ultimate]]'' as a Novice-class Attack-type [[smashwiki:Primary spirit|primary spirit]] with one support slot. The [[Spirit (Super Smash Bros. Ultimate)|spirit]] simply raises the power of its user without granting them any special effects during battle. In [[Super Smash Bros. Ultimate#Adventure Mode: World of Light|World of Light]], the spirit is found south-west on the Light Realm map, on the giant yellow mushroom in the mushroom gorge area. The corresponding spirit battle involves a team of four [[Wario]]s fought on the Battlefield form of the [[Super Mario Maker (stage)|Super Mario Maker]] stage, set in ''Super Mario World'' style.
A Chargin' Chuck appears in ''[[Super Smash Bros. Ultimate]]'' as a Novice-class Attack-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]] with one support slot. The spirit simply raises the power of its user without granting them any special effects during battle. In [[Super Smash Bros. Ultimate#Adventure Mode: World of Light|World of Light]], the spirit is found south-west on the Light Realm map, on the giant yellow mushroom in the mushroom gorge area. The corresponding spirit battle involves a team of four [[Wario]]s fought on the Battlefield form of the [[Super Mario Maker (stage)|Super Mario Maker]] stage, set in ''Super Mario World'' style.


===''Paper Mario: The Origami King''===
===''Paper Mario: The Origami King''===
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===''Mario Golf: Super Rush''===
===''Mario Golf: Super Rush''===
A Chargin' Chuck appears as a playable character in ''[[Mario Golf: Super Rush]]''. He is a Power character with the lowest Spin of any character, tied with [[King Bob-omb]]. His Special Shot is Scrimmage Stinger, and his Special Dash is known as End-Zone Dash.
A Chargin' Chuck appears as a playable character in ''[[Mario Golf: Super Rush]]'', marking his first appearance in the ''[[Mario Golf (series)|Mario Golf]]'' series and his first stand-alone playable appearance overall (excluding [[Capture|capturing]] one in ''[[Super Mario Odyssey]]''). He is a Power character with the lowest Spin of any character, tied with [[King Bob-omb]]. His Special Shot is Scrimmage Stinger, and his Special Dash is known as End-Zone Dash.


Chargin' Chuck also appears in Golf Adventure mode. He is first seen at the player's house, then he goes to the clubhouse to speak to the Head Coach. He is the first to be called. He is then seen at the [[Bonny Greens]] practice area practicing swings. He also appears as a rival along with [[Boo]] during Speed Golf in Balmy Dunes.
Chargin' Chuck also appears in Golf Adventure mode. He is first seen at the player's house, then he goes to the clubhouse to speak to the Head Coach. He is the first to be called. He is then seen at the [[Bonny Greens]] practice area practicing swings. He also appears as a rival along with [[Boo]] during Speed Golf in Balmy Dunes.
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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario World''====
====''Super Mario World''====
*'''''Super Mario World'' instruction booklet:''' ''These All-Stars always seem to bar Mario's way just when he's within sight of the goal. They use a variety of bull-headed attacks, so you'll really have a tough time checking Chargin' Chuck.''<ref>{{cite| title = ''Super Mario World'' instruction booklet | page = 26 |language=en-us|date=1991|publisher=Nintendo of America}}</ref>
*'''''Super Mario World'' instruction booklet:''' ''These All-Stars always seem to bar Mario's way just when he's within sight of the goal. They use a variety of bull-headed attacks, so you'll really have a tough time checking Chargin' Chuck.''<ref>''Super Mario World'' instruction booklet. Page 26.</ref>
*'''''[[Mario Mania]]'':''' ''Helmeted and heavily padded, Chargin' Chuck is well protected. It takes three hits to sideline him. Watch out for his blitz—don't get sacked!''<ref>{{cite| title = Nintendo ''Mario Mania'' Player's Guide | page = 50 |publisher=Nintendo of America|language=en-us|date=August 1991}}</ref>
*'''''[[Mario Mania]]'':''' ''Helmeted and heavily padded, Chargin' Chuck is well protected. It takes three hits to sideline him. Watch out for his blitz—don't get sacked!''<ref>Nintendo ''Mario Mania'' Player's Guide, pg. 50</ref>


====''Super Mario World: Super Mario Advance 2''====
====''Super Mario World: Super Mario Advance 2''====
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===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PBMCD profile
'''<big>ブル</big><br>
|name=ブル (JP) / Chargin' Chuck (EN)
'''{{ruby|種族|しゅぞく}}''' カメ{{ruby|族|ぞく}}<br>
|artwork=[[File:Charging Chuck Perfect.png|200px]]
'''{{ruby|性格|せいかく}}''' {{ruby|猪突猛進型|ちょとつもうしんがた}}<br>
|shuzoku=カメ{{ruby|族|ぞく}}
'''{{ruby|登場|とうじょう}}ゲーム''' ワールド<br>
|seikaku={{ruby|猪突猛進型|ちょとつもうしんがた}}
'''<big>{{ruby|多彩|たさい}}な{{ruby|攻撃|こうげき}}パターンのブル</big><br>
|tojo_gemu=ワールド
アメフトスタイルのたくましいカメ。{{ruby|攻撃|こうげき}}パターンが{{ruby|豊富|ほうふ}}で、{{ruby|突進|とっしん}}してきたり、ボールを{{ruby|投|な}}げてきたりとその{{ruby|数|かず}}なんと8{{ruby|種類|しゅるい}}。3{{ruby|回踏|かいふ}}みつければ{{ruby|倒|たお}}せるが、マントなら1{{ruby|発|ぱつ}}だ。<ref>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''), [https://i.imgur.com/cywm43f.jpeg page 195].</ref>
|desc='''<big>{{ruby|多彩|たさい}}な{{ruby|攻撃|こうげき}}パターンのブル</big><br>
 
アメフトスタイルのたくましいカメ。{{ruby|攻撃|こうげき}}パターンが{{ruby|豊富|ほうふ}}で、{{ruby|突進|とっしん}}してきたり、ボールを{{ruby|投|な}}げてきたりとその{{ruby|数|かず}}なんと8{{ruby|種類|しゅるい}}。3{{ruby|回踏|かいふ}}みつければ{{ruby|倒|たお}}せるが、マントなら1{{ruby|発|ぱつ}}だ。<ref>{{cite| date = 1994 | title = 「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'') | page = [https://i.imgur.com/cywm43f.jpeg 195] | publisher = Shogakukan |language=ja}}</ref>
'''''<big>Chargin' Chuck</big>'''''<br>
|tribe=Turtle clan
''Tribe: Turtle clan''<br>
|disposition=Headstrong and hot-tempered
''Disposition: Headstrong and hot-tempered''<br>
|game_appearances=World
''Game appearances: World''<br>
|eng_desc='''''<big>Chargin' Chuck with a variety of attack patterns</big><br>
'''''<big>Chargin' Chuck with a variety of attack patterns</big><br>
''A tough, football-style turtle. It has eight different attack patterns, including rushing and throwing balls, and can be defeated by stomping on it three times, but only one shot is needed if you use a Cape.''
''A tough, football-style turtle. It has eight different attack patterns, including rushing and throwing balls, and can be defeated by stomping on it three times, but only one shot is needed if you use a Cape.''
}}


===''Mario Kart Tour''===
===''Mario Kart Tour''===
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chargin' Chuck Corps|image=[[File:CharginChuckPaperJam.gif]]|align=horizontal}}
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chargin' Chuck Corps|align=horizontal}}
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chargin' Chuck Corps (Boss Battle Ring)|image=[[File:CharginChuckPaperJam.gif]]|align=horizontal}}
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chargin' Chuck Corps (Boss Battle Ring)|align=horizontal}}


====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
*'''''Minion Quest: The Search for Bowser'' / ''Bowser Jr.'s Journey'' profile:''' ''That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against <font color=blue>Mechakoopas</font>.''
*'''''Minion Quest: The Search for Bowser'' / ''Bowser Jr.'s Journey'' profile:''' ''That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against <font color=blue>Mechakoopas</font>.''


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate'' spirit===
{{Spirit
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
|no=59
|-
|name=Chargin' Chuck
!rowspan=2 width=3%|#
|image=[[File:SSBU Chargin' Chuck Spirit.png|100px]]
!rowspan=2 width=8%|Name
|series=''[[Super Mario (series)|Super Mario]]'' Series
!rowspan=2 class=unsortable width=10%|Image
|type=Primary
!rowspan=2 width=8%|Series / game
|slots=1
!rowspan=2 width=5%|Type
|class=Novice
!rowspan=2 width=5%|Class
|effects='''{{color|red|Attack}}'''
!rowspan=2 width=8%|Strength / effect(s)
|obtain=[[smashwiki:Adventure Mode: World of Light|World of Light]] ([[smashwiki:The Light Realm|The Light Realm]]); [[smashwiki:Spirit Board|Spirit Board]]
!rowspan=2 width=13%|How to obtain
|opponents=[[Wario]] ×4
!colspan=4 width=40%|Spirit battle
|rule_1=The enemy favors dash attacks
|-
|stage=[[Super Mario Maker (stage)|Super Mario Maker]] (Battlefield, ''[[Super Mario World]]'' style)
!width=7%|Opponent(s)
|song=Ground Theme - Super Mario World
!class=unsortable width=19%|Battle conditions
}}
!width=7%|Stage
!width=7%|Song
|-
|59
!Chargin' Chuck
|[[File:SSBU Chargin' Chuck Spirit.png|100px]]
|''[[Super Mario (series)|Super Mario]]'' Series
|Primary (1)
|Novice
|'''{{color|Attack|red}}'''
|World of Light (Light Realm); Spirit Board
|[[Wario]] ×4
|
*The enemy favors dash attacks
|[[Super Mario Maker (stage)|Super Mario Maker]] (Battlefield, ''[[Super Mario World]]'' style)
|Ground Theme - Super Mario World
|}


===''Paper Mario: The Origami King''===
===''Paper Mario: The Origami King''===
{{:Paper Mario: The Origami King bestiary|transcludesection=Chargin' Chuck|align=horizontal}}
{{:Paper Mario: The Origami King bestiary|transcludesection=Chargin' Chuck|align=horizontal}}


==List of appearances==
==Game appearances==
{|class="wikitable sortable"
{|class="wikitable sortable"
!Title!!Description!!Date!!System
!Title!!Description!!Date!!System
Line 344: Line 360:
|''[[Super Mario World]]''||Enemy||November 21, 1990||[[Super Nintendo Entertainment System|SNES]]
|''[[Super Mario World]]''||Enemy||November 21, 1990||[[Super Nintendo Entertainment System|SNES]]
|-
|-
|''[[Yoshi's Safari]]''||Boss||July 14, 1993||SNES
|''[[Yoshi's Safari]]''||Enemy||July 14, 1993||SNES
|-
|-
|''[[Super Mario All-Stars + Super Mario World]]''||Enemy||December 1994||SNES
|''[[Super Mario All-Stars + Super Mario World]]''||Enemy||December 1994||SNES
Line 392: Line 408:
===Chargin' Chuck===
===Chargin' Chuck===
{{foreign names
{{foreign names
|Jpn=ブル<ref>{{cite|author=Kagawa, Ryo ({{iw|wikibound|Ape|APE/Shigesato Itoi}}), Koichi Toda (100 Percent), Masaki Kuramochi (100 Percent), Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors|title="UNIT 2 CHARACTER" in『[[Nintendo Kōshiki Guidebook Super Mario World|任天堂公式ガイドブック スーパーマリオワールド]]』|date=1991|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=27|isbn=4-09-104117-5}}</ref>
|Jap=ブル
|JpnR=Buru
|JapR=Buru
|JpnM=Bull; romanized as "Bul" in ''Super Mario World'', and as "Bull" in ''Super Mario 3D World'', ''Super Mario Odyssey'', and ''Paper Mario: The Origami King'' game files; may refer to its charging behavior similar to that of a bull, and may be evocative of [[Boom Boom#Names in other languages|Boom Boom]] and/or [[Hammer Bro#Names in other languages|Bros.]]
|JapM=Romanized as "Bul" in ''Super Mario World'', and as "Bull" in ''Super Mario 3D World'', ''Super Mario Odyssey'', and ''Paper Mario: The Origami King'' game files; may refer to its charging behavior similar to that of a bull and evocative of [[Boom Boom#Names in other languages|Boom Boom]] and possibly [[Hammer Bro#Names in other languages|Bros.]]
|Alb=Lojtarit të Futbollit e Koopa
|ChiS=头盔布鲁<ref>无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2560204606 神游 超级马力欧世界 敌人官译]. ''Baidu Tieba''. Retrieved February 2, 2017.</ref><br>''Tóukuī Bùlǔ''<br>布鲁 <small>(since ''Super Mario Party'')</small><br>''Bùlǔ''
|AlbN=''Super Mario World'' television series
|ChiSM=Helmeted Bull<br><br>Bull
|AlbM=Koopa Football Player
|AlbC=<ref>[https://www.youtube.com/watch?v=gH_pd0_WC_8 Bota e Super Marios - Episoda 13 | Mama Luigji (Dublimi Shqip, Çufo)]</ref>
|ChiS=头盔布鲁
|ChiSR=Tóukuī Bùlǔ
|ChiSM=Helmeted Bull
|ChiSC=<ref>{{cite|author=无敌阿尔宙斯|date=August 28, 2013|url=tieba.baidu.com/p/2560204606 | title = 神游 超级马力欧世界 敌人官译 | publisher = Baidu Tieba | accessdate = February 2, 2017 }}</ref>
|ChiS2=布鲁
|ChiS2N=since ''Super Mario Party''
|ChiS2R=Bùlǔ
|ChiS2M=Bull
|ChiT=布魯
|ChiT=布魯
|ChiTR=Bùlǔ
|ChiTR=Bùlǔ
|ChiTM=Bull
|ChiTM=Bull
|Dut=Chargin' Chuck
|Dut=Chargin' Chuck
|FreA=Fred Lafonce
|DutM=-
|FreAM=From ''foncer'' ("to dash") combined with male name "Fred"
|FraA=Fred Lafonce<br>Charlie le Chargeur <small>(''Super Mario World'' manual)</small>
|FreA2=Charlie le Chargeur
|FraAM=From the verb "foncer" (to dash)<br>Charlie the Charger
|FreA2N=''Super Mario World'' manual
|FraE=Bill Dozer
|FreA2M=Charlie the Charger
|FraEM=Play on "Bill" and "bulldozer"
|FreE=Bill Dozer
|FreEM=Play on "Bill" and "bulldozer"
|Ger=Football-Chuck
|Ger=Football-Chuck
|GerC=<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=18}}</ref>
|GerM=Football Chuck
|Gre=Ποδοσφαιριστής Κούπα
|Ita=Plakkoopa<br>Giocatore di Football di Attila <small>(''Super Mario World'' television series)</small>
|GreN=''Super Mario World'' television series
|ItaM=Pun on "placcare" (to tackle) and "Koopa"<br>Koopa's Football Player
|GreR=Podosphairistís Koúpa
|GreM=Koopa Football Player
|GreC=<ref>[https://www.youtube.com/watch?v=8OkBIkSN674&list=PL4jn9NtEN0PKo_W7t0aUj36sZmu0fT_WJ&index=13 Super Mario World - Episode 13 - Mama Luigi Greek Audio]</ref>
|Ita=Plakkoopa
|ItaM=Pun on ''placcare'' ("to tackle") and "Koopa"
|Ita2=Giocatore di Football di Attila
|Ita2N=''Super Mario World'' television series
|Ita2M=Koopa's Football Player
|Ita2C=<ref>[https://www.youtube.com/watch?v=Whk10W5AB6c&list=PLZUe09WWlPLY1AP6s7TIqpxLfkeOxs7xx&index=13 Le avventure di Super Mario - Episodio 13 - Mamma Luigi]</ref>
|Kor=불
|Kor=불
|KorR=Bul
|KorR=Bul
|KorM=Transliteration of the Japanese name
|KorM=Transliteration of the Japanese name
|PorA=Toni Trombada
|PorA=Toni Trombada
|PorAM=From "Toni" (common male nickname) and ''trombar'' ("to bump into something")
|PorAM=From "Toni" (a common nickname) and "trombar" (to bump into something)
|PorA2=Jogador de Futebol Koopa
|PorA2N=''Super Mario World'' television series
|PorA2M=Koopa Football Player
|PorA2C=<ref>[https://www.youtube.com/watch?v=BfHyWsT73dM&list=PLwzf4mOPE8BkFgMlj2blKPqgP8WKos3hy&index=13 Super Mario World - Mamãe Luigi (Dublado - Alta Qualidade)]</ref>
|PorE=Demolikoopa
|PorE=Demolikoopa
|PorEM=Portmanteau of ''demolir'' ("demolish") and "Koopa"
|PorEM=From "demolir" (demolish) and "Koopa"
|Rom=Jucător de Fotbal Koopa
|Rom=Jucător de fotbal Koopa <small>(''Super Mario World'' television series)</small>
|RomN=''Super Mario World'' television series
|RomM=Koopa Football Player
|RomM=Koopa Football Player
|RomC=<ref>May 20, 2015. [http://ok.ru/videoembed/26912754308 "Mama Luigi", dubbed in Romanian by KidsCo]. ''Odnoklassniki (OK.ru).'' Retrieved January 4, 2016.</ref>
|Rus=Нападающий Чак<br>''Napadauchiy Chak''<br>Купы-футболисты <small>(''Super Mario World'' television series)</small>
|Rus=Нападающий Чак
|RusR=Kupy-futbolisty
|RusR=Napadauchiy Chak
|RusM=Striker Chuck<br><br>Koopa Football Players
|RusM=Striker Chuck
|Rus2=Купы-футболисты
|Rus2N=''Super Mario World'' television series
|Rus2R=Kupy-futbolisty
|Rus2M=Koopa Football Players
|Spa=Placapum
|Spa=Placapum
|SpaM=From ''placaje'' ("tackle") and ''catapum'' (onomatopoeic word that indicates a crash, an impact or an explosion)
|SpaM=From "placaje" (tackle) and "catapum" (expression that indicates a crash, an impact or an explosion).
|SpaE=Futbolista Koopa
|SpaEN=''Super Mario World'' television series
|SpaEM=Koopa Football Player
|SpaEC=<ref>[https://www.youtube.com/watch?v=4aC6mNkShGo&list=PLDFCF30CEC990AD7E&index=1 Super Mario World (Cap.13 - Mama Luigi) Español]</ref>
}}
}}


===Chargin' Chuck (Gold)===
===Chargin' Chuck (Gold)===
{{foreign names
{{foreign names
|Jpn=ブル (ゴールド)
|Jap=ブル (ゴールド)
|JpnR=Buru (Gōrudo)
|JapR=Buru (Gōrudo)
|JpnM=Chargin' Chuck (Gold)
|JapM=Chargin' Chuck (Gold)
|ChiS=布鲁 (金色)
|ChiS=布鲁 (金色)
|ChiSR=Bùlǔ (Jīnsè)
|ChiSR=Bùlǔ (Jīnsè)
Line 472: Line 453:
|ChiTR=Bùlǔ (Jīnsè)
|ChiTR=Bùlǔ (Jīnsè)
|ChiTM=Chargin' Chuck (Gold)
|ChiTM=Chargin' Chuck (Gold)
|FreE=Bill Dozer (or)
|FraE=Bill Dozer (or)
|FreEM=Chargin' Chuck (gold)
|FraEM=Chargin' Chuck (gold)
|Ger=Football-Chuck (Gold)
|Ger=Football-Chuck (Gold)
|GerM=Chargin' Chuck (Gold)
|GerM=Chargin' Chuck (Gold)
Line 489: Line 470:
}}
}}


==Trivia==
==Trivia==  
*There is a star on one side of the Chargin' Chucks' helmets (red in artwork, and white in the television series), which is absent in all depictions as of ''Super Mario 3D World''.
*In ''[[Super Mario World]]'' and in [[Super Mario World (television series)|the television series]], the football gear they wear is green, but other sources depict it as blue. In the credits of the original ''Super Mario World'', Chargin' Chucks wear blue gear.
**Similarly, the star on the left side of their helmets is absent in all depictions as of ''Super Mario 3D World''.
*Chargin' Chucks are similar to [[Broozer]]s; they are both able to break through blocks, both take a few jumps to defeat, and both chase Mario if he gets close to them. They also have the same Special Skills in ''Minion Quest: The Search for Bowser'' and ''Bowser Jr.'s Journey''.
*Chargin' Chucks are similar to [[Broozer]]s; they are both able to break through blocks, both take a few jumps to defeat, and both chase Mario if he gets close to them. They also have the same Special Skills in ''Minion Quest: The Search for Bowser'' and ''Bowser Jr.'s Journey''.


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<references/>
<references/>


{{navboxes|
{{nav templates|
{{Misc Koopas}}
{{Misc Koopas}}
{{SMW}}
{{SMW}}
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{{PMTOK}}
{{PMTOK}}
{{MGSR}}
{{MGSR}}
{{MKT}}
{{MKT}}}}
{{SMPJ}}}}
[[Category:Koopas]]
[[Category:Koopas]]
[[Category:Bosses]]
[[Category:Bosses]]
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[[Category:Super Mario Advance 4: Super Mario Bros. 3 enemies]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 enemies]]
[[Category:Super Mario Odyssey enemies]]
[[Category:Super Mario Odyssey enemies]]
[[Category:Super Mario Party characters]]
[[Category:Super Mario Party Jamboree characters]]
[[Category:Super Mario World enemies]]
[[Category:Super Mario World enemies]]
[[Category:Super Mario World (television series)]]
[[Category:Super Mario World (television series)]]

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